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Author Topic: Just cancelled my WoW account.  (Read 21285 times)
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Calvin
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« Reply #80 on: February 22, 2005, 09:47:42 PM »

Quote from: "Fuzzballx"
Quote from: "-Lord Ebonstone-"

PvP is all well and good and fun... as long as you're on the Alliance.....
Blizzard hates the Horde.


Disagree, and I play hoard.  I seriously disagree with anyone saying its super hard to level as hoard, iv'e found most of those people insist on leveling in the most common, open, in the path of travelling higher levels spots.

Don't get me wrong, you WILL get ganked.  But, it's not a showstopper.  If it IS a showstopper for you, reevaluate your tactics and leveling grounds, it doesn't have to be and it hasn't been for any of the people i play with.

I and most of those i play with have not had any problem leveling up hoard characters on Arthas which does have significantly more alliance than hoard.


Sorry just one thing: HORDE. Its HORDE. You have played for 350 hours and you still don't spell it right!!??

ARGH BRAIN PAIN
  :twisted:
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Fuzzballx
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« Reply #81 on: February 22, 2005, 09:50:28 PM »

Sorry.  Horde.  I'ts this tendency i have to hoard.  Either that or all the time i've spent playing Horde turned my brain into mush.  I promise not to spell Horde Hoard any more.  For the whored!
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Fuzzballx
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« Reply #82 on: February 22, 2005, 09:54:09 PM »

Quote from: "-Lord Ebonstone-"
Quote from: "Fuzzballx"
Quote from: "-Lord Ebonstone-"

PvP is all well and good and fun... as long as you're on the Alliance.....
Blizzard hates the Horde.


Disagree, and I play hoard.  I seriously disagree with anyone saying its super hard to level as hoard, iv'e found most of those people insist on leveling in the most common, open, in the path of travelling higher levels spots.

Don't get me wrong, you WILL get ganked.  But, it's not a showstopper.  If it IS a showstopper for you, reevaluate your tactics and leveling grounds, it doesn't have to be and it hasn't been for any of the people i play with.

I and most of those i play with have not had any problem leveling up hoard characters on Arthas which does have significantly more alliance than hoard.


After playing both sides on the same server, I'd say Alliance levels up about 1.5x faster 1-20, and 1.25x faster 20-40.  That's a ratio for a PvP server, obviously on a PvE server Horde leveling will be much easier.

And this is knowing both Horde and Alliance areas and their quests like the back of my hand.


Okay i'll probably get in trouble for this but, you're a Moron, everyone levels the same whether pvp or not 1-25 since they're in protected zones.

Just how many characters are you claiming to have played to 40 now?
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Calvin
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« Reply #83 on: February 22, 2005, 10:07:31 PM »

Quote from: "Fuzzballx"
Sorry.  Horde.  I'ts this tendency i have to hoard.  Either that or all the time i've spent playing Horde turned my brain into mush.  I promise not to spell Horde Hoard any more.  For the whored!

lol. for the whored. hehe.
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« Reply #84 on: February 22, 2005, 10:15:19 PM »

Quote from: "Fuzzballx"


Okay i'll probably get in trouble for this but, you're a Moron, everyone levels the same whether pvp or not 1-25 since they're in protected zones.

Just how many characters are you claiming to have played to 40 now?
To 40?  Two.  One Alliance, one Horde.

And you will be getting in trouble for that.
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« Reply #85 on: February 22, 2005, 10:33:08 PM »

Quote from: "Fuzzballx"
Okay i'll probably get in trouble for this but, you're a Moron

Should have used common sense on this one.  Consider this a warning, next time will be a temporary ban.  No namecalling of other users, things can easily stay civilized and in a constructive manner without resorting to the namecalling.
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« Reply #86 on: February 23, 2005, 08:35:23 PM »

Quote from: "-Lord Ebonstone-"

After playing both sides on the same server, I'd say Alliance levels up about 1.5x faster 1-20, and 1.25x faster 20-40.  That's a ratio for a PvP server, obviously on a PvE server Horde leveling will be much easier.

And this is knowing both Horde and Alliance areas and their quests like the back of my hand.

On my server, horde gained a very significant number advantage of characters in the 50-60 range early on.  So obviously they know something other people dont.

One thing which had me suffering with my horde newbie was the terrible lack of bags, but that could also have been a function of being tauren on a server with about 50 people playing on it  Tongue
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« Reply #87 on: February 23, 2005, 08:42:36 PM »

Found a hilarious site today:

http://www.patchtimer.org/
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« Reply #88 on: February 23, 2005, 09:00:05 PM »

Quote from: "-Lord Ebonstone-"
Found a hilarious site today:

http://www.patchtimer.org/


Thats kinda of funny because I found that site the other day also when I was looking for the total patch notes since release so I could retort one of your initial questions that started off this thread:
Quote
"...What the hell is Blizzard DOING with all this time?


I was going to cut and paste the patch notes that come from that web page you just pointed out and say: "Looks like they have been doing this....*insert huge list*".

But I figured you would not admit that you were wrong, instead saying something like "Yeah, but those things should have been fixed in retail" or something along those lines in an attempt to dodge the fact that you were mistaken.
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« Reply #89 on: February 23, 2005, 09:17:37 PM »

Quote from: "Toe"
Quote from: "-Lord Ebonstone-"
Found a hilarious site today:

http://www.patchtimer.org/


Thats kinda of funny because I found that site the other day also when I was looking for the total patch notes since release so I could retort one of your initial questions that started off this thread:
Quote
"...What the hell is Blizzard DOING with all this time?


I was going to cut and paste the patch notes that come from that web page you just pointed out and say: "Looks like they have been doing this....*insert huge list*".

But I figured you would not admit that you were wrong, instead saying something like "Yeah, but those things should have been fixed in retail" or something along those lines in an attempt to dodge the fact that you were mistaken.
Was anything significant changed?  From the little sleuthing I've done, there's alot of bitching and moaning about bugs with the patch.

EDIT:  And that you'd have to dig for full patch notes is pretty indicative of a communication problem, no?   :lol:
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« Reply #90 on: February 23, 2005, 11:28:30 PM »

L/E since you quit the game why are you still posting in this thread?

Go and play Lineage 2.
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« Reply #91 on: February 23, 2005, 11:38:16 PM »

Quote from: "drifter"
L/E since you quit the game why are you still posting in this thread?

Go and play Lineage 2.

Agreed.
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« Reply #92 on: February 23, 2005, 11:48:51 PM »

Quote from: "drifter"
L/E since you quit the game why are you still posting in this thread?

Go and play Lineage 2.
I haven't installed it yet.  I don't know if I'm going to, actually.

I keep posting in this thread because it's interesting to me.

If this upsets you, I apologize.  I'm not forcing you to read it.
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drifter
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« Reply #93 on: February 23, 2005, 11:54:24 PM »

I asked becuase you're posts are more like trolls;  "EDIT: And that you'd have to dig for full patch notes is pretty indicative of a communication problem, no? " than a discussion.

Doesnt upset me at all.  I think you are a customer that will never be satisfied by anything any company would do.
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« Reply #94 on: February 24, 2005, 01:32:11 AM »

Quote from: "drifter"
I asked becuase you're posts are more like trolls;  "EDIT: And that you'd have to dig for full patch notes is pretty indicative of a communication problem, no? " than a discussion.

Doesnt upset me at all.  I think you are a customer that will never be satisfied by anything any company would do.
No, I think I'd still be playing WoW if we got monthly updates (significant ones, ie, content patches), if Blizzard learned to communicate, etc.

The fact that Toe wanted to brag about a recent patch but then couldn't find exact information as to what the hell the patch did is a pretty lucid example of why I quit WoW.  I'm just not going to pay a company, especially Blizzard, $15 a month to sit on their hands, occasionally releasing these cockteaser "localization patches" or whatnot, and get the industry's worst GM staff and most clueless forum crew in return.
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« Reply #95 on: February 24, 2005, 02:13:54 AM »

Quote from: "drifter"
I asked becuase you're posts are more like trolls;  "EDIT: And that you'd have to dig for full patch notes is pretty indicative of a communication problem, no? " than a discussion.


Whichever it is, it's still a perfectly good point. Not everyone who contributes to a thread has to do so with positivity. As it happens, I reached that same conclusion when trying to find a simple set of patch notes myself on wow.com recently.
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Toe
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« Reply #96 on: February 24, 2005, 12:51:10 PM »

Quote from: "-Lord Ebonstone-"

The fact that Toe wanted to brag about a recent patch but then couldn't find exact information as to what the hell the patch did is a pretty lucid example of why I quit WoW.


That was a total patch list since release, not "a recent patch". It is displayed everytime the game is actually patched and you can look at the details a second time after the patching process was complete, before you entered the game. I guess I should have copied it and saved it to my hard drive so I could more readily throw it up in the faces of ignorant fools that think Blizzard has been doing nothing since they released the game. You need to try harder.  

