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Author Topic: Age of Conan Impressions  (Read 37696 times)
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YellowKing
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« Reply #120 on: May 25, 2008, 08:00:55 PM »

My tips for handling multiple enemies:

Make sure you position yourself so that you can hit multiple enemies with one swing. Two or even three mobs is not much more difficult than one if you're positioned right and doing damage to all of them with each combo.

The key here is to turn off Auto-Facing under Interface Options. Auto-facing makes your toon turn to face your target directly, which can sometimes put you out of position to hit multiples.
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DArtagnan
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« Reply #121 on: May 25, 2008, 08:21:59 PM »

Since I've been holding off playing until they fix the disappearing model issue, I'd love to hear a bit about the post Tortage stuff.

On EU forums, there seems to be developing a bit of a doomsaying attitude amongst players, with many claiming the 40+ content is littered with holes, and that the game turns into a boring grindfest - with tons of unfinished quest/dungeons.

Since most game forums tend to smack of negative talk, even for the very best MMOs, I thought i'd hear it from you guys, since you usually have a more balanced view.

So, anyone reached the second stage yet?
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ROTC1983
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« Reply #122 on: May 25, 2008, 10:26:30 PM »

I am personally out of Tortage...but I am only level 21, so I don't have any post 40 insight just yet.  So far the game is pretty fun and the quests are varied.  I hope this will stay that way.
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The_Man
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« Reply #123 on: May 26, 2008, 07:02:15 AM »

Well the game has been a technical nightmare for me.  Nightmare to the point where I think I'm gonna cut my losses and sell my collector's edition while there's still almost a whole free month on the account.

I thought this might be a nice way to spend the next 5-6 months waiting on the Lich King expansion, but I don't think I can do it.

I really did like what I saw, too.  The game crashes everytime I play it and for awhile I couldn't even get back in it.  I got to level 5 and escorted the girl to Tortage, we get to the gate and she tells me she will see me in town, she disappears and I click on the gate and the screen goes black and I get an error message.  Long and drawn out error message.  For two days after that, everytime I would load my character, the screen would go black while logging in.  Then someone posted a fix on the forums.  Do a clean install of XP.  Sorry, but I've got too much stuff on my pc to reinstall Windows for one game. 

Then the guy comes back and edits his post and says he found another fix.  Go into the AoC folder and delete the file "shader.cache".  He goes onto explain that the developers made an awful shader which is contributing to a lot of people's problems with the game.  He says delete it, restart your pc, and then start the game.

Well what do you know it works!  So I run around do a few quests before I go into the city and everything is running smooth and looks great.  I then go into town and when I click on he first quest guy in the city, the screen goes black again and I get the same error message that I got before.  Tried it three more times before I gave up. 

I realize that a lot of people are running the game flawlessly, but if you take a look at the their tech support forums, there's a lot more people than normal having trouble with this game. 

I really was looking forward to it, but all the problems have just beaten me down and I've just lost my desire to play it.  One good thing did come out of it, though.  I bought a new video card just for Conan and now I'm getting 60 fps in Warcraft.  So I think I'll just level up another 70 while I wait for the Lich King.
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Arclight
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« Reply #124 on: May 26, 2008, 10:06:58 AM »

Sorry to hear of your woes The_Man.
Im not as bad, but I still have a problem I can't seem to fix. Without warning, usually when I initiate combat, I'll just freeze up. The only way out is ctrl+alt+delete.
Happens every play session and usually leaves me dead when I log back in.

They have their hands full with the myriad of problems people are having. The thing is too that the class balancing and fixing will probably take a back seat to the more pressing tech problems.
I hope they can do some major patching soon. I really do think this game could have some longevity and success.........If they prioritize and get cracking on the fixes.
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« Reply #125 on: May 26, 2008, 10:39:02 AM »

Yeah, they need to work on the performance and fast. I am really digging the game, but it seems like the graphic options don't do anything. I turned on 2x AA to see and my FPS actually went up. I think the core gameplay itself is great.

I feel your frustrations though. You should try to reinstall the game, that fixed my crashes for me. Failing that, well go ahead and sell then if that's what you want.
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EngineNo9
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« Reply #126 on: May 26, 2008, 06:17:39 PM »

Quote from: Arclight on May 26, 2008, 10:06:58 AM

The thing is too that the class balancing and fixing will probably take a back seat to the more pressing tech problems.
I hope they can do some major patching soon. I really do think this game could have some longevity and success.........If they prioritize and get cracking on the fixes.

