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Author Topic: iPhone/iTouch app and game thread  (Read 137469 times)
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Gratch
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« Reply #2280 on: October 30, 2015, 12:31:06 AM »

If you're even a casual soccer fan, "Score! Hero" is a must get.  It's basically a tactical RPG/soccer mash-up.  The game pauses whenever you make a pass, and you decide the best option based on the opponents and the runs your own players are making.  It's incredibly fun, and setting up a beautiful give-and-go or making the perfect cross for an upper 90 goal is tremendously satisfying.  Each stage has three objectives, such as "Score with your hero", "bottom right corner", or "score on a volley".  You need to get a specific number of stars to unlock the next level, and the objectives get progressively more difficult as you progress.  You create your own character, who goes from a D-league scrub to EPL superstar (yes, it has real teams) over the course of 7 seasons.  It may be the funniest soccer game I've played on any platform.

The only drawback is that it has a stupid timer system.  Any time you miss a shot or the opponent steals the ball, it takes away one life.  Hit zero lives, and you either have to wait for it to refill, or pay to refill immediately.  I hate the timer mechanic in any game, but the gameplay here is so damn much fun that I still give it a wholehearted thumbs up.

The first few seasons are fairly easy, but the latter seasons (I'm midway through season 6) get really tough.  
« Last Edit: October 30, 2015, 12:34:19 AM by Gratch » Logged

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« Reply #2281 on: November 02, 2015, 02:52:48 PM »

Score! Hero is fantastic. Incredibly good. I just have two nitpicks.

1) The timer kind of sucks. I don't want to watch an ad or wait 15 minutes to play again when I run out of "lives". I'd pay $10 to unlock the full game without timers, easily. Especially since a failed play means you go back to the beginning of the game, not just the play you messed up.

2) The way the players react seem random and make it hard to plan plays. I'll pass it up to a guy for a breakaway and he'll inexplicably pull up 25 yards short of the goal and only give me the option to shoot on net, which is saved easily by the goalie. You have a breakaway, keep going!!!
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« Reply #2282 on: November 02, 2015, 05:29:20 PM »

Quote from: JayDee on November 02, 2015, 02:52:48 PM

2) The way the players react seem random and make it hard to plan plays. I'll pass it up to a guy for a breakaway and he'll inexplicably pull up 25 yards short of the goal and only give me the option to shoot on net, which is saved easily by the goalie. You have a breakaway, keep going!!!

Completely agree.  The breakaway thing is frustrating, but even more frustrating is when you deliver a ball perfectly at a striker's feet, and he inexplicably turns directly into the defender and loses possession (and a life).  Or when you're in perfect position to deliver a through ball, but the player turns in the opposite direction and the only available option is to send it to the corner for a cross.
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« Reply #2283 on: November 02, 2015, 06:23:35 PM »

I've been playing Score Hero as well. Pretty fun game, although I have the same nitpicks as you guys. My only other nitpick is that as far as I can tell, the game doesn't tell you what the 3 goals for each match are (i.e. how you earn stars) until after you've completed that node. It can be a bit frustrating getting through a tough node only to get 1 star because I didn't shoot to the top of the goal or make 4 passes...
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« Reply #2284 on: November 03, 2015, 09:43:04 PM »

I'm on stage 133, about halfway through Season 7.  Holy crap, these things get crazy hard.  The last one required three full full-length setups back to back just to finish the stage.  Fun, but frustrating when you have to start all over because your striker made a poor first touch right into a defender's feet.

EDIT:  Just checked the leaderboards...there are apparently 600 stages.   icon_eek
« Last Edit: November 03, 2015, 11:05:41 PM by Gratch » Logged

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« Reply #2285 on: November 04, 2015, 02:48:48 PM »

I'm guessing their hope is that you spend money for in-game cash, so that you don't have to repeat everything. I'm only in Season 3 but things are definitely ramping up in difficulty.
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« Reply #2286 on: November 12, 2015, 03:41:43 PM »

Zodiac:  Orcanon Odyssey released this week.  It's got a serious JRPG pedigree, including Kazushige Nojima (writer of Final Fantasy VII), Hideo Minaba, (graphics supervisor on Final Fantasy VI), and Hitoshi Sakimoto (composer of Final Fantasy Tactics...swoon).  $8.99 with no IAP (yay!).  20 minutes of gameplay is here, showing off both cutscenes, hub world, and combat.

