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Author Topic: LOTORO Volume 2: Mines of Moria (paid, full-box expansion)  (Read 23011 times)
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wonton
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« Reply #80 on: October 21, 2008, 04:06:11 PM »

Have a question about the pre-order 9.99/(3)month plan....   I'm currently not subscribed.  Is that pricing open to me once I preorder, so I can re-up at 9.99 before Moria releases?  I'm still looking through the lotro site, but don't see this detailed yet.
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« Reply #81 on: October 22, 2008, 08:47:51 AM »

gods how I hate the forum effect..this actually makes me consider resubbing to LOTRO...sigh...
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« Reply #82 on: October 22, 2008, 12:27:42 PM »

Quote from: wonton on October 21, 2008, 04:06:11 PM

Have a question about the pre-order 9.99/(3)month plan....   I'm currently not subscribed.  Is that pricing open to me once I preorder, so I can re-up at 9.99 before Moria releases?  I'm still looking through the lotro site, but don't see this detailed yet.
Wonton, the answer is *yes,* but *only* if you pre-order the game [if you're not currently subscribing].

** Also, from what I read on forums keep in mind you won't *see* the $9.99 or $199 pricing options in your Turbine online account until Moria actually launches (Nov. 18). Lot of people who pre-ordered are panicking that they don't yet have one of the lower pricing options listed in their accounts yet. This is keyed into Moria, and won't kick in until the expansion is active, is my understanding.

See this link:

Pre-order Special Pricing
http://forums.lotro.com/showthread.php?t=169135&highlight=%249.99
Quote
Player Question: What I want to make sure is, will my friends, whom don't play the game now, and don't have Shadows of Angmar, be able to get the $9.99/month or $199 lifetime membership if they pre-order MoM?

I know it says on the Moria webpage you get the special pricing, but I just want to re-confirm that this applies to both current subscribers (and former subscribers) and new comers (which my friends are, or will be). As broke college kids, I'd hate to tell my friends they can get the game for basically $240 or so (if they go that route), or get the $9.99 a month, and then them find out they have to pay $14.99 a month.

Also. if they pre-order from GameStop.com, an email will be sent with all the codes and other information they need to get the special pricing, whereas if they pre-order in store, they're get that information when they pick up the game, correct?

Farlander [Turbine Customer Support]: Yes, to both questions. Anybody who preorders would have access to the special pricing.
fwiw, I've found the best way to dig up info on that or the $199 lifetime option is to enter "$9.99" or "$199" in the search box at the official forums. It pulls up a lot of threads about those options, though you want to make sure it's talking about now, not about when the game launched last year [and had similar pre-order pricing options].

-----------------
Razgon, my litmus test on whether I want to return to an MMO [which I obviously did with LOTRO, but I did a couple of occasions with City of Heroes too] is that if I stopped playing just because it wasn't my kind of MMO period, then a big expansion probably won't change what I didn't like about it, or lost interest in.

If I stopped playing because I hit the level cap and got bored, lack of content or not enough variety to do [the latter was my reason for quitting LOTRO after about 6 months even though I had the precious $9.99 pre-order pricing], or needing some new classes to play, then I think Moria could be a treat worth returning for. Also, free updates [which came out after I had quit earlier] added expansive new zones like Forochel and Tal Bruinen with lots of new quests/deeds in those areas, and from what my Kin mates tell me also revamped/improved the quests line up in Angmar. Just imho - not everyone's MMO thinking works like mine.  smirk
« Last Edit: October 22, 2008, 12:36:27 PM by Blackjack » Logged

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« Reply #83 on: October 22, 2008, 12:32:12 PM »

Quote from: Razgon on October 22, 2008, 08:47:51 AM

gods how I hate the forum effect..this actually makes me consider resubbing to LOTRO...sigh...

*cough* *cough*

I did last night

*cough* *cough*

GET DOWN WITH THE SICKNESS!
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« Reply #84 on: October 22, 2008, 01:39:05 PM »

Quote from: wonton on October 21, 2008, 04:06:11 PM

Have a question about the pre-order 9.99/(3)month plan....   I'm currently not subscribed.  Is that pricing open to me once I preorder, so I can re-up at 9.99 before Moria releases?  I'm still looking through the lotro site, but don't see this detailed yet.

