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Author Topic: Rift  (Read 77065 times)
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Tals
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« Reply #1000 on: March 06, 2011, 08:56:04 AM »

Anyone else get this problem, when it happens I need to reboot my pc frown

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« Reply #1001 on: March 06, 2011, 09:13:53 AM »

Never seen that mate.  You using an ATI card by any chance?
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« Reply #1002 on: March 06, 2011, 09:21:27 AM »

Quote from: Huw the Poo on March 06, 2011, 09:13:53 AM

Never seen that mate.  You using an ATI card by any chance?

Nivida with the latest drivers
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« Reply #1003 on: March 06, 2011, 09:25:20 AM »

OK.  I knew there were some issues with ATI cards that I think were resolved with the latest drivers.  In that case I got nothing.  I can only suggest you post on the official forum.  Sorry!

Edit: I did find one person with the exact same issue and he says it only occurs if he's been viewing Youtube during the same session, i.e. he has to restart to resolve it.
« Last Edit: March 06, 2011, 09:28:10 AM by Huw the Poo » Logged

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« Reply #1004 on: March 06, 2011, 09:25:53 AM »

Quote from: PR_GMR on March 06, 2011, 07:26:31 AM

Leveled my Cleric PrizzGemmair to level 10. Not bad for my first day. The rift invasions are a total blast! Game is... neato. smile

yeah, it's easy to get to level 10 in about 2 hours.  if you take a few minutes to do some grinding right at the beginning you can get yourself a level ahead of what the quests are which makes it even easier.
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« Reply #1005 on: March 06, 2011, 09:27:38 AM »

Quote from: Tals on March 06, 2011, 08:56:04 AM

Anyone else get this problem, when it happens I need to reboot my pc frown



yike!  something definitely goes wrong with the textures, but it looks like the particle system is fine.

[edit] does it look like that if you get into the actual game?
« Last Edit: March 06, 2011, 09:30:35 AM by CeeKay » Logged

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« Reply #1006 on: March 06, 2011, 09:29:58 AM »

Tals have a look at this thread.

Also, this thread.  Seems it might be the GT 4xx series.

Also, I've seen people say that Rift seems to cause overheating.  It is certainly the only game ever to make the fan on my GPU kick into life, which I thought odd because I'm sure I've played more graphically-intensive games.  Possible fix is to enable vsync, disable shadows, supersampling and multipass terrain according to an unofficial known issues thread.
« Last Edit: March 06, 2011, 09:48:45 AM by Huw the Poo » Logged

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« Reply #1007 on: March 06, 2011, 09:52:37 AM »

Good finds! I think it's a clash with the video handling aspect. Pretty sure it occurs if i've watched a video say on bbc news etc. Because it's a reboot to resolve its a pain in the backside. I'm going to reinstall the drivers and if that doesn't work i'll have a play. Though as a reboot and play resolves which is about 30 seconds its not the end of the world.

Definitely not overheating - the 460's run very cool and it doesn't occur after play smile
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« Reply #1008 on: March 06, 2011, 10:20:56 AM »

Reinstall of driver didn't work. It appears to be a clash in the driver handling. If I load a bbc news video up then rift won't subsequently work. The good news is that it is resolved by just changing the resolution down in game a tad -> apply then back to original settings. So really quite trivial to get round.
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« Reply #1009 on: March 06, 2011, 10:24:12 AM »

I just thought you were playing as the green goblin  paranoid
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« Reply #1010 on: March 06, 2011, 10:25:10 AM »

Quote from: Gryndyl on March 06, 2011, 08:16:14 AM



Mega super seafood buffet. We took down about 10 waves of invaders before we simply got overwhelmed. Took a bit o' work to clear this out biggrin

I've seen some pretty crazy invasions, but don't remember ever seeing it that packed.
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« Reply #1011 on: March 06, 2011, 10:26:01 AM »

Quote from: Harkonis on March 04, 2011, 08:11:44 PM

Quote from: CeeKay on March 04, 2011, 04:12:13 PM

ruh roh.... I found that I didn't have any desire to fire up the game last night, and tonight I'm looking forward to playing a different game.  Gaming ADD strikes again!

