http://gamingtrend.com
July 31, 2014, 03:48:22 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2   Go Down
  Print  
Author Topic: Black Prophecy  (Read 8839 times)
0 Members and 1 Guest are viewing this topic.
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« on: May 12, 2009, 02:28:37 PM »

looks like EVE may be getting some competition, and it looks pretty nice.  it sounds like it won't have the economy that EVE does, but will be alot more action oriented (and hopefully without the steep learning curve).

the main site.  Looks like they are taking beta signups too.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Huw the Poo
Gaming Trend Senior Member

Offline Offline

Posts: 3162


Please feed dog


View Profile
« Reply #1 on: May 12, 2009, 03:54:49 PM »

"Fast-paced 3D realtime combat."  Sounds more like competition for Jumpgate: Evolution and Vendetta Online to me.  I don't think any of those will draw me away from Eve.  Twitch-based sucks! smile
Logged

Resident anti-Steam troll
Steam profile
Farscry
Gaming Trend Senior Member

Offline Offline

Posts: 4001



View Profile
« Reply #2 on: May 12, 2009, 07:24:22 PM »

I hope the sudden competition among three new mmo's for the same audience (space combat sim fans, a genre that's all but disappeared over the last 5-8 years) doesn't cause all three to fail. frown I've yearned for a space combat sim mmo since I first played X-Wing and imagined the possibilities!
Logged

Purge - You have unlocked an Achievement!
You are now of the rank reprobate
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #3 on: May 15, 2009, 02:50:12 PM »

Quote from: Huw the Poo on May 12, 2009, 03:54:49 PM

"Fast-paced 3D realtime combat."  Sounds more like competition for Jumpgate: Evolution and Vendetta Online to me.  I don't think any of those will draw me away from Eve.  Twitch-based sucks! smile

you know, I've never paid much attention to Jumpgate; for some reason I always thought it was a MMORTS, I'm not sure why though, maybe I just confused it with something else.  sounds like I need to change that.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
TheAtomicKid
Gaming Trend Senior Member

Offline Offline

Posts: 1438



View Profile
« Reply #4 on: May 17, 2009, 12:29:17 AM »

Yes, this will be a direct competitor to such games as Jumpgate, Eve Online, etc. Got my fingers crossed. Sometimes it's nice to plug in to one that does NOT require a ton of time commitment, nor has an extreme penalty if you 'die'... for instance, in Eve, if you lose your ship.. there's good odds that everything installed in it will be gone, long before you can return to the wreck. (this can vary depending on situation of course).

So basically, the 'death' penalty in eve, is 100%. your ship, and everything on it.

If you get podkilled, you lose all the implants in your head, etc.

'Don't fly what you can't afford to lose' is a common saying.

Atomic
Logged
SkyLander
Gaming Trend Senior Member

Offline Offline

Posts: 1879



View Profile
« Reply #5 on: May 19, 2009, 05:33:23 PM »

Quote from: TheAtomicKid on May 17, 2009, 12:29:17 AM

Yes, this will be a direct competitor to such games as Jumpgate, Eve Online, etc. Got my fingers crossed. Sometimes it's nice to plug in to one that does NOT require a ton of time commitment, nor has an extreme penalty if you 'die'... for instance, in Eve, if you lose your ship.. there's good odds that everything installed in it will be gone, long before you can return to the wreck. (this can vary depending on situation of course).

So basically, the 'death' penalty in eve, is 100%. your ship, and everything on it.

If you get podkilled, you lose all the implants in your head, etc.

'Don't fly what you can't afford to lose' is a common saying.

Atomic

And that is specifically the reason I love EVE. I hate games where the only penalty for dieing is that your punishment is running back to your corpse to get your stuff, or you just pay a little gold to not have to do even that inconvenience. Along with a stupid debuff that most of time you just sit there and wait for it go away. What's the point? You have nothing to fight over, because you have nothing to lose. EVE has ways built in to make the blow less, insurance payouts, clones, jumpclones for implants.