I know there's confusion here but I did the digital early pre-order with my account still closed.  I have the 9.99/3 offer showing up on my account when I click resume.  So (at least for me) you shouldn't have to wait until it's released to get the reduced pricing.

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« Reply #85 on: October 22, 2008, 02:12:16 PM »

Oh, I thought he meant he had never subscribed to LOTRO at all. So I guess if he has an inactive account, then he can do as you described, and be all set? Sounds good.  icon_smile

==========
There's an interesting dev diary about some changes (fairly subtle) in combat in terms of ratings, though percentages remain viewable via mouseover:
http://www.lotro.com/gameinfo/devdiaries/249-developer-diary-combat-changes
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Previously, the system was heavily reliant on comparing the monster’s level and the player’s level for adjusting the difficulty for fighting more powerful creatures. Although there is still some of that involved, many of these checks have been reduced to ratings checks. So if you find yourself with more powerful gear, you can overcome some of the previously level-dependant mitigation and resist penalties you faced before. This enables truly daring players to reduce the penalties for fighting up-level.
I'm not sure I understand all of it. Even though it's supposedly based on data mining, player feedback and beta feedback, I have no doubt some veteran players (maybe even me) might find it something to complain about when Moria launches. Hopefully not, though.  icon_neutral
« Last Edit: October 22, 2008, 02:21:00 PM by Blackjack » Logged

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« Reply #86 on: October 22, 2008, 03:08:20 PM »

I read the article about the combat update, and I'm not sure I like it. With percentages, you can get a good estimate of your abilities at a glance (25% common resistance? OK, that means I'll just take 25% damage from incoming Common damage). Now however, it'll be much harder to make these estimates (2500 common resistance? OK, that means... uh... what exactly?). They're probably mostly doing this so that weapons can have "bigger" bonuses ("yay, my sword gives a +1000 parry chance! That's much better than the crappy 2% parry chance before the patch") even if they are actually the same bonuses as before.
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« Reply #87 on: October 22, 2008, 04:27:57 PM »

I learned a long time ago that MMO players Don't Like Change. From "New Game Enhancements" (Star Wars Galaxies) to "Enhancement Diversity" (City of Heroes), major gameplay changes tend to upset veteran players even though the stated intentions always sound positive.

I mean, devs can "data mine" all they want to, but that doesn't necessarily reflect the emotional attachment players have to certain styles of play, or how basic things work. I don't know if you can really measure *that.* Most MMO junkies play 365 days a year so to ask them to turn upside down how they do something is always playing with fire.

Often I see games trying to fix exploits. In CoH, that was various attempts to keep tankers from herding all 200 enemies in a level into a corner, and rinsing them off with blasters. That struck me as the cheesiest of exploits, but lots of players loved doing that, and several I knew quit after the exploit was "closed" (though I think eventually devious minds figured a way around the fixes). Sometimes when you fix/adjust things, you just chase off veteran players in the process.

So, we'll see.  icon_neutral
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« Reply #88 on: October 22, 2008, 04:33:53 PM »

Just  came here to mention I put down $10 on the CE of the expansion the other day.  I am 48 now, so I should hit 50 before it comes out and can do all the new content, plus the ton of content I still haven't gotten to yet.  BlackAdar mentioned not feeling a sense of exploration in this game and I just scratched my head.  There is so much to see and do that I am never, ever bored.
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« Reply #89 on: October 22, 2008, 05:19:20 PM »

Quote from: The Grue on October 22, 2008, 04:33:53 PM

Just  came here to mention I put down $10 on the CE of the expansion the other day.  I am 48 now, so I should hit 50 before it comes out and can do all the new content, plus the ton of content I still haven't gotten to yet.  BlackAdar mentioned not feeling a sense of exploration in this game and I just scratched my head.  There is so much to see and do that I am never, ever bored.

