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Author Topic: (WoW) New patch today, 12/21  (Read 11234 times)
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Butterknife
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« on: December 21, 2004, 03:37:47 PM »

Lots of changes in this one, and it weighs in at a hefty 39.31 MB, so if you're behind a 56K modem like I am, make sure to download it on your fat connection at work. slywink

Quote

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.2.0 (2004-12-18 )
--------------------------------------------------------------------------------


Happy Holidays!
The holidays are here and the citizens of Azeroth are celebrating the
occasion with festive decorations and winter time activities. Keep an
eye out for some fun and exciting surprises throughout the world!


New Dungeon - Maraudon
In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen
Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper
heritage when he joined with the princess of the chaotic earth
elementals, Theradras. Their unholy union gave birth to the misshapen
and cursed centaur, who promptly slew their father for his part in
their misbegotten creation. Fearful of Cenarius' wrath, the
grief-stricken Theradras sequestered her dead lover's body in her
secret sanctuary, the Crystal Caverns of Therramok, where she watches
over him to this day. Travelers who come to Desolace have little
trouble spotting Zaetar's tomb, for the blessing of nature that
permeates his being transformed his resting place into a verdant
paradise of flora and tranquil pools. Today, this tomb is now trodden
by the hooves of Zaetar's children, who have claimed this great cavern
as their sacred stronghold Maraudon.

Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for
business.


Cloak & Helm Graphics
There are now interface options that let you not display your helm
and/or cloak on your character. These options will allow a player to wear a
cloak or helm, but not have it show up in the game world. The check
boxes to control this functionality are in the Options menu under
"Interface Options."

General
- Players will now receive credit for killing a monster even if
they die during battle.
- Players will now be able to purchase and train mounts from other
races in their faction. However, you will first need to obtain
"exalted" reputation status with that race in order to do so.
Mounts of the opposing faction are not available for purchase.
- A "Looking for Group" channel has been added. Additional improvements
in looking for group functionality will be added in future patches.
- Daze chance has been reduced in degrees depending on the level of the
monster versus the level of the player. Thus, a monster will have a
better chance to Daze a player equal in level than it would Dazing a
player five levels higher.
- If you die in Molten Core, you will now be able to retrieve your
corpse at the Blackrock Depths instance line.
- Several instance bosses and sub-bosses have had their levels slightly
lowered.
- Giant Clams in the Vile Reef now drop Blue Pearls.
- Spell Reflection no longer reflects abilities.
- You can initiate a trade by dropping money onto a player.
- You can no longer select targets while under the effects of charm.
- Most non-elite creatures in non-instanced areas of the world have had
their hit points slightly increased starting from level 20.
- Messages in the chat window provide feedback when you are getting
drunk or sober.
- Skill gain messages will no longer appear for auto-ranking class
skills when you gain a level.
- Training costs for all classes are in the process of being rebalanced.
For this patch, training costs have been adjusted for the Rogue and
Warlock classes and we will be making similar adjustments to all
classes in the future.

Talents
- Damage bonus for the Warrior's One-Handed Weapon Specialization
(Protection tab) increased to 2% per rank.
- Amount of threat generated by Shield Bash when Shield Discipline is
active has been increased.
- Mortal Strike changed to deal weapon damage + a flat amount ( 85, 110,
135, 160 ) instead of percentage-based damage. Additional ranks
available on Warrior trainers.
- A bug causing the Hurricane talent to not require channeling has
been fixed. This spell now correctly requires channeling.


Player versus Player
- Gurubashi Arena - The arena in Stranglethorn Vale has been changed so
that free-for-all PvP will only take place on the floor of the arena,
and no longer in the stands or on the entrance ramp. Please keep in
mind that on PvP realms, members of the opposite faction can still
attack you anywhere in the arena because Stranglethorn Vale is a
contested area.
- There is now a short countdown before a duel starts.


Professions
- Fishing for high-level zones has been restored.
- Monetary value of fished items sold to vendors has been significantly
reduced.
- Chances of acquiring green weapons and armor from fishing have been
reduced.
- Fishing profession now requires a minimum character level, like the
other professions do. Any character who already has a fishing
profession past the intended level will not be affected.
- The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy
Runecloth Bandage can be learned by visiting your faction's Artisan
First Aid questgiver.
- Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have
been reduced.
- Expert First Aid books moved to a more appropriate vendor for the
Horde. New vendor is still within the same general area as the
previous one.
- Spider Sausage added to cooking trainers.
- Negative effect on Fletcher's Gloves has been changed.
- Alchemists' Stone effects have been changed.
- Gnomish Death Ray ingredients have been changed.
- Small Spider Legs drops have been increased to aid night elf cooks.
- Embossed Leather Boots are now correctly marked as Soulbound.
- Enchant 2H Weapon with Intellect is now correctly giving +3 to
Intellect.
- Enchanter's Cowl minimum level to use set to 28 instead of 38, as was
originally intended.
- Decrepit Darkhounds are now skinnable.
- Bloodstone Ore was made easier to mine.