I just started it last night, and if nothing else, it's an incredibly beautiful game.  The artwork and soundtrack are both absolutely amazing.  Combat seems pretty basic turn-based JRPG fare, but I haven't really gotten far enough in to see the nuances yet.  Heard they're working out some pretty significant bugs as well.  Any JRPG fans should keep an eye on it.

EDIT:  Sadly, I'm going to have to withdraw my recommendation until they get it patched.  Not only is the game a buggy mess (I can't play for more than 10 minutes without it crashing and sending back to the last checkpoint), but it's also unfinished.  Only three of the 12 classes are even available at this point, with no detail from the devs on when the others will come.  Stick this one in your "check back in 6 months" file, because right now all the awesome music and graphics can't justify and broken and unfinished game.

EDIT EDIT:  Not only did they release a broken, buggy, and unfinished game, they have now announced that any future content (you know, that content we all thought we were purchasing initially) will be IAP.  Nowhere did it mention this would be an "episodic" game...they decided to spring that little trap after everyone already bought it.  This will be the first time I have ever requested a refund for a game.  What a shame...this seemed to have huge potential.
« Last Edit: November 20, 2015, 02:39:19 PM by Gratch » Logged

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« Reply #2287 on: November 30, 2015, 03:55:47 PM »

Aralon: Forge and Flame coming Dec 3.  I liked the first one quite a bit so I hope this one is as good. 

Launch Trailer

https://youtu.be/iKWCM8OFxzw
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« Reply #2288 on: December 01, 2015, 03:23:28 PM »

Quote from: farley2k on November 30, 2015, 03:55:47 PM

Aralon: Forge and Flame coming Dec 3.  I liked the first one quite a bit so I hope this one is as good. 

Launch Trailer

https://youtu.be/iKWCM8OFxzw

I find that I always end up liking the idea of these open world iOS RPG's far more than the actual execution.  Still, will be keeping an eye on this one.

Side note:  Is it just me, or was that the most boring trailer ever?   
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« Reply #2289 on: December 03, 2015, 04:56:15 PM »

Long Aralon priview from Appspy.

https://youtu.be/PsWpDdAJ0Y0
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« Reply #2290 on: December 10, 2015, 10:11:45 PM »

Anyone playing Star Hammer? It looks amazing, but the screenshots have so much going on that I'm a little intimidated by it. Plus it's $15.
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« Reply #2291 on: December 12, 2015, 02:29:44 AM »

Star Wars Galaxy of Heroes has it's grip on me.  Turn based combat with a F2P system like Future Fight.

Magic the Gathering: Puzzle Quest also seems quite fun.

Warhammer 40k: Freeblade is a nice on rails RPG shooter.
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« Reply #2292 on: December 18, 2015, 05:39:42 AM »

Finished all 16 seasons and 320 stages of Score Hero today.  There's an achievement for "Completing 600 Stages", but I have no idea where people are getting additional stages from.  I've completed everything I can see is available.

Easily my mobile GOTY...nothing else comes close.  Might be my all-time favorite soccer game on any platform, to be honest.
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« Reply #2293 on: January 01, 2016, 12:02:20 AM »

Final Fantasy IX announced for iOS and PC today.  Yay!
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« Reply #2294 on: February 10, 2016, 02:44:58 AM »

FFIX is out for both iOS and Andrid.  GO GO GO!

EDIT:  Finally got around to playing some last night.  This is a VERY well-done port.  The character models look amazing, the control scheme is much improved from the clusterfuck that was FF VII, it auto-saves on every screen change, and has a bunch of other small touches that make it damn near perfect (i.e. a button specifically for card games, "no encounter" and "turbo speed" buttons, etc.).  Only gripe is that the backgrounds are still a little lo-res compared to the character models, but that's a minor nitpick.
« Last Edit: February 11, 2016, 03:15:26 PM by Gratch » Logged

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« Reply #2295 on: February 25, 2016, 01:41:56 AM »

The developers of Dungeon Raid (one my all-time favorite iOS games) have released a new game, I Keep Having This Dream.  It's a remarkably fun roguelike where you build the dungeon as you go.  Will definitely take up all the time I had set aside for FFIX on my flight tomorrow.  smile
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« Reply #2296 on: March 04, 2016, 02:58:56 PM »

