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Question: What Champions Online Pricing Plan do you expect to go for?
$199.99 Lifetime ["Party of super heroes to beam down to the planet's surface, Scotty!"]
$59.99 6-mo. plan ["Dammit Jim! I'm a doctor, not a lifetime subscriber!"]
$14.99 monthly ["Analyzing planet surface to determine suitability for super hero life forms."]
Are you crazy! I haven't even tried it yet! ["Dammit, Jim! I'm a doctor, not a super hero!"]

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Author Topic: Champions Online (Cryptic's new MMO)  (Read 58039 times)
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Blackjack
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« Reply #760 on: February 09, 2011, 06:55:53 PM »

Quote from: coopasonic on February 09, 2011, 06:39:29 PM

Quote from: Blackjack on February 09, 2011, 05:12:35 PM

My Soldier Guy's to 27. I'm thinking about maybe getting the Serpent Lantern adventure pack, mainly because my supergroup seems crazy about it and regularly seems to get groups going there.

Serpent Lantern isn't bad at all. Both adventure packs are pretty decent. What are they charging for it (lifetime so I don't know/get it for free)?

I rerolled last week and am about to hit 32 on the new guy. it's almost boring I'm a total blender. My PBAoE damage is off the charts. I duoed Burial grounds/chamber whatever, just me and some pet spec/healer. I did have to switch to a defensive spec for the boss. 207k HPs takes a while even with my ridiculous damage. Dual Blades rocks! Note this is a custom char, if there is a dual blades silver archetype I don't know if it takes the right skills to rock. slywink
Token fees laid out here:
https://www.champions-online.com/store
*I stand corrected - no discount on buying tokens in bulk. Just remember destructor's an accountant, and I'm a reporter/editor.  icon_razz

I believe the adventure packs are about 420 points each which is maybe $6 (eyeball estimate, I'm an English major  icon_razz)

When I play with Power Armor/Gadgeteer players in my SG (about my same level or lower), they simply annihilate everything in sight, and nothing even has a chance. It reminds me a bit of COH early on, before the devs tried to re-balance pets by reducing the number you controlled (I think it was like 8 initially and eventually cut down to 3?). Of course, usually when they play with me it's cause they asked for help, so I'm grateful.  icon_smile It just seems like it would be boring if nothing in the game was ever capable of making you break a sweat, even on the toughest difficulty setting; albeit I haven't seen enough of the game to know if later level things can make that sort of hero break a sweat.

At 27 my Soldier still dies once in a while, and I encounter the occasional door boss (esp. when doing missions 2-3 levels ahead of my level #), but I think I'm finally past the stage of feeling frustrated. I think maybe 20 or so is when things started to click for me. I helped an archer class SG mate last night and he seemed to be feeling that frustration at 10 that "oh I can't handle end bosses, and I'm dying so often" etc.
« Last Edit: February 09, 2011, 08:56:58 PM by Blackjack » Logged

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« Reply #761 on: February 09, 2011, 07:29:47 PM »

No, no dual-blades F2P character (because it would be brokenly overpowered, as dual-blades is brokenly overpowered in its current form).

And BTW, no, Blackjack, tokens are not discounted when buying in bulk. They should be, yes, but they're not.

What else...the Adventure Packs are fun to play every so often. Serpent Lantern is the best way to get the best gear in the game, assuming your character is capable of taking on the bosses and the adventure itself on the Very Hard setting. Beyond that, boring as all heck to play constantly (go from point a to point b 'defeating' everything in sight). Demon Flame is a fun, story packed adventure. Entertaining to say the least.
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« Reply #762 on: February 09, 2011, 11:53:17 PM »

Quote from: Blackjack on February 09, 2011, 06:55:53 PM

I believe the adventure packs are about 420 points each which is maybe $6 (eyeball estimate, I'm an English major  icon_razz)

$5.25, not bad by any stretch.
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« Reply #763 on: February 10, 2011, 01:46:18 PM »



I had a long rollicking Burial Caves instance last night with another DPS-type character (him 29, me 28). He had some munitions skills but was using dual pistols, and had a gatling gun power. Although it doesn't sound like one of the Archetypes (I didn't see any blades, he didn't seem to be a Specialist), he indicated he'd have to "buy" one of the adventure packs to play those (so he didn't sound like a Gold member, unless he doesn't realize he already has access to the packs).