EVE is so PVP heavy and so popular because you have things to fight for, and you have things you can lose. For WoW and other similar games you only PVP to grind, to get honor for better gear. That is your only incentive. Even in Warhammer the only reason you go in and fight people is just for the chance to get something better.

So I hope Black Prophecy and Jumpgate find a good balance so that there is risk in going out and fighting but the rewards are worth the risk. That you feel like you accomplished something. There is a reason that BoB and Goons in EVE fought over imaginary space for 2 years. And it wasn't because they were going to get new season 3 purple shoulders.
Logged

Pretty....what do we blow up first?
Alefroth
Gaming Trend Senior Member

Offline Offline

Posts: 674



View Profile
« Reply #6 on: May 19, 2009, 06:31:39 PM »

What was the reason?

Ale
Logged
SkyLander
Gaming Trend Senior Member

Offline Offline

Posts: 1879



View Profile
« Reply #7 on: May 19, 2009, 06:48:23 PM »

BoB owned Delve which was considered the best 0.0 space in the game. Goons started off in the worst. Goons wanted BoBs space.

That and the entire war turned rather personal since BoB was full of themselves.

http://www.youtube.com/watch?v=c4diQEwrjv8

That was in response when BoB pulled out a large chunks of there space and goons just basically said they weren't going to stop.

Anyway to keep things semi on topic. Hopefully Black Prophecy or Jumpgate can get a part of the PVP of EVE, where you can build an empire and piss off someone that they will come and destroy it because you have stuff to lose.

EVE is fun, i'm burned out on certain parts of it but the PVP, intrigue and the ability to scam and spy were always fun. Now hopefully Jumpgate or Black Prophecy can pull some of that off.
« Last Edit: May 19, 2009, 07:00:37 PM by SkyLander » Logged

Pretty....what do we blow up first?
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #8 on: July 08, 2009, 03:25:10 PM »

a new interview with a few new screenshots.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Daehawk
Gaming Trend Senior Member

Offline Offline

Posts: 11755



View Profile
« Reply #9 on: February 05, 2010, 03:52:09 AM »

Wow old thread huh. Got new info for everyone. Looking better and better to me.

Homepage of course as listed above also in case you missed it. smile

Question answer area

Massively's info / question page

And at this very moment you can view some stuff on it at the Wing Commander CIC

My common quote pasting smile

Quote
Massively: Can you tell me about Reakktor's approach towards the design of the Black Prophecy mission system?

Lorenz: From the beginning, the mission system for Black Prophecy was directly tied into the general gameplay design. We all are very much influenced by the early and mid '90s space action games like Wing Commander, Privateer or X-Wing and Tie-Fighter. While we also like the simulation aspects that can be found in a lot of space games, our design approach was to focus on the action aspect found in these games. Stuff like crazy dogfights, bursting lasers, maneuvering through asteroid fields with the enemy on your trail. Another thing which was clear from the start was that Black Prophecy was going to be an MMO. So our design approach is and was to really give the player an action feel in addition to the MMO experience. This means fast paced, FPS-like encounters with real collision and a physics system, coupled with the multiplayer feel of a persistent world.

So with our missions, we did not want to just give the player the classic delivery, collect and kill missions found in MMOs. With Black Prophecy we want to be able to tell stories with unpredictable events and streamlined dramatics. We want to give the player the feeling of not just completing tasks on a list, but to really be involved in what is going on in the mission. This includes new objectives given throughout the mission, mission objectives changing because of unexpected events or just simple things like radio chatter depending on what's going on around you.

And some pics........





Logged

---------------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.

Check my trader rating. Im 22+ and zero negs. Trade with me! smile
Destructor
Special Project Group
Gaming Trend Senior Member

Offline Offline

Posts: 15902


▲▲▼▼◄►◄►B A Start


View Profile WWW
« Reply #10 on: February 05, 2010, 03:10:36 PM »

They're remembering the old classics like X-Wing vs Tie Fighter and Wing Commander as they're making this?