Trying to decide whether I love or hate Train Conductor World.  The gameplay is fiendishly addictive, but the advancement structure is infuriating.  It requires you to complete a "perfect" run on a level without stopping any trains, which is typically impossible.  That said, it's sucked up far more time than I would have expected over the last couple days.
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« Reply #2297 on: March 12, 2016, 07:49:03 PM »

Quote from: Gratch on March 04, 2016, 02:58:56 PM

Trying to decide whether I love or hate Train Conductor World.  The gameplay is fiendishly addictive, but the advancement structure is infuriating.  It requires you to complete a "perfect" run on a level without stopping any trains, which is typically impossible.  That said, it's sucked up far more time than I would have expected over the last couple days.

I'm having the exact same dilemma with this game. 

Plus, the world map set up is ingenious (you have to earn track to lay down to lead you to the new town with a different set of challenges), but the track distribution is equally infuriating (you never get horizontal tracks, for example, and you typically only have three of the four types of curves you need).  Of course, you can buy tracks!  No thanks.  And there's a way to trade in 4 wooden tracks for an iron one (the iron ones go over more types of terrain).  I haven't even tried that yet because it looks like you have to somehow time it to get the piece you want.

But man, the game itself is fun.  I, too, have been shocked to look up and discover how much time I've wasted.
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« Reply #2298 on: April 12, 2016, 01:12:34 PM »

I've been playing quite a bit of the new Kingdom Hearts X Unchained game the last couple days.  It reminds me a lot of Final Fantasy Record Keeper, in that it's less of what you'd consider an actual Kingdom Hearts game, and more something that uses that KH framework for a monster collection/fusion system.  It's pretty ingenious, highly addictive, and I imagine they'll make a ton of money from it in the end. 

The main mechanic has you collecting "medals" of certain characters in the KH universe, both Disney and FF.  These medals can be upgraded and fused using different currencies found in-game.  The medals range from 1-star (crappy) to 6-star (awesome).  You fuse medals together to upgrade specific characters, give them new stats and abilities, and once they hit a certain point, they can be "evolved" to the next star level.  The game is F2P, but you can (of course) buy jewels with real $$, which can then be used to acquire more random medals, level up existing medals, etc..  The game is broken up into short (i.e. 5 minute) levels that have you using your equipped medals and keyblade in turn-based combat against shadow monsters in Disney settings.   I got up to level 9, finishing Snow White yesterday and moving on to Alice in Wonderland.   The combat is rather simplistic, but I can see it getting extremely complex at the higher levels.  Each medal has their own special ability, which sometimes corresponds with other characters.  I.E.  Peter Pan has a multi-hit attack that does 2X damage if the target is asleep, and another character has an attack which puts characters to sleep.  You get the idea.  You have a set amount of AP, and each battle takes a certain number to attempt.  Once you run out, you either have to wait for a timer to recharge, or your can (of course) pay $$ to recover AP.

It's nothing revolutionary and I can imagine it becomes more and more of a time and/or money sink the further you get, but I have to admit that it's really quite fun.  I got a fortunate initial medal draw, with a 5-star Auron, a 5-star Peter Pan, and a 5-star Yuna all hitting right out of the gates.  I've upgraded them with multiple lower-tier Mickey, Goofy, Rikku, and Tidus medals, and am about ready to evolve them to the next level.  I'm sure that all sounds ridiculous, but there a certain charm about it all that is undeniable.  It also helps that Little B 7.1 was absolutely enthralled watching me play yesterday, and her enthusiasm for it was infectious.

It won't be everyone's cuppa tea, but I'd certainly recommend giving it a try since it's F2P.  I've spent at least 5 hours so far without spending a penny.
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« Reply #2299 on: April 27, 2016, 10:09:41 PM »

Two fun new games came out today (both free to try), I don't think you can wrong with either or both:

http://toucharcade.com/games/spellbinders

Spellbinders is kind of like Clash Royale, sort of a MOBA-lite game with lane defense style gameplay plus a little bit of Hearthstone "feel".  I'm only in the middle of the tutorial fights right now (haven't done real PvP) but it's a lot of fun so far.  While it's similar to a number of games I've played in the past, somehow it just seems to have that extra something that sets it apart for me.

