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Question: What do you favor as the Gaming Trend STO (open beta) Fleet name?
Gaming Trend Peacebringers
Gaming Trend Mass Tonnage
Gaming Trend Space Debris
Gaming Trend's Motley Crew
Gaming Trend PewPews
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Author Topic: Star Trek Online (Cryptic's "other" new MMO)  (Read 99584 times)
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Blackjack
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« Reply #640 on: January 14, 2010, 04:51:21 PM »

Quote from: Destructor on January 14, 2010, 04:49:20 PM

Quote from: Blackjack on January 14, 2010, 04:35:09 PM

Would love to be some famous ST character just for one mission, or fight alongside them via time travel or something.

I...er... Nah, I won't tell you what I know. biggrin
I don't want to role play as Nurse Chapel.  smirk

Is what you're dying to tell me about something we can reach within the open beta L16 cap?  icon_smile
=-=============
I updated me Photobucket slide show with images from this morning:
Click Image to View Slide Show at Photobucket
« Last Edit: January 14, 2010, 04:57:23 PM by Blackjack » Logged

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« Reply #641 on: January 14, 2010, 05:02:04 PM »

What would be a good upgrade for me considering my specs a couple of posts before this one?
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« Reply #642 on: January 14, 2010, 05:32:39 PM »

Quote from: Arclight on January 14, 2010, 05:02:04 PM

What would be a good upgrade for me considering my specs a couple of posts before this one?

The video card. It's starting to run a bit old now.
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« Reply #643 on: January 14, 2010, 05:36:19 PM »

Quote from: Arclight on January 14, 2010, 03:34:49 PM

How is the game running for you guys? Not server action but the PC performance.
At medium settings I find it very stuttery..

Intel duo core cpu E6850@3GHz
4 gigs of fairly fast ram
8800 GTS vid card 512........Vista home 32 bit.

Are they still running a debug version of the game?
When the server isn't having problems it's great on my E6850 4Gig Gtx285.  I do sometimes see stutters where my position keeps on getting corrected, I'll move forward a bit, then get instantly moved backwards.  I assume this a server issue though as my FPSs are still very good.

I've got basically the exact same specs as you except for my GTX285.  I've been really happy with the GTX285.  No idea how much it's selling for, but it's definitely at least 2-3 times more expensive than any graphics card I'd ever purchased before.  So it was definitely a splurge for me.
« Last Edit: January 14, 2010, 05:39:35 PM by ydejin » Logged
Blackjack
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« Reply #644 on: January 14, 2010, 06:02:09 PM »

Any thoughts on a Fleet name? Mine are mostly idiotic or boring... (again, this is just for open beta as everything gets wiped before the head-start launch). It doesn't have to have Gaming Trend in it, but I like folks here, and I'd just want to make it clear it's a GT group.  icon_smile

An online thesaurus suggested these synonyms for Fleet, fwiw:
Quote
argosy  saywhat, armada, flotilla, formation, line, naval force, navy, sea power, squadron, tonnage, vessels, warships

My boring suggestions, for combinations with "Gaming Trend" or just "GT" Federation
Gaming Trend or GT...
-Task Force
-Federation
-Federation Rejects
-Federation's Finest
-Squadron
-Navy
-Flotilla
-Mass Tonnage
-Peacebringers [tip of the hat to City of Heroes]
-Space Debris
-Merchant Marine
-PewPews
-Bippities [i.e., "You bet your bippity!"] icon_smile

Just for fun I might whip up a poll on this later, but wanted to see what other ideas folks had.
« Last Edit: January 14, 2010, 06:12:10 PM by Blackjack » Logged

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« Reply #645 on: January 14, 2010, 06:02:41 PM »

I managed to find both Mk1 Dual Disruptor Cannons and Mk1 Dual Heavy Disruptor Cannons, sold the cannons, equipped the heavies (on my starter ship - that is new since beta). They melt shields like butter. Have a mk1 disruptor array in the rear slot and my starter photon still.  I need to swap that out soon, wonder if they have plasmas available for the starter ships? If I'm going to ignore canon, I may as well ignore it whole hog!
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« Reply #646 on: January 14, 2010, 06:30:26 PM »