And, I was not "bragging" about the patch. Any moron can see that. I was pointing out that blizzard was doing something since retail hit which directly stuffed your initial question about "what the hell have they been doing?". Whats the matter Ebony? Can't handle being beat at the internet?
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« Reply #97 on: February 24, 2005, 03:41:29 PM »

Here's kind of how I see it:

We're mostly long-time gamers here.  Most of us have bought and played Blizzard's stuff in the past, and most of us are familiar with them as a company.

Blizzard is nothing if not slow.  They don't hurry, ever.  How long did it take for patches to come out for Diablo 2?  How much communication did they have with their players then?  The simple answer is, about as much as they are having now.

I think that it is naive to think a leopard will change it's spots.  Blizzard will release more content, and more patches -- but it's going to take forever.  It always has in the past.  What kind of game this is makes no difference, they did it for RPGs, RTSs, and now MMORPGs.  The biggest change will be the expansion pack, and we'll all buy it, and it will probably have tons of content and be worth the money.  But for now, what you see is what you get.

Also, I'd like to point out that I thoroughly agree with all of LE's points.  Blizzard definitely lacks in all of these areas.  I know he may rub people the wrong way, but that doesn't mean he's wrong.  Again I would say that none of these bug me enough to stop playing, but surprisingly I haven't touched WoW myself for about 4 days, even though I've been playing games every night.  I don't have the energy to try to determine why, but I'm sure if I gave it some thought I could write a long in-depth analysis.  Suffice it to say that I'm still playing, just not as much.
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Toe
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« Reply #98 on: February 24, 2005, 03:54:31 PM »

Quote from: "Butterknife"
Also, I'd like to point out that I thoroughly agree with all of LE's points.  Blizzard definitely lacks in all of these areas.  I know he may rub people the wrong way, but that doesn't mean he's wrong.


Ok, lets break it down then to make it more easy to understand.

Part of Ebonies initial post:
Quote
Where're the patches? Where's the new content? Where's the class balancing? What the hell is Blizzard DOING with all this time?


This quote implies that Blizzard is not patching, is not adding new content, is not balancing classes and is basically doing nothing. That is wrong. Plain and simple. Its not a matter of fanboi vs. non-fanboi as Ebony tries to make it such.  As proof that this is completely, totally WRONG I offer the up the total cumulative patch notes since release.

Quote
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.3 (2005-02-15)
--------------------------------------------------------------------------------

  PvP Duels
  Dueling across factions remains intact in the patch, in consideration
  of players' desires to duel members of the opposing faction.
 
  *This is a minor patch to address localization issues discovered
  during the European beta test. These changes affect localized text
  strings for French and German versions of the game only, and players
  in other regions will not see any changes to the game.
 

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.2 (2005-02-15)
--------------------------------------------------------------------------------

 
  Paladin
  Seal of the Crusader: Fixed a bug where damage per swing was
  increasing instead of decreasing when Seal of the Crusader was active.
  This resulted in a dramatic increase in damage per second (DPS) that
  was unintended.  The tooltip for the spell displays the intent of
  the spell:

  "Fills the Paladin with the spirit of a crusader, granting additional
  attack power.  The Paladin also attacks faster, but deals less damage
  with each attack."

  The overall increase in DPS from Seal of the Crusader should only
  result from the increase in attack power and not from the increase in
  attack speed.  We understand this is a significant decrease in the
  power of this spell, but was a necessary bug fix to ensure both
  overall game balance and the viability of different Paladin Seals.


  Localization
- Various text strings and audio have been corrected for the French and
  German versions of the game.


  Macs
- Fixed a bug that incorrectly enabled the vertex animation shader
  option on some GPU's that do not support it. This bug was causing
  player character models in-game and in the character selection screen
  to appear invisible or distorted.  The fix should benefit users with
  NVIDIA GeForce 2MX or 4MX GPU's and ATI Radeon 7000/7500 GPU's.  It
  should no longer be necessary to manually turn off the vertex
  animation feature on these systems - it should now be off and
  disabled automatically.


  Bug Fixes
- Group loot has been fixed to work as originally intended. It will now
  work exactly like round robin does, with the exception that when an
  item of threshold level or above drops, it will use the auto-rolling
  system. (Prior to this fix, when in group loot mode, the round robin
  system was only being used for items (all players could loot coins),
  which was rather confusing).
- Fixed a group loot permission bug that was telling players they did
  not have permission to loot.
- Fixed a bug that was causing the game to freeze when scrolling
  through auctions in the Auction House.
- Murlocs play the drown animation when they die underwater now.
- Onyxia correctly hovers instead of standing in midair.
- You can target vocal emotes again.
- Pets and summoned creatures attacking enemies will now tap the
  enemies for their owners.
- Fixed a bug with Troll Shamans and the Berserk ability. Troll Shamans
  can only go Berserk when they are in the wounded state.
- Rogues now correctly gain Lockpicking skill from items picked in the
  trade window.
- Quests that require you to follow/escort an NPC will only complete
  when you arrive at the designated area.
- Horde and Alliance members cannot duel with each other regardless of
  realm type.
- Herbs and mineral nodes will remain active if they are not fully
  emptied.
- Fixed a bug that was giving higher damage-per-second (DPS) to
  Steelarrow Crossbow and Blackcrow than was intended.
- Sell prices on Hypnotic Blade, Illusionary Rod, Mantle of Doan, and
  Robe of Doan have been lowered.
- Players who have completed the quest to summon Kirtonos may now
  obtain the Blood of Innocents from Doctor Theolen Krastinov.
- The tooltip for the Warrior's Intercept ability has been updated to
  reflect the proper rage cost. Using Intercept now requires 10 rage,
  not 15 rage. The tooltip now accurately reflects that.


--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.1 (2004-12-21)
--------------------------------------------------------------------------------
Bug Fixes

- Rolling for items in the French and German will now work properly.
- Resolved an issue with looting in click to move mode that could cause crashes.
- Performance issues occurring with certain CPUs have been resolved.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.0 (2004-12-21)
--------------------------------------------------------------------------------


 Happy Holidays!
  The holidays are here and the citizens of Azeroth are celebrating the
  occasion with festive decorations and winter time activities.  Keep an
  eye out for some fun and exciting surprises throughout the world!


 New Dungeon - Maraudon
  In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen
  Keeper of the Grove and son of Cenarius.  Zaetar rejected his Keeper
  heritage when he joined with the princess of the chaotic earth
  elementals, Theradras. Their unholy union gave birth to the misshapen
  and cursed centaur, who promptly slew their father for his part in
  their misbegotten creation. Fearful of Cenarius' wrath, the
  grief-stricken Theradras sequestered her dead lover's body in her
  secret sanctuary, the Crystal Caverns of Therramok, where she watches
  over him to this day. Travelers who come to Desolace have little
  trouble spotting Zaetar's tomb, for the blessing of nature that
  permeates his being transformed his resting place into a verdant
  paradise of flora and tranquil pools. Today, this tomb is now trodden
  by the hooves of Zaetar's children, who have claimed this great cavern
  as their sacred stronghold Maraudon.

  Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for
  business.


 Cloak & Helm Graphics
  There are now interface options that let you not display your helm
  and/or cloak on your character. These options will allow a player to wear a
  cloak or helm, but not have it show up in the game world. The check
  boxes to control this functionality are in the Options menu under
  "Interface Options."


 General
- Players will now receive credit for killing a monster even if
  they die during battle.
- Players will now be able to purchase and train mounts from other
  races in their faction.  However, you will first need to obtain
  "exalted" reputation status with that race in order to do so.  
  Mounts of the opposing faction are not available for purchase.
- A "Looking for Group" channel has been added. Additional improvements
  in looking for group functionality will be added in future patches.
- Daze chance has been reduced in degrees depending on the level of the
  monster versus the level of the player.  Thus, a monster will have a
  better chance to Daze a player equal in level than it would Dazing a
  player five levels higher.
- If you die in Molten Core, you will now be able to retrieve your
  corpse at the Blackrock Depths instance line.
- Several instance bosses and sub-bosses have had their levels slightly
  lowered.
- Giant Clams in the Vile Reef now drop Blue Pearls.
- Spell Reflection no longer reflects abilities.
- You can initiate a trade by dropping money onto a player.
- You can no longer select targets while under the effects of charm.
- Most non-elite creatures in non-instanced areas of the world have had
  their hit points slightly increased starting from level 20.
- Messages in the chat window provide feedback when you are getting
  drunk or sober.
- Skill gain messages will no longer appear for auto-ranking class
  skills when you gain a level.
- Training costs for all classes are in the process of being rebalanced.  
  For this patch, training costs have been adjusted for the Rogue and
  Warlock classes and we will be making similar adjustments to all
  classes in the future.


