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Author Topic: everquest 2 I need fighters/warriors info.  (Read 1519 times)
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Morgul
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« on: November 14, 2004, 01:47:55 PM »

I decided to go warrior, and soon I am going to have to decide zerk or guard.

Any links or something with good info on fighter classes?   Hard to find any, hard beta info it seems, or parhaps I just do not know where to look these days, heh.
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tjbish
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« Reply #1 on: November 15, 2004, 02:23:22 PM »

http://www.circonian.com/
http://clanwhitestorm.com/eq2info/index.htm
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Morgul
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« Reply #2 on: November 15, 2004, 07:14:31 PM »

Thanks man, good info .  slywink
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ericb
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« Reply #3 on: November 23, 2004, 04:21:49 PM »

Fighter

1.8 - Wild Swing : Extra low damage attack
3 - Taunt : Taunt
4 - Toughness : Increases AC
5 - Kick : Crushing damage attack
7 - Assault : PBAE attack
8 - Shout : AE taunt
9 - Call to Arms : Group slashing,crushing and piercing skill buff

Brawler

10 - Power Strike
11 - Thrust Kick
12 - Martial Focus
13 - Shoulder Charge, Indomitable Will
14 - Feign Death
15 - Focused Strike, Thundering Fists
16 - Brawler's Stance
17 - Taunting Slap, Bruising Strike
18 - Staggering Stance
19 - Flying Kick, Rapid Strikes

Monk

20 - Mend (Heals some of the target's hit points), Silent Fist Kata (Fun type skill)
21 - Sparking Cobra (A multy-enemy lightning damage attack), Tranquil Blessing (Allows a monk to bestow a lower hate active buff on an ally)
22 - Hand Clap (Increases hate towards the monk and interrupts all enemies in an encounter), Swooping Dragon (Launches a flying kick at the monk's target)
23 - Wisdom of Zephyl (Increases the offense of the group and increases the damage of the monk)
24 - Grappling Bear (A lower damage attack that interupts the enemy), Wind Walk (Allows a monk to travel invisibly until the monk is drained of power)
25 - Break Through (Medium damage kick attack that grants additional damage capability), Plodding Tortoise (A medium damage attack that can be used while stunned), Rescue (Rescue increases your hate position by 1)
26 - Face of the mountain (Increases a monk's armor and roots him in place), Karmic Focus (Increases parry and greatly increases deflection)
27 - Rushing Bear (Stuns the enemy for a moderate time)
28 - Dragon Stance (Increases your accuracy and damage and decreases your defense and armor), Play dead (Feign death)
29 - Pounding Tiger (An extra attack that slightly decreases the agility of the enemy)
30 - Sweeping Crane (Sacrifices offense for increased defense and skill in tranquility), Wintry Talon (Launches a flying kick that freezes the opponent on successful hit)
31 - Silent Threat (Increases hate towards the monk. This ability can be used while stifled), Stumbling Boar (A high damage attack taht costs health)
32 - Everburning Flame (Increases a monk's attack rate at the cost of draining health), Martial Discipline (Allows the monk to shield their ally from attacks and increases their deflection skill)
33 - Darting Sparrow (Launches a flurry of attacks that have a chance to stun the enemy), Swooping Hawk (An extra medium damage lightning attack)
34 - Compress (Heals some of the target's hit points)
35 - Swooping Eagle (A medium damagem multi-enemy attack)
36 - Diving Dragon (Launches a flying kick at the monk's target), Focus Energy (Increases hate towards the monk and grants an increase in the monk's attack)
37 - Quiet Purity (Increases the offense of the group and increases the mental resistance of the monk)
38 - Sacrifice (Allows a monk to take damage instead of the target), Striking Cobra (A lower damage attack that interrupts the enemy)
39 - Biting Mantis (A medium lightning damage kick attack that can be used while stunned)
40 - Control Breathing (Increases parry, deflection, and grants water-breathing), Stone Stance (Holds the monk in place while greatly reducing the damage taken)
41 - Charging Tiger (Stuns and has a chance of cunfusing the enemy)
42 - Stop Heart (Feign Death)
43 - Walking Dragon (An extra attack that deals additional fire damage over time)
44 - Icy Talon (Launches a flying kick taht freezes the opponent on successful hit), Spider Stance (Increases your attack speed, deflection skill, and defense skill), Winding Dragon (Sacrifices some ability to hit the enemy for increased damage)
45 - Freezing Palm (A high ice damage attack that costs health), Infuriating Calm (Increases hate towards the monk, can be used while stifled, and lowers enemy damage)
46 - Everburning Fire (Increases a monk's attack rate at the cost of draining health), Transcendent Vision (Allows the monk to shield their ally from attacks and increases their tranquility skill)
47 - Diving Phoenix (An extra heat damage attack), Lunging Mongoose (Launches a flurry of attacks that have a chance to stun the enemy)
48 - Heal (Heals some of the target's hit point)
49 - Storming Hydra (A multi-enemy lightning attack that grants the monky increased agility)
50 - Agitate Spirit (Increase hate towards the monk and deals power damage to all enemies in an encounter), Flying Dragon (Launches a flying kick at the monk's target), Silent Fist (A high damage attack, it silences the target for a short time)

