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Author Topic: What D&D character are you?  (Read 510 times)
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Gratch
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« on: August 14, 2013, 06:18:19 PM »

Long survey, but thought the result was more interesting than most.  Gives a breakdown of race, class, and stats and some pretty detailed results.

Lawful Neutral Human Fighter (5th Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 14
Wisdom- 12
Charisma- 11

What can I say...I was bored this afternoon.
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« Reply #1 on: August 14, 2013, 06:52:57 PM »

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« Reply #2 on: August 14, 2013, 07:11:20 PM »


Neutral Good Human Wizard/Sorcerer (3rd/2nd Level)


Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 14
Wisdom- 11
Charisma- 12
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« Reply #3 on: August 14, 2013, 07:56:00 PM »

Neutral Good Human Cleric (5th Level)

Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 17
Intelligence- 15
Wisdom- 16
Charisma- 16

I like it!  nod
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« Reply #4 on: August 14, 2013, 08:14:38 PM »

Quote
111. If offered enough money, would covertly assassinate the President?

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« Reply #5 on: August 14, 2013, 08:22:34 PM »

huh:

Quote
True Neutral Halfling Ranger (5th Level)


Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 16
Wisdom- 14
Charisma- 15

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

I can see the halfling bit (shiney moneys....  The Weghted Companion Cube will never threaten to stab you.), but I True Neutral and Ranger?
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« Reply #6 on: August 14, 2013, 08:28:24 PM »

That test is waaay too long...

I actually scored equally for Lawful and Chaotic.

Lawful Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 14
Intelligence- 14
Wisdom- 15
Charisma- 14

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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« Reply #7 on: August 14, 2013, 10:14:34 PM »

You Are A:

True Neutral Human Ranger/Wizard (3rd/3rd Level)


Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 12
Intelligence- 12
Wisdom- 11
Charisma- 11

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXXX (13)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (Cool
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXX (4)

Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- XX (2)
Sorcerer -- (0)
Wizard ---- XXXX (4)Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXXX (13)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (Cool
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXX (4)

Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- XX (2)
Sorcerer -- (0)
Wizard ---- XXXX (4)
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« Reply #8 on: August 14, 2013, 11:59:15 PM »

Neutral Good Human Bard (6th Level)



Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 14
Intelligence- 15
Wisdom- 15
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
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« Reply #9 on: August 15, 2013, 12:12:33 AM »

Very cool test, enjoyed it, kind of surprised at the results though

You Are A:

Neutral Good Human Druid/Bard (2nd/2nd Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 14
Intelligence- 11
Wisdom- 15
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
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« Reply #10 on: August 15, 2013, 05:02:59 PM »

Quote from: Lordnine on August 14, 2013, 08:28:24 PM

I actually scored equally for Lawful and Chaotic.

You are one unbalanced person then. Tongue

I'm also surprised at my results:

You Are A:

True Neutral Human Ranger/Wizard (2nd/2nd Level)

Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 12
Intelligence- 13
Wisdom- 14
Charisma- 11
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« Reply #11 on: August 15, 2013, 07:18:48 PM »

I Am A: Lawful Neutral Human Ranger (5th Level)


Ability Scores:

Strength-11

Dexterity-16

Constitution-13

Intelligence-15

Wisdom-17

Charisma-14


Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?[/url], courtesy of Easydamus <a href='mailto:[email protected]'>(e-mail)[/url]

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« Reply #12 on: August 15, 2013, 09:23:32 PM »

Kind of fun, tho i never thought of myself as a caster type...

You Are A:


Neutral Good Human Sorcerer (6th Level)



Ability Scores:
Strength- 16
Dexterity- 14
Constitution- 18
Intelligence- 17
Wisdom- 16
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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« Reply #13 on: August 19, 2013, 05:31:12 AM »

I Am A: True Neutral Human Wizard (4th Level)

Ability Scores:
Strength-10
Dexterity-11
Constitution-12
Intelligence-15
Wisdom-15
Charisma-12

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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« Reply #14 on: August 19, 2013, 09:19:13 PM »

I'm a dual class! 

Neutral Good Human Fighter / Wizard (3rd / 3rd Level)

Ability Scores:
Strength- 18
Dexterity- 17
Constitution- 13
Intelligence- 16
Wisdom- 17
Charisma- 16

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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« Reply #15 on: August 19, 2013, 10:12:06 PM »

Neutral Good Human Bard/Cleric (3rd/2nd Level)

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 15
Intelligence- 15
Wisdom- 14
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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« Reply #16 on: August 19, 2013, 10:25:23 PM »

I certainly wasn't expecting a wizard

Neutral Good Human Wizard (6th Level)


Ability Scores:
Strength- 11
Dexterity- 17
Constitution- 10
Intelligence- 18
Wisdom- 15
Charisma- 19

edit:  Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXX (Cool
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXX (9)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXX (Cool
Chaos --- XXXXXXXX (Cool

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXX (12)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XX (2)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (-4)

Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-8)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- (-6)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)

« Last Edit: August 19, 2013, 10:30:50 PM by Harkonis » Logged
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« Reply #17 on: August 21, 2013, 05:48:22 PM »

True Neutral Human Cleric (6th Level)



Ability Scores:
Strength- 9
Dexterity- 17
Constitution- 11
Intelligence- 15
Wisdom- 13
Charisma- 10

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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Knightshade Dragon
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« Reply #18 on: August 21, 2013, 08:34:20 PM »

You guys notice that almost everyone in the thread is Neutral Good?   icon_eek
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Dante Rising
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« Reply #19 on: August 21, 2013, 08:36:25 PM »

Look at those well-rounded stats!  icon_biggrin

Neutral Good Human Cleric (5th Level)



Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 16
Intelligence- 16
Wisdom- 15
Charisma- 16


Guess I need to stop playing a ranger in all those RPGs....
« Last Edit: August 21, 2013, 08:39:13 PM by Dante Rising » Logged
Destructor
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« Reply #20 on: August 22, 2013, 03:56:14 PM »

Quote from: Knightshade Dragon on August 21, 2013, 08:34:20 PM

You guys notice that almost everyone in the thread is Neutral Good?   icon_eek

I'm apparently worse than the average then at True Neutral. biggrin
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« Reply #21 on: August 22, 2013, 07:15:19 PM »

Quote from: Destructor on August 22, 2013, 03:56:14 PM

Quote from: Knightshade Dragon on August 21, 2013, 08:34:20 PM

You guys notice that almost everyone in the thread is Neutral Good?   icon_eek

I'm apparently worse than the average then at True Neutral. biggrin

we've had a bunch of those too.
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« Reply #22 on: August 22, 2013, 09:37:59 PM »

Pretty interesting, very often this is the combo I go for.

I Am A: Lawful Neutral Human Sorcerer (4th Level)


Ability Scores:

Strength-10

Dexterity-14

Constitution-10

Intelligence-15

Wisdom-11

Charisma-12


Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?[/url], courtesy of Easydamus <a href='mailto:[email protected]'>(e-mail)[/url]



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Isgrimnur
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« Reply #23 on: August 22, 2013, 10:08:04 PM »

True Neutral Human Bard/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 10
Intelligence- 15
Wisdom- 11
Charisma- 12

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXX (3)

Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)

Class:
Barbarian - (-6)
Bard ------ XXXX (4)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- XX (2)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
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