I was pretty shocked when I first found disruptor beams and cannons available for my fed ship.  Seems like an odd departure for me.
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« Reply #647 on: January 14, 2010, 06:36:07 PM »

Quote from: Blackjack on January 14, 2010, 02:30:04 PM

I've added everyone in the username thread to the GT channel, so hopefully you guys will get the invites and be able to use it now. Remember it's the click menu in lower left corner of chat tab, and then Gaming Trend should be one of the chat channel choices.
Okay, I'm now friends with Blackjack!  I'd definitely be up for playing with you guys, but I should warn you that I'm not checking the Chat at all.  It seems to be a constant stream of talk about which Star Trek shows suck and which ones didn't.  So I'm pretty much ignoring it and usually have the Chat window on a different tab.  So if I'm not replying, it probably means I don't see your post, not that I don't like you!
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« Reply #648 on: January 14, 2010, 06:38:15 PM »

Saw a fairly handy "beginners' guide" that answers a few questions I had, fwiw:
STO A Beginner's Guide
http://forums.startrekonline.com/showthread.php?p=1406792#post1406792
I'll past most of it here in spoiler if it interests anyone...
Spoiler for Hiden:
1.  Mission Objectives - Alot fo people were having trouble finding the Vulcan Ambassador.If you press the "L" key, you can open you mission log. Click through the various tabs to find the mission you are having trouble with and read what it says. The Diplomatic Mission does in fact state exactly where to find the Ambassador. Many of the other missions are also very specific on where to find your objectives. With the exception of one mission I can think of. Patrol Sirius Sector. At one point you have to go to Mec System. Mec System is in fact Kinjer System. I assume its a bug, but not sure as the mission tracker on the right of the screen say Kinjer System and right under that it says Mec System, so who knows.

2. How to make Energy.
I haven't noticed, but I don't think that the missions provide Energy. Energy is the game currency, like ISK or Gold. The easiest way to make energy is to sell off your unwanted loot. Two ways you can do that. One is through the exhange on Sol Station. The other is through the replicator (hit the "I" Key and click the button on the lower right side od the window) or sell to one of the Vendor NPCs on Sol Station. Additionally, when you mouse over an item and see the value in the lower right corner of the stats window, that is the buy value..how much you'd pay for it. It is NOT the sell value. So expect to get roughly half that value.

3. Sirius Sector Block Patrol - What is it?
This mission requires you to go to the sector map and find Enemies to fight. They are easy to spot. They are the only thing ORANGE on the map. Just fly to one, you'll get the interaction block, hit "F" and you'll wapr to Deep Space. This is an instanced area where you will find other players. Its kinda like Starbase 24, but not exactly. HCeck it out, its fun and worht the rewards. This is also a repeatable mission from Commander Sulu.

4. Skill leveling and the rank/grade system. How do I level my skills and when can I get rid of this starter ship?
Unlike most other MMOs, STO uses a combination of skill points, rank and grade for player progression. Being a former military guy, I understand the rank/grade part fairly easily and will explain it here. Your first true rank in the game is Lt 1. Lt is the rank 1 is the grade. As you progress, your rank will not change, but your grade will. Once you hit Lt 10, the very next rank is Lt Cdr 1. Now to clear something up really fast. For those of you who have necer played a Cryptic MMO. For some reason they have this hard and fast rule about stopping player progression at level 50. CoH/V, Co, and STO all stop at level 50. In STO however, its not really called level 50. Lt 1-10 would be levels 1-10, Lt CDR would be 11-20, CDR would be 21-30, Cap would 31-40, and Admr would be 41-50. 5 Ranks each with qo grades = 50 levels. So how do you skill points play into this? Well if you look at the top left of your screen near your name plate, you'll see your current rank and grade. Mouse over it and it will tell you information concerning your next rank. You actually have to spend skill points in order to progress through the game. You could just hold on to your skill points, but you would get mission progression or ability progression and you'd end up doing a whole lot of rinding to get the required skills points you'd need to go from Lt to Lt Cdr. So you have to spend points in oder to progress through the ranks.
To spend your points, hit the "K" key. This will open your character sheet. You can filter skills bu known, learned, and unknown. Each skill has nine "ranks" to each. For the "starter" skills each ranks cost 100 skill points. Once you make Lt Cdr, they cost 200 on so on as your progress. So to completely level out one Lt skill, you need 900 skill points, 1800 for 2 and so forth. each time you get promoted a grade you'll see a little "Skill Up" tab in the upper left corner of your screen. Hit is and it will open your character sheet as well. I generally always check to see how many points I have and spend them as soon as I have enough to spend on a skill.