To be fair, there have been new zones and a bunch of improvements added since I wrote that...
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« Reply #90 on: October 22, 2008, 05:41:14 PM »

guys, sorry to derail a bit here, but, thinking a lot about resubbing as to not burn out on War. Is there anyway to upgrade the old CD version without having to have the patcher do it, which I Seem to recall took around 2 days last time?
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« Reply #91 on: October 22, 2008, 06:28:11 PM »

Quote from: Razgon on October 22, 2008, 05:41:14 PM

which I Seem to recall took around 2 days last time?

 icon_eek  Fuck, I hope not.  LOTRO should be with me by the weekend, I don't want to spend the whole weekend patching then go back to work without having played it!
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« Reply #92 on: October 22, 2008, 06:32:39 PM »

Quote from: Huw the Poo on October 22, 2008, 06:28:11 PM

Quote from: Razgon on October 22, 2008, 05:41:14 PM

which I Seem to recall took around 2 days last time?

 icon_eek  Fuck, I hope not.  LOTRO should be with me by the weekend, I don't want to spend the whole weekend patching then go back to work without having played it!

As long as you have a halfway decent internet connection, you can let it patch overnight.
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« Reply #93 on: October 22, 2008, 08:12:42 PM »

They suggest just downloading the game from the website in that case.  They state it's shorter than patching.
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« Reply #94 on: October 22, 2008, 08:15:42 PM »

Well, last time I tried to do that the archive was corrupt and it was all for nothing.  I suppose it depends how quickly the disc arrives.  Thanks for the advice.
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« Reply #95 on: October 23, 2008, 01:30:01 AM »

My experience with updating a pre-order original release was about a day and a half of patching, which felt like a long time but doesn't need too much patience i guess.

Also, question to those in the know:  Looks very likely that I'll be starting up LOTRO with a friend, and so we'll be online at the same time pretty much always and thus grouping.  What's some kick ass duo class combinations?  I'm gunning towards being a minstrel so keep that in mind, but some odder classes like the captain interest me too.
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« Reply #96 on: October 23, 2008, 05:54:36 AM »

Quote from: wonton on October 23, 2008, 01:30:01 AM

My experience with updating a pre-order original release was about a day and a half of patching, which felt like a long time but doesn't need too much patience i guess.

Also, question to those in the know:  Looks very likely that I'll be starting up LOTRO with a friend, and so we'll be online at the same time pretty much always and thus grouping.  What's some kick ass duo class combinations?  I'm gunning towards being a minstrel so keep that in mind, but some odder classes like the captain interest me too.

Anything tagging along with a minstrel should be good. If you want to be a nearly invincible team that can handle encounters beyond your level, try the guardian & minstrel combo. It's like a fellowship without all the players. smile
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« Reply #97 on: October 23, 2008, 12:21:30 PM »

There is much Sturm 'n Drang from beta testers (now that NDA's lifted) about the combat changes. The thread getting most attention is probably this one complaining about how it impacts minstrels, esp. in terms of their solo-ability:

Who will be left standing when the smoke clears?
http://forums.lotro.com/showthread.php?t=169483

The devs have replied to correct a few things in the thread, though they aren't locking it or otherwise squelching it.

Actually, this in a way gives me optimism for my fave classes -- if you believe his concerns (he seems to have a lot of support from other minstrel players/testers), the DPS specialists (Champions, Hunters) are utter world-beaters in Moria in the L50-60 content, minstrel specialists (I've gotten nowhere with minstrels) will probably either switch to Runekeepers or quit the game in disgust, and if minstrels really run away in disgust I'd guess Captains would gain in popularity for groups.  That's my glass-half-full view, though if I was into playing minstrels, I obviously wouldn't feel that way. I've got a 48 Captain, 46 Hunter and 22 Guardian, but have really not put much time in with other classes.

There's still some weeks to release, and maybe something could change in minstrels' favor.

As I blabbed, MMO vets dislike change, esp. after they've invested a year or more into their favorite characters. So this kind of upheaval is always a big risk imho, regardless of the intent.
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« Reply #98 on: October 23, 2008, 12:52:46 PM »

That's not good news considering my main is a Minny and I just re-subbed.   crybaby
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« Reply #99 on: October 23, 2008, 01:21:35 PM »

Is the news any different from WoW or War where one thread talks about how strong and great the class is and the thread below it talks about how weak the class is and how it needs buffs? 