Although I ended up staying up too late, we were both stubborn and wanted to finish it. Eventually we had to call upon a tank type (a L22 he sidekicked) to finish off the horribly sturdy end boss.

He seemed game to team up on something again and we might try one of the adventure packs on the weekend, perhaps with others.

I think maybe I'll just re-do my 2nd slot as one of the tankier ATs. I haven't really been any more comfortable with my King Richard character as a blade AT then I was as a free-form sword guy (too gaspy on energy, not very durable, even after the switch-to-Silver Member retcon), it just doesn't seem a set up I'm comfortable with, even if I love the costume.  icon_redface
« Last Edit: February 10, 2011, 01:51:46 PM by Blackjack » Logged

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« Reply #764 on: February 12, 2011, 03:10:24 PM »

Hit 30 this morning. While I like some things about Monster Island, I do feel at times the quests dissolve into Hunt X, Gather Y, over and over and over etc. Par for the MMO course (I suspect even SWTOR will have too much of that for my tastes), but for some reason battling cats and rats (manimals or not) in villages, on top of those kinds of quests sort of sagged my enthusiasm a bit, even if I'm still enjoying the basic gameplay mechanics enough to Soldier on. I suspect I'll move into the adventure packs over the weekend to get a bit of a break from that area.

I did find my brief transformation into "Phat Blastor" (apparently all that junk food caught up with me) on Monster Island amusing...  icon_lol
« Last Edit: February 12, 2011, 03:33:57 PM by Blackjack » Logged

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« Reply #765 on: February 16, 2011, 01:38:51 PM »

Atari released quarterly earnings (PDF news release). Although they don't break down CO and STO specifically per se, there are some passages of interest:
http://www.atari.com/dyncontent/atari/uploads/PR_ATAR_Q3_UK_Feb14_def.pdf
Quote from: Atari CEO Jim Wilson
We launched Champions Online in the free to play model in January 2011, and the initial results have been promising.

Quote
Online revenue, comprised primarily of subscription and digital distribution revenue, was €18.4 million [$24.8 million] – an increase of €15.3 million [$20.6M] over the prior year. The nine months FY 2010/2011 includes subscription revenue from both Star Trek Online and Champions Online which were released in the second quarter of FY 2009/2010. As a result, online revenue was 44.9% of total net revenue as compared to 3.4% in the nine months of the prior fiscal year.

And general stuff not related to MMOs:
Quote
Below is an indicative timeline of projected and already announced releases for remaining of this fiscal year and 2011:
 Test Drive Unlimited 2 for Xbox 360, PlayStation3 and PC released in February 2011,
 A series of retail, XBLA, PSN and PC download releases based upon Atari’s classic video game brands and Ghostbusters in 2011
 The Witcher 2: Assassins of Kings, planned to be released for PC in Spring 2011,
 Dungeons and Dragons: Daggerdale for XBLA, PSN, PC download and retail planned release in Spring 2011,
 Several casual and social online game releases based upon Atari’s classic video game brands in 2011.
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« Reply #766 on: February 17, 2011, 04:46:37 PM »

since the free for all is going so well they're giving away free xp boost packs to all players through the in-game store or the out of game one.
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« Reply #767 on: February 24, 2011, 01:35:04 PM »

The site has a calendar up, including the Blood Moon event launching Friday (Feb. 25); and a few new Archetypes getting introduced during March:
http://www.champions-online.com/calendar
Quote
February 2011
    * 25th - 27th Blood Moon Event
http://www.champions-online.com/bloodmoon

March 2011
    * 1st - 3rd C-Store: Inventor Archetype [Wiki: http://www.champions-online-wiki.com/wiki/The_Inventor]
    * 8th - 10th C-Store: Luchador Costume Set
    * 15th - 17th C-Store: Tempest Archetype
    * 22nd - 24th C-Store: Duratok Device
    * 29th - 31st C-Store: Devastator Archetype

April 2011
    * 5th - 7th C-Store: Persian Costume Set
Apparently at least the Inventor AT is on the test server at this point.