Not too surprised. slywink. You made it a week!

if it wasn't for the queues I might have burned out sooner! icon_lol icon_lol
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« Reply #1012 on: March 06, 2011, 04:16:40 PM »

Yeah, I currently have a love/hate relationships with the invasions. When they're my level they're a blast. When they're above my level, they are a supreme pain in the ass. Sometimes I just want to turn in some quests and get some XP without worrying about dying 10 times to roaming packs of pissed off crazy aggro raid mobs. It seems like invasions are timed to coincide exactly with my quest turn-ins.

Overall, however, I'm enjoying the greater challenge this game provides. I'm having a great time with it and the fact that this game is only a week old makes me *really* excited about how great the game could be in a year or two. I just hope the player base stays with it and it doesn't turn it into another Warhammer or Aion.
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« Reply #1013 on: March 06, 2011, 04:49:51 PM »

Quote from: YellowKing on March 06, 2011, 04:16:40 PM



Overall, however, I'm enjoying the greater challenge this game provides. I'm having a great time with it and the fact that this game is only a week old makes me *really* excited about how great the game could be in a year or two. I just hope the player base stays with it and it doesn't turn it into another Warhammer or Aion.

My feelings, exactly. Game seems polished and I like its execution.. but will it dry up like 'Warhammer Online' and 'Aion' did. My measuring standard will be: Will I stay with it after the first month? It launched big.. but my fear is seeing its subscriber base just leave quickly.
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« Reply #1014 on: March 06, 2011, 05:21:53 PM »

I thought there were inherent problems with those games though, seen as game-breaking to many?  I can't really see evidence of anything like that in Rift, not yet anyway - end-game may be a different story.

For my part, I've never subscribed on a three-monthly basis to a MMORPG before.  There's just something about this game.  I can see myself getting several characters to the level cap, buying every expansion, etc.  It just has that indefinable wow factor in my opinion.
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« Reply #1015 on: March 06, 2011, 05:30:43 PM »

Like with everything about the game they have been very clever with their pricing structure that meant it would be silly not to go for the 3 month option smile
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« Reply #1016 on: March 06, 2011, 05:37:11 PM »

I'm on the fence about getting this one.  Direct2Drive has a 20% off coupon, so that helps.  If I get it through there, can I later download the client directly from my Rift account, or will I need to pull it down from Direct2Drive if I stop and want to re-start in, say, a year?
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« Reply #1017 on: March 06, 2011, 05:38:34 PM »

Quote from: PR_GMR on March 06, 2011, 04:49:51 PM

Quote from: YellowKing on March 06, 2011, 04:16:40 PM



Overall, however, I'm enjoying the greater challenge this game provides. I'm having a great time with it and the fact that this game is only a week old makes me *really* excited about how great the game could be in a year or two. I just hope the player base stays with it and it doesn't turn it into another Warhammer or Aion.

My feelings, exactly. Game seems polished and I like its execution.. but will it dry up like 'Warhammer Online' and 'Aion' did. My measuring standard will be: Will I stay with it after the first month? It launched big.. but my fear is seeing its subscriber base just leave quickly.