5. How do I access the ship's bridge?
Cryptic just added the bridge at the end of Closed Beta, so its very new. For those who have already checked it out, you already know that it is not functional. However, its has been said that this will change sometime after launch, but to what degree, no one has stated.
To access your bridge, in the lower right corner of your mini map, you will notice a small upside down triangle. Click it and it opens a small menu. The first thing on that menu says "Visit Bridge". Click it. Ta-da, welcome to your ships bridge. If you press the "U" key and select your ship, you'll notice at the bottom of window you have options to Customize the bridge or change your ship's information. You can also customize your bridge back at Sol Station in the shipyard.

6. Using the map. Where is this system or that system at? I can't find it.
Alright the map opens using the "M" key. once open you'll notice 3 tabs across the top. The first tab is your current area, the second tab is the known universe and the third tab gives a listing of all the places you can go from your current location. Lets start easy. Click the area map tab and you'll see sector space. This is where you most likely are right now. All those little "bubbles" are the places you can access. Click on one and a dialogue box will open asking if you want to go to that location. Click yes and off you'll go, automatically. The third tab...can't remember the name, but anyways, that tab lists all the locations by name. If you look at your mission and it sames go to Kinjer, then find Kinjer and double click on it and off you'll go automatically. Now for the not so easy part, but easy once you've done it. Let's say you have a mission to go to K-7. (This mission does in fact exist). If you open the map and slick the second tab you'll see a map of the known universe. Looking at that map you'll find K-7 in the red area at the bottom of the map. That ear has a system name. Its Eta something or another, but anyways, if you click the third tab you'll find that system listed. Double click the system and off you go. Once you reach the edge of your current map you'll be asked if you wish to warp to the next system, click warp and off you'll go. Once you are in the new system, you can open the map up and you'll find K-7 listed in the 3rd tab. Easy as wiping your butt. I promise.

7. Kinjer is broken or bugged and I can't complete it.
Kinjer was being fussy in Closed Beta as well. I know that it has been bugged about a million times, but no clue when it'll get fixed. At any rate, if you've done Kinjer System Patrol and it dind't complete when you finsihed it there are 2 things you can do. First make sure that you arent in a team. For some reason when in a team it doesn't like to complete. Second make sure you do it last. Once you complete it as the last thing you do in the Sirius System patrol Mission line, BEFORE you warp, contact Starfleet (little button under your minimap) and turn in the mission. Once you have done that, you'll get your mission reward, it'll show as completed and you can warp out. Try these with any of the missions that you are having issues with. You never know if it'll work on other missions or not.

8. Where is auto firing?
In order to get weapons to auto fire, it must be in the hotbar, which it is by default. Right click on the weapon you want to be in autofire mode and the button will turn green. It will now fire at your target without having to push the button for it. You still have to activate it by using the attack, but after that it will do it's own thing. I don't recommend this for mine and torpedoes since you need proper timing to use them effectively. But on Phasers and Distuptors it's great.

9. Why do I only have one ability bar?
You don't you actually have 3 total bars that have 10 flips bars each. So to open this up all you need to do is look at your existing bar, you'll notice in the right corner of the bar 2 icons. The top icon opens you skills windows, the bottom ico opens a little popup with the numbers 1-3 on it. If you click the number 2, a second bar will open, if you click 3 a third bar will open. Now keep in mind that opening all 3 bars will remove you BO window and your weapons window, but rest assured, you won't need them, because you'll have all the abilities on your new action bars.

10. How do I drag my new abilities or items from my inventory to my action bars.
Right click and drag. If you left click you'll either A) Fire off the ability or B) get no result and bug a working as intended system. So remember, unlike the rest of the PC world and the gaming community, Cryptic Studios opted, for some very unknown reason to map the drag and drop function to your right mouse button. For those who don't know your right from left. To the right would be the direction that you are reading these words....I have purposefully typed them from left <------ to right ----->.....