Sign me the hell up. I want. biggrin
Logged

"All opinions posted are my own, and not those of my employers, who are appalled."
skystride
Gaming Trend Senior Member

Offline Offline

Posts: 2216



View Profile
« Reply #11 on: February 05, 2010, 05:00:11 PM »

How is a twitch game going to work in a mmo?  Is it going to be heavily instanced?
Logged
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #12 on: March 05, 2010, 05:13:29 AM »

Quote
Black Prophecy: gamigo to publish the space action MMOG globally!

Hamburg, March 4, 2010 – gamigo AG and Reakktor Media GmbH have officially announced that they will be working together on the highly-anticipated space action MMOG Black Prophecy. gamigo owns the global distribution and publishing rights for the game. The Hamburg-based publisher thus lays the foundation for a new focus on becoming a global publisher and producer of free-to-play Massively Multiplayer Online Games.

Patrick Streppel, gamigo's CMO, is enthusiastic about the new game: „Reakktor’s Black Prophecy will breathe life back into a genre previously forgotten. The game features graphics of the highest quality, a rich and meaningful story, and strong community features. Since we've begun collaborating with Reakktor, we have expanded greatly upon the concept of the game and thus are able to offer one of the first top-of-the-line free-to-play MMOGs."
A lot has happened in the development of Black Prophecy in the past few weeks. The biggest change has been the new direction as a free-to-play online game, previously unheard of for a game of this quality. Among other things, a crafting system was added and the layout of the game world was opened up. In-game dialogue will be recorded by professional voice actors. The one-and-a-half hour long orchestral soundtrack provides a rich and varied score of background music.

Kirk Lenke, CEO of Reakktor Media GmbH, said "We are excited to have found such a strong partner in gamigo for the publishing and distribution of our space action MMOG Black Prophecy. gamigo has the necessary skills and abilities to turn our product into a global MMOG blockbuster."

Black Prophecy is expected go into closed beta testing in April 2010.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
TheAtomicKid
Gaming Trend Senior Member

Offline Offline

Posts: 1438



View Profile
« Reply #13 on: March 05, 2010, 05:17:33 AM »

I find myself wondering how they're going to pay for it, if it's become free to play? Advertising, I guess. This usually doesn't bode well... I was looking forward to trying this one out.

Atomic
Logged
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #14 on: March 05, 2010, 05:24:26 AM »

Quote from: TheAtomicKid on March 05, 2010, 05:17:33 AM

I find myself wondering how they're going to pay for it, if it's become free to play? Advertising, I guess. This usually doesn't bode well... I was looking forward to trying this one out.

Atomic

every asteroid will have a billboard, sponsor decals on every ship, no music just radio ads that cannot be muted.....
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
MaxSteele
Gaming Trend Senior Member

Offline Offline

Posts: 1118


View Profile
« Reply #15 on: March 05, 2010, 07:18:47 AM »

The free-to-play model does work.  Companies adopting this strategy budget for only 10% of their entire population buying anything from the store. 

If the game is deep enough, it'll work.

I believe this is the first space MMO which is free-to-play.  I will absolutely check this out when it launches.  However, closed beta in April tells me we won't see a "final" release until 2011.
Logged
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #16 on: March 17, 2010, 08:39:23 PM »

new trailer.  if they manage to pull this together and not have it suck I might actually spend money on it depending on their business model.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Huw the Poo
Gaming Trend Senior Member

Offline Offline

Posts: 3162


Please feed dog


View Profile
« Reply #17 on: March 17, 2010, 11:33:29 PM »

The twitch-based gameplay makes this game a 'no' for me...however if it's possible to play in a non-twitch support role I'll be more interested.  Anyone know?
Logged

Resident anti-Steam troll
Steam profile
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #18 on: April 30, 2010, 03:06:23 PM »

the closed beta is starting, and they're still accepting apps for it.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #19 on: June 01, 2010, 05:01:28 PM »

a little bit about shipbuilding.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #20 on: June 15, 2010, 09:21:59 PM »

E3 Trailer.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #21 on: June 19, 2010, 04:48:20 AM »

Massively reports this is now planned as a free-to-play, after getting picked up by Gamigo.