I have a feeling we'll be seeing a bunch of server merges pretty quickly after the 30 day trials start ending.
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« Reply #1018 on: March 06, 2011, 05:40:09 PM »

Quote from: Chaz on March 06, 2011, 05:37:11 PM

I'm on the fence about getting this one.  Direct2Drive has a 20% off coupon, so that helps.  If I get it through there, can I later download the client directly from my Rift account, or will I need to pull it down from Direct2Drive if I stop and want to re-start in, say, a year?

you can download the client from Trion through account management.
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« Reply #1019 on: March 06, 2011, 06:36:27 PM »

Quote from: CeeKay on March 06, 2011, 05:38:34 PM

Quote from: PR_GMR on March 06, 2011, 04:49:51 PM

Quote from: YellowKing on March 06, 2011, 04:16:40 PM



Overall, however, I'm enjoying the greater challenge this game provides. I'm having a great time with it and the fact that this game is only a week old makes me *really* excited about how great the game could be in a year or two. I just hope the player base stays with it and it doesn't turn it into another Warhammer or Aion.

My feelings, exactly. Game seems polished and I like its execution.. but will it dry up like 'Warhammer Online' and 'Aion' did. My measuring standard will be: Will I stay with it after the first month? It launched big.. but my fear is seeing its subscriber base just leave quickly.

Don't be so sure - Trion seems to be proactive about this, and have something big planned. I'm pretty sure they have looked at other MMO's and seen what happens after the first month.

As for what, they arent telling yet, but the alpha test server should be a good indication of whats going to come.

I have a feeling we'll be seeing a bunch of server merges pretty quickly after the 30 day trials start ending.
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« Reply #1020 on: March 06, 2011, 08:13:39 PM »

Did anyone d/l the alpha able to post the notes?

Also, I think i'm getting ahead of the main curve. The last 2 zones have barely been spawning rifts and no invasions. Totally making questing mundane. I've really seen anyone either. Only lvl 38. Not to mention I want my purple shards for loot!

oh, here's the notes. fucking long so they're spoilered

Spoiler for Hiden:
ENERAL GAMEPLAY
* You can now link locations in chat! Just like other links, shift-right-click your map or minimap while entering chat text. Clicking someone's location link in chat will place a waypoint on your own map.
* You can now swim up using the jump key while also in mouselook mode (default: right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion content will see lowered experience rewards.

RIFTS AND INVASIONS
* Fixed a bug during Major Rifts where low ranking contributors wouldn't get Planarite. All contributors should receive at least some Planarite.
* Reduced the amount of zone event participation required to earn the rare Sourceshards.
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Experience for Rift, Invasion, and Foothold content now scales down from these increased levels when very oversized groups are participating – with the net result being that very large groups should see experience values similar to the amounts granted prior to this update. Smaller groups will see increased experience reward.
* Added additional fail-safes to ensure Colossi bosses appear at the end of events.


CULT SAGA
* Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has a new voice!
* The necklace rewards for the Epic Cult Saga have had their power increased.


ANCIENT WARDSTONES
* Quests for Ancient Wardstones are now labeled as such in your quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar Goods Merchant might appear so you can purchase sweet gear with the currency you just earned.


COMBAT
* Abilities and other effects that increase the duration of other effects now do so before that duration calculation is modified by diminishing returns.
* You can no longer cycle between ranged and melee weapons while casting an ability.

SOULS
* Clerics: Fixed a bug causing some procced heals to consume effects that modify next heal.

ARCHON
* Ashen Defense: Corrected the debuff tooltip to match the ability description.

ASSASSIN
* Expose Weakness: Fixed a bug so that the charges of this ability are only consumed by physical damage effects. Also fixed so this correctly adds extra damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate.

BARD
* Deafening Music: This ability now updates the tooltip damage numbers for Coda of Fury and Coda of Wrath.
* Virtuoso: Removed from global cooldown. Now costs 25 Energy to activate.
* Coda of Cowardice: Debuff should now be in the same stacking group as the Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold.

BLADEDANCER
* Dancing Steel: Fixed so that it includes immunity to knockback when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global cooldown. These now cost 25 Energy to activate.

CHLOROMANCER
* Entropic Veil: Will no longer be overwritten by less effective buffs.

DRUID
* Satyr: Reduced size of the model; it's now approximate in size to a Bahmi.