11. Saw this question on the forums...How do I holster my weapon.
Simple, press the "H" key.
I think a key one though is:
Quote
10. How do I drag my new abilities or items from my inventory to my action bars.
Right click and drag. If you left click you'll either A) Fire off the ability or B) get no result and bug a working as intended system. So remember, unlike the rest of the PC world and the gaming community, Cryptic Studios opted, for some very unknown reason to map the drag and drop function to your right mouse button. For those who don't know your right from left. To the right would be the direction that you are reading these words....I have purposefully typed them from left <------ to right ----->.....
That really confounded me when I was trying to drag Transwarp onto my hotkey tray (LEFT click/drag will NOT work, as he said). I assume like he says, they didn't want you accidentally triggering a power/skill/ability in the process of dragging it onto the hotkey tray.
« Last Edit: January 14, 2010, 06:44:01 PM by Blackjack » Logged

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« Reply #649 on: January 14, 2010, 06:55:57 PM »

Anyone figure out how to move the skills\buttons around once they are on the quick bar?
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« Reply #650 on: January 14, 2010, 06:59:07 PM »

Quote from: Arclight on January 14, 2010, 06:55:57 PM

Anyone figure out how to move the skills\buttons around once they are on the quick bar?

right click drag

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« Reply #651 on: January 14, 2010, 07:21:02 PM »

Quote from: Wargus on January 14, 2010, 06:02:41 PM

I managed to find both Mk1 Dual Disruptor Cannons and Mk1 Dual Heavy Disruptor Cannons, sold the cannons, equipped the heavies (on my starter ship - that is new since beta). They melt shields like butter. Have a mk1 disruptor array in the rear slot and my starter photon still.  I need to swap that out soon, wonder if they have plasmas available for the starter ships? If I'm going to ignore canon, I may as well ignore it whole hog!

The Miranda class can equip anything up to Mark II of any weapons. Basically because there's no Escort class ship (which normally is the only thing that can equip cannons), the devs allow you to test everything out that way.
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« Reply #652 on: January 14, 2010, 07:30:55 PM »

Did a fleet name poll (top of this thread). If my ideas make your skin crawl, suggest something else here.  icon_smile
=============================
Emmert came down from the mountain with a few posts, mostly about the Klingon faction:

Klingon gear issue
http://forums.startrekonline.com/showthread.php?p=1428239#post1428239
Quote
The chaos of open beta took my attention away from the Klingon boards, but now I'm back with some answers to the vexing question of gear. Right now, Federation's got it and we don't. Grrr.

1. The PvP store - we'll earn medals in PvP matches to purchase items from a PvP store.
2. Missions - we have a slew of missions that we can do (almost all repeatable). We'll earn tokens for these similar to exploration missions and be able to purchase gear from a store that way.
3. The drops were whacked and WAY too many "batteries" were dropping.
4. Store content - we're adding to PvP and normal stores Disruptor Arrays, Dual Banks, Dual Cannons, Single Cannons, Heavy Cannons and turrets. Oh and Batleths too.
5. Beginning kits - in a coming build, Klingons will receive the following starter items:

Ground:
-Mk2 Pistol
-Mk2 Batílet
-Mk2 Shield
-Mk2 Energy Resist armor
-Mk1 Kit (the pvp store has a green Mk2 kit, there is not white Mk 2 kit.)
-Some devices

Space:
-Mk2 Cannon (Green)
-Mk2 Torpedo
-Mk2 Turret
-Mk2 Shield (Green)
-Mk2 Deflector
-Mk2 Impluse Engine
-Mk2 Engineering Console
-Mk2 Science Console
-Mk2 Tactical Console

More PvE for Klingons?
http://forums.startrekonline.com/showthread.php?p=1428461#post1428461
Quote
I've already begun planning the future for STO with the Executive Producer.

I, as a Klingon player, totally understand the need and desire for more PvE. So you can rest assured, that the Klingon interests are being well represented in the planning of content updates.

Open PvP Zones
http://forums.startrekonline.com/showthread.php?p=1428562#post1428562
Quote
First, there ARE two zones currently (just not widely known because in closed beta, they were buggy and what not). Fed v Kling maps in the Eta Eridani Sector Block, the Klingon only ones are in Omega Leonis. The space ones should be working right now, though the ground ones aren't.

