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Author Topic: Star Trek Online (Cryptic's "other" new MMO)  (Read 96511 times)
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Blackjack
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« on: July 27, 2008, 02:12:08 AM »

If ya hadn't heard, Cryptic's help wanted ad in a game developers magazine gave away what presumably is their big announcement coming up Monday (they've had this timer running on the Champions Online site about it). It's a "fall" issue so they probably just didn't know it would release as early as it has.

http://www.massively.com/2008/07/26/cryptic-studios-is-hiring-for-star-trek-online/

If you view the PDF link that the Massively.com item mentions, the Cryptic ad is on Page 44. I haven't been able to save the image or otherwise capture it. It reads:
Quote
Cryptic Studios, a leading independent developer and publisher of massively multiplayer online games, including the upcoming Champions Online and Star Trek Online, is expanding into a global marketplace and launching publishing operations around the world. We need talented people to serve our customers and build a worldwide community of Cryptic Users - do you think you have what it takes to help shape the future of MMOGs?
That's been the rumor for months, but this seems to be the first concrete evidence of it.  icon_cool

The ad's image has one that's obviously from Champions, and then there's one of some asteroid field with a planet of the background. Then up top is some sort of base in a snowy region with a snow covered background (which I guess could be from either game, but it doesn't look like the cel-shaded Champions to me, fwiw).

Presumably this isn't based on whatever Perpetual was working on, nor on the "casual ST" game that was mentioned in passing after Perpetual's demise.
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« Reply #1 on: July 27, 2008, 09:21:29 PM »

Who are you? I've never seen anyone so "up" on whats going down in the MMO world...Is it just a big passion, or do you work for some magazine and its just a habit reporting stuff?

Not knocking you or anything, just curious.
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« Reply #2 on: July 28, 2008, 12:57:44 PM »

I worked in newspapers about 15 years and am a trade newsletter reporter (covering part of the oil industry) now - so I guess I just like to track news and stuff is all. I just don't play much outside of MMOs these days so that's what I like to track. And we have a good audience here. icon_smile There's no fun in tracking gaming news things down if you don't have anyone nice (well, usually icon_razz) to share it with.  icon_cool

Anyway, the Star Trek Online Web site launched today, with a letter from Cryptic's Jack Emmert about it:
http://www.startrekonline.com/
Here's the "About Star Trek online" info from the site:
Quote
Become part of Star TrekŪ: The Star Trek universe will appear for the first time in a massively multiplayer online game. Everything from the elegant domes of Starfleet Academy to the ancient temples of Vulcan, from the towers of Qo’noS to the Fire Caves of Bajor, from the mysterious Mutara Nebula to the unexplored voids of deep space, all will be represented in stunning 3-D graphics. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.

Adventure in the Final Frontier: Explore strange new worlds, seek out new life and new civilizations in an expanding vast universe. Make contact with alien races, discover resources and uncover mysteries that will change the future of the Star Trek universe.

You Are the Captain: Command your own starship as a Federation Captain or a Klingon Warrior. Outfit it with the systems that you need to make your mark in the galaxy. Customize your ship as you see fit. Recruit, train and mold your crew into an elite force for exploration and combat.

Surface, Shipboard and Deep Space Adventures: Command your vessel in thrilling space battles, or beam down to planets with your away team for face-to-face confrontations. Missions will take you and your friends into space, planetside and even inside starships!

Powered by the Cryptic Engine, Star TrekŪ Online will be developed for both console and PC formats. With customizable ships and characters from the Klingon Empire and United Federation of Planets, ground, space and shipboard gameplay and unique options for player-generated content set in the Star Trek universe, Star Trek Online is the MMOG that allows you to boldly go where no one has gone before!
And Emmert's blatherings.
Quote from: Jack Emmert
Star TrekŪ has been a part of my entire life. Few other of my geeky obsessions can make that claim.

I started watching the original Star Trek when it reached syndication and cult status. I can remember even more vividly where I was for the premiere of every subsequent Star Trek series. For Star Trek: The Next Generation, I watched "Encounter at Farpoint" lying on the floor of my childhood apartment. When Star Trek: Deep Space Nine rolled around, I was a graduate student at the University of Chicago. I watched the first episode in the basement of my dorm with a dozen other students. A few years later, I was at Ohio State and saw Voyager travel to the Delta Quadrant while sitting on a friend's couch in Columbus, Ohio. And I was thrilled to see the beginnings of Starfleet in Star Trek: Enterprise. At the time, I was just starting out as a game designer, with little to no idea that I'd be jumping into that very universe within several years.

