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Author Topic: Spiderweb quits iOS  (Read 198 times)
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Lee
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« on: April 17, 2015, 04:14:30 PM »

Pocket Tactics is reporting that Spiderweb Software has pulled their iPad games and will stop supporting it. This is the company (guy?) that makes the Avernum games as well as various other similar RPGs. I guess 8.3 broke all his games on the iPad and he can't be bothered to fix it. He also cites problems getting noticed, spending too much on advertising, and just being sick of Apple.

I get the sick of Apple thing. I listen to some Apple podcasts, and the complaints about Apple's weird policy changes and rejections are common. It also seems they will break things with iOS updates. I also get that it must be very hard to get noticed on the App Store. There is so much out there and almost everything seems to be F2P now, in fact it seems almost expected at this point. There isn't much demand for premium games it seems.

On the other hand, if you make really good games they will get word of mouth and sell. At the same time though, people seem to expect a much higher graphic/sound level in games today and that is something that Spiderweb has failed to do. The games' interfaces and graphics have barely changed over the years. While not necessarily a bad thing, I know I would have loved to see an update. I have tried many many times to get into the company's games but always end up bored after a couple of hours. It never helps that I find the interface just a hassle to use.

Still, it's sad that the iPad lost a big name in classic RPGs. I have all but given up on gaming on iOS at this point. If something gets a lot of hype, like Alto's Adventure, I will pick it up, otherwise I don't even look anymore.
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farley2k
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« Reply #1 on: April 17, 2015, 06:40:32 PM »

I have always wanted to like his games.  They seem like they should be right up my alley but I just never could get into them.   Still I will miss knowing there is a great RPG on they system waiting for me to have time to play it.

BTW I don't think it broke all Spiderweb games because I just tested out Avadon HD and it runs fine.  Not that I will end up finishing it but I don't want to delete it now in case I can't get it back from the iTunes store later!
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« Reply #2 on: April 18, 2015, 01:55:37 AM »

Basically, the rest of his games will remain for sale until they stop working after future updates.
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Lee
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« Reply #3 on: April 18, 2015, 09:18:21 PM »

Sorry, misread it, thought it was all his games. Still, they will all be gone eventually. If he's not going to support them by keeping them working though, just pull them now, save users the hassle in the future.
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Dante Rising
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« Reply #4 on: April 19, 2015, 04:25:34 AM »

This isn't an iOS problem, it is a mobile platform problem. Android suffers from the same issues.

unfortunately, most people have been conditioned to the point where anything over $5 is considered too expensive, so they wait for the inevitable 99 cent sale.  I've got a wish list of games that each have several hours of content, excellent production standards, and none of them are over $10. On any other platform other than iOS or Android, I would have already purchased them. But on Android and iOS the paradigm is different.

I don't understand your comment about "I get sick of the Apple thing". The marketplace is to a large extent self evolving, and Apple has very little control over free to play and price points. People speak with their pocketbooks, and the market adapts.
« Last Edit: April 19, 2015, 04:32:42 AM by Dante Rising » Logged
farley2k
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« Reply #5 on: April 20, 2015, 01:23:02 PM »

Quote from: Dante Rising on April 19, 2015, 04:25:34 AM

This isn't an iOS problem, it is a mobile platform problem. Android suffers from the same issues.

To be fair it is a technology problem. 

I can't play my floppy disk version of X-wing on my PC anymore (because it doesn't have a floppy drive!) Nor can I play any of the games that required I boot to an special boot disk - to free up more memory.

Now perhaps things are moving faster and it used to be that you could play games you bought for more years than you can now but technology has always orphaned old software.

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