A little more detail: it's a 1v1 fight (3 battle lanes), you are trying to destroy your enemy's castle.  Individual units can do damage if they make it across, but the main fight is in the center of the field, where there are cannons that can be flipped by your units to face and shoot at the opponent.  Turning the cannons is a key part of the game strategy.  If you control all 3, they combine and take out 10 points (instead of just 1) and then reset to neutral again.  So you have to balance between turning the cannons, using spells to fry opponents, spells to help your troops, etc etc.  I suspect game balancing in PvP will become an issue, but playing against the AI thus far has been a blast.

http://toucharcade.com/games/war-tortoise

War Tortoise is similar in the sense that it just seems to have that extra sauce.  The premise sounded stupid to me so I almost passed it up, but I decided to give it a try.  It's from Foursaken Media whose games have all been good to excellent.  This one has you playing a giant turtle and shooting bugs and stuff.  It sounds kind of inane but it plays really well; you are constantly upgrading your weapons and support functions, and it feels fresh and unique.
« Last Edit: April 27, 2016, 10:31:30 PM by rittchard » Logged
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« Reply #2300 on: April 28, 2016, 02:00:01 PM »

Pathfinder Adventures by Obsidian released today. Its a card-based strategy game. You can download it for free, or pay $24.99 to unlock just about everything. Otherwise, you can accrue gold to unlock character, chests, etc. The game looks very robust, and although I am still confused on a couple rules, I'm really enjoying it so far. I may just drop the $25 to support Obsidian.

https://pathfinder.obsidian.net/
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« Reply #2301 on: April 28, 2016, 04:00:46 PM »

Quote from: Dante Rising on April 28, 2016, 02:00:01 PM

Pathfinder Adventures by Obsidian released today. Its a card-based strategy game. You can download it for free, or pay $24.99 to unlock just about everything. Otherwise, you can accrue gold to unlock character, chests, etc. The game looks very robust, and although I am still confused on a couple rules, I'm really enjoying it so far. I may just drop the $25 to support Obsidian.

https://pathfinder.obsidian.net/

The physical game is pretty great. I've been looking forward to this.  I wish my iPad wasn't so out of date (or that it ran on my phone).
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« Reply #2302 on: April 28, 2016, 11:19:33 PM »

Quote from: rittchard on April 27, 2016, 10:09:41 PM

http://toucharcade.com/games/war-tortoise

War Tortoise is similar in the sense that it just seems to have that extra sauce.  The premise sounded stupid to me so I almost passed it up, but I decided to give it a try.  It's from Foursaken Media whose games have all been good to excellent.  This one has you playing a giant turtle and shooting bugs and stuff.  It sounds kind of inane but it plays really well; you are constantly upgrading your weapons and support functions, and it feels fresh and unique.

Little more detail of this addictive gem.  The game is actually a mash-up of constant clicker-ish games with an action shooter and something like Missile Command using the Heroes and Castle 3D engine.  Just trying to describe it is a game in itself.  The core gameplay has you sitting on a tank/tortoise shooting at stuff through a cross-hair.  You keep making money which you can use to buy upgrades both to your tortoise and its weaponry as well as buying and upgrading support.  You'll have to switch between weapons occasionally to snipe things with extra health, and you will constantly be upgrading your arsenal and support, kind of similar to many clicker games.  Also like those games, you are encouraged to do full resets and start over with a bonus, and doing these resets also helps to unlock and grant access to more weapons and support things to unlock during the core game.  You will also continue to accrue money while out of game, similar to other clickers.  So essentially you are pretty much constantly going through the cycle of upgrading, saving, fighting and upgrading some more.

It's a fantastic system and the game is free to play.  You can spend real money on additional bonuses but similar to other Forsaken games you really don't need to and in some ways the game might be more fun/challenging if you avoid spending money.  This is one of the few companies I feel like I absolutely have to support, I just love their work, so I'll eventually buy something as long as it doesn't unbalance the gameplay.
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« Reply #2303 on: April 29, 2016, 05:34:24 AM »

Quote from: rittchard on April 28, 2016, 11:19:33 PM

Quote from: rittchard on April 27, 2016, 10:09:41 PM

http://toucharcade.com/games/war-tortoise

War Tortoise is similar in the sense that it just seems to have that extra sauce.  The premise sounded stupid to me so I almost passed it up, but I decided to give it a try.  It's from Foursaken Media whose games have all been good to excellent.  This one has you playing a giant turtle and shooting bugs and stuff.  It sounds kind of inane but it plays really well; you are constantly upgrading your weapons and support functions, and it feels fresh and unique.