E3 2010: A look inside Black Prophecy
http://www.massively.com/2010/06/18/e3-2010-a-look-inside-black-prophecy/#continued
Quote
Now what about the combat, you say? Well, as we mentioned before, this is some hot and heavy dogfighter action. At first, you'll have access to the regular forms of steering. However, as you level up, you'll gain skill points that will enable you to perform special acrobatic moves, just perfect for getting you out of the way of heavy fire. Some of the things we got to see were rolls and loops that looked pretty awesome.

The skill system is set up to be level-based. For every level, players get skill-points that they can spend in nine different skills. Ship skills will grant better cockpits; energy is for energy weapons like pulse lasers, particle beams, and plasma guns; mechanical skills give you access to mechanical weapons such as chain guns, scatter-guns, and sniper guns. Additionally, there is a Specials skill that will offer unique weapons like lightning guns, fusion cannons or grenade launchers. As if that weren't enough, players can unlock skills for shields, engines, hull and explosives, which are things like rockets and missiles. The final skill is tactics, which is the one we're sure every crazy pilot will be gunning for (no pun intended). Tactics unlocks those cool rolls, twists and loops for your ship. Can we get an "aw yeah"?
It sounds heavily instanced, though the idea is hubs let you zip quickly to from instances.

Still, people who want their Eve Online or other space world full of ships and not an instances focus may prefer to wait and see how Jumpgate Evolution turns out.

I am interested in this, and went ahead and applied for closed beta.
« Last Edit: June 19, 2010, 04:51:18 AM by Blackjack » Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #22 on: June 19, 2010, 05:02:40 AM »

The devs posted some cool things at the forums of late. I think this one's from June 2 (rather than Feb. 6):

Shedding light on the modular shipbuilding system

http://blackprophecy.gamigo.com/forum/showthread.php?t=1884
Quote
We are often asked if there are ship classes in Black Prophecy like there are in many other online games. The answer to that question is a definite maybe. Ship classes are not assigned or set but are defined by the modules used. This allows players to install the strongest weapons and heaviest shields and prowl around outer space like a tank. If that's not really your style, then choose smaller weapons and lighter armor and use your increased mobility to your advantage against slower opponents.

Here's an example:

We want a maneuverable ship that can take care of opponents from a close range. At longer distances, heavier opponents could take us out more easily, which is why we've equipped ourselves with plasma flamethrowers, which weighs about a third less than a longer range Vulcan cannon. We wouldn't want to go anywhere without a shield, but we will leave the rocket launcher in the hangar.

This leaves us with an extremely fast and maneuverable ship that can dodge enemy fire and travel vast distances quickly. Since no weapons can be mounted on the stern of a ship, this is obviously the opponent's weak spot. And since he is so slow to move, we can just position ourselves behind him.

All modules are easily distinguishable and, with a steady hand, can be targeted specifically and taken out. Which is of course why we, swift hunter that we are, will first take out the enemy's propulsion to make our lives a bit easier.

On the other hand, those heavy gunboats, with their strong lasers and rockets, can take quite a beating. The heavy weaponry makes for huge damage potential, which is especially important in destroying structures. Which is also why larger, heavy ships should not head out without a fighter escort.
As for Poo's question, I don't get the impression there's some Medic Boat Ship you can play if you're not into combat. OTOH, there's a lot of fun-sounding skills that probably work well regardless of one's aiming ability. In fact, for a lousy aimer like me, maybe the goal would be to strap so many guns and missiles on my ship that aiming wouldn't be something to worry about at all. icon_smile
« Last Edit: June 19, 2010, 12:22:07 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
Razgon
Gaming Trend Senior Member