EDIT: I read the thread in question.  It appears LOTRO is going the same road as WoW where 50-58 (for some classes) is now a grind and the class is designed for 58-60...same as WoW where the game "starts" at 70.  There's also some confusion where the actual numbers are not even close to matching what the developers are posting they should be and are designed around.    Either way I'm glad my main is a hunter and I'm planning on playing a new RK and Warden  ninja
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« Reply #100 on: October 23, 2008, 01:45:28 PM »

Quote from: ericb on October 23, 2008, 01:21:35 PM

Is the news any different from WoW or War where one thread talks about how strong and great the class is and the thread below it talks about how weak the class is and how it needs buffs? 

Actually, the post (and the responses) were far more level-headed than what you see on WAR/WoW, including actual math and videos as examples.  It looks like it'll take a 60 minstrel about 40 seconds to kill one level 60 mob until they get super-elite gear (which will take longer because of the slow kill times).
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« Reply #101 on: October 23, 2008, 02:51:53 PM »

Minstrel DOOOMMMMMMMMMMM!!!!  icon_razz

I almost feel bad that I pointed it out. I just figure if you really are a Minstrel-only type player, then it is information/opinion you'll want to be aware of so that whatever Moria's impacts are won't completely hit you out of the blue.

I agree the guy's initial post is pretty well stated, with a lot of numbers meant to back him up. But the vibe of "the game's ruined, minstrels are ruined, minstrel-specialists are going to quit the game altogether" seems just a bit histrionic. I think Turbine would be more informed by the numbers and specific observations rather than "screw this, I'm taking my ball and going home!" Although, I admit as a kid, I icon_redface did the latter quite a lot.
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« Reply #102 on: October 23, 2008, 03:20:16 PM »

Quote from: Blackjack on October 23, 2008, 02:51:53 PM

Minstrel DOOOMMMMMMMMMMM!!!!  icon_razz

I almost feel bad that I pointed it out. I just figure if you really are a Minstrel-only type player, then it is information/opinion you'll want to be aware of so that whatever Moria's impacts are won't completely hit you out of the blue.

I agree the guy's initial post is pretty well stated, with a lot of numbers meant to back him up. But the vibe of "the game's ruined, minstrels are ruined, minstrel-specialists are going to quit the game altogether" seems just a bit histrionic. I think Turbine would be more informed by the numbers and specific observations rather than "screw this, I'm taking my ball and going home!" Although, I admit as a kid, I icon_redface did the latter quite a lot.

Actually, late in that threat Turbine indicates that perhaps they've overlooked a couple of things.  A lot of their calculations were based on level 60 with getting decent gear, whereas the complaints are about getting to level 60 and getting that gear.  That thread was pretty good because it did have the numbers, observations and videos versus the "MYTHIC SUX" posts you'd see on most MMO boards.  All in all, it's a pretty darn informative thread.

I play a zealot in WAR, I did a fair amount of LOTRO leveling pre-War Speech and played a holy priest in WoW.  I know all about painful leveling.  But I have some friends who play almost every night and so I often have quest help anyway.  That's, of course, if I stick with the game...this is my 3rd go-around with LOTRO and I've never gotten the sense of an epic adventure or truly dangerous gameworld.  But the new zones are better and perhaps Moria might provide that sense of an alive and dangerous world that I've craved since moving out of the Shire.
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« Reply #103 on: October 23, 2008, 03:39:43 PM »

For me AoC had Danger and a handful of truly Epic feeling quests, but there just wasn't enough content for me as a PvE player, and I kept complaining that certain things UI, interface, chat-wise weren't handled as smartly as in LOTRO, CoH or other MMOs I've tried.

