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Author Topic: ArchAge  (Read 1363 times)
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Thry
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« on: December 06, 2011, 07:32:34 PM »

New sandbox MMO about to start closed beta 4 December 8th (open to Korean citizens only)

From what I gather they are still attempting to find a NA publisher. 

Check it out at http://www.archeage.com/en - the teaser video is very nice.



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Razgon
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« Reply #1 on: December 06, 2011, 07:43:03 PM »

The game looks insanely cool - I've had my eye on this for a while!
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rittchard
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« Reply #2 on: April 28, 2014, 07:47:50 PM »

Arise from the ashes!!!!

This game is finally getting closer to release.  Currently the NA version is in Alpha, although it's pretty far along. 

http://errantpenman.wordpress.com/2014/04/23/hobo-gamer-archeage/

http://archeagesource.com/topic/1804-56kphone-warning-personal-review-what-you-should-know-about-archeage/
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USMC Kato
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« Reply #3 on: April 28, 2014, 08:52:18 PM »

Looks good, just wish it has manual/crosshairs targeting instead of TAB targeting. Just  a minor complaint though, may still try it out
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Harkonis
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« Reply #4 on: April 28, 2014, 09:50:51 PM »

some crazy people are paying $150 to play the alpha, right Raz?
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rittchard
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« Reply #5 on: April 28, 2014, 09:53:41 PM »

Quote from: Harkonis on April 28, 2014, 09:50:51 PM

some crazy people are paying $150 to play the alpha, right Raz?

Who you callin crazy?!?!?   ninja ninja ninja
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Teggy
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« Reply #6 on: April 29, 2014, 02:51:42 AM »

What does sandbox mean in this sense? No quests?
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rittchard
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« Reply #7 on: April 29, 2014, 05:59:32 PM »

Quote from: Teggy on April 29, 2014, 02:51:42 AM

What does sandbox mean in this sense? No quests?

A full sandbox would be something more like what Everquest Next Landmark is doing, where essentially all "content" is pretty much all player based and created.  Archeage is doing a watered down hybrid version.  There is still plenty of traditional questing, but nothing too deep or involved.  The majority of quests are standard kill X, fedex, etc - but some of them do come with cutscenes which I presume are part of a larger storyline.  Unfortunately the scenes are all in Korean so I'm just skipping them for now.  One side note on the quests: they allow you to "overachieve" in many cases.  So if the quest is to kill 10 spiders, killing 50% more (15 total) gets you a bonus.  Some also allow you to underperform and turn a quest in without full completion. 

The sandbox elements in Archeage are primarily in the crafting and construction.  In the lower level areas there's a lot of farming going on.  I expect in later areas there will be more player housing and buildings.  I think the larger boats and car-like vehicles also need to be crafted.

There's also some form of player justice system as well as pirate factions which I presume are more or less lawless.  Not sure how that works.  The economy is not fully player-based, it mixes traditional vendors and AH with player-generated/delivered products.
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rittchard
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« Reply #8 on: May 12, 2014, 07:50:32 PM »

Level 20 Report (cross posting at Wanderers):

I was out for a week on vacation so it's been taking me a little bit of time to get back in the gaming groove. Finally made it back to Archeage and am still finding it enjoyable. It's kind of interesting because I can't say there's any particular feature or specific novelty that keeps me coming back. Pretty much everything in the game I've seen so far (admittedly a limited portion) I've seen somewhere else. But the good news is that for whatever reason, the sum of all the parts seems to provide a very enjoyable experience. This is one of the first MMOs I've played in a long time that really feels like a living, vibrant, populated world with real people, real choices to be made and real consequences to your actions. Is it all an illusion? Possibly, but at least the illusion exists in a form that sets the game apart from many of its competitors.

The basic gameplay is, as noted, pretty old school. Fairly standard questing moves you from location to location, with mob packs littered around every nook and cranny. If you are into varied and intricate subquests, you probably will be disappointed. These quests are pretty simple and generic and seem meant mostly to get you to explore and kill things. What's different from other games are the subtle things going on. Everywhere you go you'll see areas where people have planted crops, generally someone will be tending to their spot or you'll find scarecrows. Every town there are small crafting areas where people will be gathered. You'll see boats, large and small, coming in and out of water areas. You'll see horses, gliders and large carriages, and occasionally people carrying giant boxes on their backs. In the main chat there seems to always be something going on in the justice channel, where trials are held with judges and juries. I have no idea how one becomes involved in that system, but it adds to that whole "real world with consequences" sense. From what I've seen, the penalties are generally time in "prison" for a certain number of minutes, I honestly don't know how that is implemented. There are also occasional messages of a region going into conflict or war, which I suspect will be more meaningful to me at higher levels.