Items
- The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom
is now considered physical damage instead of Shadow damage.
- Area effect of Piccolo of the Flaming Fire has been reduced.
- Common shields sold at the shops have had their levels shifted to
provide for a greater variety of choices.
- The damage effect from Circle of Flame no longer gets increased by
items with fire bonuses.
- Area effect on Explosive Rockets has been reduced.
- Damage over time effect on Demonshear should no longer be increased
by items with Shadow bonuses.
- Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of
Thunderbrew Lager no longer stack.
- Enriched Manna Biscuit now regenerates mana correctly.
- Wolfmane Wristguards are now Uncommon instead of Common.
- Lowered stats and armor on the Forcestone Buckler, which is rewarded
from the Compendium of the Fallen quest. Existing Forcestone Bucklers
have not been modified.
- Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey
Sings, I get Violent quest have been improved. Additional item reward
added to this quest as well.
- Heart of the Scale should apply the correct Fire resistance now.
- Fixed a bug that caused Wildheart Boots to have duplicate stats.
- Loamflake Bracers now have stats.
- Effect on Cloak of Flames has been reduced.
- Dog Training Gloves are now Uncommon instead of Common.
- Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
- Fixed texture on Rageclaw Belt to look like a belt instead of pants.
- Armor values for some Leather and Mail armor between levels 15 - 36
have been slightly changed to address an error with armor values.

Quests
- Many Stranglethorn Vale quests had their experience rewards changed
to be more in line with the difficulty of the quests. Some
Stranglethorn Vale quests were also increased in difficulty, due to
increased kill requirements or balance changes to the quest target
creatures. The Green Hills of Stranglethorn and Big Game Hunter
quests also now reward different items upon completion.
- Two new quests added to Desolace involving the Kodo Caravan.
- Number of centaur required to kill to unleash Warlord Krom'zar in
the Barrens Counterattack! quest has been reduced to 20.
- Time limit for the Counterattack! quest has been increased to 20
minutes.
- Thazz'ril's Pick is now easier to spot.
- Bloodfury quest in Stonetalon Mountains is now marked elite.
- Catch of the Day quest in Desolace now requires 2 Bloodfish instead
of the previous 5.
- New quest rewards added to the Allegiance to the Old Gods quest in
Ashenvale.
- Wildhunter Cloak reward item from the Ashenvale Hunt quest has been
improved.
- Vagash in Dun Morogh now properly shows his Elite status.
- The Encrusted Tail Fin quest item now only drops off the Saltscale
Murlocs in Stranglethorn.
- The Bloodfury Ripper's Remains quest item now only drops off the
Bloodfury Ripper in Stonetalon Mountain.
- The Blueleaf Tubers requirement of the Barrens’ Blueleaf Tuber quest
was decreased to 6.
- Quest text for the Elemental War quest is changed. It no longer
implies that a choice of rewards is available.
- The Summoning Shadra quest level has been increased from 50 to 55,
to reflect the level of Shadra.
- Quest related drop items from A Sample of Slime quest and a Batch of
Ooze quest have been reduced in value.


Druids
- Entangling Roots: Rank 4 moved to level 38.
- New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the
Wild spell that buffs the entire group. Requires a reagent to cast.
(Spell is available via loot drop only.)
- Bear Form: Armor bonus increased from 65% to 180%.
- Dire Bear Form: Armor bonus increased from 125% to 360%.
- Hibernate: Players now have an increasing chance to break free of the
effect, such that it is unlikely the effect will last more than 15
seconds.


Hunters
- Hunters can no longer sit while under the effects of Feign Death.
- Disengage will cause the Hunter's target to immediately check for a
new target.
- Hunters will no longer show mana while they are under the effects of
Feign Death.
- Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
- Beasts under the effect of Beast Lore will now display whether they
are tameable or not.
- Pets: Bite and Claw tooltips now list the damage that is dealt when
the pet is content. Actual damage is unchanged.
- Scare Beast: Beasts now have an increasing chance to break free of
the effect, such that it is unlikely the effect will last more than
15 seconds.

