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Author Topic: [PS4/PC] H1Z1 post-apocalyptic MMO  (Read 1601 times)
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« on: April 11, 2014, 03:30:51 AM »

Sony Online Entertainment's post-apocalyptic massively multiplayer online game, H1Z1, is heading to PC first and PlayStation 4 later, SOE president John Smedley said on the latest Game Talk Live episode, and will be available in 4-6 weeks via Steam Early Access for $20.

H1Z1, where players to take on the role of an apocalypse survivor in a world swarming with zombies, was first revealed earlier today when details of the podcast were teased. The game will be a free-to-play title with microtransactions but it won't be pay-to-win and nor will it require a subscription.

"The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus," Smedley revealed. "It's been 15 years since H1Z1 was first encountered and what's left of the world before it is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep."

Been holding off getting a PS4 so far, but between this and Planetside 2 I may finally have to give in.

"A gladiator does not fear death. He embraces it. Caresses it. Fucks it. Every time he enters the arena, he slides his cock into the mouth of the beast."
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« Reply #1 on: April 11, 2014, 04:36:55 PM »

Any MMO that is not traditional fantasy will get at least a look from me.

"Is there any chance your jolly Garchomp is female?" - Wonderpug
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I said good day, sir!

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« Reply #2 on: April 11, 2014, 07:40:58 PM »

This could be interesting.  And at the very least at least their Forgelight engine has proven itself and should be well up to the task of handling lots of players in big worlds.  And not be a janky mess.  slywink
« Last Edit: April 11, 2014, 07:45:11 PM by EngineNo9 » Logged

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