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Author Topic: Elder Scrolls Online  (Read 12835 times)
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Teggy
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« Reply #280 on: April 09, 2014, 03:11:08 PM »

If you are interested in moving ahead faster, just do the quests at your level. I recently ran 2 characters through the beginning Ebonheart quests:

First character did the quest to defend Davon's Watch, then went to Bleakrock and did every single quest on Bleakrock (got the achievement for finding all the hidden villagers), then did all the quests in Bal Foyen, then went back to Davon's Watch. She was level 7.

Second character went straight to Bleakrock, did one main quest and one sidequest and got the skyshards, did all of the quests in Bal Foyen to catch up a level, then went back to Davon's Watch. She was level 6.

So all of those extra quests took up a lot of extra time and probably got me less than a level. Of course, even if you don't do all the quests, you'll want to do the public dungeons to get the skyshards and also get the skyshards in the world. There are also quests the give skill points. You might want to mark those down if you have a character doing everything or you can use a guide.

Personally, I would prefer a game that took a month to get to max level. For one, it's stupid that you can craft weapons or armor for your friends and they outlevel it in an hour or less.
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Soulchilde
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« Reply #281 on: April 09, 2014, 05:13:17 PM »

I keep thinking I will have buyers remorse if I get this.    I love Elder Scrolls, but get this then the guild disappears per our norm.  We gamers are a fickle bunch
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Harkonis
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« Reply #282 on: April 09, 2014, 05:31:37 PM »

always a possibility, but if you like a game you can always find other people still playing and join a 'real' guild.
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rittchard
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« Reply #283 on: April 09, 2014, 08:38:50 PM »

Arclight's points are pretty much how I feel.  I'll add this to the discussion: in a single player game, the rate of progression is certainly a different animal than it is in an MMORPG.  In the traditional ES games, I never had any issues with the pacing.  But now it's a multiplayer environment.  Grouping is the first thing that gets affected as people start drifting apart in levels (though of course this is something that almost no MMORPG has solved perfectly).  You'd think the slower rate would slow everyone down equally, but I think in a game like this, all it does is make the slower players fall further behind the average curve even faster. 

Then when you add level-limited PvP into the mix, the rate at which you level becomes an even bigger deal.  It could easily take a casual player a few weeks to hit level 10 just to get access.  That's part of the reason I think that beta impressions were poor; a lot of people simply didn't have enough time to get to level 10 in a weekend to try out PvP.  On top of that things like getting a second set of skills at lvl 15 are a massive advantage for PvP, as are access to more and higher level skills.  Again this means a casual player playing at a rate of say an hour a day is going to fall so far behind hardcore players that PvP is potentially no longer a viable option. 

All that aside, I think there's a certain personal feel/expectation to a game's pace that is effective (or not).  After I've done a bunch of major and minor quests, explored multiple dungeons and saved countless lives, I kind of feel like I've earned a degree of progress - so it can be discouraging to see the xp bar not feel commensurate with it.  That's more of a personal thing, I'll admit.  As Arclight said, there is a balance, and in spite of all the beta weekends they did, I don't think they found a good one. 
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Harkonis
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« Reply #284 on: April 09, 2014, 11:34:13 PM »

it would have to be a REALLY casual person to take a couple weeks to get to 10.  It's only a few hours of gameplay to get to that point.
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Razgon
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« Reply #285 on: April 10, 2014, 05:59:46 AM »

Yeah, I don't see how anyone could take weeks to get to level 10, unless they play in 10 minute spurts every 3 days or so.
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MythicalMino
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« Reply #286 on: April 10, 2014, 04:46:57 PM »

Quote from: Harkonis on April 09, 2014, 05:31:37 PM

always a possibility, but if you like a game you can always find other people still playing and join a 'real' guild.

Also, you gotta remember, you can be in up to 5 different guilds all at the same time...I am in 3 right now. The OO one, my "main guild" that has right around 50 ppl, and a "Trader's Guild". I

 
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rittchard
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« Reply #287 on: April 10, 2014, 07:25:47 PM »

Quote from: Razgon on April 10, 2014, 05:59:46 AM

Yeah, I don't see how anyone could take weeks to get to level 10, unless they play in 10 minute spurts every 3 days or so.

I'll have to double check but I think it took me around 15-20 hours total over 10 days.  Of course I died a lot so that probably wasted a lot of time, plus I think I missed a big chunk of lvl 8-10 quest area that I just found last night.  If you can only play half an hour to an hour a day, that could take a few weeks.  Depending on your point of view, that may sound way too casual, but I suspect there are a lot of gamers who only have that much time to game each day, due to work, kids, friends, etc.

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soulbringer
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« Reply #288 on: April 10, 2014, 09:49:06 PM »

Anyone belong to or know of any good trade guilds to join?  I realize we can get a guild store if we get enough members but I would rather not sell stuff to OO/GT/Wanderers members.  With no Auction house its really hard to sell stuff unless you get in a trade guild and was just wandering if anyone had one in particular that seemed to have a good number of members and are active in buying and selling items. 
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Harkonis
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« Reply #289 on: April 11, 2014, 12:19:57 AM »

20 hours to get to level 10 seems like that would be way below the average time for a casual gamer.  i would guess it's more around 12-14 or so for a casual gamer and 7-10 for a less casual gamer
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rittchard
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« Reply #290 on: April 14, 2014, 06:06:01 PM »

I'm curious if any others besides Ron and myself are suffering from lag and/or load (or other technical) issues.  Also what region you live in.  Both of us are on the West Coast so maybe that's a factor?  The only other common theme I've seen on lag is players from Australia.