Mages
- Portals: Each portal spell now has an individual cooldown.
- Polymorph: Players now have an increasing chance to break free of
the effect, such that it is unlikely the effect will last more than
15 seconds.


Paladins
- Sense Undead: No longer available via the trainer; quest reward only.


Priests
- Power Word: Shield: Now usable on party members only.
- New Spell: Prayer of Fortitude (Level 48 ) - Longer lasting Power
Word: Fortitude spell that buffs the entire group. Requires a reagent
to cast. (Spell is available via loot drop only.)
- Mind Control: Can no longer be cast on tapped targets.


Rogues
- Backstab will automatically target the nearest enemy if no target is
selected.
- Distract is now effective against creatures that are already distracted.
- Sap: Players now have an increasing chance to break free of the
effect, such that it is unlikely the effect will last more than 15
seconds.
- Training costs adjusted. Total training cost was decreased.
- Vanish will now break root and slow effects.


Shaman
- Earthbind Totem: Added a 15-second cooldown.


Warlocks
- Warlock demons have a wide selection of names based on the demon
type. This only affects new demons; existing demons will keep their
names.
- Warlocks can no longer kill players in duels.
- Death Coil won't give health until it actually hits the target.
- Death Coil will only give the amount of health that it actually
drained from the target.
- Create Soulstone: Reduced the Soul Shard cost from two shards to one
shard.
- Curse of Shadow: Increased duration from two minutes to five minutes.
- Curse of the Elements: Increased duration from two minutes to five
minutes.
- Fear: Players now have an increasing chance to break free of the
effect, such that it is unlikely the effect will last more than 15
seconds.
- Devour Magic (Felhunter): Fixed a bug where the felhunter would be
healed every time the spell was used, in addition to the healing
gained from successful dispelling.
- Tainted Blood (Felhunter): The reactive effect no longer causes
threat.
- Training costs adjusted. Total training cost was decreased.
- Enslave Demon: Can no longer be cast on tapped targets.



Warriors
- Warriors will start swinging after performing a Slam attack.
- New Ability: Pummel (Berserker Stance) (Level 38 ) - Instant attack
that causes damage and interrupts spellcasting for a short duration.
- Shield Bash: No longer usable in Berserker Stance.
- Intercept: Cost reduced from 15 rage to 10 rage, damage reduced
accordingly.
- Bloodrage: Now generates 10 rage immediately and 10 rage across the
duration.
- Improved Bloodrage: Now reduces the health cost of Bloodrage by 25%
(rank 1) and 50% (rank 2).
- Berserker Stance: Now increases critical strike chance by 3% instead
of granting 10% melee haste. Extra damage taken reduced from 20% to
10%.

Mac
- The vertex and pixel shader based graphic options have been
reactivated on certain combinations of drivers and GPU hardware. As
Apple releases future improvements to drivers we will continue to
re-test and re-activate features on a case by case basis. A more
detailed list of which driver/hardware combinations are enabled for
shader capabilities, along with any known bugs will be posted on
the Tech Support forum. Further optimization work on the client is
ongoing, and we welcome your feedback at [email protected].
- Added reverb to sound effects when a player is in enclosed spaces.


User Interface
- The Minimap arrows that point to locations/players/etc. are now
easier to see.
- Tooltip information on players and monsters in the game has been
expanded.
- Alternative keyboard types (such as Dvorak) will now work correctly.
- Macros that cast spells will show spell feedback (e.g. cooldowns,
etc.) on the action bar.
- Lua single line comments now work in script blocks embedded in XML
files.
- There is a new user interface to enable and disable add-ons for the
current account, available at the character selection screen.
- FontString has a new attribute, "maxLines,” which is used to limit
the number of lines the FontString will render.
- Any text that goes beyond the extents of a FontString will be
truncated and replaced with "..."


Miscellaneous
- When a player breaks the surface of the water going up (i.e. heading
out of the water), the camera will move to the above-water position
regardless of whether or not the player is holding down the right
mouse button.
- The visual effect for unlearning talents will happen after you accept
the dialog instead of immediately.