Offline Offline

Posts: 8272


The Truth is out there


View Profile
« Reply #23 on: June 19, 2010, 07:23:53 AM »

I'm a lot more excited about this than Jumpgate - it just sounds more right so far in what its trying to do, besides the name. The name sounds like a wow guild some 12 year old thought would look cool :-D
Logged

A new one
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #24 on: June 19, 2010, 10:42:09 PM »

Guess which MMO got Massively's Biggest Surprise of E3?
http://www.massively.com/2010/06/19/massivelys-best-of-e3-2010/#continued
Quote
Biggest Surprise
Black Prophecy

Biggest surprise is a difficult category to measure with new games, because they're all surprises. With Black Prophecy, we didn't even realize it would be playable on the show floor! Surprise! Although all we did was fly around and blow stuff up, it was still really a lot of fun. It's a gorgeous game packed full of action, so the hands-on demo booth was perfect. How it will do beyond that is still up in the air, but you can read much more about the possibilities in our in-depth demo experience.
Ironically enough, Jumpgate got nothing -- but Netdevil's other project, the Lego MMO, got their Best New MMO and MMO of Show awards.
Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #25 on: June 23, 2010, 09:57:50 PM »

E3 Black Prophecy Walkthroughs Part I: (this is more static inside-space-station-hub stuff)
http://www.gametrailers.com/video/e3-2010-black-prophecy/700866

Part II: (this has more actual space travel/combat stuff, fwiw)
http://www.gametrailers.com/video/e3-2010-black-prophecy/700864
While this one's mostly in the chase-cam view, they do briefly demonstrate the cockpit and FPS (nothing on screen basically HUD wise) views. At the least, it seems like you can spin 360 degrees etc. and it's not something where they're worrying about people getting disoriented. Although they play most of it with the chase-cam zoomed out, they seemed to show you can zoom it in as close as you prefer, and then eventually to FPS type.
« Last Edit: June 23, 2010, 10:07:07 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #26 on: August 19, 2010, 03:00:37 AM »

Gamescom Trailer:
http://www.youtube.com/watch?v=jO6qeZ01oW8
*If it's going to release this year as the trailer promises, they better get cracking...
Logged

Playing
PC
-Marvel Heroes
Daehawk
Gaming Trend Senior Member

Offline Offline

Posts: 11755



View Profile
« Reply #27 on: September 25, 2010, 01:12:11 AM »

Got my closed beta invite today. Downloading now.
Logged

---------------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.

Check my trader rating. Im 22+ and zero negs. Trade with me! smile
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #28 on: September 25, 2010, 01:12:42 AM »

Quote from: Blackjack on August 19, 2010, 03:00:37 AM

Gamescom Trailer:
http://www.youtube.com/watch?v=jO6qeZ01oW8
*If it's going to release this year as the trailer promises, they better get cracking...

cool
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
TheAtomicKid
Gaming Trend Senior Member

Offline Offline

Posts: 1438



View Profile
« Reply #29 on: September 25, 2010, 05:37:33 AM »

Nice, Dae. I thought I signed up for beta for this before, but not sure now. Re-signed a bit ago, but pretty sure I won't get pulled for closed beta this late.

Atomic
Logged
MaxSteele
Gaming Trend Senior Member

Offline Offline

Posts: 1118


View Profile
« Reply #30 on: September 25, 2010, 04:48:40 PM »

I love it when beta signups want your name and email address only and not your system specs, experience, etc.... 

I'm sure there will be some real quality testing going on here!

 icon_neutral
Logged
TheAtomicKid
Gaming Trend Senior Member

Offline Offline

Posts: 1438



View Profile
« Reply #31 on: September 25, 2010, 09:47:19 PM »

well, if you want an idea of how random hardware configs will work with your game, as well as testing the game itself... it's a good place to start.