What drew me back to LOTRO and keeps me in it (for now) is also the variety of zones, the depth of content, that there's always something to do that isn't just hunts and Kill 150 Deeds (although it certainly has plenty of that for those who prefer that). In the mid 40s, my hunter's bouncing between Angmar, Misty Mountains, and Forochel, with reputation quests in various other zones available. What annoyed me in various MMOs I tried was the constriction of "this is my level's zone, there's really nowhere else I can play until hit the next level range." I guess even LOTRO had that feeling (which may have contributed to my quitting last year), but the gradual addition of new zones has helped remedy that imho.
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« Reply #104 on: October 23, 2008, 03:43:16 PM »

Hey was an interesting post about the difference in how Moria mobs fight (all the better to challenge level 50-60 players):

Re: Moria Mobs are tougher - things to watch out for (dev post answering some questions about it)
http://forums.lotro.com/showthread.php?&postid=2328747#post2328747
=====================

Also, there's a new dev diary up today about the Class Traits system, including a glimpse of the Class Traits panel/tabs interfaces (the individual traits were previously covered, but this explains how the overall system works):
http://www.lotro.com/gameinfo/devdiaries/248-developer-diary-trait-sets
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« Reply #105 on: October 23, 2008, 05:45:14 PM »

GameDaily's Big Download had a Turbine interview. I'm not sure if it's referencing LOTRO or something else, but there was one interesting mention:

Interview: Turbine talks about expansion to the West Coast and more
http://news.bigdownload.com/2008/10/20/interview-turbine-talks-about-expansion-to-the-west-coast-and-m/
Quote
It's no secret that we are deep in development on an MMO for the next-generation consoles but we are also working on technology that will allow players to generate their own content in our worlds and we will continue to build tools that power the social networks that surround our games.
I guess it could be referencing DDO or a future title.  icon_confused
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« Reply #106 on: October 23, 2008, 05:54:30 PM »

"Content" is a very vague term. Allowing the players to create quests for other players would be one example of something that would qualify. Several MMORPGs have promised player quests, but none have delivered yet as far as I know. It would be nice to see something like this in LOTRO, although I'm not sure how it would fit into the setting.
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« Reply #107 on: October 24, 2008, 03:12:59 PM »

For people returning to the game (there's another 25% exp bonus "return to LOTRO" weekend next weekend btw), saw a post with some wise advice -- instead of installing off your original LOTRO: Shadows of Angmar disc and waiting for the updater to grab interminable patches, you can instead download the latest fully updated client from Turbine (up through Book 14).

Digital Upgrade Question
http://forums.lotro.com/showthread.php?&postid=2332400#post2332400
Quote
If you're getting a new PC and don't have some draconian bandwidth cap, you're actually better off not patching from the SoA discs. Download the SoA client (instructions and download links on Turbine's support site, here: http://turbine.fuzeqna.com/lotro.sup....asp?kbid=1554), and just hang onto that (burn it to a DVD if you can, or something). That one's patched up to book 14 already.

I found it faster to download that and install than installing from discs and patching, plus if you ever have to reinstall again, you won't be patching from day one up to book 14; you'll just start at 14.
I'm not sure if you can burn the file - at the worst, you can move it to a USB stick drive and toss that in your old LOTRO box.  icon_smile
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« Reply #108 on: October 24, 2008, 06:32:47 PM »

Well, I do have a "draconian bandwidth cap" (get used to the idea, they'll be everywhere eventually) and, close to it as I am, I installed from the DVD and am now waiting patiently for the patches to come down.  OK, impatiently.  Got my first character all planned out.  Still waiting.  Any housework to do?  No.  Still waiting.  Do I need to pop out to the shops to get anything?  No?  OK then......still waiting.

frown
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« Reply #109 on: October 24, 2008, 06:45:52 PM »

That was about my experience when I returned a couple months ago (actually, any modern MMO that has gobs of files has made me go through the same). I wasn't aware of the download client option. The updater, I pretty much just let it run overnight and then I could play in the morning.  icon_smile
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« Reply #110 on: October 24, 2008, 06:54:05 PM »

I suppose I've been spoiled by Guild Wars, which simply streams new content to you as you play.  Fantastic system, why can't other MMOs do that?