Bug Fix
- A bug with bandages has been fixed. Previously, only the lowest rank
bandage (Linen Bandage) was working correctly in that it brought up a
channeling bar and required you to remain still while bandaging. All
of the other bandage types (Heavy Linen through Heavy Runecloth) were
working incorrectly, but have been fixed to operate the same way that
Linen Bandages do.
- Cenarion Vindicators no longer summon Forces of Nature as quickly.
- Severed Dreamers no longer summon Nightmares as quickly.
- Several elite creatures that were missing their elite tags have been
fixed.
- Will of the Forsaken is no longer grayed out on the action bar while
you are fleeing.
- The Emerald Dragon Whelp will assist you when summoned.
- Aquatic creatures will no longer eventually teleport to you if you
harass them from land.
- Undead players will no longer be invisible when they first log in
after watching the intro cinematic.
- Fixed the rotating animations of the crystals in Un'Goro Crater.
- Reginald Windsor's yell can be heard during The Great Masquerade.
- Kodos in the Barrens will no longer stomp incessantly while in combat.
- The Ward of Laze is now summoned at a more appropriate level, instead
of level one.
- Some elite creatures in outdoor areas of the world had higher than
normal experience modifiers, and were corrected to award the proper
amount of experience.
- Rare creatures in many of the higher level outdoor zones will now
use their appropriate combat abilities.
- Autoloot has been fixed to work with skinning.
- Fixed durability display on vendor buyback items.
- Some creatures in the outdoor world had much less armor than
intended. This has been corrected.
- A bug causing war stomp to not affect some targets within melee range
has been fixed.
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RedJak
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« Reply #1 on: December 21, 2004, 03:59:26 PM »

Getting it....slllloooooowwwwwly
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EngineNo9
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I said good day, sir!


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« Reply #2 on: December 21, 2004, 04:07:34 PM »

Hooooah!  Hope to see some neat holiday stuff...although it seems a lot of the changes make mobs, bosses and quests even harder while giving less XP.  Not really a good thing for a solo player like me.  

Quote
Getting it....slllloooooowwwwwly

I was having some pretty serious speed problems until I correctly modified my router's TCP settings and then restarted the patch download.
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Sepiche
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« Reply #3 on: December 21, 2004, 04:30:57 PM »

Great patch... although this is a little slap in the face. Tongue

Quote

- Power Word: Shield: Now usable on party members only.


s
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« Reply #4 on: December 21, 2004, 04:38:14 PM »

Yes, that Power Word Shield change is either great or sucks depending on your view.

1) Great - Now players will invite Priests to group more, knowing the only way they are getting shielded is if they ask the priest to group with them.  In non-instances that is.  In instances it was never a real problem.

2) Sucks - Priests ability to "help" others, which in general is the mindset of most Priests to begin with, has been nerfed.  This makes little sense from that perspective.

- - - -

Personally, I think it stinks, as I liked the "freedom" to cast Shield on people as I passed by if they were in trouble.  But, I am guessing it was done for exploit reasons, even though I don't know what they were.

LD
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Butterknife
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« Reply #5 on: December 21, 2004, 04:44:03 PM »

Quote from: "Sepiche"
Great patch... although this is a little slap in the face. Tongue

Quote

- Power Word: Shield: Now usable on party members only.


s


Agreed, this is silly.  I can't understand the rationale behind this one -- I can still cast other buffs on people I pass, why not shield?  Not that I personally used this much anyway, but it still seems to be an odd choice.  The Mind Control thing makes sense, of course, because of the PvP exploit.

Quote
1) Great - Now players will invite Priests to group more, knowing the only way they are getting shielded is if they ask the priest to group with them. In non-instances that is. In instances it was never a real problem.


I'm a pessimist, I guess -- I don't think that Priests not being able to shield people passing by is going to be much incentive to invite them to group.  So I'd discount that this will ever happen.
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leo8877
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« Reply #6 on: December 21, 2004, 05:01:51 PM »

Cool, too bad I'm at work!
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RedJak
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« Reply #7 on: December 21, 2004, 05:22:41 PM »

Quote
I was having some pretty serious speed problems until I correctly modified my router's TCP settings and then restarted the patch download.


You know I jacked around with my firewall but forgot all about my router.  No wonder it has taken over an hour so far and is not done yet.
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« Reply #8 on: December 21, 2004, 05:31:19 PM »

Quote from: "Lockdown"
Yes, that Power Word Shield change is either great or sucks depending on your view.

2) Sucks - Priests ability to "help" others, which in general is the mindset of most Priests to begin with, has been nerfed.  This makes little sense from that perspective.

LD


This is another example of the EQ2 and SOE mindset...around .01% of users abuse this (mainly casting it on the person losing in duels and on PvP servers) and the other 99.9% get punished for it.  It is a nerf but only a minor one at least.  I would prefer some more class tweaking and bug fixes over modifying xp and armor class that makes it harder to solo though.

