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Author Topic: WoW Paladin Talents Sneak Peek  (Read 2320 times)
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Ascendent
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« on: November 05, 2004, 09:31:58 PM »

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Hello Paladins!

Here is a sneak peek at some of the talents you're getting next patch!

Holy:
This talent line focuses on enhancing the healing and holy spells of the Paladin.

Talents Sneak Peak
- Sanctity Aura: Increases Holy damage done by party members within an area surrounding the Paladin.
- Holy Shock: Blasts the target with Holy energy, causing a large amount of Holy damage.

Protection:
This talent line focuses on enhancing the protection spells and skills of the Paladin.

Talents Sneak Peak
- Holy Shield: Increases the Paladin’s chance to block for a set amount of time. When active this spell will deal damage to the target for each attack blocked.
- Reckoning: Gives you an extra attack after being the victim of a critical strike.

Retribution:
This talent line focuses on enhancing the retribution and damage spells and skills of the Paladin.

Talents Sneak Peak
- Two-Handed Weapon Specialization: Increases the damage you deal with two-handed weapons.
- Consecration: Consecrates the land beneath Paladin, doing Holy damage over time to enemies who enter the area.


That is all

Ascendent
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Calvin
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« Reply #1 on: November 05, 2004, 09:41:26 PM »

Looking good, about time pallys got love.
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Knightshade Dragon
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« Reply #2 on: November 05, 2004, 11:55:54 PM »

Looking forward to it.  My pally is pretty powerful, but these will make her able to dish it out a little better in Darkshire.
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« Reply #3 on: November 06, 2004, 05:19:21 AM »

How do the talents work? Do you only get to pick one path out of those listed and thats all you can ever learn or can you eventually learn all the talents for your class?
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Calvin
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« Reply #4 on: November 06, 2004, 05:22:50 AM »

Starting at level 10, you get one talent point a level until the cap at 60, so you get 51 points... you can max one tree and do a little of another, or do about 65% 35% of two..

choose wisely.
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Ascendent
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« Reply #5 on: November 12, 2004, 02:38:23 PM »

Wow new paladins are monsters. I mean seriously they are just sick. I loaded up my level 20 Paladin and I noticed reading the patch notes that almost all of my combat attacks are gone. I'm thinking not a good start, not at all.

Load em up notice my toolbar is now empty. Think at this point I was just cussing, and yelling at the monitor, and anyone who'd listen. Finally recovered and made my way to the paladin trainer and got my new skills. To say that I was underwhelmed is a understatement. So instead of cool attacks I get seals? *sigh*

Now that I understand how it works together, I like it. I find that my new Paladin is so much more powerful then he was before. For example we used to have Might Aura that would give us 30 to attack power. Well the problem was that we couldn't have that aura active as well as Devotion (which gives you armor) They fixed that making Might a blessing. So now I'm walking around with an extra 62 attack and 275 armor.  Its gets better.

They got rid of Crusader Strike. It was a nice little attack that would allow you stack holy damage. How combat would go is you'd use crusader strike a few times then follow up with Holy Strike (which uses holy damage) So 24 holy damage (up to 36) in addition to whatever damage your Holy Strike did. Well its gone now, as is Holy Strike. Now Crusader Strike is Crusader Seal and its a gem of a spell. It gives you 55 attack power and 40 percent haste. But there's a draw back, you see after every strike it gets weaker and weaker. Or so it says because I haven't found that to be true. Even if thats the case I just refresh it. So now I'm walking around with an extra 117 points to attack power and 40 percent haste on top of that. Very nice indeed.

Haven't even started talking about Judgement yet. What Judgement allows you to do is attack your target with your seals. Sounds strange and it is. How it works is you hit yourself with a seal, and each Seal has a dual purpose. For example Seal of Righteousness for 30 seconds you'll have a chance to stun your enemy for 2 seconds with every blow landed. Now used with Judgement it'll prevent your target from escaping for 30 seconds.

There's alot more I haven't touched upon but suffice to say Paladins have been improved and I'm very much looking forward to playing one in retail.

Ascendent
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whispa
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« Reply #6 on: November 12, 2004, 03:30:18 PM »

Wow great info there! I'm going to have to load mine up again and see the new toys biggrin
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« Reply #7 on: November 12, 2004, 03:47:26 PM »

Ascendent -

Yes, I find it confusing also.  Your explanation helped a bit, but I am still alittle confused, especially with Judgements, and how they work exactly.

Do you build up a Judgement by first casting a Seal and then "unleash" it, like the rogue finishing moves; or is it different?

The whole new concept is pretty damn cool sounding, I just don't fully understand how it actually works.

LD
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LD

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Ascendent
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« Reply #8 on: November 12, 2004, 03:56:37 PM »

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Do you build up a Judgement by first casting a Seal and then "unleash" it, like the rogue finishing moves; or is it different?

The whole new concept is pretty damn cool sounding, I just don't fully understand how it actually works.


I'll give you an example of how it works.

I see a Skeleton Fiend I'll get in range target it and hit it with Exorcism. As its comming towards me I'll activate my Crusader Seal. Now I have Crusader Seal, Blessing of Might, and Aura of Devotion active. Crusader Seal only lasts for about 30 seconds I believe. So after I get the fiend down to half I'll hit judgement. Now what'll happen is if it is sucessful. It'll land and it'll now have a little icon under its health/rage bar. It'll say that whenever I hit it with any holy damage there's a chance it could add up to 50 damage to whatever Holy Damage I've done to it. So that includes Exorcism and Retribution Aura and Seal of Righteousness.  So for how ever much time is left on my Crusader Seal is how long I'll have the benefit of extra holy damage.

Judgement will not be active untill you have cast a seal on yourself. Once you do though you can use it to seal your opponent. Also you can maybe get Judgement off twice in a fight depending how long it is. There is a refresh timer on it.

Hope that helps explain it a little better.

Ascendent
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Calvin
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« Reply #9 on: November 12, 2004, 05:46:57 PM »

Paladins can do some freaking awesome awesome damage in this patch. Much improved, although they still are not very..Paladiny in the classic sense of the word.
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