The people that are fixing technical problems are not going to be the same that are working on class balance and tweaking systems like that.  It's not "one or the other".
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Arclight
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« Reply #127 on: May 26, 2008, 06:30:06 PM »

Quote from: EngineNo9 on May 26, 2008, 06:17:39 PM

Quote from: Arclight on May 26, 2008, 10:06:58 AM

The thing is too that the class balancing and fixing will probably take a back seat to the more pressing tech problems.
I hope they can do some major patching soon. I really do think this game could have some longevity and success.........If they prioritize and get cracking on the fixes.

The people that are fixing technical problems are not going to be the same that are working on class balance and tweaking systems like that.  It's not "one or the other".

Doesn't seem to be either at the moment...........sarcasm off
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DArtagnan
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« Reply #128 on: May 26, 2008, 06:50:05 PM »

I'm really sorry to say this, but all my instincts are shouting "this game is crippled" at the moment.

I truly hope I'm wrong, and maybe they do have a magic patch or whatever in the works, but this game is suffering from so many flaws, major and minor, that I just can't see it overcoming them soon enough.

The best thing going for it, is that they've apparently had a very successful launch - due mainly to the polished 1-20 stage, and the simple fact that it's new and has fresh takes on core gameplay like combat. But as much as I hate to face it, it seems they've taken a bite that's WAY too big, and they simply can't chew it - much less swallow it.

Time will tell, but for the moment I've pretty much written it off.

The good news is that I've gone back and replayed a variety of left-behind MMOs, and I've rediscovered LOTRO. For all its faults, it truly is a spectacularly polished game with a very decent amount of content at this stage.

The worst news is that I don't see anything on the horizon that can compete with the promise AoC originally held, and I guess we need to wait for Blizzard's next MMO to get truly excited once again. That is, unless you happen to be a WAR fan - which I'm not.
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Arclight
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« Reply #129 on: May 26, 2008, 07:04:05 PM »

Quote from: DArtagnan on May 26, 2008, 06:50:05 PM

I'm really sorry to say this, but all my instincts are shouting "this game is crippled" at the moment.

I truly hope I'm wrong, and maybe they do have a magic patch or whatever in the works, but this game is suffering from so many flaws, major and minor, that I just can't see it overcoming them soon enough.

The best thing going for it, is that they've apparently had a very successful launch - due mainly to the polished 1-20 stage, and the simple fact that it's new and has fresh takes on core gameplay like combat. But as much as I hate to face it, it seems they've taken a bite that's WAY too big, and they simply can't chew it - much less swallow it.

Time will tell, but for the moment I've pretty much written it off.

The good news is that I've gone back and replayed a variety of left-behind MMOs, and I've rediscovered LOTRO. For all its faults, it truly is a spectacularly polished game with a very decent amount of content at this stage.

The worst news is that I don't see anything on the horizon that can compete with the promise AoC originally held, and I guess we need to wait for Blizzard's next MMO to get truly excited once again. That is, unless you happen to be a WAR fan - which I'm not.

I'm so frustrated with this game I could chew nails...
It wouldn't be so bad if the game was just "meh" to me. But its not. I really, really enjoy this game. That is when its working.

Back to waiting on a patch. I'm not holding my breath for anything soon though. The developers have their plates full atm.
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morlac
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« Reply #130 on: May 26, 2008, 07:43:20 PM »

Quote from: Arclight on May 26, 2008, 06:30:06 PM

Quote from: EngineNo9 on May 26, 2008, 06:17:39 PM

Quote from: Arclight on May 26, 2008, 10:06:58 AM

The thing is too that the class balancing and fixing will probably take a back seat to the more pressing tech problems.
I hope they can do some major patching soon. I really do think this game could have some longevity and success.........If they prioritize and get cracking on the fixes.

The people that are fixing technical problems are not going to be the same that are working on class balance and tweaking systems like that.  It's not "one or the other".

Doesn't seem to be either at the moment...........sarcasm off

And yet oddly enough a small patch today, a major holiday in the US.
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jersoc
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« Reply #131 on: May 26, 2008, 08:58:37 PM »

I dont think funcom is based in the US though.
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morlac
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« Reply #132 on: May 26, 2008, 10:50:10 PM »

Quote from: jersoc on May 26, 2008, 08:58:37 PM

I dont think funcom is based in the US though.

Good point they are kinda spread around.
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Razgon
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« Reply #133 on: May 26, 2008, 11:15:08 PM »

Quote from: morlac on May 26, 2008, 10:50:10 PM

Quote from: jersoc on May 26, 2008, 08:58:37 PM

I dont think funcom is based in the US though.