There are a lot of good fixes in here though and I'm glad it's here.  I'm not going to be able to play from probably Thursday this week until next Monday so I won't get to try many of them out.  Maybe they'll have another patch ready soon (I was spoiled with EQ2 and the multiple times a week patches) but I believe Blizzard is on monthly updates except for critical bugs.
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dangerballs
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« Reply #9 on: December 21, 2004, 06:24:39 PM »

Quote from: "RedJak"
Quote
I was having some pretty serious speed problems until I correctly modified my router's TCP settings and then restarted the patch download.


You know I jacked around with my firewall but forgot all about my router.  No wonder it has taken over an hour so far and is not done yet.


I think the whole bittorrent thing is stupid.  I have a limit on my outbound traffic/day.  If I go over my download rate gets reduced.  I'm playing to play their game, I shouldn't have to pay to distribute their patches too.
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« Reply #10 on: December 21, 2004, 06:30:48 PM »

Quote from: "dangerballs"
I think the whole bittorrent thing is stupid.  I have a limit on my outbound traffic/day.  If I go over my download rate gets reduced.  I'm playing to play their game, I shouldn't have to pay to distribute their patches too.

There is a program out there called NetLimiter (find here).  Granted you have to pay in order to use it after 28 days, but you can limit the amount of upload for each program, so you could cap the upload while the download goes.  May be something to look at.
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« Reply #11 on: December 21, 2004, 06:47:19 PM »

Quote from: "dangerballs"
Quote from: "RedJak"
Quote
I was having some pretty serious speed problems until I correctly modified my router's TCP settings and then restarted the patch download.


You know I jacked around with my firewall but forgot all about my router.  No wonder it has taken over an hour so far and is not done yet.


I think the whole bittorrent thing is stupid.  I have a limit on my outbound traffic/day.  If I go over my download rate gets reduced.  I'm playing to play their game, I shouldn't have to pay to distribute their patches too.


Really?  Who do you use for an ISP?
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« Reply #12 on: December 21, 2004, 07:05:03 PM »

anyone know if the patch breaks Cosmos again?  or has custom interfaces been taken into account this time around?
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« Reply #13 on: December 21, 2004, 07:07:06 PM »

All right!  Another Mage nerf!  Sweet!   :roll:
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« Reply #14 on: December 21, 2004, 07:13:49 PM »

Quote from: "AgtFox"
Quote from: "dangerballs"
I think the whole bittorrent thing is stupid.  I have a limit on my outbound traffic/day.  If I go over my download rate gets reduced.  I'm playing to play their game, I shouldn't have to pay to distribute their patches too.

There is a program out there called NetLimiter (find here).  Granted you have to pay in order to use it after 28 days, but you can limit the amount of upload for each program, so you could cap the upload while the download goes.  May be something to look at.


From a blue-text post on the official boards:

Quote
In the downloader, if you check the box next to "Disable peer to peer..." it will disable the P2P aspect of the downloader.


I would imagine that would stop the uploads...
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Arkon
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« Reply #15 on: December 21, 2004, 07:13:55 PM »

Would love to get in and try out the patch, but sigh no go as my server still isn't back up.  Been down 5 hours and counting now.
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dangerballs
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« Reply #16 on: December 21, 2004, 07:21:11 PM »

Quote from: "hepcat"
anyone know if the patch breaks Cosmos again?  or has custom interfaces been taken into account this time around?


I have DSL at my university.  They limit uploads to 200mb/day  :x.  I already share a lot of files with my friends and family (i.e. ftp, etc), so sharing even more files is problematic.  

I have selected the disable peer to peer but with it off the download caps at 10kb/s, so it just takes forever.
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« Reply #17 on: December 21, 2004, 07:24:33 PM »

http://hosaka.net/WoW-1.1.2-to-1.2.1-patch-enUS.exe


WARNING - I found this on IGN's board and have no way to verify it!  It's downloading now at 172k/sec, but I'm at work and can do nothing other than burn it to CD.  Download at your own risk!

 :!:

EDIT - looks like they hit their bandwidth limit - and before my download could finish!  :cry:
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« Reply #18 on: December 21, 2004, 07:27:13 PM »

I am, to put it mildly, disgusted with the HP change to mobs. Now, honestly I havent seen how many HPs this has added, but remember Xp for all mobs over 30 outside dungeons was lowered too.