 Talents
- Damage bonus for the Warrior's One-Handed Weapon Specialization
  (Protection tab) increased to 2% per rank.
- Amount of threat generated by Shield Bash when Shield Discipline is
  active has been increased.
- Mortal Strike changed to deal weapon damage + a flat amount (85, 110,
  135, 160) instead of percentage-based damage.  Additional ranks
  available on Warrior trainers.
- A bug causing the Hurricane talent to not require channeling has
  been fixed. This spell now correctly requires channeling.


 Player versus Player
- Gurubashi Arena - The arena in Stranglethorn Vale has been changed so
  that free-for-all PvP will only take place on the floor of the arena,
  and no longer in the stands or on the entrance ramp.  Please keep in
  mind that on PvP realms, members of the opposite faction can still
  attack you anywhere in the arena because Stranglethorn Vale is a
  contested area.
- There is now a short countdown before a duel starts.


 Professions
- Fishing for high-level zones has been restored.
- Monetary value of fished items sold to vendors has been significantly
  reduced.
- Chances of acquiring green weapons and armor from fishing have been
  reduced.
- Fishing profession now requires a minimum character level, like the
  other professions do.  Any character who already has a fishing
  profession past the intended level will not be affected.
- The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy
  Runecloth Bandage can be learned by visiting your faction's Artisan
  First Aid questgiver.
- Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have
  been reduced.
- Expert First Aid books moved to a more appropriate vendor for the
  Horde. New vendor is still within the same general area as the
  previous one.
- Spider Sausage added to cooking trainers.
- Negative effect on Fletcher's Gloves has been changed.
- Alchemists' Stone effects have been changed.
- Gnomish Death Ray ingredients have been changed.
- Small Spider Legs drops have been increased to aid night elf cooks.
- Embossed Leather Boots are now correctly marked as Soulbound.
- Enchant 2H Weapon with Intellect is now correctly giving +3 to
  Intellect.
- Enchanter's Cowl minimum level to use set to 28 instead of 38, as was
  originally intended.
- Decrepit Darkhounds are now skinnable.
- Bloodstone Ore was made easier to mine.


 Items
- The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom
  is now considered physical damage instead of Shadow damage.
- Area effect of Piccolo of the Flaming Fire has been reduced.
- Common shields sold at the shops have had their levels shifted to
  provide for a greater variety of choices.
- The damage effect from Circle of Flame no longer gets increased by
  items with fire bonuses.
- Area effect on Explosive Rockets has been reduced.
- Damage over time effect on Demonshear should no longer be increased
  by items with Shadow bonuses.
- Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of
  Thunderbrew Lager no longer stack.
- Enriched Manna Biscuit now regenerates mana correctly.
- Wolfmane Wristguards are now Uncommon instead of Common.
- Lowered stats and armor on the Forcestone Buckler, which is rewarded
  from the Compendium of the Fallen quest. Existing Forcestone Bucklers
  have not been modified.
- Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey
  Sings, I get Violent quest have been improved. Additional item reward
  added to this quest as well.
- Heart of the Scale should apply the correct Fire resistance now.
- Fixed a bug that caused Wildheart Boots to have duplicate stats.
- Loamflake Bracers now have stats.
- Effect on Cloak of Flames has been reduced.
- Dog Training Gloves are now Uncommon instead of Common.
- Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
- Fixed texture on Rageclaw Belt to look like a belt instead of pants.
- Armor values for some Leather and Mail armor between levels 15 - 36
  have been slightly changed to address an error with armor values.


 Quests
- Many Stranglethorn Vale quests had their experience rewards changed
  to be more in line with the difficulty of the quests. Some
  Stranglethorn Vale quests were also increased in difficulty, due to
  increased kill requirements or balance changes to the quest target
  creatures. The Green Hills of Stranglethorn and Big Game Hunter
  quests also now reward different items upon completion.
- Two new quests added to Desolace involving the Kodo Caravan.
- Number of centaur required to kill to unleash Warlord Krom'zar in
  the Barrens Counterattack! quest has been reduced to 20.
- Time limit for the Counterattack! quest has been increased to 20
  minutes.
- Thazz'ril's Pick is now easier to spot.
- Bloodfury quest in Stonetalon Mountains is now marked elite.
- Catch of the Day quest in Desolace now requires 2 Bloodfish instead
  of the previous 5.
- New quest rewards added to the Allegiance to the Old Gods quest in
  Ashenvale.
- Wildhunter Cloak reward item from the Ashenvale Hunt quest has been
  improved.
- Vagash in Dun Morogh now properly shows his Elite status.
- The Encrusted Tail Fin quest item now only drops off the Saltscale
  Murlocs in Stranglethorn.
- The Bloodfury Ripper's Remains quest item now only drops off the
  Bloodfury Ripper in Stonetalon Mountain.
- The Blueleaf Tubers requirement of the Barrens’ Blueleaf Tuber quest
  was decreased to 6.
- Quest text for the Elemental War quest is changed.  It no longer
  implies that a choice of rewards is available.
- The Summoning Shadra quest level has been increased from 50 to 55,
  to reflect the level of Shadra.
- Quest related drop items from A Sample of Slime quest and a Batch of
  Ooze quest have been reduced in value.


 Druids
- Entangling Roots: Rank 4 moved to level 38.
- New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the
  Wild spell that buffs the entire group.  Requires a reagent to cast.  
  (Spell is available via loot drop only.)
- Bear Form: Armor bonus increased from 65% to 180%.
- Dire Bear Form: Armor bonus increased from 125% to 360%.
- Hibernate: Players now have an increasing chance to break free of the
  effect, such that it is unlikely the effect will last more than 15
  seconds.


 Hunters
- Hunters can no longer sit while under the effects of Feign Death.
- Disengage will cause the Hunter's target to immediately check for a
  new target.
- Hunters will no longer show mana while they are under the effects of
  Feign Death.
- Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
- Beasts under the effect of Beast Lore will now display whether they
  are tameable or not.
- Pets: Bite and Claw tooltips now list the damage that is dealt when
  the pet is content.  Actual damage is unchanged.
- Scare Beast: Beasts now have an increasing chance to break free of
  the effect, such that it is unlikely the effect will last more than
  15 seconds.


 Mages
- Portals: Each portal spell now has an individual cooldown.
- Polymorph: Players now have an increasing chance to break free of
  the effect, such that it is unlikely the effect will last more than
  15 seconds.


 Paladins
- Sense Undead: No longer available via the trainer; quest reward only.


 Priests
- Power Word: Shield: Now usable on party members only.
- New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power
  Word: Fortitude spell that buffs the entire group. Requires a reagent
  to cast.  (Spell is available via loot drop only.)
- Mind Control: Can no longer be cast on tapped targets.


 Rogues
- Backstab will automatically target the nearest enemy if no target is
  selected.
- Distract is now effective against creatures that are already distracted.
- Sap: Players now have an increasing chance to break free of the
  effect, such that it is unlikely the effect will last more than 15
  seconds.
- Training costs adjusted. Total training cost was decreased.
- Vanish will now break root and slow effects.


 Shaman
- Earthbind Totem: Added a 15-second cooldown.


 Warlocks
- Warlock demons have a wide selection of names based on the demon
  type. This only affects new demons; existing demons will keep their
  names.
- Warlocks can no longer kill players in duels.
- Death Coil won't give health until it actually hits the target.
- Death Coil will only give the amount of health that it actually
  drained from the target.
- Create Soulstone: Reduced the Soul Shard cost from two shards to one
  shard.
- Curse of Shadow: Increased duration from two minutes to five minutes.
- Curse of the Elements: Increased duration from two minutes to five
  minutes.
- Fear: Players now have an increasing chance to break free of the
  effect, such that it is unlikely the effect will last more than 15
  seconds.
- Devour Magic (Felhunter): Fixed a bug where the felhunter would be
  healed every time the spell was used, in addition to the healing
  gained from successful dispelling.
- Tainted Blood (Felhunter): The reactive effect no longer causes
  threat.
- Training costs adjusted.  Total training cost was decreased.
- Enslave Demon: Can no longer be cast on tapped targets.



 Warriors
- Warriors will start swinging after performing a Slam attack.
- New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack
  that causes damage and interrupts spellcasting for a short duration.
- Shield Bash: No longer usable in Berserker Stance.
- Intercept: Cost reduced from 15 rage to 10 rage, damage reduced
  accordingly.
- Bloodrage: Now generates 10 rage immediately and 10 rage across the
  duration.
- Improved Bloodrage: Now reduces the health cost of Bloodrage by 25%
  (rank 1) and 50% (rank 2).
- Berserker Stance: Now increases critical strike chance by 3% instead
  of granting 10% melee haste.  Extra damage taken reduced from 20% to
  10%.