Good point they are kinda spread around.

Norwegian, actually...part of the art team is chinese though...probably child labour ;-)
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Razgon
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« Reply #134 on: May 27, 2008, 06:26:44 AM »

My impressions - again ;-)

I'm loving it...There's something about it, I just can't put my bony finger on...I love my Tempest of Set, she's so awesome looking, even IF watching the pony-tail from behind makes me kinda motionsick...

I'm not out of Tortage yet, but, the quests there are so damn colorfull, I've been running all over the place last night, because of a jawbone and a a skull, a quest that had me going perhaps 12 or 14 different places and talk with people..and it was FUN! I wanted to see what happened... havent had that feeling for a long time i a game.

The graphics are, as everyone should know by now, incredible, and high maintenance as well. I've managed to make it run about 27 fps which is reasonable I guess, even on what I think of as a pretty good laptop.

The classes are very differentiated, and all feels fun and interesting, and with a REAL backstory to why they are there. The races the same, when I play my Stygian Tempest, I feel totally badass, my Cimmerian Bear Shaman though, is very much in tune with nature, even IF he's ready to smash it to pieces with his giant hammer though.

Launch polish...well, there's been a lot of talk about it, and *even* in Tortage, that's supposed to be the 100 percent done area ,Funcoms' shining jewel, there's trouble.  But its minor, compared to other mmo launches I've seen, and I think ,that if they move quickly BEFORE the end of the month and put in some more end-game content, polish what's there, makes the game a bit more stable and removes some of the most glaring and annoying bugs, they can have a hit on their hands!

All in all, I just cant put the game down, but they really need to patch it up, and do it soon!
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Razgon
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« Reply #135 on: May 27, 2008, 06:42:06 AM »

haha, okay, I *have* to share this!! from over at the official forums, with the title "Cock fights"

Quote
Hi,

I was watching last night two cocks to fight each other. There was lvl2 cock vs lvl1 cock and they had nice duel. There was like 5 players watching this fight. It was hilarious, players were cheering for the lvl1 cock but it lost the fight

Why not give us fighter cocks (or fighter chickens for female chars), let us train our own fighters somehow and then organize some tournaments or duels, and the winner gets the price money.

It would be nice.
Fighter Chickens??  icon_eek icon_lol
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TiLT
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« Reply #136 on: May 27, 2008, 07:16:55 AM »

Pfft, in LOTRO, you can play chickens! smile
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Blackjack
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« Reply #137 on: May 27, 2008, 01:02:08 PM »

I'm at 25 and still crazy about the game, and I'm glad the areas past Tortage are vast, with no shortage of things to do (if anything, the quest list gets so glutted, it can almost be too intimidating to work through it). Just be sure to ask around where the rez stones/platforms are or else you might end up with some insane amounts of backtracking to do.  icon_razz

The Mirage UI's dandy, but I definitely hope Funcom adds some more onscreen hotkey tray options.

The best quote I've seen in game was someone from my guild complaining, "Why does this game have to be so damn awesome?"  icon_lol
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Fez
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« Reply #138 on: May 27, 2008, 01:55:59 PM »

Quote from: YellowKing on May 24, 2008, 10:05:25 PM

One thing I've complained about in the past from beta is the "constricted" feeling of the zones. Now that I've delved deeper into the game, I feel a little sheepish because I was totally wrong. Some of the zones are indeed MASSIVE - bigger by far than anything in EQ2. I was very pleasantly surprised when I finally got deeper into the real world and realized that exploration was totally viable.

Needless to say, I'm having more fun than ever now. I've also got the hang of fighting really well now, including understanding what all my skills do and the best time to use them. When that flow of combat suddenly 'clicks' it becomes an entirely new game.

I'm liking the game so far as well.   P4 3.6 Ghz machine, 2Gb or Ram, with an 8800 card and I'm running fine on the middle graphics level.  Generally around 30 fps with minor slow-downs at times.  So far I guess I've been lucky.  I've only crashed once to the login screen, but I was immediately able to log right back in.  I'm hopeful that it opens up a bit after like King says above.  As one quick correction/note, EQ2's recent expansion Kunark has some absolutely enormous zones.  I'd say that some of them are 2-3, maybe 4, times larger than the largest zones that came with the original game.
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YellowKing
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« Reply #139 on: May 27, 2008, 02:43:14 PM »

My only complaint with the game right now is that (for me), it's not very alt-friendly. While the classes themselves are varied and a lot of fun, the content just isn't there to allow a different gameplay experience multiple times through. I just hit 37, and I basically had to complete all three starting areas' 20-40 content in order to hit that level. It would have been nice if I could have gone from 20-40 in one area with my main, then had a completely different 20-40 experience with my alt using another starting city. And I would probably rather pull my fingernails out than to have to play through Tortage again anyway.

