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Author Topic: Theatrhythm Final Fantasy: Curtain Call  (Read 305 times)
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Gratch
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« on: September 22, 2014, 05:30:09 PM »

I put about 10 hours into this over the weekend, and am absolutely in love with it.  Takes everything great about the first game and ratchets it up a couple hundred notches.  220 songs ( eek), 60 characters, multiplayer, collectables, quests...there's a boatload of things to do.  I really like the way they tweaked the character customization aspects this time.  Being able to allocate specific skills gives a very noticeable advantage during the tougher songs.  There's actually a sense of progression, rather than simply gaining meaningless levels.  The quest medley mode is very fun (a huge improvement on the iOS version), although I do wish the nodes had randomized rather than set songs.

I really only have two complaints:

1.  Switching from playing the original on the iPad to this one on the 3DS is a really difficult adjustment.  I find stylus control to be far more difficult than touch, and it can be a little tough to see the directional arrows on the smaller screen.  While I could knock out the Ultimate Score for most songs in the original, I'm stuck at Expert on the 3DS. 

2.  I find that I have to press quite hard during the FMS songs, otherwise it stops registering the slide notes.  I've unexpectedly lost many a Perfect Chain as a result.

If you even have a casual interest in FF or rhythm games, I would highly, highly recommend picking this up.  It's all kinds of awesome.
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Eel Snave
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« Reply #1 on: October 08, 2014, 03:04:47 PM »

I loved Theatrhythm, but I've been hesitant to play this one. I got tired of just running through the same songs over and over again (unless I wanted to buy the DLC, of course!) without any sense of continual progression. I know you said they improved that, but in what way?
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Gratch
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« Reply #2 on: October 08, 2014, 05:14:47 PM »

Quote from: Eel Snave on October 08, 2014, 03:04:47 PM

I loved Theatrhythm, but I've been hesitant to play this one. I got tired of just running through the same songs over and over again (unless I wanted to buy the DLC, of course!) without any sense of continual progression. I know you said they improved that, but in what way?

For starters, there's over 220 songs.  I've been playing for over 12 hours and haven't even seen half of them.

Did you play it before on iOS or 3DS?  The iOS version of the first game implemented a quest system, which carried over to Curtain Call.  It's pretty cool, allowing the player to progress through a short/medium/long series of songs with branching paths and unique rewards.  Even includes boss fights.  This is where I've spent the bulk of my time.

Where the previous version simply gave you seemingly useless skills as you leveled up, this version allows you to manually assign skills for each party member.  These skills can give significant benefits, and the right mix can make or break the higher level quests.  You can also use the cards you collect to level up specific stats.  I haven't delved into this at all, but have heard it can make a big difference as well.  

The lower levels still feel kinda the same as before, as you typically won't need the skills to get through a song or quest.  When you start getting to the high level (i.e. Ultimate Score) stuff, however, they become something you can't really ignore if you want to survive.

Hope that helps...ping me with any questions.  

EDIT:  When you "beat" the game at 20,000 Rhythmia points, there's an absolutely brilliant ska version of the FF and Chocobo theme that plays over the staff credits.  I could listen to that all day. 
« Last Edit: October 08, 2014, 09:25:09 PM by Gratch » Logged

EddieA
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« Reply #3 on: October 09, 2014, 12:50:08 PM »

Quote from: Eel Snave on October 08, 2014, 03:04:47 PM

I loved Theatrhythm, but I've been hesitant to play this one. I got tired of just running through the same songs over and over again (unless I wanted to buy the DLC, of course!) without any sense of continual progression. I know you said they improved that, but in what way?

That depends on what you consider progression.  There's no overall goal, but you're constantly unlocking new things - characters, songs, hit chimes (that play when you hit a note), cards, etc.  The game is very freeform, though.  After about 45 minutes of playing, you'll have unlocked all the modes (versus battles and the ability to use button inputs really help vary the gameplay) and most of the songs, and then the game leaves you to decide from there how you want to play.  The amount of "stuff" to do borders on the absurd, with the ability to level up characters to 999 and rhythmia unlocks going to at least 300,000 (as opposed to 99999 in the original).  I've put 20 hours into the game (on top of over 60 in the original) and I feel liked I've barely scratched the surface of what the game has to offer.
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Gratch
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« Reply #4 on: February 04, 2015, 08:45:29 PM »

Just FYI, Theatrhythm has been quietly building up a fantastic library of DLC songs.  Not just limited to Final Fantasy either.  They now have tracks from Xenogears, Chrono Cross, the SaGa series, Bravely Default, and a few other old-school Square properties.  I actually find myself in need of a larger SD card because I've been grabbing so many of them.
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EddieA
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« Reply #5 on: February 04, 2015, 09:43:34 PM »

There's also a beautiful song from Nier coming February 19 with the next round of DLC.
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MonkeyFinger
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« Reply #6 on: February 04, 2015, 10:47:24 PM »

Quote from: EddieA on February 04, 2015, 09:43:34 PM

There's also a beautiful song from Nier coming February 19 with the next round of DLC.

Nice, love that soundtrack.
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