ELEMENTALIST
* Icy Carapace: Fixed an issue with the ability description and debuff tooltip. They now correctly show damage values.

INFILTRATOR [PvP]
* Fixed a number of ability tooltip issues.

INQUISITOR
* Soul Drain: No longer applies Clinging Spirit without the caster having spent any points on that ability. Changed tooltip to better indicate that this is a player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only increases magical damage taken.
* Life and Death Concord: Description now properly indicates that the effect may not occur again for 6 seconds, rather than 8.

JUSTICAR
* Righteous Mandate: No longer blocks itself from being recast on the same target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.

MARKSMAN
* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget: Removed from global cooldown. Now cost 25 Energy to activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates that this reduces armor by a fixed value, instead of a percentage. Tooltip also now updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral Damage.
* On the Double, Gateway: The additional effect making you immune to Snares and Roots (when you've purchased Gateway) is now displayed on On the Double.

NECROMANCER
* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was alive when the owner died in a Warfront.

NIGHTBLADE
* Fell Blades: Healing debuff should now be in the same stacking group as the Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate.

PALADIN
* Balance of Power, Tip the Balance: Fixed an issue where these were being additionally affected by Attack Power, making the heal amount greater than it should have been.

PURIFIER
* Searing Transfusion: Will no longer consume effects that don't actually modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the radius appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the tooltip already claimed it did.

PYROMANCER
* Heat Wave, Internalize Charge: Will no longer be overwritten by less effective buffs.
* Withering Flames: Increased damage.

RANGER
* Fleeting Instinct: Fixed so that it doesn't cause stealth to break when active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one tracking ability can be active at a time.

REAVER
* Crest of the Abyss: Now properly applies its armor buff.

RIFTSTALKER
* Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down from 10-30%, to be in line with the Warlord ability Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp, and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one tracking ability can be active at a time.

SABOTEUR
* Carpet Bombing: Taken off of global cooldown. Now costs 25 Energy to activate.
* Rapid Setup: Removed from global cooldown.
* Annihilation Bomb: Should now deal damage if the enemy is immune to stuns instead of failing both damage and stun components.
* Track Constructs: Updated the tooltip to indicate that only one tracking ability can be active at a time.

SHAMAN
* Frozen Earth: No longer stacks with other snares.
* Courage of the Bear: Fixed the tooltip to include restriction of only maintaining one Courage at a time.
* Bitter Wind: Tooltip now explains that this ability does not trigger a global cooldown.
* Lightning Hammer: Fixed Rank 7's tooltip.
* Endless Winter: Will now show the icon with Show Ability Icons option enabled.
* Brutalize: Updated the icon to actually look like a bleed effect instead of using the same icon as Massive Blow.

STORMCALLER
* Arctic Blast: Now has a 20 second cooldown.
* Improved Electrocute: Now properly affects the cooldown of Electrocute.

TEMPLAR [PvP]
* Echoes of Ascension: Now also restores 20% mana.
* Blessing of the Stone, Creeping Remedy, Little Off the Top: All of these will now correctly appear with Show Ability Icons setting enabled.

VOID KNIGHT
* Discharge: To better fit with desired usage, Discharge has a few new changes. Cooldown has been changed to 8 seconds. Damage reduced to come in line with other large-hit abilities. The Damage effect is now increased by Attack Power, to scale better with characters and gear.
* Singularity: Tooltip now displays the correct durations for each Attack Point.
* Rift Summon: Fixed tooltip.
* Quality Care: Clarified the tooltip on this ability to help explain it better.

WARDEN
* Healing Cataract: Fixed a bug causing the mana cost to be calculated as a single-target heal rather than a raid heal.
* Crushing Wave: Range reduced to 20 meters.
* Overflow: Now with more actual heals!

WARLORD
* Intercept: Can now be used on allies that are behind the Warlord.
* Aspect of the Elements: Power cost changed to match with other Aspects.
* Empowered Strike: Threat generation has been increased to match Leader's Mark.