Atomic
Logged
MaxSteele
Gaming Trend Senior Member

Offline Offline

Posts: 1118


View Profile
« Reply #32 on: September 25, 2010, 11:03:58 PM »

Quote from: TheAtomicKid on September 25, 2010, 09:47:19 PM

well, if you want an idea of how random hardware configs will work with your game, as well as testing the game itself... it's a good place to start.

Atomic

I would think developers would want to do the opposite and choose the hardware configurations they want to test.  That way they could be guaranteed a wide mix rather than leaving it up to chance.
Logged
Razgon
Gaming Trend Senior Member

Offline Offline

Posts: 8272


The Truth is out there


View Profile
« Reply #33 on: December 16, 2010, 03:59:03 PM »

got invited to the closed beta of this - I'm actually kinda excited since the trailer makes it look very cool
Logged

A new one
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #34 on: December 17, 2010, 11:08:52 PM »

Quote from: Razgon on December 16, 2010, 03:59:03 PM

got invited to the closed beta of this - I'm actually kinda excited since the trailer makes it look very cool
I don't think you're supposed to tell us that, unless you kill us all to get rid of the evidence.  paranoid'

Yeah I was wondering why Dae was so silent and then I remembered hey, it's a closed beta.  icon_redface
Logged

Playing
PC
-Marvel Heroes
Razgon
Gaming Trend Senior Member

Offline Offline

Posts: 8272


The Truth is out there


View Profile
« Reply #35 on: December 18, 2010, 01:31:47 PM »

Quote from: Blackjack on December 17, 2010, 11:08:52 PM

Quote from: Razgon on December 16, 2010, 03:59:03 PM

got invited to the closed beta of this - I'm actually kinda excited since the trailer makes it look very cool
I don't think you're supposed to tell us that, unless you kill us all to get rid of the evidence.  paranoid'

Yeah I was wondering why Dae was so silent and then I remembered hey, it's a closed beta.  icon_redface

meh, I'm not really worried...they don't really have any way of knowing who I am :-)

Besides, its not that big a loss
Logged

A new one
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #36 on: December 22, 2010, 07:05:20 PM »

Black Prophecy drops their NDA, gears up for open beta (note: the closed beta is continuing, they're just not enforcing NDA now)
http://massively.joystiq.com/2010/12/22/black-prophecy-drops-their-nda-gears-up-for-open-beta/
Quote
As of today, all players are allowed to post screenshots, videos, and talk about everything they've seen in the last several months of testing since Black Prophecy was picked up by gamigo and worked into its current incarnation as a free-to-play game.

Also of note is that all of the beta forums for the game are wide open as well, giving curious folks a chance to sift through all the threads there for an inkling of how the game has been progressing, and what players can expect.
It's heavily instanced, and it doesn't sound like the people lusting after a truly open space combat game would be happy with it. I don't think Eve has anything to worry about in that respect.

Open beta is expected in early 2011. I hope it plays OK with a mouse and keys as Freelancer did for me -- as long as it does, I'm certainly still interested.

The forums are over at:
http://blackprophecy.gamigo.com/forum/forumdisplay.php?s=528bf0b825e67044c67971f85bae3efd&f=3
« Last Edit: December 22, 2010, 07:09:00 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
TheAtomicKid
Gaming Trend Senior Member

Offline Offline

Posts: 1438



View Profile
« Reply #37 on: December 24, 2010, 03:34:30 AM »

Ok, with the closed beta NDA lifted, can we get some commentary on the game going? I've been eyeing this one for a while, and it's apparently gearing up for release. I know it's going to be f2p, but I'm just curious what I'll be walking into.

Surely it has to be better than the beta earthrise video that was released the other day. I have hopes for the game, but the video made me shudder, and not in a good way.

