I was hoping I would get called a newb because I said mages did more damage than rogues, but alas, you have proven to be the more cunning, and so I salute you.
I didn't call Jumangi a newb. At best I was calling him out as a troll, posting the typical anti-whining whining "look how enlightened I am to just shut up and take it" in a MMORPG thread. I mean, until you've played a Warrior, especially in PvP, you have no idea how imbalanced the class is. Hell, does Jumangi even play WoW?
I never intended to call you a newb, Koz, and I didn't. The concept that Mages do more damage that Rogues do is, however, just dead wrong. Do Rogues miss frequently? Sure. Does that matter? No. In the three seconds it takes me to cast a fireball, a Sinister Strike Rogue can make six attacks. Even if you have a miss rate of 25%, you're still landing an average of 4.5 attacks per three seconds. That's quite a few.
Koz, I'm not trying to be belligerent here. The simple fact of the matter is, Rogues are the primary DPS class in the game.
If you want, I'll be happy to dig up some DPS-parsed logs of a level 60 group run through Scholomance which includes a Mage and a Rogue in the same party -- the Rogue ends up doing more than three times the Mage's damage.
this happens is anyone's guess. Some say Mages in WoW aren't the "glass cannons" they are in other games, and that it's by design. Some say it's due to over-nerfing -- Rogues bitched quite a bit in closed beta, apparently, and are generally thought responsible for several Mage nerfs, especially the infamous Pyroblast castration, and additionally are thought responsible for the current ruination of the Warrior. Some say it's a matter of equipment -- when a Rogue hits 60, he can still tweak his gear and go on raids for those "epic" weapons, while Mages get... their level 60 spells, the damage of which equipment doesn't alter in any significant way.
The truth is, always, somewhat a mix of all those factors. "Epic" level spells that are raid drops or long quests or whatnot to obtain would be a fantastic step in the right direction, and would be a boatload of excitement too. A clear developer statement on where they're going with the Mage, (is the Rogue supposed to be the only 'pure' DPS class in the game? is the Hunter or the Mage supposed to do more damage at range?), would be lovely. And hell, there are issues with the Mage class, including (comparatively) long downtimes, weak summoned water, ho-hum spell variety and utility, unexciting and cumbersome teleportation abilities, and an existing Resist issue that brings into question the whole point of resist gear at all if mobs and players two or more levels above the mage are innately going to resist 50%+ of the spells slung at them anyway.
But that last issue is a much bigger one that hurts the entire game -- as it stands, level comparison has far more to do with class functionality and damage output than any other factor in the game... which, imho, is poor design.