Hmmm, I gotta find a way to get the Skull Boy action figure  icon_smile and the Slicemaster 2000 jetfuel powered chainsaw reward. icon_twisted
« Last Edit: February 24, 2011, 01:41:12 PM by Blackjack » Logged

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« Reply #768 on: May 18, 2011, 12:49:40 PM »

So what's the word on Resistance?
http://www.champions-online.com/resistance

I was underwhelmed by my previous Adventure Pack experiences, esp. since sidekick/mentoring in teams seemed to constantly "break" when trying the packs. My team attempts were generally disasters. While I hear good things about Resistance, I've no idea if sidekicking in it is an issue too.

And their brief forum take on the Atari seeking a buyer for Cryptic news:
http://forums.champions-online.com/showthread.php?p=1842492#post1842492
Quote
For now, we have no further details other than what has been mentioned elsewhere on this matter. Support for Champions Online and Star Trek Online will be continuing as normal, and there are no planned changes to the way any of our games will operate at this time.

All this really means is that Atari is looking to sell Cryptic. Which, for the moment, is not bringing any changes whatsoever to our products.

As more news becomes available, we'll make sure to keep you all posted.
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« Reply #769 on: May 19, 2011, 01:15:04 AM »

Resistance is absolutely awesome. I did a 5-man run on Elite (the hardest difficulty level) last night and had a blast. The AP loves throwing large numbers (or a few really large beings) right at you and makes you feel like you're fighting for your lives (which you are, as it's not easy at all).
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« Reply #770 on: May 19, 2011, 03:32:14 PM »

Cool. I might check it out. I'm afraid I pretty much checked out of CO in March.

For the biz geeks out there, Blue's had linked to the Atari earnings press release (I added a couple explanations and some U.S. currency totals):
http://www.atari.com/dyncontent/atari/uploads/PR_ATAR_FY10-11_20110517_0.pdf
Quote
DIVESTITURE [fancy pants way of saying "selling a company to raise cash or increase borrowing capacity"-bj] OF CRYPTIC STUDIOS- IFRS 5 DISCONTINUED OPERATIONS

In line with the previously stated strategy of fewer but more profitable releases and further expansion into casual online and mobile games, the Company has determined that external development creates more flexibility in the
changing marketplace. Therefore, the Company has made the decision to divest itself from [aka, sell] Cryptic Studios. The
divestiture process is underway and more details will be provided as appropriate.

As of March 31, 2011, the Company accounted Cryptic as a “discontinued operation” in the Statement of Income
starting on April 1, 2009 and as “assets / liabilities held for sale” in the Balance Sheet as of March 31, 2011.

On a standalone basis and after intercompany eliminations, Cryptic accounted for revenue during the second
semester of approximately €7.2 million [U.S. $10.3 million] and on a full year basis of approximately €15.9 million [$22.7 million] as of Fiscal Year 2010/2011 – as compared to approximately €4.5 million and €4.5 million [$6.4 milllion] on the second half and a full basis for Fiscal Year 2009/ 2010, respectively.

[The revenue jump is presumably from STO subscriptions; will be interesting to see how the CO switch to F2P affects revenue in future quarters-bj]

The net results of Cryptic was a loss of approximately -€3.3 million [$4.7 million] for the second semester and on a full year basis of approximately -€5.3 million [$7.6 million] as of Fiscal Year 2010/2011, as compared to a profit of approximately +€0.2 million and a loss of -€12.6 million [$18 million] on a semester 2 and a full basis for Fiscal Year 2009/ 2010, respectively.

[I'd guess the hefty loss in 2009-2010 reflects STO revenue not really starting up (subscriptions) until Feb. 2010, and development/launch costs]
I'm not worried so much about the company right now, but I guess I would worry about they might end up with. Or if Atari would run out of patience at some point if they can't find a buyer.

Presumably the toughest thing about MMO development is losing money for years, sometimes several (as EA-Bioware is with SWTOR) while developing a game, and having the patience not to push a premature release to finally inject revenue (pre-order sales, and post-launch subscription fees after the free 1st month ends) into the coffers.