 Mac
- The vertex and pixel shader based graphic options have been
  reactivated on certain combinations of drivers and GPU hardware. As
  Apple releases future improvements to drivers we will continue to
  re-test and re-activate features on a case by case basis.  A more
  detailed list of which driver/hardware combinations are enabled for
  shader capabilities, along with any known bugs will be posted on
  the Tech Support forum.  Further optimization work on the client is
  ongoing, and we welcome your feedback at [email protected].
- Added reverb to sound effects when a player is in enclosed spaces.


 User Interface
- The Minimap arrows that point to locations/players/etc. are now
  easier to see.
- Tooltip information on players and monsters in the game has been
  expanded.
- Alternative keyboard types (such as Dvorak) will now work correctly.
- Macros that cast spells will show spell feedback (e.g. cooldowns,
  etc.) on the action bar.
- Lua single line comments now work in script blocks embedded in XML
  files.
- There is a new user interface to enable and disable add-ons for the
  current account, available at the character selection screen.
- FontString has a new attribute, "maxLines,” which is used to limit
  the number of lines the FontString will render.
- Any text that goes beyond the extents of a FontString will be
  truncated and replaced with "..."


 Miscellaneous
- When a player breaks the surface of the water going up (i.e. heading
  out of the water), the camera will move to the above-water position
  regardless of whether or not the player is holding down the right
  mouse button.
- The visual effect for unlearning talents will happen after you accept
  the dialog instead of immediately.


 Bug Fix
- A bug with bandages has been fixed.  Previously, only the lowest rank
  bandage (Linen Bandage) was working correctly in that it brought up a
  channeling bar and required you to remain still while bandaging.  All
  of the other bandage types (Heavy Linen through Heavy Runecloth) were
  working incorrectly, but have been fixed to operate the same way that
  Linen Bandages do.
- Cenarion Vindicators no longer summon Forces of Nature as quickly.
- Severed Dreamers no longer summon Nightmares as quickly.
- Several elite creatures that were missing their elite tags have been
  fixed.
- Will of the Forsaken is no longer grayed out on the action bar while
  you are fleeing.
- The Emerald Dragon Whelp will assist you when summoned.
- Aquatic creatures will no longer eventually teleport to you if you
  harass them from land.
- Undead players will no longer be invisible when they first log in
  after watching the intro cinematic.
- Fixed the rotating animations of the crystals in Un'Goro Crater.
- Reginald Windsor's yell can be heard during The Great Masquerade.
- Kodos in the Barrens will no longer stomp incessantly while in combat.
- The Ward of Laze is now summoned at a more appropriate level, instead
  of level one.
- Some elite creatures in outdoor areas of the world had higher than
  normal experience modifiers, and were corrected to award the proper
  amount of experience.
- Rare creatures in many of the higher level outdoor zones will now
  use their appropriate combat abilities.
- Autoloot has been fixed to work with skinning.
- Fixed durability display on vendor buyback items.
- Some creatures in the outdoor world had much less armor than
  intended. This has been corrected.
- A bug causing war stomp to not affect some targets within melee range
  has been fixed.



--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.1.2 (2004-12-6)
--------------------------------------------------------------------------------

- Removed time zone tabs from realm list for U.S., all servers now appear
  in one list.


--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.1.1 (2004-11-17)
--------------------------------------------------------------------------------

 Durability
  Item durability costs have been greatly decreased for Superior (blue)
  and Epic (purple) items.  


 Improved Unstuck
  We've added an auto-unstuck feature that you can use prior to
  petitioning a GM.  You can use this feature in situations where you
  are caught in a part of the terrain and cannot get out.  You can find
  the unstuck option by clicking on the "Help Request" button found
  on the bottom right hand side of the user interface.


 Spirit Healer
  Using the Spirit Healer now results in a 25% loss in durability for a
  player's equipped gear and items in inventory, instead of the
  previous 100% loss.  The length of resurrection sickness suffered
  from using the Spirit Healer has also been decreased to a maximum of
  10 minutes.


 Reagents
  Reagent requirements have been removed from the following spells:
  Druid: Mark of the Wild
  Mage: Arcane Intellect
  Priest: Power Word: Fortitude


 General
- The Daze effect has been reworked to have a smaller chance of
  occurring against players level one to 29.  The chance of a
  successful Daze effect against players 30 and above remains the same.

 Talents
- The Improved Renew talent has been reduced in effectiveness per rank.
- The effect chance of Seal of Command has been reduced slightly.
- Redoubt now lasts either 10 seconds or five blocks, whichever comes
  first.  
- The effect of Improved Moonfire has been reduced per rank.


 Druid
- Bear Form has been improved to hold aggro more effectively.
- Growl: removed rage cost and global cooldown.
- Cower: increased the effect, added a cooldown.


 Paladin
- Judgment: Moved to level 4.
- Divine Protection: Moved to level 6.
- Purify: Moved to level 8.
- Seal of the Crusader: Now introduced at level 6.


 Rogue
- Feint: increased the effect, added a cooldown.


 Shaman
- New Spell: Reincarnation (Level 30). Reincarnation is a passive
  ability that will give you to option of letting you resurrect
  yourself once every half hour upon death.


 Warlock
- Inferno: Now dismisses your pet before casting to allow the Infernal
  to start Enslaved.  Useable outdoors only.


 Warrior
- Defensive Stance has been improved to hold aggro more effectively.
- Taunt: removed rage cost and global cooldown.


 Bug Fixes
- Night Elf characters in Wisp form will now have correct collision
  detection.
- Damage modifiers will now be calculated before armor points are
  considered, instead of after.



--------------------------------------------------------------------------------
- World of Warcraft Client Patch (2004-11-07)
--------------------------------------------------------------------------------


 Racial Traits
  Racial traits are now available for all races.  Each race receives at
  least 4 traits (several passive and at least one active trait per
  race).  Undead racial traits have changed to be more consistent with
  the new traits and Undead players are now considered Humanoid targets
  rather than Undead targets.  The following is a full list of traits:

 Dwarf      
  Stoneform: Activate to gain immunity to poison, disease, and bleed
  Gun Specialization: Increase Gun Skill
  Frost Resistance: Increase Cold Resistance
  Treasure Finding:  Activate to see treasure chests on mini map -
  lasts until canceled - no cooldown

 Gnome      
  Escape Artist: Activate to break out of a Root or Snare effect
  Expansive Mind: Increase Intelligence
  Arcane Resistance: Increase Arcane Resistance
  Engineering Specialist: Increase skill bonus to Engineering

 Human      
  Perception: Activate to increase stealth detection radius
  The Human Spirit: Increase Spirit
  Diplomacy: Bonus to faction point gain
  Sword Specialization: Increase Sword skill

 Night Elf      
  Shadowmeld: Activate while immobile and out of combat to enter
  stealth mode
  Quickness: Dodge chance increased
  Wisp Spirit: Become a wisp when dead with movement speed increase
  Nature Resistance: Increase Nature Resistance

 Orc      
  Blood Fury: Activate to increase Strength
  Hardiness: Increase resistance to stun & knockout effects
  Command: Pet melee damage increased
  Axe Specialization: Increase to Axe skill

 Tauren      
  War Stomp: Activate to stun opponents
  Endurance: Max Health increased
  Cultivation: Increase skill bonus to Herbalism
  Nature Resistance: Increase Nature Resistance

 Troll      
  Berserking: Activate when "Wounded" to increase melee &
  spellcasting speed
  Regeneration: Increase health regen bonus
  Beast Slaying: Increase damage bonus to Beasts
  Throwing Weapon Specialization: Increase Throwing Weapon skill.

 Undead      
  Will of the Forsaken: Activate to become immune to fear, sleep,
  and charm effects
  Cannibalize: Increase health regeneration while consuming a corpse
  Underwater Breathing: Underwater breath increased
  Shadow Resistance:  Increase Shadow Resistance


 New Raid Encounters
  Rumors of Onyxia, an enormous black dragon, have been heard through
  out Azeroth. Be sure to bring many brave warriors for she won’t
  take kindly to intruders in her lair. Both factions will need to
  complete unique, and challenging quests to gain access to the
  Onyxia encounter.  **During the beta testing there will be a
  temporary placeholder vendor who sells keys to Onyxia’s lair for
  testing purposes.

  Discovered in the heart of Blackrock Mountain beyond the Depths,
  lies the Molten Core.  Within the Molten Core lives a multitude of
  ancient and powerful evil.  Adventurers be ware, for the dangers found
  within the Molten Core are many and takes many forms.

  **Raid loot is being worked on and temporary loot has been placed in
  raid encounters


 New Kodo mounts!
  There is but one creature in all of Kalimdor that possesses the
  strength and stamina to bear a tauren rider into battle: the
  majestic kodo beast. Swifter and slightly smaller than their
  wild cousins, kodo mounts nevertheless demonstrate the same
  resilience and fearlessness found in their untamed brethren, traits
  that serve them well when bearing their equally resolute riders. It
  is said that only the most virtuous of tauren can win the affection
  of a kodo war mount, for these mighty beasts only serve those that
  approach them with honor and respect in
  their hearts.