Atomic
Logged
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #38 on: December 24, 2010, 03:24:26 PM »

I'm unqualified to comment; however, thought I'd highlight some threads of interest created by the devs:

Latest batch of beta screenshots (Dec. 12 post):
New set of screenshots
http://blackprophecy.gamigo.com/forum/showthread.php?t=5107

Shedding light on the modular shipbuilding system (includes several closeups of the spacecraft with various modules equipped)
http://blackprophecy.gamigo.com/forum/showthread.php?t=1884
Quote
Even though Tyi and Genide ships may look completely different, the technical specifications of their components are the same. In general, a space-worthy ship is built of the following components:
- Cockpit
- Left and right wing
- Left and right engine

These components can also be added:
- Up to four normal weapons
- A rocket launcher with up to two rockets
- A shield generator

In order to be able to add better modules to their ship, players need to invest points in nine skills. The ninth will unlock new flight maneuvers and tactics. Each skill level also corresponds to the level of the module that can be used. It's important to note that not all module levels are compatible with one another. There is a certain amount of tolerance, though, that allows much stronger components to be added to weaker parts.

We are often asked if there are ship classes in Black Prophecy like there are in many other online games. The answer to that question is a definite maybe. Ship classes are not assigned or set but are defined by the modules used. This allows players to install the strongest weapons and heaviest shields and prowl around outer space like a tank. If that's not really your style, then choose smaller weapons and lighter armor and use your increased mobility to your advantage against slower opponents.

Feature on Crafting
http://blackprophecy.gamigo.com/forum/showthread.php?t=2639
Quote
Crafting components and ship modules requires different resources, parts and blueprints. Once all the pieces have been acquired, items can be created using a "constructor", which is found in the workshop of each space station.

Resources and Parts
There are three types of resources in the game: metal, plasma and gas. Metal is extremely important for crafting ship modules, weapons and other items. Plasma is primarily used as a source of energy during crafting. Gas is an important resource needed for the production of high-performance computers and for operating hyper-space jump drives.

There are a number of ways players can gain resources. Destroyed spaceships become space junk from which a certain amount of resources can be salvaged. Resources can also be collected during successfully completed missions. The type and amount of resources to be had depends on the level of difficulty. The largest deposits of raw materials, known as resource stations, are conquered and controlled by clans.

Parts such as CPUs, steering units or energy sources are sold by merchants or stolen from enemy NPCs.

Blueprints
Blueprints are found in the wreckage of old ships and contain all the information needed to produce an item. They specify how much of each resource and what parts are needed. Once a module has been crafted successfully, the blueprint cannot be used again. If crafting fails, all the resources and parts used will be lost, but the blueprint will remain intact. The apex of any crafting project would be a critical success, which increases the quality of the crafted item greatly.
Sounds like there is no shortage of space loot.  icon_smile

Feature on the Clan System
http://blackprophecy.gamigo.com/forum/showthread.php?t=5211
Quote
Faction rankings
Faction rankings are calculated based on the number of clan missions completed and a number of other parameters. Once the clan has reached a certain ranking and fulfilled other criteria (resources, number of members, etc.), it can request its own sector in which it can build a clan station.

Clan stations
Countless modifications morph stations into gigantic complexes. Up to 16 modules such as hangars, trading posts and living quarters can be attached. The appearance and structure of the clan station will change based on the type of modules attached. The clan can decide whether or not it wants to allow other players from the same faction to access their facilities. Only stations that are open to other pilots will be visible on the starmap.

Expanding the clan station
The heart of a space station is its command module. In its most basic state it can house ten clan members, supply basic power to the station and has small storage spaces and a station module dealer. The clan station gains more features by adding new modules. In order to expand its station, the clan needs to have enough resources and upgrade modules, which can be acquired by completing special clan missions.

Clans can create, modify and improve items in the workshop. The workshop's expansion level determines the maximum level of the modifications that can be made to weapons or ship parts. Players assemble their ships out of their newly-created parts in their hangar. Clans gain access to special clan missions by building a faction agency. With each expansion the clan mission level also increases.
« Last Edit: December 24, 2010, 03:30:33 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #39 on: January 21, 2011, 06:25:58 PM »

a look at voice recording for the game.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.16 seconds with 103 queries. (Pretty URLs adds 0.036s, 2q)