Bruiser

20 - Ignore Pain, Dreadnaught Kata
21 - Fiery Fists, Whirling Blaze
22 - Roughhouse, Jeer
23 - Intimidating Orders
24 - Intimidate, Crash
25 - (Missing Thrust Kick Upgrade), Rescue
26 - Bob and Weave, Bruising Spirit
27 - Fierce Punch
28 - Play Dead, Eye Gouge
29 - Blitz
30 - Haymaker, Bouncer
31 - Grapple, Slurred Insult
32 - Overtaking Blows, Sucker Punch
33 - One Hundred hand slap, Throat Punch
34 - Ignore Hurt
35 - Beatdown
36 - Brawl, Boast
37 - Rousing Cry
38 - Merciless Stomp
39 - Burning Lunge
40 - Battle Fury, Heavy Scarring, Wooden Skin Style
41 - Hammer Fist
42 - Eye Rake, Stop Heart
43 - Pummel
44 - Crusher, Restaliation, Taunting Stance
45 - Instigate, Meteor Punch
46 - Dirty Punch, Shrug Off
47 - Crushing Fury, Roundhouse
48 - Ignore Agony
49 - Bone Crusher
50 - Abuse, Iron Skin Style, Savage Blows

Warrior

10 - Taunting Blow : Attack which also taunts
11 - Mangle : Attack which damages and reduces target attack skills
12 - Rallying Cry : Raises party defense against slashing, crushing and piercing
13.6 - Hunker Down : Increase defense but reduces offense and threat level
14 - Wound : Slashing DoT
15 - Hold The Line : Immobilizes warrior, each hit dealt by Warrior procs AE taunt
15.6 - Forced Swing : Attack which can be used while stunned
17 - Concussion : Crushing attack with power damage
17.6 - Anger : Ranged taunt
19 - Battle Tactics : Group HP buff

Berserker

20 - Focus Rage : Go Berserk (Attack speed and strength buff for reduced defense)
20 - Fury of Fire : Fire visual effect
21 - Blood Rage : Each attack may trigger an AE attack, costs health to cast
21.6 - Furious Onslaught : AE attack + chance to Berserk
22 - Fury : Chance to attack back when hit
22.6 - Enrage : Taunt + chance to Berserk
23 - Bloodlust : Group offense buff + chance to berserk if anyone in group is hit
23 - Sunder : Taunt + AE knockdown
24 - Battle Chant : Party STR buff
24.6 - Raging Strike : Chance to Berserk with each attack but does less damage
25 - Rescue : Increase hate position by 1
25.6 - Maul : Attack which also lowers target's defense + stun
26 - Stifled Rage : Increases AC but reduces attack
26.6 - Havoc : Group AC + STR buff
27 - Press : Shield bash + offense debuff on target
28 - Berserker Barrage : Front/Side AE attack
28.6 - Vicious Blow : Slashing Dot + chance to Berserk
29 - Coup de Grace : Attack that makes you Berserk when enemy killed
30 - Weapon Shield : Parry skill buff
30.6 - Reckless Stance : Increases defense but reduces offense
31 - Mad Cry : Taunt + stun
31.6 - Furious Rush : Power DoT + Stun
32 - Stunning Cry : AE stun
32.6 - Infuriation : Shield a party memeber from attack + chance to Berserk
33 - Stomp : AE attack
33.6 - Screaming Fury : HP + attack speed buff
34 - Rage : Go Berserk
35 - Whirlwind : AE attack + knockback
36.6 - Greater Fury : Chance to attack back when hit
37 - Tides of War : Group offense buff + Self attack speed buff
38 - Violent Promise : Attack with chance to berserk
38.6 - War Chant : Party STR buff
39 - Relentless Battering : Attack which reduces target offence and AC + stuns
40 - Anarchy : Group AC and STR buff + each attack has chance for an extra attack
40 - Form of the Furious Bear : Bear Form
40 - Vanquish : High damage medium duration stunning attack
40.8 - Controlled Rage : Increases defense but reduces offense
41 - Raging Blows : Medium damage attack which also stuns
42 - Mutilate : High damage slashing DoT, chance to berserk each tick
42.6 - Berserker Assualt : Front/Side AE attack
43 - Rupture : Attack with additional slashing DoT
44 - Frenzy : Attack 3 times, one miss = all further attacks miss
44.4 - Unflinching Will : Sacrifice offense for defense + mental resist
44.8 - Weapon Guard : Parry buff
45 - Bully : Taunt + Mental DoT + Stun
45.6 - No Quarter : Power DoT + stun + chance to berserk
46 - Vehemence : Shield a party member from attack, chance for them to berserk
46.6 - Stunning Roar : AE stun
47 - Destructive Rage : HP + Attack speed buff, go berserk when finished
47 - Wallop : High damage attack that can hit multiple enemies
48 - Fury : Chance to go Berserk when taking damage
49 - Slaughter : High damage AE attack
50 - Berserker's Fury : Flame visual effect
50 - Fearsome Shout : Taunt + Encounter Fear chance
50 - Furious Counter : Attack back every time you are hit
50 - Rampage : Attack all enemies in melee radius every time you hit one