  Tauren players will no longer have the Plainsrunning ability, due
  to the availability of Kodo mounts!  Tauren players can purchase the
  Kodo mount at Bloodhoof village.

  **Currently there is an active bug that prevents players from
  purchasing mounts from different races regarding of reputation, this
  bug will be addressed in the next patch.


 General
- Higher level dungeon monsters (level 30+) have had their experience
  values increased.
- Experience needed to gain levels from level 30+ has been increased
  (to compensate for the dungeon monster change).
- On death, all eqipped items will lose 10% durability.
- Durability loss through fighting has been decreased (mainly to
  accommodate the new penalty for dying)
- The penalty for using a Spirit Healer has been changed - there is no
  longer any experience loss, instead all items (equipped and
  inventory) will take 100% durability loss and the character will gain
  resurrection sickness for a duration that scale according to level.
- Spells that activate (proc) on kill will work on all players, but only
  monsters that would give experience points.
- All spears are now polearms.
- Polearm proficiency can now be learned by Hunters, Paladins,
  Warriors.
- Spear proficiency has been removed.
- Minimum range on abilities now account for size of target and
  attacker.
- Armor can't be swapped out while in combat.  Other equipment
  such as weapons and accessories can still be swapped out.
- Shift-click item info linking has been added to the auction
  interface.
- You now get a 10% discount at high reputation for buying items,
  item repair, training costs, and taxi flights.
- Line of sight calculation takes into account creature size.
- Creatures should be more adept at chasing players.
- Spawn animations for game objects are now visible.
- Skills will not increase from use while dueling or engaged in
  PvP.
- Texture linear filtering is turned on for the user interface.
- Escort NPCs will assist players more often.
- Escort NPCs and guards will no longer follow enemy players
  around.
- NPCs which are performing work emotes will pause them and turn to
  you when you interact with them.
- The Reanimated Corpse actually falls down now when it plays dead.
- New graveyards have been added to many zones.
- Players will not be able to train and purchase non-race specific
  mounts.  In the next patch, we plan to implement a system in which
  players can obtain mounts from other races once they have reached a
  certain level of reputation with that race.


 Quests
- Onyxia Key Quests for both the Horde and Alliance are in and
  fully functional.
- Eastern and Western Plaguelands have dozens of new quests.
- Tirion Fordring's questline is now complete.
- New PvP, Raid, and PvP Raid quests are live.
- Quests for Molten Core have been added.
- The completion of a quest may now result in a reputation
  adjustment of a faction or a group of factions.
- More quests added to Desolace, including several Horde
  specific quests.
- Horde quests added to Ashenvale, ranging from levels 19-30.
- Hemet Nesingwary and his companions now like Horde players in
  addition to Alliance players.
- More quests added to Stonetalon.
- More quests added to Blackfathom Deeps.  Blackfathom has been
  moved to Ashenvale and now has Horde quests.


 PvP
- Mind Control and Hunter's Mark flag you for PvP when used on
  enemy players.
- Healing and buffing NPCs will not flag you for PvP unless those
  NPCs are in combat.
- NPCs no longer tap creatures they are fighting.


 Talents
- Paladin talents are now available.
- Hunter talents are now available.


 Auctions
- The current high-bidder's name no longer displays in the auction
  interface.
- Each time a bid is made on an item, a small amount of time is
  added to the remaining auction duration.
- Items you are the high bidder on will be indicated as such in the
  interface.


 Professions
- Leatherworking is now complete, you can make up to 300
  leatherworking skill items.
- Enchanting is now complete, you can perform enchantments that
  require up to 300 enchanting skill.
- Engineering is now complete, there are engineering recipes that
  require up to 300 engineering skill.
- Epic player crafted items that require raiding are now available.
- Skeleton Keys added to blacksmithing.  Smiths can now open locks
  (though the keys are consumed)
- Expert and above skill tiers for secondary skills are no longer
  available on trainers, you need to find the books to teach you them.  
  Expert level is on a vendor somewhere in the world, artisan level
  requires a quest to be completed.
- Elixirs no longer stack with player spells that improve the same
  attribute
- Enchanting recipes generally require more reagents for 200-250
  skill items
- Limited Invulnerability Potion Re-added to Alchemy, but at a higher
  level than it was previously.
- Leatherworking recipes added to let light leather be turned into
  medium leather, medium leather into heavy and so on.  
- Light leather requirements for some 15-20th leather level items
  reduced to allow for faster skillup in that range.
- Leatherworking Scorpid Recipes now require 2x the scorpid scales,
  but scorpids now drop the scales 4x as frequently.
- Light leather now only takes 3 scraps to make instead of 4.
- Starting Leatherworking recipe items improved.
- Medium and Heavy leather now sells for less to vendors.
- Pick pocketing now has a chance of getting you a locked Junkbox,
  which is a locked item that generally has money in it.
- Ironweb Spider Silk now drops more often and some Tailoring
  Recipes require less.
- The ingredients required to make some gnomish engineering items
  were changed.
- Elixirs effects reduced somewhat for the higher level elixirs.
- Dark Iron Armor stats have been changed.
- Living Essence and Essence of Undeath drops decreased.
- Silk and Mageweave cloth now sell for less to vendors.
- All remaining profession trainers who train a single recipe
  have been turned into vendors.
- Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
- Requirements to make blacksmithing recipes annihilator and
  invulnerable mail increased.
- Artisan Level Fishing, Cooking, and First Aid quests are in the
  game. Trainers will no longer train artisan level in the
  aforementioned professions. Players must complete quests to gain
  artisan levels.


 Pets
- Pets, summons and guardians are not susceptible to charm.
- Pets should be much better at chasing moving targets.
- Pets and summons will use their combat abilities as often as
  possible.
- When your pet or demon learns new spells and abilities they will
  show up on the pet action bar.
- Charmed creatures will no longer use their summon spells while
  charmed.
- The pet action bar is greyed out while the pet is confused or fleeing
- Imps no longer run around aimlessly if you turn off auto-cast for
  their firebolt.


 Druid
- Removed facing direction requirement from Entangling Roots, Faerire
  Fire, Hibernate, and Soothe Animal.
- New Spell: Rebirth (Level 20).
- New Ability: Feline Grace (Level 40).
- Bear Form abilities that target one or more enemies now generate
  additional threat.
- Enrage: Cooldown increased.
- Growl: Now gives the target enough threat to attack you, cooldown
  added.
- Hibernate: Increased the chance of breaking early.
- Mark of the Wild: Ranks 5, 6, and 7 now require reagents.

 Hunter
- Glimpse of Instincts: Removed.
- Outdoorsmanship skill line renamed Survival.
- Ranged Combat skill line renamed Marksmanship.
- Removed facing requirement from Hunter's Mark and Scare Beast.
- Aspect of the Cheetah: Speed increased.
- Aspect of the Pack: Speed increased.
- Concussive Shot: No longer causes additional threat, duration and
  cooldown slightly increased, mana cost reduced.
- Disengage: Effect boosted, cooldown added.
- Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
- Mongoose Bite: Damage increased, mana cost increased.
- Scare Beast: Increased the chance of breaking early.
- Wing Clip: Slow effect now scales with level.
- Feign Death: Duration increased.
- New Spell: Track Beasts (Level 1).
- New Spell: Track Humanoids (Level 10).
- New Spell: Track Undead (Level 18).
- New Spell: Track Hidden (Level 24).
- New Spell: Track Elementals (Level 26).
- New Spell: Track Demons (Level 32).
- New Spell: Track Giants (Level 40).
- New Spell: Track Dragonkin (Level 50).
- New Spell: Distracting Shot (Level 12).
- New Spell: Aspect of the Wild (Level 46).

 Mage
- Blink should work much more reliably and will not stop your movement.
- Removed facing requirement from Counterspell, Detect Magic, and
  Polymorph.
- Polymorph: Now dismounts the enemy target, increased the chance of
  breaking early.
- Blizzard: Deals its damage in more frequent intervals.
- Arcane Intellect: Ranks 4 and 5 now require reagents.
- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
- Slow Fall: Now requires a reagent.

