vizionblind
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« on: September 16, 2010, 04:20:53 PM » |
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Caine
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My cocaine
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« Reply #1 on: September 16, 2010, 04:27:58 PM » |
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Sadly not surprised. RTW should have stuck with making crackdown 2 instead.
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"It's like chess with big guns against aliens. Which isn't like chess at all when I think about it." - Jake Solomon
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Blackadar
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« Reply #2 on: September 16, 2010, 04:30:23 PM » |
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No real surprise there. Well, except that they shut down that quickly. Even Motor City Online made it two years...APB didn't make it 6 months.
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Raise the bridge! I have an erection!
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Aganazer
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« Reply #3 on: September 16, 2010, 04:34:47 PM » |
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Wow! I'm sure I wasn't the only person who dreamed about how cool it would be to have a GTA-style MMOG. Its sad that the first attempt at it was so short lived.
I never played. What was so terrible about it?
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ericb
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« Reply #4 on: September 16, 2010, 05:04:39 PM » |
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One of the big things I heard was that people who played early got so powerful so quickly that you couldn't compete (or even level) if you started later. Especially bad in any type of PvP game.
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EngineNo9
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I said good day, sir!
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« Reply #5 on: September 16, 2010, 05:07:09 PM » |
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Wow! I'm sure I wasn't the only person who dreamed about how cool it would be to have a GTA-style MMOG. Its sad that the first attempt at it was so short lived.
I never played. What was so terrible about it?
From my time in the beta it wasn't so much terrible as overwhelmingly mediocre. As was said many times, for a game about shooting and driving, the shooting and driving parts weren't very good. The combat didn't ever feel very good, the vehicles were slow to respond, the missions were all boringly repetitive, the match-making didn't work very well, the world felt very sterile and generic, etc. It all just added up to a game that wasn't much fun for most people. This really is too bad, though, as I had been waiting on the sidelines for the patches that made the game better so I could give it another try.
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Sandwiches do fix everything.
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Destructor
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▲▲▼▼◄►◄►B A Start
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« Reply #6 on: September 16, 2010, 05:38:16 PM » |
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No real surprise there. Well, except that they shut down that quickly. Even Motor City Online made it two years...APB didn't make it 6 months.
APB didn't even make it 3 months. That's utterly sad.
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"All opinions posted are my own, and not those of my employers, who are appalled."
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Blackjack
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« Reply #7 on: September 16, 2010, 06:08:27 PM » |
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It sounded like the company was so financially screwed up the game had no chance even if it was a fine pearl. Then again, I don't know if the company was screwed up because it wasted too much money developing an MMO that was never going to find a massive enough audience to remotely recover its production costs much less stay afloat (there's 129 driving shooting games out there, MMO or not, I think it's always going to be a struggle to get people to buy into vehicular-focused MMOs), if the game was just plain lousy, or if the company was just always screwed up financially to begin with. 
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Playing(PC) -Deadlight -Mark of the Ninja -XCOM: Enemy Unknown
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morlac
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« Reply #8 on: September 17, 2010, 12:25:53 AM » |
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To be fair the vehicular part was only part of the game and certainly not the main focus. It was basically a cops and robber MMO. I liked what I played but the aforementioned being out leveled part was 100% true. It killed the fun after the novelty wore off which was somewhat quickly because it certainly lacked depth. That being said the idea was good and was fun chasing robbers on foot and in car but not being able to actually catch the robbers got old
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morlac00 on PSN
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Daehawk
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« Reply #9 on: September 17, 2010, 12:51:24 AM » |
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That was fast.
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--------------------------------------------------- I am Dyslexic of Borg, prepare to have your ass laminated. Check my trader rating. Im 22+ and zero negs. Trade with me! 
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CeeKay
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You are a smelly pirate hooker.
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« Reply #10 on: September 17, 2010, 12:52:35 AM » |
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It sounded like the company was so financially screwed up the game had no chance even if it was a fine pearl. Then again, I don't know if the company was screwed up because it wasted too much money developing an MMO that was never going to find a massive enough audience to remotely recover its production costs much less stay afloat (there's 129 driving shooting games out there, MMO or not, I think it's always going to be a struggle to get people to buy into vehicular-focused MMOs), if the game was just plain lousy, or if the company was just always screwed up financially to begin with.  wait, did you buy a lifetime sub this time around? 
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Because I can. XBL: OriginalCeeKay I think Ceekay is sexy!! - morlac 5-19-2013
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EngineNo9
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I said good day, sir!
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« Reply #11 on: September 18, 2010, 01:34:32 AM » |
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Luke Halliwell, who was apparently a Technical Lead at RTW, has some informative blog posts up addressing where they went wrong. part 1, part 2, part 3Some parts of it sound depressingly familiar 
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Sandwiches do fix everything.
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Blackjack
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« Reply #12 on: September 21, 2010, 07:48:26 PM » |
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It sounded like the company was so financially screwed up the game had no chance even if it was a fine pearl. Then again, I don't know if the company was screwed up because it wasted too much money developing an MMO that was never going to find a massive enough audience to remotely recover its production costs much less stay afloat (there's 129 driving shooting games out there, MMO or not, I think it's always going to be a struggle to get people to buy into vehicular-focused MMOs), if the game was just plain lousy, or if the company was just always screwed up financially to begin with.  wait, did you buy a lifetime sub this time around?  No, but I heard you could apply a Hellgate: London lifetime subscription to APB. Ron missed out!  I'm kidding. No. I stayed away from APB so no worries.
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notrich
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« Reply #13 on: September 22, 2010, 09:09:33 PM » |
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Luke Halliwell, who was apparently a Technical Lead at RTW, has some informative blog posts up addressing where they went wrong. part 1, part 2, part 3Some parts of it sound depressingly familiar  Press interest was built by incredibly elaborately-constructed demos, choreographed with clockwork precision. Our team of QA ninjas trained night and day so as to be able to act out the same scripted combat scenario on demand (they were actually pretty impressive to watch doing this!). At first, the press would just watch these sessions as examples of “live” gameplay. Later, they’d be allowed to join in, but would be so outnumbered by our staff that they would be forced to stay on the rails of our script. w o w - why do companies think fraud is a great demo? (i have seen this personally as well)
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EngineNo9
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I said good day, sir!
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« Reply #14 on: October 11, 2010, 03:52:17 AM » |
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Here is a lengthy interview (44 minutes) with the former Executive Producer from APB. Not a lot of shattering news or anything much more in-depth than standard "producer talk", but a decent listen.
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Sandwiches do fix everything.
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Blackjack
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« Reply #15 on: November 11, 2010, 06:21:42 PM » |
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Just a rumor, but like a V-8 cockroach, APB just won't die... Rumor: GamersFirst Acquires APBhttp://www.tentonhammer.com/node/91855Sources have told GamesIndustry.biz that the publisher of War Rock and 9 Dragons paid in the region of £1.5 million for the game, with a possibility that the shooter may be up and running again before the end of the year. The GamesIndustry.biz article requires registration to read the full version, so I thought TTH's link would be more useful.
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Playing(PC) -Deadlight -Mark of the Ninja -XCOM: Enemy Unknown
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CeeKay
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« Reply #16 on: November 16, 2010, 03:40:01 PM » |
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Because I can. XBL: OriginalCeeKay I think Ceekay is sexy!! - morlac 5-19-2013
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EngineNo9
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I said good day, sir!
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« Reply #17 on: November 16, 2010, 05:39:41 PM » |
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Gamasutra has a bit of an interview with GamersFirst that will be running this.
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Sandwiches do fix everything.
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