If it seems like we all rush from one game to another (like birds moving on to the next piece of bread in a park
), it's probably because most off the world is in console land these days.
So if any PC game draws some interest from the few hardcore PC gamer types, I tend to follow like a lemming (Hellgate, Tabula Rasa, Pirates of the Burning Sea and the non-MMO but fun-in-co-op Sins of a Solar Empire are all things I decided to try after reading a lot of posts from the PC gamer types here). Maybe there'll be only 5-10 people posting about it but if I sense they all have genuine enthusiasm for something, it tends to help me feel comfortable about trying something. This is my off-kilter compliment to this place.
I give SOE some credit for keeping things like Vanguard, The Matrix Online and Planetside with modest subscriber bases when it would be all too easy to send them to Auto Assault land. Even if Vanguard hadn't been an unfinished mess at launch, the fundamental marketing problem seemed to be that if you're saying you want your game to only appeal to hardcore gamers (which they did), then the chances of said game being a "mass" market success seem pretty thin. And if said game costs a fortune to develop, and is too niche a game to appeal to a mass market in the first place, how does the dev/publisher expect to recoupe the costs?
I'm not suggesting the game should be dumbed down, only that if I handled marketing for that game, I would've been lost as to what to do.