pretty decent review for this one, may have to check it out.
After a few hours of Oneclick's Angel Salvation [$0.99], you're likely to have developed Tetris Syndrome: colored gems, healing crosses, and devilish earth-tyrants will dominate your thoughts. It's turbo-charged high fantasy aesthetic notwithstanding, Angel Salvation begins zen-like, and your eyes may begin to glaze over as your fingers move about the screen, lazily flicking gems around, making matches and raining hellfire on your enemies.
The match-three gameplay drives a larger, Byzantine RPG, but in order to let you familiarize yourself with the differences between a guardian and a hero, between strengthening and evolving, between coins, diamonds, help points, and gems, Angel Salvation starts off pretty slow. You don't have to pay too much attention to the puzzle aspect for the first hour, give or take, and you can content yourself with making little three-gem matches and watching horned succubi explode. I found the experience kind of soothing and hypnotic, like a Tolkien-flavored quaalude.