Second, I do want to do more in the future with open PvP zones and hopefully make it more meaningful. Again, that's not a promise, just a general, this is what I'm thinking post.
« Last Edit: January 14, 2010, 07:42:25 PM by Blackjack » Logged

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« Reply #653 on: January 14, 2010, 07:48:45 PM »

Quote from: Harkonis on January 14, 2010, 06:59:07 PM

Quote from: Arclight on January 14, 2010, 06:55:57 PM

Anyone figure out how to move the skills\buttons around once they are on the quick bar?

right click drag



Always, if it had teeth it would have chomped on me case.
Thanks.
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« Reply #654 on: January 14, 2010, 07:57:34 PM »

Would someone please explain to me WHY THE HELL STO is using the same SERVER(s) as Champions?

What moron greenlit /that/ decision?
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« Reply #655 on: January 14, 2010, 08:23:48 PM »

Quote from: Zarkon on January 14, 2010, 07:57:34 PM

Would someone please explain to me WHY THE HELL STO is using the same SERVER(s) as Champions?

What moron greenlit /that/ decision?

I guess they thought that they'd have enough server horsepower to run both games without issue.

But that, as we all know it, is a complete and total lie. And talk about ruining both games because of it.
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« Reply #656 on: January 14, 2010, 08:28:13 PM »

Quote from: Destructor on January 14, 2010, 08:23:48 PM

Quote from: Zarkon on January 14, 2010, 07:57:34 PM

Would someone please explain to me WHY THE HELL STO is using the same SERVER(s) as Champions?

What moron greenlit /that/ decision?

I guess they thought that they'd have enough server horsepower to run both games without issue.

But that, as we all know it, is a complete and total lie. And talk about ruining both games because of it.

they might have enough horsepower if the game was in a finished state.  It's pretty assanine to run a beta test on the same hardware that houses your retail game though.
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« Reply #657 on: January 14, 2010, 08:30:33 PM »

Well I've not been able to find me a beta key. I've never once purchased a MMO that I didn't get to try first. Don't see that changing. This game looks interesting but I have a bad feeling about it. So I don't plan to buy it. Hope it does well though. Maybe they'll have a demo time or something once its out where i can try it and see if it is worth a purchase. till then I'll enjoy everything you guys post.
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« Reply #658 on: January 14, 2010, 08:55:45 PM »

Quote from: Daehawk on January 14, 2010, 08:30:33 PM

Well I've not been able to find me a beta key. I've never once purchased a MMO that I didn't get to try first. Don't see that changing. This game looks interesting but I have a bad feeling about it. So I don't plan to buy it. Hope it does well though. Maybe they'll have a demo time or something once its out where i can try it and see if it is worth a purchase. till then I'll enjoy everything you guys post.

I think you can rest pretty safe in your decision Daehawk. 
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« Reply #659 on: January 14, 2010, 09:06:48 PM »

Quote from: Daehawk on January 14, 2010, 08:30:33 PM

Well I've not been able to find me a beta key. I've never once purchased a MMO that I didn't get to try first. Don't see that changing. This game looks interesting but I have a bad feeling about it. So I don't plan to buy it. Hope it does well though. Maybe they'll have a demo time or something once its out where i can try it and see if it is worth a purchase. till then I'll enjoy everything you guys post.
Dae, my link to the beta info page keeps getting lost in all our posts. I'm going to add it to my sig for a while, maybe that'll help (scroll to the FAQ):
http://www.startrekonline.com/openbeta
Only TTH and Massively have run out. Some of the other sites might require you to set up a free membership account, or to participate in some dopey "post here to enter the lottery" thing. If you have a registered STO account (anyone can do that), they're randomly sending out OB keys.

Plenty of us here are having a blast, and plenty of us here think it's a shambling space turd that makes Gene Roddenbery do somersaults in his grave, and others maybe like it but are having trouble getting it to run smoothly. Perhaps the truth is somewhere in between all that. icon_razz

If I end up pre-ordering the Collector's Edition, it comes with 3 buddy keys (10-day trials), and I'll reserve one for you if I should in fact go crazy like that.  icon_cool Part of me would still prefer to stand on the sideline opening month (or maybe until the first major update), by which time I assume it would be stabilized, and the masses that are angry or disappointed with the game would have moved on, not wanting to pay monthly fees.