ZONES

DROUGHTLANDS
* Podoxavus is no longer quite so spammy on death.

FREEMARCH
* There is a new porticulum at Knight's Stand to make travel around Freemarch easier. We also added a path from one side of Smith's Haven to the other.
* Washed Away: Reduced Mayor Jerrin's respawn time.
* I Heard a Storm Was Coming: Reduced the Fathomlord's respawn time.
* No Mercy for the Merciless: Reduced Iriri the Merciless' respawn time.
* Burning Down the Hill: Increased the number of tents that can be set on fire, and decreased the respawn of kerosene urns. Decreased general frustration level by 80%.

IRON PINE PEAKS
* Fixed a missing quest - Protector of Your Weak - in the Guardian quest flow.

MERIDIAN
* Removed the obsolete reagent vendor. These were not the items you were looking for.

MOONSHADE HIGHLANDS
* Hammerlord Post has more generally 'interesting' things going on in it.
* Polish to loot tables for Rift events.

SCARLET GORGE
* The Living and the Dead: Now with voiceover!

SCARWOOD REACH
* In the Blighted Pit, characters with pets should no longer aggro Gnarlbone while he is still behind his energy field.
* Rift - Eaters of the Dead: The Sable Broodmother should now be killable.

SILVERWOOD
* The Uncovered Grave that can occasionally be found in Treant's Grove is now home to some Undead who don't particularly like their crypt being disturbed.

STILLMOOR
* Death faction NPCs are now friendly with their buddies, the Death Rift NPCs.

STONEFIELD
* Rift - Deepstrike Summons: Skarn in this Rift event no longer have extra health and damage boosts.


DUNGEONS AND RAIDS
* Water, Life, Death, and Air Raid Rifts are now available.
* Fixed Raid readycheck behavior. Indicators will now clear properly when leaving a group. Failing a readycheck now has a sound effect.
* Fixed a bug with parties disbanding and reforming inside an instance not being properly joined to that instance.

ABYSSAL PRECIPICE
* Iceclaw Skuttler's Shell Shock no longer crits, and has reduced damage.

FALL OF LANTERN HOOK
* Rorf's Infected Wound should now properly remove when the target reaches full health.

KING’S BREACH
* Flesheater Autoch’s Wounding Charge now deals less damage.

RUNIC DESCENT
* A number if item drops in this zone were set to an incorrect level. These have been corrected and items upgraded to match with their new, proper level requirement.
* Eliam the Corrupted: Fixed a bug where Wretched Souls were not casting Wretched Union during this encounter.


PVP/WARFRONTS
* Whitefall Steppes: If you manage to get the other team's Sourcestone into your own starting area, it will return to its spawn point.
* Rewards from Warfront quests no longer have a required level to use.
* Embrace the End: Quest now rewards The Moribund notoriety, instead of Eldritch Seekers.
* Quests that require winning 5 matches of a given Warfront no longer give multiple updates for each member of the raid who is on the quest.


CRAFTING
* Expert Dungeons now drop recipes for Apothecary and Runecrafting.
* Parchment and Vellum recipes are once again available from any Artificer Trainer.
* Planar faction merchants now have new Runecrafting recipes. These include Planar resistance runes and, in some cases, unique-flagged Planar runes.
* Recipes purchased from Planar faction merchants can no longer be resold for silver.
* The Runecrafting Artisan Store now offers some new Master level recipes. Pure stat runes for weapons and three unique Planar runes have recipes for sale.
* The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant, Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New recipes for Heroic Warding Potion, Heroic Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks have been added in their place.
* Removed faction requirement to purchase Runecrafting and Apothecary Artisan recipe scrolls.
* Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to use instead of 110, which was the recipe's actual requirement to craft.
* The Favor quartermasters in Meridian and Sanctum now offer Runecrafting recipes for Valorous Runes.
* Fixed an issue where Rugged Fabric was not combining properly into Processed Cloth.
* Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these temporary items now have a duration of four hours, rather than 5-30 minutes.
* Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead of Iron Pine drops.
* Soft Tissue Boots can now be Runebroken.
* Werewolves can now be Butchered.
* Renamed Icebound Tear to Icebound Heart.
* All items sold from Vendors can no longer be Salvaged or broken down with Runebreaking


