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Author Topic: City of Heroes Issue 17: Dark Mirror  (Read 1533 times)
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Blackjack
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« on: April 15, 2010, 12:11:33 PM »

This just entered open beta:
http://www.cityofheroes.com/news/news_archive/issue_17_dark_mirror_enters_op.html

Details here:
http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html
Quote
With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™ and the Rogue Isles™ have never looked better.

In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.

Other Issue 17: Dark Mirror features include:
    * Epic archetypes are now unlocked at level 20.
    * Animated character tails.
    * New missions, new badges, and new player emotes.
    * Quality of life enhancements to the UI and game systems.
    * Improvements and additions to Mission Architect.

Features

Ultra Mode
Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).

Epic Archetypes Unlocked at Level 20
Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.

Animated Tails
No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
Content

New Story Arcs:
Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire the first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.

Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.

Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.

New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.

New Player Emotes: We'll let you know more about the new emotes soon.
Quality of Life Improvements

Craftable Temporary Powers
: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.

Increased Mission Count: You can now have seven active missions (previously three).

Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.

Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.

In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)
Mission Architect Improvements

Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).

New Maps: We have added approximately 20 new unique maps.

Giant Monsters: You can now add giant monsters to some outdoor maps.

Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.

Escort Missions: "Lead to place" technology allows you more control over escort objectives.

While I haven't subscribed in forever, I'd love to hear more about this if anyone's still playing.  icon_smile
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« Reply #1 on: April 15, 2010, 03:18:47 PM »

A new nefarious foe? Is this like CO's villain thingy in any way?
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iloveplywood
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« Reply #2 on: April 15, 2010, 04:28:02 PM »

Interesting update.

I played COH twice -- once right before WOW came out and then again last year.  It really is a good game and has held up very well. I just lose interest in the game after the 200 hour mark or so, which is not really a bad thing.  The fighting and character development is unique enough to differentiate itself from most of the MMOs out there.  It's my second favorite MMO of all time right behind WOW, a great casual MMO. 

Plant controllers are fun!
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« Reply #3 on: April 15, 2010, 09:37:33 PM »

Quote from: Destructor on April 15, 2010, 03:18:47 PM

A new nefarious foe? Is this like CO's villain thingy in any way?
Judging by the level of CO Fan Rage in most venues, I wouldn't worry too much about COH "stealing" CO's Arch Nemesis idea, which by most accounts sounded fun on paper but hasn't seem to have lived up to its potential/hype.

I played COH to death, probably too much for my own good, from its April 2004 launch to the point in 2007 when LOTRO hooked me. I had a lot of initial passion for the Mission Creator stuff, but between all the XP exploiting and the drying up of pick-up teams (cause everyone was busy exploiting Mission Creator creations, was my take), I couldn't find a reason to stay any more. The new story arcs alone might be enough to interest me in re-visiting, regardless of whether I can find any groups to do those with.
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« Reply #4 on: April 15, 2010, 11:17:33 PM »

I think I'll head back for a month or three sometime soon. CoX and EQ2 were the two MMOs I never really got 'burnt out' on, and happily come back to every so often.
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morlac
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« Reply #5 on: April 18, 2010, 12:15:27 AM »

Quote from: Destructor on April 15, 2010, 11:17:33 PM

I think I'll head back for a month or three sometime soon. CoX and EQ2 were the two MMOs I never really got 'burnt out' on, and happily come back to every so often.

Yea I am prolly do for a revisit soon.


Iply,

Plant dominators are also good.  Mine was named DaVine.   icon_cool
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« Reply #6 on: April 18, 2010, 01:02:35 AM »

The thing I missed the most about CoX was the use of funny names smile

I still liked Frigid-Ex and Cinder-Ella though, my Ice and Fire twins

Plant Dominators were definitely strong.  No game struck my Altitis quite like CoX
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« Reply #7 on: April 19, 2010, 05:50:37 PM »

Quote from: Harkonis on April 18, 2010, 01:02:35 AM

The thing I missed the most about CoX was the use of funny names smile

I still liked Frigid-Ex and Cinder-Ella though, my Ice and Fire twins

Plant Dominators were definitely strong.  No game struck my Altitis quite like CoX

LOL soo true.  I had a Ice/Ice blaster named Icearella!