I'm just excited.  I've got my character all planned out - I've even got a couple of leads on Kinships to join - and I just want to play, dammit!
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« Reply #111 on: October 27, 2008, 04:46:07 PM »

Latest dev diary is on the new legendary items system:
http://www.lotro.com/gameinfo/devdiaries/254-developer-diary-introduction-to-the-legendary-item-system
Quote
Each Legendary Item contains the possibility of greatness. While they’re typically less impressive than comparable items of their initial level, they have the potential to grow into the most powerful items in the game. The power of your Legendary Items will depend greatly on the effort you put into them and the story you build around them.

Legendary Items contain more components than any other type of item in The Lord of the Rings Online™: Mines of Moria™. These components (and the multitude of ways in which they interact) allow the players to find and customize unique items that may never be duplicated.
There's a pretty long terminology list:
Quote
Terminology

    * Legendary Item – The obvious one: these are the items that are the backbone of the system.
    * Item Experience (IXP) – Legendary Items earn IXP through monster kills, much like an avatar would. Quest rewards and other mechanisms may sometimes reward IXP as well
    * Legacies – These are class-specific modifiers on Legendary Items that can have their bonuses advanced
    * Legend Points – These are earned by leveling up Legendary Items, and can be used to advance Legacies.
    * Titles – Titles can be earned through performing certain quests, and are applied to Legendary Items. These change the weapon’s damage types, provide slayer bonuses, and other modifiers.
    * Forge-master – An NPC that can help you Identify and Re-forge your Legendary Items.
    * Identification – At Forge-master NPCs, you can have your Legendary Items identified. This will reveal the legacies on the item.
    * Re-forging – At Forge-master NPCs, you can re-forge a Legendary Item every 10 levels. The re-forging process provides multiple benefits.
    * Relic-master – At Relic-master NPCs, you can deconstruct Legendary Items or Combine simple Relics into more advanced Relics.
    * Deconstruction – At Relic-master NPCs, you can deconstruct Legendary Items. The deconstruction process generates Relics, Heritage-runes, and Legendary Shards.
    * Relics – These are items with set bonuses that can be slotted into Legendary Items. There are three types: Settings, Gems, and Runes.
    * Heritage Runes – When you deconstruct a Legendary Item that has been leveled it can produce Heritage Runes which allow you to transfer some of the Item’s IXP to another Legendary Item.
    * Legendary Shards – Legendary Shards can be used by crafters to create new Legendary Items. Like normal Legendary Items, they must be identified at a Forge-master to reveal their Legacies.
I haven't read the whole thing, but expect some immediate hyperventilation that shields - at least initially - aren't among the Legendary items, apparently for some balancing reason they're working on.

People who loved Diablo II's rune system I think will really dig this stuff. It sounds awfully complicated though. It'll be interesting to see how user-friendly it is.
« Last Edit: October 27, 2008, 04:50:46 PM by Blackjack » Logged

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« Reply #112 on: October 27, 2008, 06:57:30 PM »

Turbine indicated it worked out the billing issues (related to taxes, lack thereof) in the states of Texas and Washington, so residents from there should be able to do the $29.99 Moria digital upgrade properly now:
http://forums.lotro.com/showthread.php?&postid=2339097#post2339097
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Starting today (10/27/2008) players who reside in the states of Washington and Texas should be able to purchase Early Upgrades from https://myaccount.lotro.com/ as expected.
I'm still hem-hawing over whether to return to the $9.99 (in 3-month billing or longer) monthly or the $199.99 lifetime, so I haven't upgraded yet.
« Last Edit: October 27, 2008, 07:00:38 PM by Blackjack » Logged

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« Reply #113 on: October 27, 2008, 10:07:12 PM »

This thread has some interesting - I assume beta-tester - observations about the solo-ability of the Moria content (most of it is, apparently, although you can expect challenging stuff in the 60s):
http://forums.lotro.com/showthread.php?&postid=2338802#post2338802
I dunno if they're all that spoiler-y, but if you'd rather stick your head in the sand about Moria content, zone titles, etc. then I figured I'd take the precaution.  paranoid
Spoiler for Hiden:
Actually, the entirety of Volume 2 Books 1-6 is solo except 4.7, 5.5 (three parts), and 6.8, which are group instances. Some parts will be tough for a solo player, but totally doable if you're careful and smart about it. And some parts are solo instances, so you have to do them solo.