When the opportunity came for Cryptic to obtain the license for Star Trek, we were absolutely thrilled. I realized how many people at Cryptic loved the IP when the possibility of us getting the rights leaked out to the rest of the company. I had more Trekkies in my office asking to work on the project than I ever imagined.

Cryptic would now be given the task of bringing to life this entire universe that has been so brilliantly conceived and executed over years of TV, movies, books and comics. There are few other fictional backgrounds that fit the MMORPG medium so well. After all, Star Trek was never about a single character, ship or even planet; Star Trek was always about an entire universe. And MMORPGs are uniquely suited to create such a thing and allow players to explore every inch.

Admittedly, Star Trek has its challenges. We want to make a game that best captures the real essence of Star Trek. We see Star Trek as much about exploration as combat. As much about the variety of alien civilizations as it is about the core Vulcans, Klingons, Humans, etc. It's going to be an exciting ride over the coming months as we begin to unveil STO. I can't wait.
They have some screenshots there, and they promise some gameplay footage Aug. 10 at the official Star Trek convention in Las Vegas.

Their screenshots are at:
http://www.startrekonline.com/gallery/screenshots/
Can't really gather much from it other than it'll mix space adventuring with ground-based (planet-based guess they'd say) missions.
« Last Edit: July 28, 2008, 01:08:52 PM by Blackjack » Logged

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« Reply #3 on: July 28, 2008, 02:05:31 PM »

Cautiously Optimistic(tm)
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« Reply #4 on: July 28, 2008, 02:08:15 PM »

I don't know how they're exactly going to do the game, but I'll more than definitely play it.
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« Reply #5 on: July 28, 2008, 02:18:55 PM »

Done right, this could very well become my MMO of choice - as I find it very easy to relate to the idea of Star Trek.

It could be a great game for actual roleplaying, but as the jaded bastard I am, I don't expect much of anything.
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« Reply #6 on: July 28, 2008, 05:20:12 PM »

Oh man, what kills me is that my best bud in my City of Heroes supergroup was *both* an avid blackjack player (I don't know if Professional is the word, but he apparently did go to real casinos often to play), and a die-hard Trekkie. Unfortunately, he ran into some situation late last year where he told us he would have to basically avoid the Internet completely for at least a year.

So here's a Star Trek convention in Las Vegas, and announcing the ST MMO. Good grief, that would be the poor guy's fantasy! I hope he finds a way to attend. crybaby

Like everyone else, I have all sorts of questions about whether you're controlling multiple AI characters on your ship, or other players (there was much debate about that with Perpetual's ST MMO take), and if the ship combat is going to be more Star Trek Bridge Commander, or more Freespace 2. And I dunno -- can you play as the "bad guys" and farm "red shirts?"  icon_razz

Since pretty much everyone from the City of Heroes dev team (save Emmert and I think one person who decided not to switch to the new studio NCSoft created to run CoX) is no longer at Cryptic, I don't really expect the game to play too much like it. But I'm sure Emmert's experiences with come into play at some point.

The Star Trek conference presentation on the game'll be Webcast, and no doubt it'll be all over the place Aug. 10 (presentation's at 1:30 p.m. Pacific, 4:30 p.m. Eastern time that day, fwiw).

Judging from the forums, guilds will be called "Fleets" in the game. The forums have a dev tracker thread already set up:
http://forums.startrekonline.com/search.php?searchid=3569

If you want to ask a question, they'll be doing some fan "Ask Cryptic" Q&As like they did for Champions Online, at this thread:

Ask Cryptic (to post questions)
http://forums.startrekonline.com/showthread.php?p=75694#post75694
Some of the questions are strange. I'm sure people here have smarter questions to ask.  icon_smile There are already 11 pages there.
« Last Edit: July 28, 2008, 05:31:22 PM by Blackjack » Logged

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« Reply #7 on: August 08, 2008, 07:46:28 PM »

CNN has an update. Emmert promises gameplay footage Aug. 10 and claims the game is a lot closer to release than "hardened" fans might expect. But what about us Softened fans?  icon_razz

http://www.cnn.com/2008/TECH/ptech/08/08/star.trek.online.ap/index.html
Quote
Emmert said players will begin "Star Trek Online" as the captain of a small Starfleet or Klingon Empire ship.

