This game just looks weird. What niche in the crowded and WoW dominated MMO market is this supposed to fill?
personally I'm looking forward to their 'Real Combat':
So what is "Real Combat"?
This is our revolutionary multi point melee system. This unique aspect of this system is that you swing your weapon where you direct it. This system will let the players direct, and combine, the swings of their weapon to create fancy, brutal and effective slashes and thrusts, or combine them in combos or special attacks that do additional damage. You should really "feel" the power of your character when you fight, feel the power of each and every blow.
"Real Combat" is easy to learn, and allows for a very different experience to both the slow studious nature of RPG combat and the 'twitch' nature of a first person shooter. When you pick it up the first time you might not even notice it as you happily slash and thrust away. With experience you might see certain attacks swinging better together. As you learn to string it into combos you become a dancing machine of brutal death. The same multipoint system is true for ranged combat and spell casting. In both cases the Real Combat engine allows you to string hits or spells together to form new fantastic effects.
The Real Combat will also work with mounted combat.
Without trying to just be a downer about this, that system is 99% going to evolve into either: something much more simplistic and uninteresting than what they have described (maybe a system of chaining together standard attacks and power-ups, etc. or, and more likely, a system that is meant to be complex and interactive (And perhaps is) but is incredibly easy to exploit. I have concerns. Still, at least its different.