I think one problem, however, is that we have no choice but to compare this game to other MMOs on the market. WoW (big to start with, and one expansion), EQ2 (3? 4? expansions), and LOTRO (multiple mini-expansions since it launched). So by comparison it feels a bit tiny right now in terms of content, though I'm sure that will change as the game matures.
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StriderGG
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« Reply #140 on: May 27, 2008, 02:58:10 PM »

Quote
The Mirage UI's dandy, but I definitely hope Funcom adds some more onscreen hotkey tray options.

There are 2 additional vertical bars (you can make them horizontal). They are extendable with up to 20 slots each and can be enabled in the Interface options.
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madpeon
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« Reply #141 on: May 27, 2008, 03:09:30 PM »

I've played up to lvl 33 as a guardian and for now I think I'm done.

Initially the melee combat seems great, but after a while my impression became that it is simply complex for no reason. Its not like you have a dynamic way of creating combos or anything. You're simply playing Simon Says with little white bars. Edit: I'm also not sold on having to hit a key for *every* attack. It kinda wears thin after a while, especially since there is no indicator when you're free to swing next (ala Global Cooldown or something similar), so you end up just spamming keys).

Another thing that initially seems wonderful is the hitbox detection. Stacking up multiple mobs is pretty slick. However, I'm not sure the tradeoff is worth it however when you try to use a combo or ability and it misses because the mob shifts half a step in one direction. Also I *hate* that when you use a melee combo, your character actually stops moving to play the animation. It makes landing combos in PvP an exercise in futility.

Content was also becoming a concern, as from what I could tell, after you hit 40, it basically becomes do some quests then grind out the rest of your levels until the next adventure zone (theres really about 1 adventure zone for every 10 levels after 40). I did two of the dungeons around the early 30's (Black Castle and the Pyramid in Stygia) and it was obvious both were woefully incomplete. There was literally no loot throughout either zone, and the mobs and environment were about as generic as you could get. The bosses are simply 'harder' normal mobs, and nothing has unique abilities and such.

So, I'll probably revist it once some more polish gets laid on it. I had a great time doing the Cimmerian 20-40 zone.
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Fez
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« Reply #142 on: May 27, 2008, 03:38:36 PM »

That's good to know.  I was a little concerned that the higher level content might be lacking.  I'm taking my time though, and I'll keep bouncing between EQ2 and this for the time being.  The game is a bit too simple to drag me away from EQ2 in its current form, but I'm hoping more complexity awaits at the higher levels.

On that note, I've played all of the major fantasy MMORPGs that have come out, and I keep going back to EQ2 after a bit of time off.  I've always liked EQ2 for being more complex than most of the games out there, but this comes from a non-PvPer.  20 distinct races (different models, from rat people, to dragon people, to frog people) and 24 classes with their own uniqueness to the limited extent we can have it.  And, the GUI is really good - you can have three resizeable hotbars all triggered by numbered keys in conjunction with the CTRL and ALT keys, and you can have all 10 hotbars on the screen if you want to.  You can solo all the way up, group for dungeons, and raid in different tiers (not saying you can't do this in other games, but I'm just noting that this is possible in EQ2 now).  Mentoring is yet another nice addition, where high level characters can mentor lower level characters, allowing them to play at the same level of the lower level friends.

Personally, I have played all of the fantasy MMORPGs that have come out and I think EQ2 is the best of them at this point in time.  The number of expansions and quality of improvements puts EQ2 ahead of even WoW in my book.  I think WoW just feels a bit more repetitive, likely due to the simplicity.  Less spells, skills, easier crafting, etc., etc.  However, the biggest thing might be that EQ2 community consists of an older and more mature player-base.
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StriderGG
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« Reply #143 on: May 27, 2008, 04:25:16 PM »

Lol, Fez. You posted a pretty long post in the AoC Impressions thread and you managed to not even mention AoC. Maybe you should start an EQ2 Impression thread. smile

Just kidding. biggrin

Quote
Initially the melee combat seems great, but after a while my impression became that it is simply complex for no reason. Its not like you have a dynamic way of creating combos or anything. You're simply playing Simon Says with little white bars. Edit: I'm also not sold on having to hit a key for *every* attack. It kinda wears thin after a while, especially since there is no indicator when you're free to swing next (ala Global Cooldown or something similar), so you end up just spamming keys).