They can customize their characters from pre-existing "Trek" species -- from Klingons to Gorn -- and can create entirely new alien races. As they progress through the game, players can increase in rank and gain larger vessels and more crew.

"You'll venture through space exploring new civilizations and life-forms," said Emmert. "You'll also beam down to planets and have adventures inside your ship. It's a galactic-wide game. There's going to be tons of space to investigate. We have a great system for exploration, which will allow for almost infinite possibilities."

Players will also be able to battle against other vessels in laser-blasting, missile-firing deep space scuffles reminiscent of "The Wrath of Khan" and the Dominion War in "Deep Space Nine." Because the game will be set a few generations following the last "Trek" film, players shouldn't expect to run into James T. Kirk or Jean-Luc Picard.

"There might be a ship called Enterprise flying around, but it's probably not the same ship anymore," said Emmert. "Most of the characters will have either retired or passed on, but you'll definitely be going to all the places you know and love from 'Star Trek.' Expect to see oldies like Vulcan and Bajor but also fan favorites like Andoria and Qo'noS."

Quote
"You're going to see the actual game working and functioning," said Emmert. "This isn't renders. This isn't concept art. Everything that people will see on Sunday is going to be taken right from 'Star Trek Online' as it stands today, so hardened people should know that a release date might be closer than they think."
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« Reply #8 on: August 08, 2008, 08:43:21 PM »

 
I'm torn between the one-ship-per-player concept, and the crewing a ship concept.  I'd love to see a system that would allow both.  The 1 per player concept lets the game succeed at the standard MMO concept..the player is the hero.  But the crew concept would let the player function as a part of a team to succeed at larger or longer-term challenges without having to have Wolf-359 type fights every other day.  *shrug*  (Please note, I know EVE does the one ship per player...but it didn't have a series to mimic or pull from).  In Star Trek (Original, Next Gen, Voyager) The crew of one ship were the heroes, each performing a different role.  Deep Space Nine evolved into a larger space opera format, but still was mostly focused on the station and one system. 

Having a crew would mean that the developers would need to find special and interesting things to do for all the players of a crew.  Being a weapons officer on a peaceful exploration mission (for very small amounts of peaceful) could be very boring.  An engineer would fill the 'healer' role of the crew, keeping the ship running smoothly and in one piece if a fight broke out.  Navigators, once the course was set, would be bored and the devs would need to find challenges (maybe similar to Puzzle Pirates) for them in-flight.  Captains could compare to Captains from LOTRO, buffing group stats and being the 'group leader'..or even better, the Captain is an NPC, and players get their quests / orders from them as the flight advances.

*sigh* I could go on all day, because I want to see this succeed.  Even better (not to impugne the previous studio) I think Cryptic could pull it off.  I think they've done an excellent job (for when they did it) on City of Heroes.  I can't wait to see the new footage.
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« Reply #9 on: August 09, 2008, 02:47:45 AM »

Quote from: Dreamshadow on August 08, 2008, 08:43:21 PM

*sigh* I could go on all day, because I want to see this succeed.  Even better (not to impugne the previous studio) I think Cryptic could pull it off.  I think they've done an excellent job (for when they did it) on City of Heroes.  I can't wait to see the new footage.

I agree. I'm really inspired not only because of the dev team behind it, but because of the possibilities as well. Anybody capable of getting me into the beta? biggrin
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« Reply #10 on: August 09, 2008, 03:46:06 PM »

Oh man, if they pull this off I will be one happy, photon torpedo, shields up, warp driving space-man.
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« Reply #11 on: August 09, 2008, 04:13:09 PM »

Captain xXShatnahKillahXx and the /[*EntuhprizeSlayah-NC17*]\ will be forming the Fleet TribbleStompas as soon as possible  icon_twisted
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« Reply #12 on: August 09, 2008, 04:54:00 PM »

Just dont take my name MirrorKirk_GoateedSpock_Friend
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« Reply #13 on: August 09, 2008, 06:51:43 PM »

I'll be XxNudespockLOLxX!!

cant wait!
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« Reply #14 on: August 09, 2008, 07:55:52 PM »

Can my ship be named  'WeComeInPeaceShootToKill'?
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« Reply #15 on: August 09, 2008, 09:02:28 PM »

My ship will be Lollipop. She'll be a good ship.
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« Reply #16 on: August 10, 2008, 04:41:18 PM »

OK I got all the times confused. I guess it's today at 1:30 p.m. Pacific so it's not until 4:30 Eastern and I'll probably be out.