Guardian

20 - Sentinel : Sometimes absorb all damage a single party member would take
20 - Hand of the Just : Glowing hand visual effect
21 - Allay : Allow the Guardian to block and parry sometimes for a party member
21.6 - Bury : AE attack which also puts a crushing DoT on one of them
22 - Slam : High damage attack
22.6 - Shouting Cry : Taunt + AE damage debuff
23 - Guardian’s Call : Group offense buff + Guardian parry buff
24 - Call of Command : Group defense buff
24.6 - Taunting Challenge : Reduces damage + increased hate generation
25 - True Strike : Attack which ignores enemy AC
25.6 - Ruin : Attack + offense debuff + slashing DoT
26.6 - Battle Cry : Group AC + STA buff
27 - Bull Rush : Stun + knockdown target (Requires shield)
28 - Iron Will : STA buff
28.6 - Maim : Slashing DoT + attack speed debuff
29 - Shatter : Attack + Slashing resist debuff
30 - Desperate Flurry : Attack speed buff while draining power
30.6 - Dig In : Decreases offense and slows movement but increases defense and mitigation
31 - Suppress : Taunt + attack speed debuff
31.6 - Batter : Power DoT + chance to stifle target
32 - Entrench : Slows enemy attack speed and movement but increases its defence
32.6 - Never Surrender : Shield part member from attacks + parry buff
33.6 - Do Or Die : HP + defense buff
34 - Safeguard : Upgrade to Sentinel
35 - Topple : AE attack + AE attack debuff
36 - Crush : High damage attack
36 - Smothering Cry : Taunt + AE stifle
37 - Call to Battle : Group offense buff + Self defense buff
38 - Vengeful Strike : Reduces damage but increases STA and hate generation
38.6 - Call of Protection : Group AC buff
39 - Ferocious Charge : Attack which lowers enemy defense + Slashing DoT + chance to stifle
40 - Form of the Rook : Rook Form
40 - Retaliate : High damage attack
40.4 - Commanding Presence : Group AC + HP + STA buff
40.8 - Unerring Strike : Attack which ignores armour class
41 - Staggering Slam : Stun + damage debuff (requires shield)
42 - Cleave : Slashing DoT, attack Speed debuff and Power damage
42.6 - Iron Conviction : STA buff
43 - Overwhelm : High damage attack
44 - Taunting Assault : AE taunt + damage
44.4 - Fortified Stance : Reduced Offense for Increased Defence and Crushing resist
44.8 - Desperate Rush : Upgrade to Desperate Flurry
45 - Deafen : Taunt + Attack speed debuff + Power damage
45.6 - Vindication : Power damage over time + chance to stifle + mental buff
46 - Vigilance : Shield party member from attacks + chance to intervene
46.6 - Anchor : Attack speed + movement debuff but increases enemy AC
47 - Return to Battle : HP + defense buff, grants STR buff when ends
47 - Swamp : Medium damage attack + offense debuff
48.6 - Sentry : Upgrade to Safeguard
49 - Tremor : AE attack + stun + offense debuff
50 - Blast : High damage attack
50 - Guardian Sphere : Sometimes absorb damage dealt to the party
50 - Guardian’s Sanctuary : Glowing visual effect
50 - Protect : AE taunt

