“We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO. That was one of our big secrets,” Schilling told me. “I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world.”
This along with some of Schilling's recent knuckleheaded comments concerning one governor stupid enough to help fund his company and now trying to get its money back seems to confirm A) Curt Schilling was disconnected from reality and had no idea what he was doing as a businessman, and B) It's probably for the best that 38 Studios didn't just get deeper in debt.
Besides, the best computer game is always the one that never got made. Then, we can just yak about all the great things it was going to do, and not deal with all the messiness of Reality.

I'd love to return to about a year and half ago when we were all chatting about how wonderful SWTOR and Diablo 3 were gonna be and we were gonna play them for years. For most of us, wasn't that more fun than the reality?
So, I liked Amalur, maybe even loved it, and sure Copernicus sounds cool. But a company that buried itself so deep in debt on a non-MMO going out and spending millions to do an F2P MMO, and then operate it and do customer service for it after launch? Ugh. That would've been an apocalyptic financial scenario, probably costing hundreds of people their jobs.
On a hopeful note, maybe some of the people working on the more promising aspects of Copernicus will get a chance to do something with the idea elsewhere, or maybe even just a sliver of it.