But who's got that kind of patience?  icon_razz

« Last Edit: January 14, 2010, 09:13:14 PM by Blackjack » Logged

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« Reply #660 on: January 14, 2010, 09:13:16 PM »

Thank you. I do want to see what it is like for myself. Im worried it will stink. I do hope it has staying power though. I'd like it to succeed. Im tired of fantasy and I love Star Trek.

I think Firefly would be a wonderful universe for a MMO.
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« Reply #661 on: January 14, 2010, 10:05:22 PM »

Hey, here's a promising thing. They did emergency maintenance Early (just completed about 4:30 p.m. EST), so maybe, just maybe they won't need to take it down tonight. *fingers crossed*

Dead heat on the fleet names. "Gaming Trend's Motley Crew" was a belated idea I added later that kinda tickles my fancy.

For my part, I'm having a ball, and am considering a pre-order. That was decidedly NOT my feelings after Champions Open Beta, but due to some inexplicable motion sickness issues that cropped up, that decision sort of went out of my hands (I re-visited a while back, it still didn't hook me). I just try to make it clear I'm not a Cryptic "home town fan" who worships them.

STO has glaring, pus-oozing flaws. It violates ST canon all over the place. It doesn't do 2,500 things that Trekkies want it to do. I know all that. But in general, piloting my ship, battling things, configuring and upgrading ... I'm just enjoying my experience so far ... when it works.  icon_smile
« Last Edit: January 14, 2010, 10:17:07 PM by Blackjack » Logged

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« Reply #662 on: January 14, 2010, 10:37:06 PM »

I knew after I posted I shouldn't have called it a turd. 
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Jaddison
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« Reply #663 on: January 14, 2010, 11:49:44 PM »

If you wanted nautical/navy names here are some

Torpedo Squadron Eight

Damn the Torpedoes

Crossing the T

Running and Gunning

Action stations

Not sure if i will be a part of the GT fleet.....prbably 50/50 at this point
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ydejin
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« Reply #664 on: January 15, 2010, 01:16:00 AM »

My preference would be something that sounds at least somewhat in character for a Star Trek game.  In LotRO I'm part of the Qt3 guild which has the very non-Tolkein name of "Knights of Quarter to Three."  While I like the guild, I always feel bad about the name -- particularly since Guild Names in LotRO are very prominently displayed to everyone else in the interface.

On the other hand, I haven't particularly noticed fleet names displayed in STO, so maybe it's not a big deal.  Alas I'm not super creative, so I don't have any great name ideas.
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« Reply #665 on: January 15, 2010, 02:49:35 AM »

So the devs announced their 'exclusive subscription' bonuses for those who want a lifetime or extended duration sub. Only one problem - the only options are a lifetime sub, or a 12 month one. More details over here.

12 months? That's not gonna go well with the general populace methinks. Heck - my 6 month one for Champions Online is mostly going wasted right now.

I'm also going to be slightly upset if they change the one character trait of Efficient to a Borg only (requires a lifetime sub) race. I like that one.
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Wargus
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« Reply #666 on: January 15, 2010, 03:03:04 AM »

Cost per month, say $15

Life expectancy of game, <12 months, so just say 12.  And less anybody try to refute this, keep CO in mind.

$15x$12 = 180

Even if you go 24 moths, you have 360 per month, $240 for 2x12 months subs, vs. $240 for the lifetime.  I suspect the monthly sub will be closer to $12 though, bringing this to $144 for 12 and $280 for 24.

So the gamble is will the game last at least 2 years? And how many of those months will you be able to bring yourself to play it? Again - remember CO.  Before anybody gets into arguing - this is the same engine, the same dev. team, and so far the same servers.
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vizionblind
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« Reply #667 on: January 15, 2010, 03:10:37 AM »

lifetime subscription option = game disaster. getting money ahead of time from ppl
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MaxSteele
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« Reply #668 on: January 15, 2010, 03:36:10 AM »

Man, they put the Borg race as playable only for lifetime subscriptions?

I was just talking to The Grue about the ability to play as a Borg.  I don't think it's worth $240 up-front just for that.
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MaxSteele
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« Reply #669 on: January 15, 2010, 03:41:15 AM »

Quote from: Blackjack on January 14, 2010, 10:05:22 PM

It violates ST canon all over the place.