Crusader

10 - Blessed Weapon : Chance to do Divine damage with each swing
11 - Righteous Blow : Divine damage attack
12 - Demonstration of Faith : Single Target Ward
13 - Righteous Anger : Divine DD
14 - Cry of Conviction : AE Divine damage attack - 6 targets max
15.6 - Faithful Swing : Attack which heals crusader a bit
17 - Offering of Armament : Give some of your AC to another party member
17.6 - Inflame : Taunt
19 - Vigor of Trust : Single Target STR + STA buff
19.6 - Charge : Medium damage attack with knockdown

Paladin

20 - Holy Steed : Summon horse
20 - Lay on Hands : Instant heal
21.6 - Divine Wrath : AE Divine damage + small Group heal
22.6 - Blinding Light : AE Taunt + Divine debuff
23 - Divine Inspiration : Group offense buff + hate transfer to pally
23 - Smite Prayer : AE Taunt + Divine debuff (same as Blinding Light? Why?)
24 - Blessing of the Penitent : Self HP buff
24.6 - Glorious Weapon : Chance to do Divine damage with each swing
25 - Rescue : Increase hate position by 1
25.6 - Divine Vengeance : Divine attack + self STR buff
26 - Penitent Sacrament : Use Penitent Essence to heal self (from which spell?)
26.6 - Faithful Zeal : Single Target Ward + Pally Hate Buff
27 - Blinding Bash : AE Stun (Shield required)
27.6 - Omen of Battle : Divine attack + stun
28 - Oath Strike : Divine attack + Divine DoT
28.6 - Unyielding Conviction : PBAE divine attack, usable when stunned
29 - Blazing Faith : Divine attack
29 - Holy Sunder : Slashing DoT, can be used while stunned, requires 2h weapon
30 - Prayer of Devotion : Group WIS + power buff
30.6 - Shining Beacon : Swap Offense for Defense + hate
31 - Noble Tone : Unresistable taunt
31.6 - Grant of Armament : Give some of your AC to another party member
32 - Implacable Wrath : Divine DoT
32.6 - Aegis of Hope : Shield a party member from attacks + self shield blocking buff
33 - Vengeance : Medium damage attack + crushing debuff
33.6 - Pious Belief : STR + STA + WIS buff (Self? Party? Single target?)
34 - Virtous Touch : Lay Hands upgrade
35 - Flatedge Twirl : Crushing AE
36.6 - Devout Aid : Instant Heal
37 - Call to Glory : Group offense buff + hate transfer to pally + self damage buff
38 - Righteous Cause : Divine attack + stun
38.6 - Blessing of the Penitent : HP buff
39 - Shatter Will : Divine attack + WIS debuff + STR Self buff
40 - Refusal of Grace : Massive divine damage
40 - Summon Squire : Summons a dutiful squire
40.4 - Display of Devotion : {Ward target + increase pally hate generation}
40.8 - Devout Sacrament : {Ward target + increase pally hate generation}
41 - Courageous Dash : Stun + taunt (requires Shield)
41.6 - Divine Judgement : Long range Divine attack + Stun
42.6 - Ancient Wrath : Slashing DoT, can use while stunned, chance for AE stun
42.6 - Sworn Strike : Divine attack with additional divine DoT
43 - Condemnation : Attack with slashing + crushing debuff
43 - Judgement Strike : Slashing DoT, can be used while stunned, requires 2h weapon
44.4 - Benediction : Reduces offence for defence + divine resist
44.8 - Prayer of Conviction : Party WIS + power buff
45 - Clarion Call : Unresistable long range taunt
45.6 - Gift of Armament : Give some of your AC to another party member
46 - Unwavering Faith : Shield a party member from attack, that person gets a parry buff
46.6 - Unyielding Wrath : Divine DoT
47 - Blessed Rush : Medium damage attack + AGI and Crushing debuff
47.6 - Crusade : STR + STA + WIS buff, cant be dispelled (Still cancellable I hope!)
49 - Holy Symbol : AE crushing attack with taunt
50 - Decree : Divine attack + AE stun
50 - Hand of Bayle : Glowing hand visual effect
50 - Pious Aid : Instant Heal
50 - Zealous Preaching : Low power AE taunt