TEMS
* Fixed a bug causing some items to reset their cooldowns when teleporting or logging out and in.
* Potions that grant Charge now display what they're modifying in the combat log.
* Iron Claw Shooter: Fixed so it boosts Attack Power instead of Spell Power.
* Amphibious Brew: Corrected duration to 8 minutes.
* The PvP reward, Diminishing Helm: This was improperly set as a breastplate. Fixed it to go on your head instead.


GRAPHICS AND AUDIO
* Changed overhead PvP Quest icons to be color coded based on faction.
* Added new PvP mouse cursors.
* Fixed missing projectile effect on Flame Spear.
* Improved lighting for more natural-looking character skin.
* Updated a bunch of Soul ability sounds.
* The 'UI Volume' slider no longer affects non-environmental background noise anymore.
* Additional volume mix tuning for relative loudness/quietness of audio.
* The camera should work better with underwater clipping, making it so you aren't seeing above and below water at the same time.


COMMANDS AND MACROS
* When replying to a tell, you can now hit Tab to cycle through names of people you’ve recently received /tells from.
* The macro system now supports the /suppressmacrofailures command, which will block the "Can only cast one ability per macro" and other messages generated by any commands following the /suppressmacrofailures entry.
* A macro's #show will now work after training up ranks in a #show'n ability.
* Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT, ALT, CTRL) not working very well when bound to an action bar.
* Also fixed mousebutton 3, 4, and 5 hiding the cursor.
* /wink correctly prints the wink emote text, rather than /flirt's.
* Substitution tokens such as %t, %R, etc, now work in /tweets.


UI/SETTINGS
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* The mouse cursor should now correctly change to the glowing or greyed out gauntlet to indicate whether you can cast a spell on a ground target, Salvage, or Runebreak.
* The Auction House now properly saves and displays the duration of the last posted auction.
* Planar Augments are now removed from the Crafting display after they’ve been used to create an item.
* Moved quest log indicators to the correct location for quests that group members are also on.
* Friend login/logout messages are now displayed in the chat window. Added an option under Social settings to toggle these notifications.
* Edit Layout mode: It's now possible to enter decimal points into the scale/alpha setting boxes.
* Additional Edit Layout improvements.
* Mount icons on toolbars will now properly grey out when inside instances.
* We also display a better error message when you're blocked from mounting in an area, rather than 'Invalid Target'.
* Added support for additional Turkish chat characters.

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Reemul
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« Reply #1021 on: March 06, 2011, 08:28:18 PM »

yeah I think getting ahead isn't the best idea really.

However the thirst to level in all new MMO's seems inevitable and with level 50's already even with lots to do I can see some people getting fed up quickly. I remember it taking me hundreds of hours in WoW to get a top level. No one wants any sort of grind anymore which means hit the level cap happens sooner than ever for many.
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« Reply #1022 on: March 06, 2011, 08:37:45 PM »

13 full servers in europe atm including mine,
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« Reply #1023 on: March 06, 2011, 08:38:02 PM »

I'm of the mind that the level concept is dated. The game starts at max level.
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Gryndyl
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« Reply #1024 on: March 06, 2011, 09:23:33 PM »

Quote from: jersoc on March 06, 2011, 08:38:02 PM

I'm of the mind that the level concept is dated. The game starts at max level.