Let's see off the top of my head I had:

Bariton - massively fat 1 ton sonic/sonic blaster
Tara Bull - Girl Tank with big bull horns
Migraine - Mind/tele controller
Solid Gold - Huge Invul tank with the Silver surfer like armor but it was....gold!
Vaya Con Dios - Villian blaster
Nor' Easter - my very first character Storm/electric defender
Lindz Ahan - my wifes emapthy defender  (her name is Lindsey)

and the best duo of all time played with a buddy of mine:
Sherlock Ohms and Doctor Wattson :  Elec/elc blaster and empathy/elec defender.  With costumes to match the 'real life' counterparts.

Simply loved COX and never got a character past 35.
« Last Edit: April 19, 2010, 05:54:34 PM by morlac » Logged

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« Reply #8 on: April 20, 2010, 03:20:33 AM »

If you've been away forever, just remember that the Mission Creator largely sucked all the regular zones dry of other players. If you solo everything, you won't care, but good luck finding a team or forming a task force. And most of the remaining players seem to spend 24 hours a day trying to figure out ways to create missions that are XPloitive. Do I sound bitter? Burned by my last re-visit? Maybe. icon_razz

And if you're bored, don't forget you can play my mission arc from May 2009:
Searching for arc#143514, or just the term "Zarvsky" will pull it up still, I think.
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« Reply #9 on: April 21, 2010, 11:12:52 PM »

Quote from: morlac on April 18, 2010, 12:15:27 AM

Plant dominators are also good.  Mine was named DaVine.   icon_cool

Mine is Recessive Jean. I also have a plant controller I'm playing at the moment. I wanted to call her April Showers, but settled for April May June.

One curious thing I noticed when I played again recently is the presence of 5th Column in a number of zones. Not sure what that's about, but it was good to see.
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Harkonis
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« Reply #10 on: April 22, 2010, 05:20:01 AM »

they brought back the 5th?
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« Reply #11 on: April 22, 2010, 04:46:00 PM »

Quote from: Harkonis on April 22, 2010, 05:20:01 AM

they brought back the 5th?
Yeah there was a time travel story twist way back in Issue 11 that brought back the 5th Council to some extent. Re:, the Wiki...

http://cityofheroes.wikia.com/wiki/5th_Column
Quote
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years.

Building upon their re-introduction here, the 5th Column made a somewhat more relevent appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.

5th Column banners also still occur in certain Portal Corp missions when traveling to Council controlled earths, where the 5th Column banner can be seen on buildings along with the Council insignia.
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« Reply #12 on: April 26, 2010, 03:26:48 AM »

Yeah, but I mean 5th on the streets in multiple zones. In some cases, there are groups of 5th fighting a council guy. This is most certainly not part of issue 11/12, since I was playing at that point. Not sure when this went live, but it's more recent than that
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« Reply #13 on: April 26, 2010, 09:59:16 PM »

http://www.youtube.com/watch?v=vaOZrCWW2BA

ninja run looks cool, never seen it before.
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« Reply #14 on: April 28, 2010, 10:13:40 PM »

it's out
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« Reply #15 on: April 30, 2010, 02:44:49 PM »

I'm reading the graphical improvements as "now City of Heroes will bog down just like all of your brand NEW games do! Awesome!"  icon_razz
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« Reply #16 on: April 30, 2010, 03:32:35 PM »

There was a Q&A Dev Chat back around April 23:

4/23 Dev Q&A Transcript
http://boards.cityofheroes.com/showthread.php?t=218838
A few tidbits...
Quote
Since Praetoria was designed with Ultramode in mind how will that affect those of us with low end graphics cards?
[David Nakayama] Ultramode is completely opt-in. So things'll look consistent for low-end machines, and quickly ramp up to 'spectacular' with high end cards.

MMORPG: What was your most difficult choice when developing Going Rogue?
[Ghost Falcon] It's not something marketing will let us talk about. [What a weird response  icon_confused - bj; I read it as maybe they left something out that they'll try to introduce in a later update]

MMORPG: Do you ever see the game getting an upgrade in design and interface?
[David Nakayama] We're always looking to improve the design. The Consignment House UI will be upgraded, and we will introduce Ultra Mode with Issue 17.
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« Reply #17 on: May 10, 2010, 03:37:46 PM »

Does anyone still play this?  I resubbed aobut a month ago and have been playing on Freedom.  Population seems to be a bit low.  What's the scoop?
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« Reply #18 on: May 10, 2010, 07:53:46 PM »

I think most of the pop was on Virtue last time I played
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