Little more detail of this addictive gem.  The game is actually a mash-up of constant clicker-ish games with an action shooter and something like Missile Command using the Heroes and Castle 3D engine.  Just trying to describe it is a game in itself.  The core gameplay has you sitting on a tank/tortoise shooting at stuff through a cross-hair.  You keep making money which you can use to buy upgrades both to your tortoise and its weaponry as well as buying and upgrading support.  You'll have to switch between weapons occasionally to snipe things with extra health, and you will constantly be upgrading your arsenal and support, kind of similar to many clicker games.  Also like those games, you are encouraged to do full resets and start over with a bonus, and doing these resets also helps to unlock and grant access to more weapons and support things to unlock during the core game.  You will also continue to accrue money while out of game, similar to other clickers.  So essentially you are pretty much constantly going through the cycle of upgrading, saving, fighting and upgrading some more.

It's a fantastic system and the game is free to play.  You can spend real money on additional bonuses but similar to other Forsaken games you really don't need to and in some ways the game might be more fun/challenging if you avoid spending money.  This is one of the few companies I feel like I absolutely have to support, I just love their work, so I'll eventually buy something as long as it doesn't unbalance the gameplay.

I'm enjoying this, too. 

Plus it looks beautiful.  Thanks for finding it, rittchard.
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« Reply #2304 on: April 29, 2016, 10:03:15 PM »

Quote from: Dante Rising on April 28, 2016, 02:00:01 PM

Pathfinder Adventures by Obsidian released today. Its a card-based strategy game. You can download it for free, or pay $24.99 to unlock just about everything. Otherwise, you can accrue gold to unlock character, chests, etc. The game looks very robust, and although I am still confused on a couple rules, I'm really enjoying it so far. I may just drop the $25 to support Obsidian.

https://pathfinder.obsidian.net/

Is there a pay wall at some point, or can I play some of the campaigns for free?
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« Reply #2305 on: April 29, 2016, 10:42:59 PM »

Quote from: Bullwinkle on April 28, 2016, 04:00:46 PM

Quote from: Dante Rising on April 28, 2016, 02:00:01 PM

Pathfinder Adventures by Obsidian released today. Its a card-based strategy game. You can download it for free, or pay $24.99 to unlock just about everything. Otherwise, you can accrue gold to unlock character, chests, etc. The game looks very robust, and although I am still confused on a couple rules, I'm really enjoying it so far. I may just drop the $25 to support Obsidian.

https://pathfinder.obsidian.net/

The physical game is pretty great. I've been looking forward to this.  I wish my iPad wasn't so out of date (or that it ran on my phone).

I played through the tutorial this afternoon.  It looks neat, but probably a little too complex for my blood.  I was completely lost by the time the tutorial was finished.
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« Reply #2306 on: April 30, 2016, 05:59:01 AM »

Quote from: Gratch on April 29, 2016, 10:42:59 PM

Quote from: Bullwinkle on April 28, 2016, 04:00:46 PM

Quote from: Dante Rising on April 28, 2016, 02:00:01 PM

Pathfinder Adventures by Obsidian released today. Its a card-based strategy game. You can download it for free, or pay $24.99 to unlock just about everything. Otherwise, you can accrue gold to unlock character, chests, etc. The game looks very robust, and although I am still confused on a couple rules, I'm really enjoying it so far. I may just drop the $25 to support Obsidian.

https://pathfinder.obsidian.net/

The physical game is pretty great. I've been looking forward to this.  I wish my iPad wasn't so out of date (or that it ran on my phone).

I played through the tutorial this afternoon.  It looks neat, but probably a little too complex for my blood.  I was completely lost by the time the tutorial was finished.

The video game tutorial seems to rush through the steps to me, like it's leaving too much in the background that shouldn't be, without explaining what the purpose is.

The physical game feels nowhere near as complex. 

Hopefully, once you get going, the rhythm of the game takes over (it certainly does in the physical one).
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