 Paladin
- Retribution Aura: Moved to level 16.
- Judgement: Moved to level 50, renamed Holy Wrath.
- Removed facing requirement from Hammer of Justice and Turn Undead.
- Cleanse: Moved to level 42, mana cost increased.
- Holy Light: Causes less threat, heal effect and mana cost increased.
- Purify: Mana cost increased.
- Turn Undead: Increased the chance of breaking early.
- Holy Strike: Removed.
- Crusader Strike: Removed.
- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
- Resurrection: renamed Redemption, no longer useable in combat.
- **All Seals renamed Blessings.  Several new spells have been added,
  which now use the naming convention "Seal".
- New Spell: Seal of the Crusader (Level 12).
- New Spell: Seal of Justice (Level 22).
- New Spell: Seal of Light (Level 30).
- New Spell: Seal of Wisdom (Level 38).
- New Spell: Flash of Light (Level 20).
- New Spell: Judgement (Level 10).
- New Spell: Blessing of Might (Level Cool.
- New Spell: Blessing of Wisdom (Level 14).
- New Spell: Blessing of Light (Level 40).
- New Spell: Concentration Aura (Level 22).
- New Spell: Divine Intervention (Level 30).
- Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura
  (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura
  (Level 36).
- Seal of Fury has changed significantly.
- Seal of Righteousness has changed significantly.
- Blessing of Sacrifice: Moved to level 46, now transfers a flat amount
  of damage per hit, and has replacements.
- Blessing of Salvation: Moved to level 26, duration increased, cooldown
  removed, effect reduced.
- Blessing of Freedom: Moved to level 18.
- Blessing of Protection: Moved to level 10.

 Priest
- Resurrect spells now use the same timer as when reclaiming your corpse.  
  When a player is resurrected, they will have to wait for a set amount
  before they can click the accept button.
- Resurrect now teleports you to the location at which the spell was cast,
  not to the caster's present location.
- Removed facing requirement from Mind Control, Mind Soothe, Shackle
  Undead and Shadow Word: Pain.
- Resurrection: No longer useable in combat.
- Levitate will now be cancelled if any damage is taken, now requires a
  reagent.
- Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
- Mind Control: Increased the chance of breaking early.
- Shackle Undead: Increased the chance of breaking early.
- New Spell: Desperate Prayer (Level 10).  (Dwarf/Human only.)  (Quest)
- New Spell: Starshards (Level 10).  (Night Elf only.)  (Quest)
- New Spell: Touch of Weakness (Level 10).  (Undead only.)  (Quest)
- New Spell: Hex of Weakness (Level 10).  (Troll only.)  (Quest)
- New Spell: Fear Ward (Level 20).  (Dwarf only.)  (Quest)
- New Spell: Feedback (Level 20).  (Human only.)  (Quest)
- New Spell: Elune's Grace (Level 20).  (Night Elf only.)  (Quest)
- New Spell: Devouring Plague (Level 20).  (Undead only.)  (Quest)
- New Spell: Shadowguard (Level 20).  (Troll only.)  (Quest)

 Rogue
- Vanish will now cancel spells in progress and missiles in flight if
  they are being cast at the vanished player.
- Poisons: Should now be resistable.
- Removed facing requirement from Blind and Pick Pocket.
- Lockpicking: No longer auto-ranks.  It must be used to improve.
- Sap: Increased the chance of breaking early.
- New Poison: Wound Poison (Level 32).
- New Ability: Safe Fall (Level 40).

 Shaman
- Removed facing requirement from Purge.
- Rebirth: Renamed Ancestral Spirit, no longer useable in combat.
- Water Walking: Now cancelled if any damage is taken, requires reagent.
- Water Breathing: Now requires a reagent.
- Earth Shock: Now causes additional threat.
- Healing Stream Totem: Heals in smaller, more frequent intervals
  (roughly the same total over time).
- Mana Spring Totem: Restores mana in smaller, more frequent intervals
  (roughly the same total over time).
- Rockbiter Weapon: Now also makes your melee attacks cause additional
  threat.
- Windfury Weapon: Much more responsive.
- Windfury Totem: Much more responsive.

 Warlock
- Only party members can participate in rituals.
- Voidwalkers will wait for enemies in the area before casting Suffering.
- Target of summoning ritual must already be in the same instance if
  caster is in an instance.
- Summoning gives a confirmation dialog to person being summoned.
- Ghosts can no longer be summoned.
- A bug has been fixed in the calculation of total mana for Warlock pets.
- Lash of Pain (Succubus): no longer requires the succubus to be behind
  the target.
- Seduction (Succubus): Mana cost reduced, increased the chance of
  breaking early.
- Soulstones: Now soulbound when created, are consumed to store the
  target's soul.  When that target dies, he may resurrect himself any
  time up until release.  Cooldown added.
- Removed facing requirement from Banish, Corruption, all Curses,
  Enslave Demon, and Fear.
- Demon spells are now available as Grimoires from the Demon Trainers in
  the world.  Purchase the Grimoire and read it while the appropriate
  demon is summoned to teach it the spell.
- Enslave Demon once again requires a soul shard, increased the chance
  of breaking early if cast repeatedly on the same target.
- Howl of Terror: Increased the chance of breaking early.
- Fear: Increased the chance of breaking early.
- Rain of Fire: Duration, mana cost, and damage slightly reduced, deals
  its damage in more frequent intervals.
- New Spell (Imp): Phase Shift (Level 12).
- New Spell: Summon Felhunter (Level 30).  (Quest)
- New Spell: Inferno (Level 50).  (Monster Loot)
- New Spell: Curse of Doom (Level 60).
- New Spell: Ritual of Doom (Level 60).  (Monster Loot)

 Warrior
- Inner Rage: Removed.
- Pummel: Removed.
- Heroic Strike: Now available in all Stances, damage increased on some
  ranks, decreased on others.
- Sunder Armor: Now available in all Stances.
- Shield Bash: Now available in all Stances.
- Hamstring: Now available in Battle and Berserker Stance.
- Rend: Now available in Battle and Defensive Stance, damage slightly
  increased on some ranks.
- Recklessness: Moved to level 50, moved to Berserker Stance, can be
  cancelled early, now causes the Warrior to take extra damage instead
  of decreasing armor.
- Bloodrage: Available in all Stances, cooldown increased.
- Cleave: Moved to level 20, available in all Stances, damage reduced.
- Mocking Blow: Moved to level 16, damage increased, replaced more
  frequently.
- Shield Wall: Moved to level 28.
- Slam: Available in all Stances, damage reduced, casting is pushed back
  when hit.
- Thunder Clap: Damage increased.
- Defensive Stance: Now reduces damage taken and damage caused instead
  of increasing Defense skill.
- Intimidating Shout: Moved to level 22, no longer causes the targeted
  enemy to run in fear, but will cower in fear.  The cowering effect is
  broken by damage.
- Warrior abilities that target one or more enemies now generate
  additional threat.
- Taunt: Now gives the target just enough threat to attack you.  
  Cooldown added.
- Berserker Rage: Moved to level 32.
- New Ability: Retaliation (Level 20).
- New Ability: Execute (Level 24).
- New Ability: Intercept (Level 30).
- New Ability: Whirlwind (Level 40).


 Mac
  Shader based options are still disabled on the Mac client and are
  awaiting release of driver bug fixes from Apple and GPU vendors. We will
  release a patch to re-enable shader based graphic effects in Mac WoW when
  that becomes feasible


Bug Fixes
- Monsters with extra dodge chances have been corrected.
- Abilities that activate off critical hits work off critical hits from
  abilities as well (Blood Craze, Enrage).
- Blessing of salvation correctly affects healing over time spells.
- If you tame the leader of a herd of Kodo with the Kodo Kombobulator the
  whole herd won't follow you.
- If you close the disenchanting loot pane without looting the item, the
  Dust or Essence or Shard is automatically looted for you.  (You no
  longer destroy the enchanted item if you close the loot pane with the
  results of the disenchantment)


 Miscellaneous
- Vocal emotes now display a normal emote to the chat window, instead of
  the "Player says..." text.  Voice Emote Audio is unchanged.  
- There is now a checkbox to turn off audio emotes.
- Many boxes and crates ready to be looted have been added around the
  world.
- Many new rare vendors selling weapons/armor/potions have been added
  around the world.
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« Reply #99 on: February 24, 2005, 04:50:04 PM »

Quote from: "Toe"
As proof that this is completely, totally WRONG I offer the up the total cumulative patch notes since release.


k, the game was released to retail on 11/23/2004.  The final two patches you list occur prior to that date.

Taking that into consideration, I'll point out the following:

Aside from the changes in the content patch on 12/21/2004, your list indicates there was only one class balance issue addressed since release:  Paladin's DPS involving their "Seal of the Crusader."

All the other changes have been localizations, minor bug fixes, or cosmetic changes.
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« Reply #100 on: February 24, 2005, 04:54:59 PM »

I'm not disputing that Blizzard hasn't been busy, or that they haven't changed anything.

But I guess the fact is I don't get all that excited about 1) changes that don't apply to my particular character and 2) bug/balance fixes.