I continually see people say this, but I have yet to see an actual example.

What examples are there of Cryptic violating Star Trek canon?
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rshetts2
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« Reply #670 on: January 15, 2010, 03:47:14 AM »

Playing the beta.  I have to say that while the game has potential, it should be months away from release, not weeks.  Ship to ship combat looks like the key focus of the game and it can be fun.  Definitely need to learn shield management.  That is critical to survival.  Away missions seem very basic and not too much fun.  This feels like it will devolve to a "free to play" with microtransactions game in order to survive other wise Im afraid it will go the way of Tabula Rasa.   These of course are impressions based on a very small amount of play time and its possible ( and I hope it happens ) that this game may suprise me and prove to be something special.  We could sure use a future/ space based MMO. The whole fantasy genre has become stagnant.   If this Star Trek thing doesnt work then I vote that the next Space MMO be based on E.E. "Doc" Smiths Lensman series.  Just so I can toss a moon at another planet through a hyper-spatial tube.  
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Blackjack
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« Reply #671 on: January 15, 2010, 04:16:59 AM »

Jag, my client crashed and it's "verifying" something like 95,000 files now...

I agree Atari should be more patient with STO and should've been with Champions, but what are ya gonna do? They seem to have no patience, and Cryptic has to get the game out by X date. I can't venture to guess why Cryptic chose to partner with a publisher w/ no MMO experience to speak of and one that seems to have no patience for extending betas or delaying launches. And I dunno -- Auto Assault was in no way ready to launch, but NCSoft saw fit to get Netdevil to push it out anyway (maybe it doesn't matter if the publisher has patience or not). Hellgate: London w/ Namco, the list goes on and on and on.

Instead, today they launched 1-year and lifetime subscription offers:
http://www.startrekonline.com/exclusive_specials
Quote
Lifetime ($239.99)
*  Lifetime Access to Star Trek Online
* Playable Borg
* 2 Additional Character Slots

1-Year ($119.99)
    *  Annual recurring subscription locked in at the discount price
    * 2 Additional Character Slots
I think the one year deal (effectively, $10 a month) sounds like a winner for me.

I did my first real ground combat mission. There's so much potential there -- use some ground combat special skills and there are some visually dazzling effects.

I know I'm totally beating a dead unicorn here, but the Champions engine animates beautifully. I don't understand why the avatar combat animates like the puppet-like avatar sequences in Auto Assault. I understood it in AA (it was tacked on late, as I recall, and the engine was designed to render vehicles, not people), but there's just no reason it should look so choppy/clumsy in STO.
« Last Edit: January 15, 2010, 04:21:51 AM by Blackjack » Logged

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« Reply #672 on: January 15, 2010, 04:27:54 AM »

I really can't tell you why STO ground-animates so badly when CO does it pretty well (bugs and all). Maybe STO just doesn't have any transition animations programmed in or something.

And I'll be honest - I think that like CO, I'll get bored of the game within a few months. There's no way I'll get a year's worth out of the game. If they'd offer a 6 month deal, I would've gotten it. A year? No way.
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ydejin
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« Reply #673 on: January 15, 2010, 04:31:43 AM »

Quote from: Blackjack on January 15, 2010, 04:16:59 AM

I agree Atari should be more patient with STO and should've been with Champions, but what are ya gonna do?
Well, I don't know how they're doing right now, but I seem to recall a year or two ago, Atari was doing quite badly financially.  So they may have some pressures of their own.
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Wargus
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« Reply #674 on: January 15, 2010, 06:08:53 AM »

Quote from: MaxSteele on January 15, 2010, 03:41:15 AM

Quote from: Blackjack on January 14, 2010, 10:05:22 PM

It violates ST canon all over the place.

I continually see people say this, but I have yet to see an actual example.

What examples are there of Cryptic violating Star Trek canon?