Another thing that initially seems wonderful is the hitbox detection. Stacking up multiple mobs is pretty slick. However, I'm not sure the tradeoff is worth it however when you try to use a combo or ability and it misses because the mob shifts half a step in one direction.

I couldn't disagree more. I am not sure if it'd be worth it to go into a lengthy discussion over this, it's seems to be one of those "love/hate" things that are highly subjective and personal.

One could argue that the reason for complexity is to make fights more interactive and interesting. Or that every game (especially MMO) is Simon Says - in WoW you play it with your cooldowns, here you add "little white bars". Or that there is no need for a global cooldown for melee swings, because the weapon's speed dictates how often you can swing it and you just have to get a feeling for every weapon you acquire. Or that it is a huge improvement in gameplay to have your weapon to hit everyone on its way (with an obvious drawback of not hitting anything that is NOT on its way).

But it all would be a moot point. It's all personal. Some people want to stand with a mob toe to toe and hit 1-2-3-1-2-Loot every fight. Others want something more dynamic. The good thing is that with AoC out there, all kinds of players can choose what they prefer.
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madpeon
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« Reply #144 on: May 27, 2008, 04:54:39 PM »

Quote from: StriderGG on May 27, 2008, 04:25:16 PM

Lol, Fez. You posted a pretty long post in the AoC Impressions thread and you managed to not even mention AoC. Maybe you should start an EQ2 Impression thread. smile

Just kidding. biggrin

Quote
Initially the melee combat seems great, but after a while my impression became that it is simply complex for no reason. Its not like you have a dynamic way of creating combos or anything. You're simply playing Simon Says with little white bars. Edit: I'm also not sold on having to hit a key for *every* attack. It kinda wears thin after a while, especially since there is no indicator when you're free to swing next (ala Global Cooldown or something similar), so you end up just spamming keys).

Another thing that initially seems wonderful is the hitbox detection. Stacking up multiple mobs is pretty slick. However, I'm not sure the tradeoff is worth it however when you try to use a combo or ability and it misses because the mob shifts half a step in one direction.

I couldn't disagree more. I am not sure if it'd be worth it to go into a lengthy discussion over this, it's seems to be one of those "love/hate" things that are highly subjective and personal.

One could argue that the reason for complexity is to make fights more interactive and interesting. Or that every game (especially MMO) is Simon Says - in WoW you play it with your cooldowns, here you add "little white bars". Or that there is no need for a global cooldown for melee swings, because the weapon's speed dictates how often you can swing it and you just have to get a feeling for every weapon you acquire. Or that it is a huge improvement in gameplay to have your weapon to hit everyone on its way (with an obvious drawback of not hitting anything that is NOT on its way).

But it all would be a moot point. It's all personal. Some people want to stand with a mob toe to toe and hit 1-2-3-1-2-Loot every fight. Others want something more dynamic. The good thing is that with AoC out there, all kinds of players can choose what they prefer.

Well, I guess my point is similar to yours. Really theres nothing different between a game like WoW or AoC. 1-2-3-1-2-Loot in WoW is the exact same thing as AoC, you just might have to hit 2 first instead of 1 or 3. There really isn't anything 'dynamic' about AoC. Combos are static abilities with preset keystrokes. If it was something similar to spellweaving (which isn't in ingame yet, but the generally idea is that you cast a sequence of spells and the effects stack to create a 'new' spell - i.e. casting a root with an AoE spell leads to an aoe root), I'd agree, but as it is now, nothing is really different between the two games, other than AoC requiring you to press 4 times as many keys to do the same thing which is where my complaint comes from.

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« Reply #145 on: May 27, 2008, 05:05:50 PM »

Because of the shield concept, I don't buy the argument that it is the same combat as other MMOs, just with more keys. In WoW, you can't pick which side of a target you want an attack to land on, and have that have a very real gameplay effect on how much damage the mob takes. The entire core concept of combat revolves around selecting which attack to use to best exploit your target's current weakness. That has no parallel in any other major MMO out there today.
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« Reply #146 on: May 27, 2008, 05:28:37 PM »

Even if I'm rapidly losing hope they'll recognize the disappearing model problem (I'm starting to worry it's an intentional compromise), I must say I find the combat system very refreshing and quite entertaining.