I'm starting to struggle with my enjoyment of this game.  I absolutely love the environments and graphics, the open world feel, the music, the voiceovers - all the things that made ES games great.  But the overall multiplayer implementation and tech issues combined with bugs and occasional oddball difficulty balancing are making my enthusiasm wane quickly.

LAG - this is something I haven't seen since Shadowbane.  Kind of like the rubber-banding but not quite so bad.  I'll hit a button and sometimes nothing happens.  Sometimes a couple seconds will pass while the mob is frozen on screen and then the effect (like knockback) takes place.  Sometimes only I'm frozen while the mob isn't, and I'm dead when it unfreezes.  But then some times it will all work as normal and it's really fun.  It's very frustrating, particularly in a game where you need to double tap to dodge/roll at times.  Not being able to count on a spell effect to go off has caused me to die way more times than I can count.  I don't know if this is a pure ping/lag issue or something else.  I've also seen this effect in Chat (as much as a 3 second delay) so it's not a graphics/frame rate problem.  Ditto at the guild bank.

LOAD TIMES/FREEZES - the transition load times are sporadic on my computer.  Some times I load up quickly, other times it takes minutes.  And some times it just hangs completely and I have to logoff and logon to get back.  Talk about immersion killer...

I'm really surprised that after all the betas and stress tests they did, the game still released like this.  I've seen others in zone chat complaining too, but maybe it's not affecting the majority of the population?  Our guild members seem to be doing fine.
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USMC Kato
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« Reply #291 on: April 14, 2014, 06:07:52 PM »

Lag hasn't been an issue since the head start for me, but the load times last night we're insanely long. It usually takes me a few seconds to log in or load into a new area but last night it was taking me almost 2 minutes.
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ericb
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« Reply #292 on: April 14, 2014, 10:05:16 PM »

I've had very few issues...mostly some slight lag and a couple quests I had to log out and back in to trigger.  While I really enjoy the game I am really starting to see the console roots and it's clear it was designed for a controller.  The UI, even with add-ons, is horrid and slow and the 6 (5 plus ultimate) skill bar totally sucks.  It's sad because there's a great game underneath and it's overshadowed by the UI and lack of any real modern AAA conveniences.

In short:  Love the game, hate the UI, despise the limitations, sick of console conversions for MMOs (where the majority of players are PC)
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Destructor
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« Reply #293 on: April 15, 2014, 12:28:38 AM »

While I haven't seen actual 'lag' before, I have seen insane load times (on the order of minutes sometimes), bugs (quest triggers not properly firing), NPCs that won't shut the !@%!%^!! up (seriously, I want to shoot the damn Daggerfall banker IN THE HEAD), and bugs (I've had my account 'status' reset THREE times now, each time giving me all the preorder items again, resetting my bank maximum to 60, and wiping any money I had stored in said bank each time (thankfully none)).

Customer service so far has been next to worthless, too. Don't even get me started.

Do I still enjoy ESO? Yes. But it has its share of serious problems (like wiping inventory in my bank example above - that's something you absolutely must period make sure never ever happens).
« Last Edit: April 15, 2014, 12:31:35 AM by Destructor » Logged

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Harkonis
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« Reply #294 on: April 18, 2014, 12:36:23 PM »

funny lil werewolf bug

https://www.youtube.com/watch?v=0goZUh0GDLk

Sadly there was a dupe glitch and it could potentially screw the game over.  blech

In other news I've finished the main story and started the second faction at Veteran Rank 1. yay

For those that don't know, if you are happy with your class there is no need to make a character in the other factions since when the story is complete you start in the next faction as if you just created the character keeping all your stuff/stats.  It's basically New Game +, then when you finish that faction you go to the third for New Game ++.  So one character can do all content in the game. 
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Harkonis
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« Reply #295 on: April 18, 2014, 07:21:12 PM »

http://imgur.com/a/ZD3oc

Dear Diary
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Destructor
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« Reply #296 on: April 18, 2014, 10:50:45 PM »

Yup. The werewolf transform is (yet another) buggy thing inside of ESO.

Also, reading their forms, they're banning people left right and center for the dupe bug (that apparently was reported BACK IN FUCKING BETA). Also they're banning anyone for any reason apparently, too. Seems like their auto-banner is hitting people randomly.

Of course I've 'duped' items - I've been hit with the bank bug 3 times so I have 4 copies of all the preorder items and Imperial Edition stuff. Is that enough to get me banned? Hell if I know.

I just know I won't be playing while I wait to see if they can fix this latest fuckup of theirs.
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Harkonis
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« Reply #297 on: April 19, 2014, 05:56:47 PM »

https://www.youtube.com/watch?v=V_P7IOdbcMI

sometimes a bit buggy

I saw a neat DK mod that changes to first person for the leap then back.  looked nice
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