But for now, it looks like Atari's supporting everything fine. Some of the gaming news sites headlines really made it sound more like a "shutdown," which -- knock on wood -- is certainly not the case atm.
« Last Edit: May 19, 2011, 03:38:44 PM by Blackjack » Logged

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« Reply #771 on: July 04, 2011, 04:07:21 PM »

I forced myself past the opening intro invasion, and I'm actually enjoying this now - currently at level 12. My initial impressions were that you could only tweak powers and costumes and abilities via gear, but I've gone through 2 upgrades of my core abilities now. Its turning out to be better than my initial impressions. I went with a Grimoire and it did take a few levels to adjust as it was quite different than casters in other MMO's. Once I got my AOE power, figured out how to block and upped my CON things got a lot easier - actually a bit too easy. My only beef so far is that crafting seems very simple, but I just opened up the 101-200  lvl so maybe I haven't explored enough of it yet. My biggest suprise was the random character costume generator - it produced some very appealing and unusual threads and I haven't seen a single character with anything close yet. I'm mostly playing solo, but occassionally have my son joining me. I'd like to play more in a group, but I really haven't figured out the Super Team thing yet. I was also under the impression you get a HQ, but I guess that comes at a higher level? I haven't spent a cent yet; so far so good. slywink
« Last Edit: July 04, 2011, 04:09:44 PM by kronovan » Logged
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« Reply #772 on: July 05, 2011, 05:57:20 PM »

A few things about CO that I've learned over my time I've played:

1) Crafting, sadly, is kinda useless. For a F2Per, it's more useful as you need the heals you can produce out of it, but beyond that it isn't too useful. Bags and the summoning items (if that) are all I find it used for nowadays.

2) Supergroups are just another chat channel as well as a name under the one that everyone else sees showing the name of the SG. And it gives you a bank vault that everyone in your SG uses. There's plans down the line to do things like Supergroup Bases, but nothing soon.

3) That said, Hideouts are expected to launch tomorrow. This will be a personal instance for you and up to 9 others (so 10 total) to do whatever you want in. It'll also come with a tailor and other things down the line. Looks to be lots of fun.

Go take a look: http://www.champions-online.com/node/595390 - their latest State of the Game, filled with all kinds of cool things. Also, take a look at the Calendar for this month. It's crazy packed.

Glad to see you're enjoying CO, Kronovan. It's a lot of fun.
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« Reply #773 on: July 06, 2011, 04:57:07 AM »

Quote from: Destructor on July 05, 2011, 05:57:20 PM

A few things about CO that I've learned over my time I've played:

1) Crafting, sadly, is kinda useless. For a F2Per, it's more useful as you need the heals you can produce out of it, but beyond that it isn't too useful. Bags and the summoning items (if that) are all I find it used for nowadays.

By this are you specifcally referring to the Alchemic crafting, or can Science and Arms craft similar/equivalent items?

Quote
2) Supergroups are just another chat channel as well as a name under the one that everyone else sees showing the name of the SG. And it gives you a bank vault that everyone in your SG uses. There's plans down the line to do things like Supergroup Bases, but nothing soon.

3) That said, Hideouts are expected to launch tomorrow. This will be a personal instance for you and up to 9 others (so 10 total) to do whatever you want in. It'll also come with a tailor and other things down the line. Looks to be lots of fun.

So are supergroups/teams just there as a 1-shot quest/1-shot deal or are there actually the equivalent of Guilds / Clans in this game? It seem that if you can have an instanced hideout for 9 others they game should support some sort of guilds?

Anyhoo...many thanks for the tips. smile
« Last Edit: July 06, 2011, 04:58:46 AM by kronovan » Logged
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« Reply #774 on: July 06, 2011, 05:06:32 PM »

Each of the three crafting trees can more or less make the same heals. Science makes Force Shields and minor Heals over Time, Arms makes direct heals, and the third makes heals that heal for a ton, and then hurt you 90 seconds or so after.

And Supergroups are exactly like Guilds from your standard MMO. There's no quest or anything else associated with them. It's just another chat channel and a bank that everyone in the guild can use.
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« Reply #775 on: July 06, 2011, 10:14:08 PM »

Many thaks for the info Destructor. One of the other suprises with this the game is that I actually got a bank account and it has a decent amount of space. That's not so common in f2p MMO's - I think MegaTen is the only other one I've played that's been as generous.
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