It's been my experience with MMOs - that it can take literally months before you're even close to getting an idea of the reality of balance issues. No doubt many classes are messed up right now - but that's just par for the course - and many things will undoubtedly change. But the core combat is VERY fun, and I don't mind the combo system because it simply introduces a requirement that will take a long time to master. To me, it's just an abstraction that introduces actual player skill - rather than primarily being about character gear and build. I think WoW has a terrific combat system - where player skill DOES matter a lot, but not nearly as much as this one. At least not in theory.

Also, I noted while playing that you did NOT have to remain stationary when performing combos - only the last key in the combo sequence requires you to stand still. At least that's how I remember it, and that gives you the opportunity to move around while doing combos. It's not the most intuitive or accessible system I've seen, but I felt that I got much better at it after dedicating some time to configuring my layout and understanding some of the nuances of the thing. With time, I can see really talented players outperform those less talented - even with a large gear disparity. That's how it should be - imo - but if you're not a competitive person, I can see why it'd be less appealing.

I still retain some hope that this game can be saved from the massive amount of issues it's currently facing - I just think I've grown quite pessimistic after the Vanguard + Tabula + Hellgate launches. Especially when you think of how much they left out which was promised for launch - like DX10, MASSIVE siege battles, and what not.
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« Reply #147 on: May 27, 2008, 06:35:05 PM »

I guess it's cause I got a modest new PC a while back but the game (aside from that crashing on exit that seems to have been fixed today) has run like a charm all weekend on a fairly busy server. I've not had a lockup, disconnect, drop or even any real lag problems to think of. That's of no help to people who are having problems, I know (maybe I'm just lucky); I just don't want the world to think the game is some sort of mess for everybody, as that seems to be far from the case. I'm speaking from the PvE side of things, fwiw.

I have run into glitches, and a couple places where I had to use the /stuck command, but I've had to do that in MMOs that were out for months and years too. I've played Hellgate and TR, and know people who played Vanguard, and I just wouldn't come close to lumping AoC into that heap at this point. Yeah yeah I'm a fanboy. But nothing I've encountered matches the game stopping crappiness and buginess of Hellgate at launch. Or even after launch.  icon_razz
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StriderGG
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« Reply #148 on: May 27, 2008, 06:37:53 PM »

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Well, I guess my point is similar to yours. Really theres nothing different between a game like WoW or AoC. 1-2-3-1-2-Loot in WoW is the exact same thing as AoC, you just might have to hit 2 first instead of 1 or 3. There really isn't anything 'dynamic' about AoC.

Actually, our points are as opposite as it gets smile

In WoW, pretty much every fight with any mob is fought exactly the same, using exactly the same sequence of actions, hence the 1-2-3-1-2-Loot reference. In AoC a fight can be totally different from a previous one - if the mob is having 3 shields on the right, I will not be executing my bleeding combo (which has the finisher on the right), I will do another one that finishes on the left. And because shields positions change dynamically during the fight, it adds an additional aspects to the fights, making them more dynamic and interactive.

Another example. When hitting a mob from out of stealth, a WoW rogue just hits with whatever ability every time. An AoC rogue needs to see which side is more vulnerable and hit there. Also keeping in mind that immidietly after that hit the mob will most likely re-allocate its shields to protect that side, so the rogue needs to plan his next combo accordingly.

The same with the combos. Additional complexity results in additional options/tactics. In WoW, if my PvP enemy executes his Mortal Strike, he just presses that button and - boom - I am struck. In AoC, if it's a 3-4 swing combo, I can dodge in mid-combo, thus avoiding the final blow, thus avoiding the huge extra damage it would have brought. You say this system sucks, because it's difficult to deliver a combo, I say this system rocks, because it gives more options to a more skillful player.

BTW it looks like spealweaving IS in the game - in the previous patch they said it was disabled for ToS due to some problems. I am not sure it works like you describe it, never seen it.

Sure, like in any other game, in AoC you have a finite number of  options in a fight - combos/spells/abilities/whatever. The difference however, is that in AoC the optimal sequence of actions is changing all the time, while in other MMOs the optimal sequence of actions is preset for all fights. This what makes AoC fights more dynamic and IMO more fun.

BTW I love WoW and been playing it for over 4 years now (with some breaks). I am not bashing WOW, I am just showing how AoC is different from it.
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Godzilla Blitz
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« Reply #149 on: May 27, 2008, 06:44:52 PM »

Some random thoughts from a casual gamer...