Heh, I'm off the mind that once you get to max level the quest disguised leveling grind becomes just sheer repetitive grind and I tend to lose interest in max level characters pretty quickly.
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« Reply #1025 on: March 06, 2011, 09:36:48 PM »

Quote from: jersoc on March 06, 2011, 08:38:02 PM

I'm of the mind that the level concept is dated. The game starts at max level.

thats the WoW mindset which really shouldn't apply- I really think people are missing out on all the fun while levelling if they feel like that.

Thanks for linking the alpha patch notes- this was pretty good:

Quote
* Burning Down the Hill: Increased the number of tents that can be set on fire, and decreased the respawn of kerosene urns. Decreased general frustration level by 80%.
7 icon_lol
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« Reply #1026 on: March 06, 2011, 09:45:05 PM »

Quote from: Gryndyl on March 06, 2011, 09:23:33 PM

Quote from: jersoc on March 06, 2011, 08:38:02 PM

I'm of the mind that the level concept is dated. The game starts at max level.

Heh, I'm off the mind that once you get to max level the quest disguised leveling grind becomes just sheer repetitive grind and I tend to lose interest in max level characters pretty quickly.

Me too.  I find these games get rather boring for me once I hit max level.
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« Reply #1027 on: March 07, 2011, 03:21:24 AM »

Well, I may already be calling it quits.

I like this game.  A lot.  Too much maybe.  I just can't justify giving it the time I find myself wanting to give it.  I hit 46 today and it really sunk in I have been playing too much.  My other problem is that I am one of 5 people in the guild above 40, so when I am not on and they want to do an instance run, they freak out.  It doesn't help that I am the tank too.  This leads into the other reason I just can't keep playing.  They want me to be the raiding main tank and the guild's tank "leader".  Sorry, I am not giving my life to this game.  I've been down that road before.

So, I am quitting for my own sake.

I wish I could play MMOs casually.   icon_confused
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« Reply #1028 on: March 07, 2011, 06:46:06 AM »

I find setting yourself rules on play works. So I don't play before a certain time and call it quits when I get past a certain time i.e no new sessions etc.  Does mean you won't level as fast or be the main guy but you can do you playtime and your family life smile
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« Reply #1029 on: March 07, 2011, 02:01:16 PM »

I also had to slow down.  I hit level 30 the first weekend, but now I'm "only" level 39.  There just weren't enough other Guardians in the zones, so things like Rifts and Invasions slowed down dramatically.  In addition, I was simply playing too much and needed to spend some time with the family.  So while I played some (including an extended session yesterday), I've not been hammering it as hard.

Still, I'm having a blast playing and I'll probably hit 40 tonight.
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« Reply #1030 on: March 07, 2011, 02:42:44 PM »

Quote from: ydejin on March 06, 2011, 09:45:05 PM

Quote from: Gryndyl on March 06, 2011, 09:23:33 PM

Quote from: jersoc on March 06, 2011, 08:38:02 PM

I'm of the mind that the level concept is dated. The game starts at max level.

Heh, I'm off the mind that once you get to max level the quest disguised leveling grind becomes just sheer repetitive grind and I tend to lose interest in max level characters pretty quickly.

Me too.  I find these games get rather boring for me once I hit max level.

There's quite a lot of story in the game, so it you are into that, it's well worth doing all the quests.
For example (Stonefield spoiler)
Spoiler for Hiden:
I just allowed a Titan to enter Telra, but it appears he isn't interested in working for anyone but himself, so now I need to work on dealing with him.
My problem right now is that I'm in a Defiant guild, and when I get to 50 I'm kind of going to want to do the Guardian line to see what the story is on that side.
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« Reply #1031 on: March 07, 2011, 02:51:53 PM »

I have never played a warrior class in any mmorpg before (at least not beyond the first few levels) as I usually go with rogues.  However, I started up a guardian warrior late last week on the wanderers' server and am having a blast with him. 

Void Knight is the bomb.  The moment I see a magic using mob, I make a beeline straight for him/her/it.  Crank up the pacts and start using abilities that rely on those for extra damage. 