Jack Emmert and Leonard Nimoy Reveal Star Trek Online Today
http://www.startrekonline.com/node/71
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« Reply #17 on: August 10, 2008, 09:26:37 PM »

So would a 2010 quesstimate on a release for ST be about right? Only a year into production, I would figure at least another 2 years....but who knows?

gameplay video.,,.......http://www.startrekonline.com/videos

You can see how early they are in the development side of things. Shaders and what not need major tweaking...but for a game at least 2 years away from the streets it sure is promosing.
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« Reply #18 on: August 11, 2008, 02:11:52 PM »

Wow. I'm already sold on this game after watching the trailer. No, I'm not a geek at all. biggrin

Although I do have to ask - how exactly do you handle player (ship) death?
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« Reply #19 on: August 11, 2008, 02:15:47 PM »

Quote from: Destructor on August 11, 2008, 02:11:52 PM

Although I do have to ask - how exactly do you handle player (ship) death?

101, 101-a,101-b.... 101-xxx
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« Reply #20 on: August 11, 2008, 02:27:11 PM »

And as he states - "the game is a lot closer than you think." Hmmm...
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« Reply #21 on: August 11, 2008, 02:39:46 PM »

Alrighty....

I had very little interest from that initial batch of screenshots, but the trailer impressed me...so I guess I'm a wee bit excited to see what happens. smile
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« Reply #22 on: August 11, 2008, 03:02:09 PM »

Quote from: Destructor on August 11, 2008, 02:27:11 PM

And as he states - "the game is a lot closer than you think." Hmmm...

I'm guessing Mid to late 2010, as he mentions it will be less than 4 years and then mentions closer to 3.  Seeing as they've had the license since January of this year I'd be surprised to se it later than that.
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« Reply #23 on: August 11, 2008, 05:26:31 PM »

Keep in mind there was already a lot of work done on it from the original devs.
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« Reply #24 on: August 11, 2008, 05:35:18 PM »

It's really not clear how much of Perpetual's work was carried over. Since Emmert indicates they're using the Champions engine (which Perpetual clearly wasn't using) and technology for the ST game, I would guess that while some design docs might've carried over, not much actual assets would since Perpetual had its own technology (presumably).

I don't know if the actual avatar stuff will wow people all that much since they apparently want a game that works well across a wide range of systems (a la WoW).

I still find a little bit disingenous when Emmert brags about Cryptic's CoX work and neglects to mention that most of that dev team remained with NCSoft to form a new studio and keep working on CoX. I'm sure they have fine people aboard now, but it doesn't seem from what I've read there's much left of the actual CoX teams.

I've seen that with a lot of FPS dev teams where they brag "From the Creators of so-and-so," except said Creators left to form their own studios after so-and-so became a monster splash. But, I dunno, I've seen a lot of games from dev teams that didn't live up to their preceding game so maybe in the end, it's all just semanatics.  icon_neutral
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« Reply #25 on: August 11, 2008, 05:51:53 PM »

Quote from: Blackjack on August 11, 2008, 05:35:18 PM

I still find a little bit disingenous when Emmert brags about Cryptic's CoX work and neglects to mention that most of that dev team remained with NCSoft to form a new studio and keep working on CoX. I'm sure they have fine people aboard now, but it doesn't seem from what I've read there's much left of the actual CoX teams.

Yeah, I noticed that too. If I remember right, exactly TWO people stayed with Cryptic, Emmert being one of them.

And personally, I have two dates: Right before the next Star Trek movie launches (May of 2009 if I remember right), or it'll be launched sometime late 2009 (as their other product, Champions Online, is due out in April '09 I think).
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« Reply #26 on: August 11, 2008, 06:27:48 PM »

Back on to the wish list...........I do hope they have gritty, blade-runner type zones. I know ST was all about pristine technology...But surely somewhere there is an advanced world decaying from Tech-overuse................again, ala-Blade-Runner.......

I will live there, buy a home there.......gain a rep as a bad sum-bitch but fair.........
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« Reply #27 on: August 11, 2008, 06:56:10 PM »

Quote from: Daehawk on August 11, 2008, 05:26:31 PM

Keep in mind there was already a lot of work done on it from the original devs.