I think my favorite part of the game is the class/character system. You really get to make what feels like significant choices/compromises to tailor the character build to your liking, but at the same time, nothing is set in stone so you can revamp the choices if you so desire. You get a total of 23 skill points to spend by level 50 in 3 skillsets. Each skillset has a total of 10 active and 5 passive skills so that's 45 total choices, meaning for any given build you can only access approximately half of the total, and that even someone with the exact same 3 subsets will likely have a different loadout than yours. The passives require a certain number of points invested in the skillset in order to gain access to the higher level ones. It's totally up to you on whether to specialize in a single skillset or to synergize creating a hybrid between the 3. What you end up with will likely vary depending on whether you are PvE or PvP oriented, support or damage or tanking, etc. With 10 different skillsets to choose from, clearly there is a ton of variation to be had. Even at my relatively low level, when I'm out questing I don't ever feel or see another player doing things the same way I do. I like to pull with a freeze damage spell which gives me time to shoot a fireball. I then switch to a couple of instant arrow skills, at which point I can either finish the mob off in melee or snare and kite him, plus heal myself with an insta-HoT in between. I just added a pbaoe slow/dmg to my arsenal last night, as well as a passive that increases my spell range. My other choices were an aoe trap and aoe heal, so it was definitely a tough choice for me. Definitely plenty to obsess about if you're into that sort of thing :-)

This being a Korean-originated game, you can certainly see the mix of Asian influences with non-Asian sensibilities. The old style grinding of mobs is pretty much gone in favor of questing, yet there are always plenty of mobs spawning so those inclined to do a little old school farming can still do so. Like many of the newer Asian games, you are rewarded in xp for pretty much everything you do (even opening some loot bags gives a tiny bit of xp), but somehow it doesn't feel excessive the way it does in some F2P games I've tried. All in all I'm really enjoying the game more so than any of the last few I've tried (Wildstar, ESO, a couple other F2P games). Whether that feeling continues remains to be seen, as I (hopefully) head further into the real "meat" of the game. I think with an organized and dedicated guild this game could be a lot of fun, as it really seems to be converging into sandbox territory without giving up a lot of traditional MMORPG aspects. We'll see, I hope to be back to report in another 10 levels or so.
« Last Edit: May 12, 2014, 07:53:21 PM by rittchard » Logged
fanneyjack
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« Reply #9 on: May 21, 2014, 06:14:01 AM »

Archeage and Guild Wars 2, both will have its pros and cons, both introduces old things done in other mmos but expands and improves on them, both deviated from major game companies XLGames from NCSoft and ArenaNet from Blizzard, etc.
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Harkonis
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« Reply #10 on: July 18, 2014, 10:23:48 AM »

despite the title being spelled wrong, I like the game.  I went into the beta not expecting (or really wanting) to like it.  It does look like crafting for F2P is pretty gimped, but overall the game looks fun and like there is enough to do to keep anyone busy whether they want to farm, raise animals, quest, or kill other players.
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« Reply #11 on: July 19, 2014, 08:23:34 PM »

So what is it like, Harkonis? What makes it so special in an otherwise busy MMO market? And how much of the game is PvP based (and is it optional)?
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« Reply #12 on: August 09, 2014, 01:14:46 AM »

I've been playing the alpha and the only way I can describe it is a mix of UO and Guild Wars 2 with the questionable GW2 bits stripped and replaced with WoW (or EQ2) mechanics.  None of the stuff I hated from GW2 like auto leveling down in lower areas, no clear classes, etc.  No instances which means the start zones are wall to wall people in the early areas mob camping though this goes away about 30 mins in.  Open world housing.  Large group and zone PvP influence late in the game.  No real end game because there's no real end to the game...it translates into a decent sandbox at 50 (where the final game will release, not 55 like the Korean version) which may frustrate people.  You get a lot of goodies early (I had a mount, glider and boat by 15) and you level quick.  Still has some of the Korean grind but Trion has really done a good job adding quests and storylines for at least the early part of the game.  No good reason for Alts on the same server due to skill trees being available to all and labor points shared on all characters on that server.

Much better than I ever expected, definitely not for everyone, hardcore raiders who hate PvP should avoid.
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« Reply #13 on: August 09, 2014, 04:25:30 AM »

Quote from: ericb on August 09, 2014, 01:14:46 AM

Much better than I ever expected, definitely not for everyone, hardcore raiders who hate PvP should avoid.

I'm not a hardcore raider but I hate PvP. Thoughts?
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Alefroth
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« Reply #14 on: August 30, 2014, 10:33:29 PM »

Release date- 09.16.14
Open beta- 09.04.14

http://www.archeagegame.com/en/news/2014/08/archeage-schedule-announcement/
« Last Edit: September 04, 2014, 03:22:29 PM by Alefroth » Logged
Harkonis
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« Reply #15 on: August 31, 2014, 09:17:58 AM »

I would be excited for this if I didn't just have plenty else to play. 
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« Reply #16 on: August 31, 2014, 03:02:55 PM »

Quote from: Harkonis on August 31, 2014, 09:17:58 AM

I would be excited for this if I didn't just have plenty else to play. 

I know. I sorta feel the same way.
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Lordnine
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« Reply #17 on: September 08, 2014, 04:21:59 AM »

How does the crafting work?  The website says you can craft houses, ships and castles.  How in-depth is this?
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Alefroth
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« Reply #18 on: September 18, 2014, 12:44:07 AM »

Quote from: Lordnine on September 08, 2014, 04:21:59 AM

How does the crafting work?  The website says you can craft houses, ships and castles.  How in-depth is this?

My not in-depth answer is very.
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« Reply #19 on: September 18, 2014, 03:38:35 AM »

Quote from: Lordnine on September 08, 2014, 04:21:59 AM

How does the crafting work?  The website says you can craft houses, ships and castles.  How in-depth is this?

From my understanding, it's more about resource collection than anything else. Do you not own land (which is easy to do as each server has a land max, and, well, they're all taken within the first day of a server opening)? Well, you can plant trees and herbs and such anywhere you want...and then anybody can take it from you as well.
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