My main, as Toe no doubt is aware, slywink is a level 40 troll priest.  Even though Blizzard's list is a mile long, he's gotten exposed to the following changes:

1)  His fishing got taken away from him
2)  Some of his spells were nurfed (Mind Soothe, PW: Shield, etc.)
3)  He got a new spell that he can't use, since he's not high enough level (trying to look at the positives here too, but there aren't many)

That's all that comes to mind, although I could possibly increase the list if I gave it more thought.  I guess the point is that content-wise:

1) Blizzard released the Christmas stuff.  This was in my opinion the only thing they've done "right" along the lines of new content.  Too bad it caused so many technical issues, again more than it was worth in my opinion.
2) They added a new dungeon I haven't been to.

So overall 90% of what Blizzard has been changing has been bugs (forgive me, but I work as a programmer -- nobody is going to pat you on the back for fixing bugs.  As a consumer, I appreciate that, but hardly think I should have to pay for it with my monthly fee) and they have also been addressing "balance issues", which again doesn't matter to me because I play PvE.  Only a small fraction of what they have been working on matters to me.

They need a content patch.  I'd prefer seeing more items or something of the like, as new zones or whatever don't make a big difference to me (I still haven't seen all the zones and quests in the game yet, so more of them wouldn't be as big of a difference.)
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« Reply #101 on: February 24, 2005, 05:00:39 PM »

Ugh, throttle back the namecalling please.
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« Reply #102 on: February 24, 2005, 05:39:45 PM »

I have to agree with LE on this one.  I'm considering quitting myself for similar reasons.  One other problem I have with the game is it never changes.  Whether you are level 10 or level 60, you are still doing the same quests over and over again:

Go here kill X number of this mob
Go here and get X number of this item off of this mob
Take this to X NPC, then return

Over all I love the game, but the more I play it the more I seem to think it's not really for me.

Glycerine
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« Reply #103 on: February 24, 2005, 05:50:27 PM »

Quote from: "Knightshade Dragon"
Ugh, throttle back the namecalling please.


And to his credit, its finally not LE doing it! Toe seems to be having some sort of brain aneurysm because people agree with LE this time. Yes, I do. Completely. ONE real content patch since release. It was two months ago. It broke warriors even further, stelath nerfed a few mage spells, and did a variety of other small things to the game that I really did not like one bit-monster hp increase, outside Xp decreased, etc.

Anyways, I am almost lost to this game. My fantastic guild of guys is the only thing that has my subscription still running, although I havent logged on in a week.
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Toe
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« Reply #104 on: February 24, 2005, 06:18:28 PM »

Quote from: "Rage"
Quote from: "Knightshade Dragon"
Ugh, throttle back the namecalling please.


And to his credit, its finally not LE doing it! Toe seems to be having some sort of brain aneurysm because people agree with LE this time. Yes, I do. Completely.


Ha! You guys are starting to crack me up. I think its pretty damn funny that you say you agree with a guy that contradicts himself. So are you completely agreeing with his first points? or the second points where he contradicts himself? or the third points where he just ignores the first two points and spins it in to something else like a "fanboi" attack?
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« Reply #105 on: February 24, 2005, 06:59:34 PM »

IIRC, Cryptic released their first big content patch in early July.

City of Heroes was released in April.

I'm just sayin'.

I remember when there was a big wait for Blizzard's next WCIII patch.  It was supposed to contain the next chapter of that Orc quest thing (2nd of three).  The months dragged on, and the only that changed was GFraizer's message... and the only that changed in that message was the date.  Of course the entire battle.net toilet was up in arms over this horrible injustice.  There was just nothing.  

And then one day Blizzard released the patch, alongside the the next two chapters of the Orc campaign.  Huge balance fixes and new content up the bum.  

So you want to know my bet?  I bet the next patch will have a Battlegrounds instance.  I bet honor will be somewhat implemented.  I hate their non-open communication policy.  It was irritating with WCIII and now it's infuriating.  But if there's any company that should get the benefit of the doubt, it's Blizzard.
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« Reply #106 on: February 24, 2005, 07:14:26 PM »

Quote from: "SuperHiro"

So you want to know my bet?  I bet the next patch will have a Battlegrounds instance.  I bet honor will be somewhat implemented.  I hate their non-open communication policy.  It was irritating with WCIII and now it's infuriating.  But if there's any company that should get the benefit of the doubt, it's Blizzard.


I agree. They are slow as hell, but they do have a history of delivering.

Honestly, I could care less about a content patch because I feel that I'm nowhere near running out of the current content, and Im level 50.
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« Reply #107 on: February 24, 2005, 08:03:51 PM »

Here is a post describing the honor system as it will apply to warlocks, from this you can see that there will in fact be an honor system.

Quote
Another improvement planned concerning Soul Shards is how they will be obtained in PvP environments. Once the Honor system is implemented, opponents that are defeated in a manner considered "honorable", will grant the Warlock a Soul Shard. Although there are no plans of allowing for opposing faction guards and NPCs to grant Soul Shards, players should rest assured that many NPCs appearing in the unique Battleground areas will be "soul shard friendly". Between both Battleground NPCs and honorable kills granting soul shards, we don't anticipate that the Warlock will have any problems participating in the upcoming Battleground feature, or be impaired during regular PvP.


As to the rest of the stuff it is laughable.   "I want monthly content updates, even though I've only hit lvl 40 and haven't even experienced half of the 1-40 content i want MORE. "  Sounds like Bnet forums to me.  In life if you want to find something to complain about generally it is pretty easy.  Pessimists and cynicists are a dime a dozen.  As for me?  I'm enjoying WoW and it looks like I'll be enjoying it for quite some time to come.
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« Reply #108 on: February 24, 2005, 08:32:50 PM »

I wanted to clarify that I said I was quitting for similar reasons.  My main concern is whether the game is fun or not.  Right now it still keeps me entertained, but I seriously doubt it will for much longer.  I guess I don't see what the difference between 10-60 is if you are pretty much doing the same things.  Of course at 60 you have raids, but PvP bores me to tears so I won't be doing any of that.  I know you can do raids on some of the end-content instances, but again that doesn't really appeal to me much either.  

For those that are still playing and enjoying the game, great!  I honestly wish you all the best experience possible.  I have faith in Blizzard and I know they will deliver.  For me, I feel like I got way more than my money's worth out of this one.  It was a blast while it lasted but I just feel it's time to move on.

BTW I've put my copy up in the trade forum if anyone is interested.

Glycerine
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« Reply #109 on: February 24, 2005, 08:54:03 PM »

Quote from: "Ender"

As to the rest of the stuff it is laughable.   "I want monthly content updates, even though I've only hit lvl 40 and haven't even experienced half of the 1-40 content i want MORE. "  Sounds like Bnet forums to me.  In life if you want to find something to complain about generally it is pretty easy.  Pessimists and cynicists are a dime a dozen.  As for me?  I'm enjoying WoW and it looks like I'll be enjoying it for quite some time to come.


I can only assume you are attempting to quote me, as 1) I indicated my main is level 40 and 2) I indicated that I would like to see a content patch.

Please re-read my post in it's entirety.

One other thing I would like to see in a content patch -- more herbs, minerals, even new tradeskills would be cool.  More patterns, recipes, etc., along with more items as mentioned before.  And bring back fishing slywink
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« Reply #110 on: February 24, 2005, 08:57:43 PM »

Toe, don't worry.  If people want to agree with someone who was praising WoW so much earlier but now is crying about how they won't communicate with him and change fixes that he thinks should be implemented, then let them.

LE you're obviously searching for the perfect game which Jesus Christ himself couldn't even make.  There will never, EVER be a MMORPG where developers communicate the way you want them to and release content patches every couple of weeks.

That being said, I hope everyone who has WoW is enjoying it.  Play it for what it's worth - not what you want it to be in the future.  And if you don't enjoy it now, then cancel and then reactivate when you see what you like implemented.
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« Reply #111 on: February 24, 2005, 09:33:14 PM »

I wasn't quoting you, i was actually trying to get an pseudo-quote of what some people on this thread are saying.

Until you have done all the instances it is hard to justify complaining about "content".  Until you do you are just parrotting what you read from others.  

I would love to see more weapons, more herbs, more recipes, more everything, but then that will never change.  In wc3 I always wanted more heroes, more units, and more maps.  That didn't impact my enjoyment of what i had though.
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Butterknife
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« Reply #112 on: February 24, 2005, 10:08:37 PM »

Quote from: "Ender"
I wasn't quoting you, i was actually trying to get an pseudo-quote of what some people on this thread are saying.


I misunderstood you then, my apologies.

Quote from: "Ender"
Until you have done all the instances it is hard to justify complaining about "content".  Until you do you are just parrotting what you read from others.


I hate the instances.  You have to play through with a party, and then you typically have dorks stealing "your" stuff.  I much prefer to play the general content than the instances.

One other thing -- the word "content" I feel is rather broad.  Which is why I itemized what I meant by wanting more "content".  Exploring (new areas), questing (new quests), fighting (new monsters), grouping (new instances) and so on I already feel like there is plenty of.  When I say I want new content, I want new spells, abilities, characters (I know that is typically only in expansions), herbs, items (this one in particular is a major letdown in my mind, WoW's random item generation doesn't even come close to Diablo 2's), tradeskills, minerals, recipes, patterns, and so forth.

