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Author Topic: MMO-ARPGs??  (Read 174 times)
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rittchard
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« on: June 27, 2016, 08:56:51 PM »

This would be a hybrid between a standard MMORPG (a la WoW) and Diablo-ish perspective (2.5D), more focused on hack/slash/loot/level.  Amazingly nothing ever really came of this sub-genre in the US.  I guess you could argue Path of Exile kind of fits.  I had hopes for Mythic/Torchlight but those guys just seemed to crash and burn out.  Blizzard would be the obvious choice to do this "right" but aside from a World of Diablo announcement I don't think they have any interest.  It's too bad because I feel like it's one of the few spaces that just hasn't been filled quite right yet.

I have tried Devilian and ELOA (Korean games), both of which are fairly similar and do a decent job of mixing the genres.  They are both pretty decent games and F2P, but are a little too linear in the early going and the loot is just not very interesting.  I think they worked too hard to make the game feel like WoW in terms of following bread crumbs and quest lines.  I would like to see someone venture further into the Diablo space instead.  There's another one from Taiwan I'm going to try to take a look at (Embergarde or something like that).

Does anyone play or have any others to recommend?  My biggest hopes are for Lost Ark Online (presuming it makes it over here next year).

http://www.trionworlds.com/devilian/en/
www.eloa.webzen.com
http://www.runewaker.com/en/product/index/EG
www.lostarkworld.com


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Harkonis
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« Reply #1 on: June 27, 2016, 09:00:36 PM »

Mythic was the closest I've seen and as you mentioned it went tits up.  Shame, I would enjoy the genre
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Gratch
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« Reply #2 on: June 27, 2016, 10:32:22 PM »

Hadn't heard of Devilian...looks interesting.  May have to check it out.
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EngineNo9
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« Reply #3 on: June 27, 2016, 11:54:34 PM »

I have played a ton of Marvel Heroes (now 2016) and it's actually a really great Diablo-like game in an MMO wrapper.  They have done a ton of work on it over the years and are constantly releasing new content and characters every month.  And it's one of the few free-to-play games that I felt was really a great implementation of F2P mechanics.  It never felt like a rip off and I was more than willing to spend money over time because I didn't feel like I was being nickel and dimed.

As you say, there is also Path of Exile, which I haven't played but know some people that got really deep into it.  It's aesthetic is far closer to Diablo than Marvel Heroes, and I think it's skill trees are supposed to be insanely deep.
« Last Edit: June 27, 2016, 11:57:43 PM by EngineNo9 » Logged

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Blackjack
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« Reply #4 on: September 02, 2016, 04:55:40 PM »

While I put an epic number of hours into Marvel Heroes (only recently did Helldivers overtake it as my "most hours on Steam" PC game), honestly I think it has Too Much Stuff now. Too much loot, too much crafting components, too many inventory pages to sort through, too many areas to play in to the point that when I revisit, as God as my witness, I don't know where to go or what to do anymore. If I play the game 10 minutes, my inventory gets completely overwhelmed.

I actually preferred the game early on, maybe for the first year, because I had a handle on what areas to move through and inventory wasn't quite as swamped every 5 minutes.  icon_smile

Isometric ARPG speaking, that's about the only one I've played that's trying to fit in the mmorpg space.

There's so many ARPGs people can play for free, I think it's difficult to convince a massive playerbase about the need for one with monthly fees or a cavalcade of F2P stuff.
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