I also took paladin as i'm going sword and board (something else I rarely do).  The healing capabilities were a pleasant surprise in that line, too.

My final soul is a beastmaster.  I'm putting very little into it though right now.

Made lvl 15 last night after playing pretty much all day. 
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« Reply #1032 on: March 07, 2011, 07:05:10 PM »

Quote from: hepcat on March 07, 2011, 02:51:53 PM

I also took paladin as i'm going sword and board (something else I rarely do).  The healing capabilities were a pleasant surprise in that line, too.

I'm going down the Paladin line for my main one and other than the full heal there's not much healing going on. Later down the line you get healed for dealing damage with your triggered shield attacks or blocking with your shield but its not a significant amount of healing. It helps keeps you in the battle a little longer but you'll still need the caster heals or potions.

I do have to say the class is a lot of fun though. It was pretty boring to start with but I think around L15 I began to have a change of heart. Now at 27 I'm really liking the class.

The only complaint I have is output damage is so low that in PvP your role basically becomes to annoy the opposition than to actually kill them. After I finish out the Paladin line I have to look in to lines to raise my damage output.
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« Reply #1033 on: March 07, 2011, 07:07:24 PM »

Is it just me or it is annoying that mobs many levels below you will still attack and knock you off your mount easily?
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« Reply #1034 on: March 07, 2011, 07:07:54 PM »

Having one complete heal every 10 minutes for a tank with a high endurance is nothing to sneeze at.   icon_wink
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« Reply #1035 on: March 07, 2011, 07:12:51 PM »

Quote from: Crawley on March 07, 2011, 07:07:24 PM

Is it just me or it is annoying that mobs many levels below you will still attack and knock you off your mount easily?

I just complained about this yesterday lol!  Seriously, if they are grey con (presumably no xp) they should really just ignore you, especially mounted.  Isn't that how pretty much every other game handled it?
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« Reply #1036 on: March 07, 2011, 07:23:01 PM »

Yep this is a big bug bear on the forums, sure it will fixed, along with no guild bank.
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« Reply #1037 on: March 07, 2011, 08:55:20 PM »

I assume its there to keep achievements and artifacts hard to get, no matter what level you are, making it more worthwhile to do.
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« Reply #1038 on: March 07, 2011, 09:09:10 PM »

By the way, morning is a great time to collect artifacts. Low server population and everything has respawned. I logged on early on Sunday and there were sparkles everywhere. Managed to get a blue and a few others I was missing. People are also selling on the auction house and you can get whites and some greens for 50 gold or less which is a great time-saver for completing sets. Been dragging my turtle up and down mountains looking for blues - I guess I could look up a guide, but it sort of defeats the purpose of actually doing the exploring. Much more fun to discover something on your own (IMHO).

I came down the backside of Meridian yesterday and was really surprised there were no artifacts there, unless they were on respawn. There was, however, a level 53 robot patrolling. I took a screenshot but I'll have to pull it off Steam later.

There's also a really nasty bug I've run into before up there - if you try to walk on the dome of Meridian, you fall through. Then if you try to drop to floor you keep falling into nothingness until the game respawns you in a graveyard. It doesn't count as a death, however.
« Last Edit: March 07, 2011, 09:11:48 PM by Teggy » Logged

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« Reply #1039 on: March 07, 2011, 10:11:10 PM »

Quote
The only complaint I have is output damage is so low that in PvP your role basically becomes to annoy the opposition than to actually kill them. After I finish out the Paladin line I have to look in to lines to raise my damage output.

Yeah, Paladin has been fun but now that I'm about to hit 20 I'm starting to realize he's not going to cut it for soloing/PvP. As soon as I get my souls I'm going to go with a damage dealer. It's still kind of hard for me to wrap my mind around a game *intended* for you to play multiple roles depending on the situation, which is why I still wind up logging on and stubbornly waltz around finishing quests with my Pally.  icon_biggrin
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