Spoiler for Hiden:
Actually the grand stair, dark delivings, fil gashen and the forges of khaza-dum alone comprise almost 75 quests between them. They are all (well except some of the grand stair) very challenging even when I had my leveled to 60 character with all the new lvl 60 "raid" gear. The grand stair alone has a ton of quests in it. I had to clear out quite a few quests just to pick all those up. Then also they are chains for the most part.
« Last Edit: October 27, 2008, 10:10:48 PM by Blackjack » Logged

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« Reply #114 on: October 28, 2008, 04:14:15 PM »

Don't think it's been mentioned in this thread yet.  Dev Diary is up for Legendary Items.  Sounds pretty cool, if not a bit complicated to understand out of game.  It kinda reminds me of the mote weapons they had in Asherons Call, where you could use stones to change damage type.
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« Reply #115 on: October 28, 2008, 04:34:28 PM »

Quote from: wonton on October 28, 2008, 04:14:15 PM

Don't think it's been mentioned in this thread yet.  Dev Diary is up for Legendary Items.  Sounds pretty cool, if not a bit complicated to understand out of game.  It kinda reminds me of the mote weapons they had in Asherons Call, where you could use stones to change damage type.

three posts up  slywink
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« Reply #116 on: October 28, 2008, 05:12:04 PM »

I also thought about the lifetime option again but I'm not going that route...the $200 isn't much in the long run but it assumes I'm going to be playing for the next 20 months to get the maximum value out of it.  And I don't see me playing for 20 months at this point...more like 4-6 months and then taking 2-3 months off (like last time smile)  Otherwise I wish it would hurry up and come out so I can start my new guys.
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« Reply #117 on: October 29, 2008, 12:39:04 PM »

Since probably the 1st question vets will have when Moria launches is, "How the heck do I GET to Moria?" Saw this thread of interest:

How do you get to Wonderland? [i.e., Moria]
http://forums.lotro.com/showthread.php?t=170886
Quote from: ReddHawk
You have to cross through the Giant Valley south of Rivendell to get into Eregion. This region contains the path leading to the Black Pool and Durin's Door. In order to get into Moria itself, you have to complete Book I of Volume II, which does not require you to have completed Volume I.
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« Reply #118 on: October 29, 2008, 03:13:48 PM »

Quote from: Razgon on October 28, 2008, 04:34:28 PM

Quote from: wonton on October 28, 2008, 04:14:15 PM

Don't think it's been mentioned in this thread yet.  Dev Diary is up for Legendary Items.  Sounds pretty cool, if not a bit complicated to understand out of game.  It kinda reminds me of the mote weapons they had in Asherons Call, where you could use stones to change damage type.

three posts up  slywink

 icon_lol, how the hell did I miss that?
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« Reply #119 on: October 30, 2008, 12:15:41 PM »

They posted another Legendary Items dev diaryk, focused on forging of them. It also gives some specific examples of the types available to each class, along with class items:

Feature Article: Forging Legendary Items, Part 2
http://www.lotro.com/news/258-feature-article-forging-legendary-items-part-2
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Since the weapons you use to create Legendary Items are the same as those normally available to specific classes, a Burglar would need to stick with a mace, club, or dagger ... not a two-handed axe. In addition, each class has at least one class item that can be forged into a Legendary Item. Some of these are listed below.

    * Burglar: Burglar’s Tools
    * Champion: Champion’s Rune
    * Captain: Captain’s Emblem
    * Guardian: Guardian’s Belt
    * Hunter: Bow and Crossbow
    * Loremaster: Book
    * Minstrel: Songbook
    * Rune-keeper: Rune-satchel
    * Warden: Javelin

Even though some of the character types have similar weapons available—such as great swords, clubs, and daggers—a class restriction is still assigned to all LI items. Just because a Burglar can use a club, that doesn’t mean he can use an LI club that is specific to a Minstrel.
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