Up to Level 16 now with a Bear Shaman. This class is tough from 10-14, but things are starting to get easier now. I'm having more fun now than I was a few levels ago. I was really struggling with the shaman's weakness. I'd hit so many tough spots in quests. Now I'm moving along and making progress.

Some of the quests in Tortage are very well done. I'm enjoying the voice acting, the variety, and the scenery. I'm not thinking about leveling, but am just making my way through various quests and liking the process.

Some of the areas don't seem well thought out. In the Archeron Ruins, for example, there are boatloads of players running around killing clueless Picts as soon as they spawn. It's supposed to be a powerful and evil place, but it's more like Pict Whack-A-Mole: they spawn in, barely get there bearings, and are slaughtered in place. It's often a race to see who can "hit the Pict" first. Combine this with all the sparking bags of loot lying everywhere like some sort of Princess Peach turds and the whole place has more of a Nintendo meets Darfur feel to it. On the other hand, the White Sands area is expansive enough that there usually seems to be plenty of enemies to go around. The geography makes the area feel less crowded.

So far, the loot aspect of the game isn't sucking me in. I only have WoW to compare it to, but in WoW there seemed to be a greater disparity in appearance of gear, even at this lower level. Loot meant something in WoW. In AoC, it's not so much that there is a lack of variety--there actually seems to be incredible variety in gear characteristics--it's just that the gear all seems to look the same after a while, and each piece only has tiny variations in quality. For example, at Level 16 I upgraded one piece of equipment that took me from .2% in one characteristic to .3%, and I've got another one in line to take me from .3% to .4% at Level 18. And this is on a piece of gear that has three combat characteristics to it: the other two are identical across all three pieces. And all three pieces of gear are identical in appearance, as far as I can tell. I'm just not jumping up and down with glee when I find gloves that move me from .9% slashing invulnerability to 1.0% slashing invulnerability. Also, I have no clue what I'm looking for with some of this stuff. Do I want the piece that has 2.1% Heroic Defense and 1.2% Nuclear Invulnerability or the piece that has 2.0% Heroic Defense ability and 1.3% Nuclear Invulerability. Um, I don't know and therefore I really don't give a damn. It's almost as if the designers took 50 different chest pieces, gave each of them sixty different value combinations, then said, "Look, thousands of different kinds of chest pieces!" And then they did the same thing for gloves, bracers, skirts, helmets, and shoes, etc. Even now, opening loot bags in some areas is more of a nuisance than it is fun. And judging by the piles of loot bags left on the ground in places like the Archeron Ruins, other people aren't finding value in loot either. For me, it'd be much more rewarding if we didn't have all this .1 and .2 crap and simply had rarer pieces that let you make improvements in more meaningful increments. In WoW, for example, I might have a sucky piece of armor at Level 21, but at Level 27 I'd be able to switch to some awesome piece. In AoC so far, that improvement happens gradually over the levels. Maybe this is a matter of taste, but I found it much more motivating to be able to make larger jumps less frequently.

Also, I realize there are artistic vision differences between WoW and AoC, but even so, couldn't we have a bit more color and variety in gear? I'm going to puke if I see another brown chestpiece.

Performance-wise, I'm happy. No problems worth mentioning. Have a newer machine that I built a few months ago, and I'm getting good visuals at 60+ FPS. Good good.

All in all, though, these issues aside, I'm having fun playing the game so far.





« Last Edit: May 27, 2008, 06:48:24 PM by Godzilla Blitz » Logged

StriderGG
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« Reply #150 on: May 27, 2008, 06:45:15 PM »

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Even if I'm rapidly losing hope they'll recognize the disappearing model problem (I'm starting to worry it's an intentional compromise), I must say I find the combat system very refreshing and quite entertaining.

Nah, no way it's intentional. Mobs 50 m away disappearing when you sidestep, even if there is no other mobs or players on the screen definitely sounds like a bug to me. Especially since generally the game is VERY generous with LOS. You can see a mob 500m away, but not the one 50 m away, doesn't make sense.

I think it's just a matter of priorities. I am sure they have a priority list of stuff to fix and I most likely stuff like stability, performance and exploits take priority before this (hugely annoying, but not game breaking) disappearance bug.
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« Reply #151 on: May 27, 2008, 07:11:25 PM »

Loot starts getting better and more varied once you hit 30. I was getting a little frustrated as well looking like every other conqueror, then at 30-31 I got some neat drops off a Vanir (sp?) camp - some armor that looked patched together from furs, an antler-looking helm, etc. My quest reward items have had some differentiation as well - I got a chestpiece that is covered with bloodstains that looks really cool.