ShadowKnight

20 - Harm Touch - Instant Disease damage. 30 min refresh
21 - Graven Embrace - Feign Death other (or self). 5-min reuse timer, for combat usage to save someone.
21 - Sickening Decay (Supersedes 7 - Assault) - PBAoE Disease attack.
22 - Grim Coil - Disease DOT. Short duration, good damage. Similar to Blood line in EQ1.
22 - Decree of Decay (Supersedes 8 - Shout) - Encounter taunt and "curses all enemies with a lifetap shield". Effect of lifetap shield presently unknown.
23 - Unholy Order (Supersedes 9 - Call to Arms) - Increases offensive skills levels and DR for group.
24 - Tainted Caress - Lowers an opponent's Agility score, and on attack there is a chance you will capture a piece of the creatures soul as an essence item. This essence item is used in pet summons.
24 - Grim Harbringer (Supersedes 10 - Blessed Weapon) - Weapon proc abilitiy. Procs are Disease damage. Uses Concentration.
25 - Fetid Grasp (Supersedes 11 - Righteous Blow) - Disease melee damage.
26 - Tainted Sacrament - Summons a single pet for 30 seconds to attack an opponent. Similiar to EQ1 swarm pet. Uses one tainted essence (from 24 - Tainted Caress).
26 - Infernal Pact (Supersedes 12 - Demonstration of Faith) - Wards damage on groupmember and grants lifetap proc ability until ward is used up.
27 - Condeming Spirit (Supersedes 13 - Righteous Anger) - Ranged Disease DD.
27 - Decripit Slam (Supersedes 13 - Unyielding Advance) - Shield required bash. Stuns and does Disease damage.
28 - Consume Vitae - Lifetap. Disease based damage.
28 - Cruel Intent (Supersedes 14 - Cry of Conviction) - PBAoE Disease damage instant, plus Slashing damage DOT.
29 - Painbringer (Supersedes 15 - Faithful Swing) - Swing-like attack that lowers enemy Strength.
29 - Sorrow (Supersedes 15 - Power Cleave) - Attack that requires two handed weapon.
30 - Draw Strength - Similiar to Siphon Strength in EQ1, taps enemy Strength and delivers it to self.
30 - Lucan's Pact (Supersedes 16 - Knight's Stance) - Lowers offensive skills, raises defensive skills, resistances, and gives undead form.
31 - Grant of Armament (Supersedes 17 - Offering of Armament) - Transfer armor class from the caster to the target for 2 minutes.
31 - Disease Cloud (Supersedes 17 - Inflame) - Taunt + small but very quick acting Disease DOT.
32 - Grim Sword - Melee based attack. Damage type is Disease. High damage & power cost. Good for burn.
32 - Evasive Manuevers (Supersedes 18 - Ancient Pledge) - Buff on others to give chance to block/parry blows meant for them. Raises parry skill.
33 - Spiked Boot (Supersedes 19 - Charge) - Piercing damage attack.
33 - Contract of Shadows - Strength, Stamina, and Agility buff. Self or groupmembers, uses 1 Concentration per target.
34 - Malefic Touch (Supersedes 20 - Harm Touch) - Instant Disease DD. 30 min reuse.
35 - Swarming Spirits (Supersedes 21 - Sickening Decay) - PBAoE Disease DD + Lifetap
36 - Vile Coil (Supersedes 22 - Grim Coil) - Disease DOT. Short duration, good damage. Similar to Blood line in EQ1.
37 - Insatiable Hunger (Supersedes 23 - Unholy Order) - Increases Offensive skills and grants lifetap proc to entire group.
38 - Cursed Caress (Supersedes 24 - Tainted Caress) - Lowers an opponent's Agility score, and on attack there is a chance you will capture a piece of the creatures soul as an essence item. This essence item is used in pet summons.
38 - Unholy Aura (Supersedes 24 - Grim Harbringer) - Weapon proc abilitiy. Procs are Disease damage. Uses Concentration.
39 - Baleful Smite (Supersedes 25 - Fetid Grasp) - Disease damage melee attack. If hits, launches extra small AE Disease damage.
40 - Dreadful Wrath - High damage Disease DD. Also slows movement of enemy, using 1 concentration while active.
(Here's our Dark-equivalent)
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skystride
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« Reply #4 on: November 26, 2004, 06:28:05 PM »

With about 23 levels under my belt as a Berserker, it seems that Guardians are the best tank in the game followed by Berserkers.  I read a lot about every fighter class tanking equally well but this doesn't seem to be true in practice.  The two warrior classes seem to hold taunt the best and have more defensive skills than the Monk/Brawler/Knight classes.  

One big misconception was that Berserkers can only wear medium armour (which makes sense from a traditional role perspective).  But in EQ2 they can wear the best armor a Guardian can wear (heavy plate or vanguard).

Now I'm basing these observations on just grouping with other fighter classes.  If you play one of those classes and feel differently, I'd like to hear your perspective.

Off-topic: The latest nerf on the berserker aoe attack (blood rage) seems a tad much.  It only ever worked on green con or lower mobs reliably (almost never proc'd on a blue).  So now that it does so little damage, it's not worth draining your health just to do a little damage to green/grey mobs.
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