Quote from: "Ender"
I would love to see more weapons, more herbs, more recipes, more everything, but then that will never change.  In wc3 I always wanted more heroes, more units, and more maps.  That didn't impact my enjoyment of what i had though.


I agree with you.  Complain as I might, I am still enjoying what is there.  WoW is still a great game, head and shoulders above the other MMORPGs from what I understand.  But the lack of the things mentioned above will give it a shorter shelf-life for me.  Every game is repetitive, but this one is reaching it's limit for me already.

Here are the things I find to be the most disappointing:

1) Sameness of different characters.  I've played all characters up to their 20s (except paladin I believe).  There isn't really as much difference between them as I would like -- they don't "play differently".  I realize many of you will disagree with this.  In Diablo 2 you could make multiple types of paladins, for example.  Here you will find 2, at the most 3 different builds of each class -- but most everyone will only use one build.  There is nowhere near as much variety.  Even if the talent trees are completely different, the characters still play very similarly to each other -- even across character boundary lines.  Again, I am going to point out that I know already that most of you won't agree, so please refrain from calling me a moron. slywink

But, play each character.  You will: Cast buffs, attack from range (I know, paladins), Hit several buttons to do your particular set of attacks, wait for enemy to die.  Pick up loot, only rarely any of which you can actually use.  Repeat.  The several buttons being pushed part changes, but it's just 5, 4, 3, 2, wait, 1.  Or, 5, wait, 4, 3, wait, 2.  Or, 6, 5, 4, 3, wait, 5, 4, wait, etc.  You get the idea.  slywink

2) Item generation.  Again compared to Diablo 2, this falls far short.

3) Quests -- repetitive.  Don't know if this is improvable, however.

Anyway, complain, complain, complain.   Sorry, I do enjoy the game.  Just venting I guess.
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« Reply #113 on: February 25, 2005, 01:07:24 AM »

I have to agree with everyone else on that fact that some how, Blizzard made some nice random loot for diablo  and II, but somehow managed to dick it up in WoW. I'm not sure I understand why this happened.
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« Reply #114 on: February 25, 2005, 05:53:08 AM »

Well I'm sorry so many people aren't happy with it. WoW is still the best MMORPG on the market IMHO hands-down though. I am having lots of fun.

P.S. Rage please come back you're missing all the good stuff, I just hit 60 smile
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« Reply #115 on: February 25, 2005, 12:03:55 PM »

What bothers the hell out of me is the end game. How can farming the same damn insta over and over and over and over for 4 hours be any fun at all? Im 57 and having a real hard time just loging in and playing anymore. By the way dont make a damn hunter they are useless in these damn end game instas.
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« Reply #116 on: February 25, 2005, 02:02:24 PM »

Quote
I have to agree with everyone else on that fact that some how, Blizzard made some nice random loot for diablo and II, but somehow managed to dick it up in WoW. I'm not sure I understand why this happened.


No doubt it's because of balance issues, as well as limited resources. In D2, there was basically nothing but loot and character building (which worked incredibly well IMHO, especially post 1.10). In WoW, there is obviously a vast amount of other things to do, like exploring a huge and diverse world, expanded PvP, trade skills, guilds etc. Blizzard can only spend so long designing a satisfying loot system that will work in tandem with the rest of the game, as well as keeping the balance.

People who played enough of D2, should know that lots of loot could be considered worthless compared to certain sets or uniques. When you have thousands of players in the same world, and they all must have a great experience, I imagine it can be very difficult to introduce a simultaneously satisfying and balanced loot system. In D2, they could more reasonably focus on loot and character balance, whereas in WoW they're dealing with a much more complex game.

That said, I really hope they expand their loot system with more pre/su-ffixes and what not. Especially the charm/gem aspect was great. The current loot stuff reaks of designer control-mania (the next piece of armor now has +2 sta instead of +2 int, how very unexpected, diverse and fun NOT). They really don't want people to exploit anything by giving them the phat l00t, which is of course understandable, but not necessarily the best way of providing entertainment.

Sadly, though, I think they have more than enough on their hands right now, what with addressing class balance issues and the numerous bugs that plague the game.
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« Reply #117 on: February 25, 2005, 04:59:58 PM »

Quote from: "Butterknife"
I hate the instances.  You have to play through with a party, and then you typically have dorks stealing "your" stuff.  I much prefer to play the general content than the instances.


Butter,

Just wanted to share my thoughts on this. If you're rulling out instances in WoW, I'd say you're missing out on what -can- be a lot of fun. However, instances are both a blessing and a curse: If you have a good party, with a good group of players, it's a blast. If you have a disfunctional group, with a ninja looter or 2, it sucks very, very badly.

I've been on both the good and bad side of both VC and stockades. I won't even go into the situations in VC (they are worthy of a post on their own), but in stockades, first time, joined the group of someone I know is a good player. Full group, 2 players are really, really rushing ahead to finish off a quest character. So, they kill him, grab the quest item they need, AND DITCH THE REST OF THE PARTY. The 3 of us left in stocades were at about even level of the elites there, so we get ganged up on and scratch. We have no help to finish the quests the rest of the party still has in the instance so we call it quits for now.

Later, we get another team up, the 3 of us from the end before, with a couple other good players (2 pallys, 2 mages (me being one), thief). Walk in the instance, buffs all around, pallys communicate to make sure we maximize auras, teamwork, communication. The other mage and I are on the same page, I think we only double sheep something at the very end. When he overnuked, we'd clear then rez. Had rules worked out for loot before, and since we had a good team, everyone stuck with them.  A great run, and great fun.

It's a tough to get a good party up (unless you have a good guild to run with) but once you have a good group of friends and can put together a group of 5 good players, the instances are definately worth it, IMO. it's cool to have the whole group come together, and just slice through some content that would bog down (if not stop) a smaller group.

Sorry to temporarily derail the thread. Back on to the other topic:

LE, I'd say you make some very good points. Blizzard could definately communicate more on what's in the patch. And, quite frankly, I don't pay $15 bucks a month to have you stealth nerf me. If you nerf the class, LET PEOPLE KNOW. Make it clear and obvious what's been altered. Note that I'm not saying no nerfs.

Given this is Blizzard, yes, I'd like to know more about what's in the pipe, but I'd like a million dollars, too. Neither is likely to happen in any appreciable time frame. As for the forum moderators... Cay and the team really have been given an impossible task, and I feel for them. There are some intelligent, insightful, and thought provoking posts on the official forums.... and for every one of those, there are 5 nerf posts, 3 troll postings, 2 people declaring that they're quitting (and can we all have your stuff), and 1 or 2 other post from people who have had a bad experience with a bug or GM and are in the forums to share/vent.... now, would you want to be the person steering that ship?

But the real issue, IMO, is customer service. They need more GMs, and they need some honest-to-God customer service training for the GMs. If -any- GM is telling a player something that contradicts the policy posted ON THE FREAKIN official web page, hey, that's an issue. I report the same issue 2 nights in a row, and get a different generic reply both nights, one of which is totally off base as reqards to the issue I've reported. This does not instill faith in the GM staff.

I really like WoW, and I'm having a blast playing it. This is the best money I've spent in pc enterainment in a long, long time. However, it would only take one or two bad experinces with customer service to sour the whole thing for me. And I'm sorry for those players who've had this happen.
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« Reply #118 on: February 25, 2005, 07:18:05 PM »

Quote from: "greeneggsnham"
Butter,

Just wanted to share my thoughts on this. If you're rulling out instances in WoW, I'd say you're missing out on what -can- be a lot of fun. However, instances are both a blessing and a curse: If you have a good party, with a good group of players, it's a blast. If you have a disfunctional group, with a ninja looter or 2, it sucks very, very badly.


I appreciate your post, and your thoughts on it.  In point of fact, I actually have had a couple of good group experiences, both in and out of instances.

What really bugs me, though, is how many poor experiences I have to go along with the good ones.  Percentage-wise, about 1 out of 4 times I group up it goes well, and it only goes ideally 1 out of 10 times.  I know -- you are supposed to group with guildmates in order to make this process easier.  Finding a decent guild is harder than trying to find a good group, at least for me.

Plus, there is always the wait-around time.  I'm a father of three and my game time is limited.  I don't enjoy waiting around for 20 minutes to get started in my gaming, and then I often can't commit to an unknown number of hours to finish off an instance (since I haven't done most of them).  Because of time limitations, I become firmly in the realm of "casual gamer" which means any game content that requires a time commitment, including instances, becomes out of my reach.
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depward
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« Reply #119 on: February 25, 2005, 07:50:43 PM »

Damn Greeneggs, nice post!
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