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Author Topic: Blade and Soul  (Read 703 times)
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Harkonis
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« on: January 20, 2016, 11:02:04 AM »

Been pretty hooked by this one.  Kato, Mikagami and I have been playing.  It's a f2p converted from a Korean MMO and they seem to have done a pretty good job of converting it to western design.  They took what was a seriously grindy game and inverted xp so that quests provide plenty and you don't need to grind.  This could change eventually, but so far (about level 30 of 45) I'm ahead of the xp curve just by questing.  They also stripped out the p2w aspects and made sure it's pretty much all cosmetic and convenience. 

Inventory space is about the only frustrating part if you are truly f2p, but the ability to easily get to bank and shops and back help alleviate it.  Also free respecs anywhere anytime other than combat helps a lot.

The combat feels pretty amazing to me

We are on the Old Man Cho server.  Keep in mind that for launch they occasionally lock a server to new players to keep people spreading out, but that if you see the server locked it will be unlocked within 6 hours since that's the current rotation
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Gratch
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« Reply #1 on: January 20, 2016, 12:57:48 PM »

I've been keeping an eye on this one, and what I've seen of the combat looks very intriguing.  Was going to wait until the Week 1 zerg rush subsided a bit, but my resolve is starting to wane.  Will see if I can jump in tonight.

EDIT:  Created my toon and was all excited to log on.  I'm currently #4,471 in queue with a 176 minute wait time.   icon_lol  Think I'll come back to this game in a month or so.
« Last Edit: January 21, 2016, 02:52:18 AM by Gratch » Logged

"There's no wrong way to love a chocobo." - Prince Noctis, FF XV
Gratch
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« Reply #2 on: January 21, 2016, 06:47:44 AM »

So I decided to try a server switch, and got on within 10 minutes.  Guess it's just Hark's server that's packed. 

Played up through level 10, very impressed so far.  The combat is fantastic as a Blade Master (melee DPS), requiring you to constantly be on your toes and reacting to what enemies are doing.  Remind me quite a bit of Tera, but with a more "Crouching Tiger' vibe.  The game systems look rather complex at first glance, but I've been able to figure them out fairly easily.  Got my weapon upgraded as high as I can for now (next "evolve" comes at level 20) and I'm simply chewing through mobs.  More to come, but first impressions are very, very positive...enough that I'm going to drop the $$ for a 30-day sub.  I'm Gratch on the Hajoon server, if anyone finds themselves there.

The only real gripe is the constant gold seller spam.  It's literally impossible to ask a question or have any sort of discussion because the gold spam is non-goddamn-stop.  I just shut the chat channel down completely, as there wasn't much point to it.
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Harkonis
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« Reply #3 on: January 21, 2016, 12:27:41 PM »

I'm on one of the lower pop servers fwiw, they all get packed at various times
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Gratch
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« Reply #4 on: January 21, 2016, 04:36:45 PM »

Some very helpful beginner tips

For amusement, I would highly recommend playing around for a few minutes with the "randomize" setting during character creation.  Some of the random toons it creates are alternately hilarious and horrific.  I do wish there was a way to turn down the jiggle physics...they're entirely ridiculous.
« Last Edit: January 21, 2016, 04:40:42 PM by Gratch » Logged

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Gratch
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« Reply #5 on: January 22, 2016, 03:50:10 PM »

I got up to level 14 with my Blade Master last night, but I think I'm going to reroll.  It was lots of fun at the start, but has become a little too Street Fighter-esque for me, requiring a ton of specific button combinations at specific times in order to be successful.  They weren't kidding when they listed the class as "hard" at character creation.

Looking at either a Destroyer or Force Master, as both look a little less strenuous on the reflexes.
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USMC Kato
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« Reply #6 on: January 22, 2016, 08:45:44 PM »

Quote from: Gratch on January 22, 2016, 03:50:10 PM

I got up to level 14 with my Blade Master last night, but I think I'm going to reroll.  It was lots of fun at the start, but has become a little too Street Fighter-esque for me, requiring a ton of specific button combinations at specific times in order to be successful.  They weren't kidding when they listed the class as "hard" at character creation.

Looking at either a Destroyer or Force Master, as both look a little less strenuous on the reflexes.

So far Gratch, force master looks to be the less twitchy of all the classes that I've played. Don't be fooled by the destroyer though, that is my main at lvl 24 and now it's like playing Zangief with an axe....not even kidding.  But I love it. I have a lvl 21 Blade Master as well and yes it's hard to master. Harkonis can tell you all about the hardest class Kung Fu Master.
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rittchard
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« Reply #7 on: January 24, 2016, 05:31:58 AM »

I jumped in after reading this thread.  While there are some aspects I like so far, particularly the way the prologue story was presented, I'm also a bit surprised that the consensus has been so positive.  The game engine looks identical to some older games (is it Tera, I can't remember), down to the way things show up on the minimap with the double yellow arrow.  That's not a horrible thing, but I still question what, if anything, new or different is being offered by this game as opposed to any number of other Asian MMOs.

What really irks me is the queue/login system, which feels like a money grab to me.  I tried 3 servers last night and the wait times ranged from 15 - 50 minutes.  They make you wait 5 minutes to delete a character and there didn't seem to be a way to see how busy they were in advance when creating a character.  What it boiled down to was that in order to actually get to play the game, I forked over $5 to get a 7 day "Premium" pass, and voila, I was in the game immediately.  It made me a feel kind of dirty but whatever.

I'll see how things go over the 7 days and re-evaluate.

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Gratch
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« Reply #8 on: January 24, 2016, 08:07:47 AM »

After a few more hours, I have decided to just go back to GW2.  While I'm sure action or fighting game fans will love Blade & Soul, the combat is just too complex and twitchy for me.  The game constantly having its hand out for $$ kinda puts me off as well.
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Gratch
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« Reply #9 on: January 24, 2016, 08:09:38 AM »

Quote from: rittchard on January 24, 2016, 05:31:58 AM

The game engine looks identical to some older games (is it Tera, I can't remember), down to the way things show up on the minimap with the double yellow arrow. 

Yep, exactly like Tera.  The combat feels a little bit similar as well, but I think I actually prefer Tera's brand of action-oriented MMO.
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Gratch
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« Reply #10 on: September 06, 2016, 03:57:06 PM »

So, I revisited B&S last weekend.  It was a game a really liked when it released, but I struggled with the overly twitchy feel of the combat.  It felt like it was taking ridiculously long to kill even single mobs, and any time I went up with multiple baddies, I was toast.

Turns out that Blade Dancer (the original class I rolled) is one of the more difficult classes to play, hence my struggle.  I rerolled a Summoner, and it feels like a completely different game.  I can send in my pet to tank, and can stand back and sling spells.  I don't know if they adjusted the balance or if Summoner is just OP, but it's taking about half as long (if that) to defeat mobs and finish missions.  I had an absolute blast with it last weekend, and actually got further in two days with a Summoner than I did in a couple weeks with the Blade Dancer.  The F2P elements aren't nearly as "in your face", and it feels much more polished overall.

If you had any interest or may have been on the fence about it, I'd recommend giving it another look.  A few months of updates and patches have done this game a world of good.
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"There's no wrong way to love a chocobo." - Prince Noctis, FF XV
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