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Author Topic: Gaming Trend to speak at SXSWi 2014 with Richard Garriott? YES! It's happening!  (Read 791 times)
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th'FOOL
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« on: August 19, 2013, 11:49:21 PM »

Hey everybody, I've got a panel in this year's panel picker for SXSW Interactive 2014, and Gaming Trend will be well represented by myself and Ron in the panel: Press Start to Begin: UX and Video Games

Quote
'Press start to begin' is the message gamers have been greeted with since the early days of interactive entertainment. Hitting that start button is typically the player’s first interaction with a game after putting in the cartridge or disk, the moment they go from passive observer to active participant.
As the number of gamers and the devices they play them on grows, game designers and developers are starting to look in the direction of User Experience to help them craft interactions that not only make it easer for users to play their games, but to enhance the experience of the game itself. This panel of game journalists and game designers will talk about how UX has impacted the game industry, what developers are looking for out of UX, and how UX can take games to even greater heights, offering examples of games that are already there, and maybe a few that could use a little help. - See more at: http://panelpicker.sxsw.com/vote/22949#sthash.IQyYkoot.dpuf

Besides Ron and myself, I've confirmed two additional panelists:

David Sinclair- UX Designer at Crytek

and

Richard 'Lord British' Garriott of Portalarium

Needless to say, Ron and I are both very excited for this opportunity (as are David and Richard), but we need your help! The panel picker is only a part of the selection process, but it's a very important one. If you like the panel idea and want to help Ron and I represent Gaming Trend at SXSWi, vote us up and leave a comment! Voting ends Sept 6th!

« Last Edit: October 15, 2013, 12:32:00 AM by th'FOOL » Logged

Mike Dunn
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« Reply #1 on: August 20, 2013, 01:16:35 AM »

Will get back to this in the morning.

I LOATHE creating accounts to do things, but if I can do it for some lame comic  The Weghted Companion Cube will never threaten to stab you. slywink, I can do it for my Internet home.

Good luck fellas!
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CeeKay
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« Reply #2 on: August 20, 2013, 01:28:12 AM »

voted and commented. 

[edit]  damn, forgot to change my Disqus nickname from the placeholder I put in when creating it.  it wouldn't let me use CeeKay then, so I just threw in some random numbers to change later.
« Last Edit: August 20, 2013, 01:32:37 AM by CeeKay » Logged

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th'FOOL
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« Reply #3 on: August 20, 2013, 05:46:33 PM »

Looks like you show up as CeeKay.

Thanks guys! Spread the word!
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« Reply #4 on: August 20, 2013, 10:47:14 PM »

I'm excited and kinda nervous, but mostly excited.  I'm published in a few books, but public speaking is something different...
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Ron Burke
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« Reply #5 on: August 21, 2013, 01:56:30 AM »

Voted

I feel dirty now

But hey since I moved to San Antonio maybe I can make this event since I have an in the with panel  ninja
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« Reply #6 on: August 21, 2013, 08:35:34 PM »

Quote from: drifter on August 21, 2013, 01:56:30 AM

Voted

I feel dirty now

But hey since I moved to San Antonio maybe I can make this event since I have an in the with panel  ninja

I know a guy...

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Ron Burke
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hmm...


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« Reply #7 on: August 21, 2013, 11:35:06 PM »

I liked SXSWi a lot better when the series was just about snowboarding and not so much about music and film.
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th'FOOL
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« Reply #8 on: August 22, 2013, 01:47:11 PM »

I've got a new video up on PressStartToBegin.com: http://bit.ly/14GFnJ7. I speak with Richard Garriott about the UX of Shroud of The Avatar. Think of it as a little tease for the panel!
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Mike Dunn
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th'FOOL
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« Reply #9 on: October 14, 2013, 11:39:01 PM »

The first wave of panels has been announced, and...


We got in!

http://sxsw.com/interactive/news/2013/interactive-programming-announcement

Thanks for helping, everybody! Looks like I'm finally going to drag Ron down to Austin biggrin
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« Reply #10 on: October 15, 2013, 05:27:24 PM »

Congrats.  It sounded interesting even if I didn't know you guys.  Knock em dead.  Or is it break a leg.  I forget.
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th'FOOL
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« Reply #11 on: January 24, 2014, 03:46:28 AM »

And here is our listing:

http://schedule.sxsw.com/2014/events/event_IAP22949

Anybody going to be in Austin that week?
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Mike Dunn
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« Reply #12 on: January 24, 2014, 04:10:56 PM »

Tell "Dick" to Bring Back Tabula RasaTM! But this time with a recognizable IP behind it. Something everyone loves. Furbies or Teletubbies? Maybe both.  The Weghted Companion Cube will never threaten to stab you. icon_razz
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Knightshade Dragon
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« Reply #13 on: January 25, 2014, 04:56:31 PM »

Quote from: Blackjack on January 24, 2014, 04:10:56 PM

Tell "Dick" to Bring Back Tabula RasaTM! But this time with a recognizable IP behind it. Something everyone loves. Furbies or Teletubbies? Maybe both.  The Weghted Companion Cube will never threaten to stab you. icon_razz
Telefurbies, got it.  I wonder if that game is a sore spot for him...
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Ron Burke
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th'FOOL
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« Reply #14 on: January 27, 2014, 05:24:16 PM »

Check it out!!!!  http://www.sxsw.com/interactive/news/2014/2014-sxsw-interactive-session-spotlight-press-start-begin-–-ux-and-video-games
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Mike Dunn
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« Reply #15 on: January 28, 2014, 06:21:03 AM »

Quote from: th'FOOL on January 27, 2014, 05:24:16 PM


Very, very cool. Looking forward to hearing/watching your experiences and such on this panel. biggrin
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« Reply #16 on: January 30, 2014, 07:42:48 PM »

Quote from: Knightshade Dragon on January 25, 2014, 04:56:31 PM

Quote from: Blackjack on January 24, 2014, 04:10:56 PM

Tell "Dick" to Bring Back Tabula RasaTM! But this time with a recognizable IP behind it. Something everyone loves. Furbies or Teletubbies? Maybe both.  The Weghted Companion Cube will never threaten to stab you. icon_razz
Telefurbies, got it.  I wonder if that game is a sore spot for him...
I've read him chat about it a bit in some past interviews. I think in retrospect the game's development was just way too expensive (it wasn't using the Unreal engine etc., as I recall, it was a new game engine from the ground up, ala Hellgate: London) for it to survive with only a modest subscriber base. And 2007 was really before F2P generally took over the MMO market.

Would be cool to hear some updated thoughts from on it though.

Damn, did I really buy the collector's version of Tabula Rasa? I did.  icon_razz
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