Emmert says that there were no assets taken. All they took was the license.

Quote
Cryptic recently announced it had secured the rights to develop and publish "Star Trek Online" from CBS Consumer Products after now-defunct Perpetual Entertainment set the besieged project to kill.

"We had a friendly relationship with them," Emmert said. "As it became apparent they weren't going to continue to function, they decided to sell off the license. We swooped in and grabbed it. We took no assets. There was nothing to be had, to be honest. We're building everything from the ground up."
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« Reply #28 on: August 12, 2008, 01:20:42 AM »

Quote from: Destructor on August 11, 2008, 05:51:53 PM

And personally, I have two dates: Right before the next Star Trek movie launches (May of 2009 if I remember right)

I don't think they could safely rush it out that quickly;  that'd be a 16 month development cycle for a MMO.
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« Reply #29 on: August 12, 2008, 06:09:52 AM »

Quote from: CeeKay on August 12, 2008, 01:20:42 AM

Quote from: Destructor on August 11, 2008, 05:51:53 PM

And personally, I have two dates: Right before the next Star Trek movie launches (May of 2009 if I remember right)

I don't think they could safely rush it out that quickly;  that'd be a 16 month development cycle for a MMO.

sure,. but, 4 years doesnt exactly either make a great MMO everytime... I dont think its a matter of production time, but more production values...
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« Reply #30 on: August 12, 2008, 06:55:22 AM »

Based on the Star Trek Convention video, I don't have a good feeling about this. The gameplay footage was fine, but the main guy presenting the stuff worries me - as apparently he's the lead guy.

They mention how they're going to do all these cool things, but they have no details whatsoever. That's standard procedure, but then why go on about how close to release they are? Also, their definition of close to release is less than 3 or 4 years - and that's maybe, so that tells me they actually have no idea about any details - because that's almost a FULL MMO development cycle and the main guy claims it's very short at this stage, which is bullshit. Most big MMOs have 4-5 years, and this has already been in development for a little while, so it's basically the same thing.

Anyway, that's not the problem. The problem is his attitude towards the game, as he seems to brush aside all the difficulties in achieving what he's talking about. A lot of the stuff sounds extremely ambitious, like the creation of your own race, and having exploration be such a big part of the game - but they're easy claims to make when you don't explain how you plan to implement them. How can you stay true to canon and let players make their own races at will?

According to him, it'll be easier for them because - apparently unlike most other MMO developers - they've done other MMOs before.

I don't know, I might be reading too much into it, but to me it was all talk and no substance. Engine videos are great, but until we get CONCRETE details, I don't buy any of it. I've been witness to way too many developers overhyping their games lately.

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« Reply #31 on: August 12, 2008, 09:44:20 AM »

Quote from: DArtagnan on August 12, 2008, 06:55:22 AM

Based on the Star Trek Convention video, I don't have a good feeling about this. The gameplay footage was fine, but the main guy presenting the stuff worries me - as apparently he's the lead guy.

They mention how they're going to do all these cool things, but they have no details whatsoever. That's standard procedure, but then why go on about how close to release they are? Also, their definition of close to release is less than 3 or 4 years - and that's maybe, so that tells me they actually have no idea about any details - because that's almost a FULL MMO development cycle and the main guy claims it's very short at this stage, which is bullshit. Most big MMOs have 4-5 years, and this has already been in development for a little while, so it's basically the same thing.

Anyway, that's not the problem. The problem is his attitude towards the game, as he seems to brush aside all the difficulties in achieving what he's talking about. A lot of the stuff sounds extremely ambitious, like the creation of your own race, and having exploration be such a big part of the game - but they're easy claims to make when you don't explain how you plan to implement them. How can you stay true to canon and let players make their own races at will?

According to him, it'll be easier for them because - apparently unlike most other MMO developers - they've done other MMOs before.

I don't know, I might be reading too much into it, but to me it was all talk and no substance. Engine videos are great, but until we get CONCRETE details, I don't buy any of it. I've been witness to way too many developers overhyping their games lately.



You are not alone. You just voiced what a ton of "jaded" MMO players feel.
The wait and see attitude is perfectly normal and warrented when it comes to pre-release hype for MMO.
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« Reply #32 on: August 16, 2008, 05:07:17 AM »

I saw who you were talking about, Jack Emmert, and it definitely gives me pause. As far as I'm concerned he was the main reason why City of Heroes came so close to burning to the ground. He had a "vision" and player wishes be damned. It wasn't until Matt Miller took the helm did things start improving.