Stats don't vary much among regular items, but there is a lot more variation among green and blue level items and beyond. I've had instances where it was very hard to decide against two equal-level greens or two equal level blues because of the stat differences.

I still don't think the item system in AoC is as loot-centric as WoW or EQ2, but don't lose hope. From what I've seen so far it's still 1000 times better than Lord of the Rings Online.
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« Reply #152 on: May 27, 2008, 07:29:13 PM »

Spellweaving is in the game.  I've seen people doing it.  Unfortunately it doesn't happen until level 50 or so.
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« Reply #153 on: May 27, 2008, 07:52:46 PM »

First, some impressions:

I took my Stygian Necro to lvl 21 this weekend.  I was surprised at the large world outside the starting zone that awaited me.  all in all i enjoyed my time in the game.  so much so that i keep forgetting to join up with the wanderers.   icon_wink

As someone mentioned in an earlier post, the combat in this game is primarily designed for melee classes.  Spellcasters are an after thought, in my opinion.  Without combos for spells we're destined to just hurl spells and stand our ground, praying that roots and defensive spells carry us through the fight.  Shifting shields when you're as squishy as a candy peep doesn't really help much.  It honestly doesn't bother me, though.  I would imagine that that's the case for magic users in a conan book anyway.   icon_biggrin

I did start both an assassin and a dark templar.  i think i'll stick with both for a bit, alternating between the two to get them out of tortage.  the dark templar was, for me, a bit more fun to play than the assassin.  however, i think that's mainly because the assassin's stealth isn't trained up enough to be really useful yet.  one of those cases where they get much better as they level.

i also think the developers need to address the disappearing characters issue.  It got worse once i left tortage.  it's to the point where I have to stop moving and wait about 3 to 10 seconds for most npc's to draw if i enter an area with numerous npc's.  in combat this is inexcusable. 

now for some questions:

i was reading through the manual last night and it made mention that spells could also be acquired through books you buy or find.  anyone see this in action yet?

also, is there a site with info on crafting?  i'm at lvl 21 so i thought i was able to begin crafting, however i've received no tutorial pop up or other info on the subject.
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« Reply #154 on: May 27, 2008, 08:03:20 PM »

I thought crafting began at 40?

I have my hiding skill maxed out at 22 and I still get detected by mobs 2 or 3 levels below me...
And woes with me if I get more than two mobs at one time. Hows your running skill? Gonna need it... paranoid nod
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« Reply #155 on: May 27, 2008, 08:05:00 PM »

IIRC spellweaving is at lvl 40.

About loot. First of all, lvl 16 is way to low to come up with any conclusions. It corresponds to lvl 12 in WoW and IIRC, that's when you start getting your first greens with +1 to Strength. And they are not awesome looking either.

On the other hand, I think Funcom made a mistake showing the direct effect on the items. When you get a +10 to Dexterity item in WoW, you are happy, the number seems high and it doesn't matter that it results in +0.01% (or so) to evade. You get +100 to Armor and it sounds way cooler than +1% to melee damage mitigation (which is I think what +1% to Slashing Invulnerability means).

Phsycologically, people get more excited from big numbers. Blizzard got it and AoC did not, so even if the end result is similar stat-wise, Blizzard's gear sounds way cooler.

One more thing. A lot of info is available now about the char stats in WoW after 4 years (plus beta). It weren't always like that. They re-designed the Character screen not long before the expansion to provide the info we see today. There were times when we didn't know what +Defense means and how it's different from +Armor.

Same with the tooltips on abilities/spells/etc. It took Blizzard several patches to get their tooltips to where they are now. At release some of them were simply misleading.

Give it time. Nothing is perfect at release, hopefully it will improve.

Or not biggrin
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« Reply #156 on: May 27, 2008, 08:32:17 PM »

ah, my mistake then.  for some reason i thought crafting started at lvl 20.   icon_redface
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« Reply #157 on: May 27, 2008, 08:35:31 PM »

Quote from: StriderGG on May 27, 2008, 08:05:00 PM

IIRC spellweaving is at lvl 40.

Necro is 50 I'm sure of.
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« Reply #158 on: May 27, 2008, 08:47:02 PM »

Harvesting starts at 20. Maybe that's what you're thinking of, hep.
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« Reply #159 on: May 27, 2008, 11:03:38 PM »

So after all of todays patching I no longer crash entering combat................I crash entering the options screen or any other page you have to pull up..Great.

Next patch please.........
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