1) Disruptors on federation ships, phasers on Klingon ships
2) Non-uniform Starfleet uniform options. The selection I've seen is eye blisteringly awful.
3) A light cruiser taking out (regularly) battleships
4) Klingons roaming everywhere in Sector 0
5) The map doesn't match canon

While not violating canon, here are some that are not trek:
6) huge assed bridges, corridors, etc...  And don't give me the gameplay excuse cryptic used, that is a cop out to avoid hard programming (corridors matching the movies would require a lot more diligent pathing programing).
7) Every mission (or nearly) is combat related
8 ) The myriad number of weapons (that aren't phasers) and the ghastly armor
9) Uniforms (because this bears mentioning multiple times)

How many ensigns get to be captain of their own ship?  (Ok, they at least try to explain this).

Need I go on?  I'm sure we can dig up a bunch more without really trying.

Cryptic said in forum posts in closed beta that they had no intention of following canon or catering to the die hard Trek crowd. They are gearing this game towards the MMO crowd and are willing to make whatever canonical breaches they need to attract it.
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Blackjack
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« Reply #675 on: January 15, 2010, 06:10:19 AM »

I actually did several non-combat missions tonight. I won't say they were all that "fun" (one was chatting up some miners on a planet; one was escorting a lost freighter to a mining outpost), but I did appreciate the breather from "blasting everyone in sight."
--------------------------------------------

I still have many Champions Online beta gameplay movies (was stumbling on them now, cause they're right next to all my STO beta flicks), and I'd say it animates marvelously, and the character models were terrific (I had problems with the game and the difficulty levels, but not with how it looked or animated). I realize not the same animators/character modelers worked on STO, but I just worry that what it needs on that side of things -- from the character model/character animation standpoint -- is a total "do over," not a little tweaking in the last 10 days of beta.

That said, I just finished a 5-player space and ground combat session earlier. And I actually found myself having a little fun in ground combat. The engineer mines are just a delight to use (but some enemies rush past you before you can drop them, so it's best to think ahead). And I think the other aspects of ground combat -- the weapon firing beams, the sound effects, the animations of the various secondary items (shields, my guy using his mines, people firing cone-phasers etc.) -- are very cool and well done.

Of course, when I said that to the team, a guy said, "Meh."  icon_razz

Even if the game's a disaster of Auto Assault-like proportions, even that game survived 16 months (Tabula Rasa made it past two years). I'm  uploading some movies to Photobucket, and I'll put some links in the screenshots thread before I hit the sack. Tabula Rasa managed to make it past the two year mark by a couple of months or so.
« Last Edit: January 15, 2010, 06:22:11 AM by Blackjack » Logged

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Wargus
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« Reply #676 on: January 15, 2010, 06:12:29 AM »

How long did Horizons last?
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Jarrodhk
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« Reply #677 on: January 15, 2010, 07:24:27 AM »

Based on the 2 hours I've been able to play so far solo I'm pretty sure I'm in for a month or so.  Will wait until I'm able to group up with people before I know for sure.

Is the game canon? Nope. Does it have a Star Trek feel/look? For me yes.  Of course if I was spending hours doing mostly non-combat stuff I think I would be done with the game much sooner.  I think that if they continue to add more 'Trek-like' content the game will do fine.

I really feel that anyone expecting the Star Trek equivilent of rivet counting should definitely save themselves the time and money.  On the other hand, if you enjoy space combat with friends you owe it to yourself to try it.

All that said, assuming my computer can run it and I find one of my old joysticks/buy cheap new one, I'm still really interested in Jumpgate evolution.  No preconceptual baggage about the background universe there, plus more direct flying/shooting.
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ydejin
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« Reply #678 on: January 15, 2010, 07:27:42 AM »

Quote from: Wargus on January 15, 2010, 06:08:53 AM

7) Every mission (or nearly) is combat related
I've run into a fair number of none combat related missions.  They are pretty dull though.  I guess they are a nice for an occasional break from combat.  
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Wargus
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« Reply #679 on: January 15, 2010, 07:58:15 AM »

Quote from: Jarrodhk on January 15, 2010, 07:24:27 AM

....
All that said, assuming my computer can run it and I find one of my old joysticks/buy cheap new one, I'm still really interested in Jumpgate evolution.  No preconceptual baggage about the background universe there, plus more direct flying/shooting.

And honestly, here is probably 80% (90%?) of my issue with STO: "preconceptual baggage about the background universe".  Sucks for cryptic that they have to deal with that, but they do and it requires them to raise their game.
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