While not as bad as the Combat Enhancement that Star Wars Online went through, the Enhancement Diversification was a pretty big hammer on the community. He also flat out refused to give solid numbers for powers so the community was having to resort to figuring out how much more powerful it was versus brawl (The universal attack power). You could out level a contact which, besides missing out on xp, meant you may have missed a story arc or badge (Some were merely for show while others introduced a beneficial effect) in the process.

The overall feel was supposed to be comic book heroes verses villains and their henchmen, over time it ended up being some guy who could punch really hard verses a bunch of underlings who could also punch very hard. It stopped feeling like a comic book hero and switched to being just a hero. I think the one thing that really made me feel more than I was was when they introduced villains, or more precisely the mastermind. With the exceptions of being squishy and primary target as well as having to re-summon your minions every instance it definitely felt like I was more than who I was fighting.

I do hope that Star Trek and Champions do well but just from past experiences, with that team, I think you'll be looking to get your Sci Fi fix from Jumpgate, Stargate, or Bioware's Star Wars and for comics Marvel Online.
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« Reply #33 on: August 16, 2008, 06:25:38 PM »

I wonder is Bioware's KOTOR mmo will finally kill off Galaxies?
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« Reply #34 on: August 16, 2008, 06:37:11 PM »

Quote from: Daehawk on August 16, 2008, 06:25:38 PM

I wonder is Bioware's KOTOR mmo will finally kill off Galaxies?

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« Reply #35 on: August 16, 2008, 06:52:10 PM »

can you imagine pvp STO servers?

This Klingon is camping me.

OMFG I just got ganked by a ferengi battlesquadron farming some ores.

Bastard just ported out right in the middle of the battle.

Nerf Vulcans...
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« Reply #36 on: August 17, 2008, 02:18:15 AM »

Quote from: Semaj on August 16, 2008, 06:52:10 PM

Bastard just ported out right in the middle of the battle.

another thing- I'd better not have to walk ANYWHERE!

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« Reply #37 on: August 26, 2008, 07:31:12 PM »

New interview

http://www.startrekonline.com/dev_blog/ask_cryptic_8-25-08

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    Will I be able to trick out my Bird of Prey with green flame decals to show off when I decloak to "pwn Federation nubs"?

    Captain Geko: One of Cryptic Studios' hallmark features in all of its games is giving players ultimate customizability when it comes to their characters. We are fully utilizing our character creation technology in Star Trek Online to include customizing both characters and starships. You will be able to customize your ship's geometry, as well as its color, decals and fleet insignia.
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« Reply #38 on: September 22, 2008, 03:47:52 AM »

My EBGames complimentary Game Informer subscription keeps reaching me with a "THIS IS YOUR LAST ISSUE! UNLESS WE HEAR FROM YOU!" warning cover on it. I figure I'll just let them hang for now.

However, the latest issue has a pretty detailed look at Star Trek Online with lots of interviews (including one with Leonard Nimoy, more focused on J.J. Abrahams' movie).

I feel more hopeful after reading it that you won't be reduced to piloting your Starship around the cosmos looking to "farm" Dilithium Crystals, and that the avatar combat won't reduce you to "grinding Klingons all day" to level. disgust

OTOH, a lot of what they're trying to explain (using the TV show episodes as a loose "template" for content instances, for example) are going to be hard for a lot of gamers to wrap their minds around. And they might end up with something like Pirates of the Burning Sea, which is interesting, and different, and in many ways unique, but also has consolidated servers, and isn't remotely in danger of having the largest player base ever.  icon_neutral Sometimes Being Different = Niche Product, and I doubt Cryptic wants that.
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« Reply #39 on: November 06, 2008, 06:15:03 AM »

Noooo, dammit, seems they've hired Bill Roper, as Design Director. The game is officially doomed now...  icon_confused Design Director? You kidding me? After the catastrophic failure of Hellgate: London, I wouldn't let him design anything.

http://www.startrekonline.com/node/106

Edit: Whoops, I just realized it said it was for Champions Online, but still, I wouldn't let him design anything. It might doom the company.
« Last Edit: November 06, 2008, 06:24:45 AM by Rumpy » Logged
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