About 4 months ago a lot of posts on the beta boards from leet EQ grinding wierdos asked for them to slow down leveling for some inexplicable, most likely brain-dead reason (seriously, do any of you, who like me dont want to spend 17 hours for each level really want to have to grind that much longer for progress?) Anyways, most beta testers were vehemently against this, since the ease of progress and solo-ability was basically the primary draw to WoW as an MMORPG. Time and time again Blizzard came on and said "We are completely happy with the rate of leveling. We will not change it, period."

Now, mobs over 30 outdoors give less XP-takes longer to level (obviously presuming you dont spend all your time in instances). Now, mobs over 20 have more HP-takes longer to kill so takes longer to level.

The cumulative effects is whats is probably at LEAST a noticeable increase in the time it takes to get XP and level from 20 on. Blizzard, once again, you flat out lied about a core gameplay mechanic to your paying players. I am not amused.

Oh, and nerfing Polymorph to fix a slight PvP advantage for a tremendously unsatisfying, monotonous, usless except for polymorph and AE in upper levels class was also not cool. My mage is now officially retired fixing a patch that gives the fun back to mages. Blizzard is winnar, I will not play my mage now. The decline of the mage continues. That census shows it...we are little more than street magicians now, missing only the trained monkey to help distract our enemies.

Yes, perhaps I am overstating the point, still, I am vexed smile

BTW, good changes to warriors. Keep it coming. We need greater and easier rage generation, the "feature" miss rate should be improved, and for the LOVE OF GOD, let our extra stamina convert to hit points so my freaking rogue and paladin partners dont end up tanking.

Err, I am done now.
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ChrisGwinn
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« Reply #19 on: December 21, 2004, 07:43:24 PM »

OK.  So what is base stamina actually good for, if it doesn't impact # of hit points?
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« Reply #20 on: December 21, 2004, 07:47:19 PM »

Eh, more HP on outdoor mobs = less incentive to grind, more to quest.  I can see the logic of this.
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Butterknife
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« Reply #21 on: December 21, 2004, 07:47:45 PM »

Quote from: "hepcat"
anyone know if the patch breaks Cosmos again?  or has custom interfaces been taken into account this time around?


It does indeed break Cosmos.  frown
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« Reply #22 on: December 21, 2004, 07:50:49 PM »

Quote from: "ChrisGwinn"
OK.  So what is base stamina actually good for, if it doesn't impact # of hit points?
Nothing.

And this, according to Blizzard's forum goons, is a "feature."  It's part of the game they thought was logical and fair and balanced.

Christ, Warriors suck.
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Sepiche
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« Reply #23 on: December 21, 2004, 07:53:37 PM »

Quote from: "Butterknife"
Quote from: "hepcat"
anyone know if the patch breaks Cosmos again?  or has custom interfaces been taken into account this time around?


It does indeed break Cosmos.  frown

This is terribly, terribly easy to fix.

1.  Go to your interface folder in the WoW directory
2.  Open the add on directory.  Each of the folders listed is a different ui mod.
3.  Open each directory and locate the .toc file.
4.  Open the .toc file and replace this:
Quote

## Interface: 4062

With this:
Quote

## Interface: 4150


Done. smile

s
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Butterknife
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« Reply #24 on: December 21, 2004, 08:00:57 PM »

Quote
This is terribly, terribly easy to fix.


Yeah, it's easy -- it just takes forever.  slywink
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Arkon
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« Reply #25 on: December 21, 2004, 08:01:43 PM »

Anyone else play on Earthen Ring?  Sigh.... 6 hours and counting... it is still not up, seems to be on of the only ones not back up yet.
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Gryndyl
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« Reply #26 on: December 21, 2004, 08:11:04 PM »

Quote from: "Butterknife"
Quote
This is terribly, terribly easy to fix.


Yeah, it's easy -- it just takes forever.  slywink


I haven't looked but I wouldn't be surprised if cosmos already has an updated version available.
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depward
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« Reply #27 on: December 21, 2004, 08:16:38 PM »

"General
- Players will now receive credit for killing a monster even if
they die during battle."

How can you gain "experience points" when you're dead?!  You're DEAD!  You're experiencing DEATH!  Not killing a monster.  You were gaining experience from killing a monster, now you're dead.  Yet you gain experience points from killing a monster while you're dead?!

I'm bamboozled   :?

 biggrin   Just playing around.  Cool patch notes - though it seems like some things were nerfed or whatnot, seems like a lot of nice content has been added.  Goooo WoW players!
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« Reply #28 on: December 21, 2004, 08:20:34 PM »

Quote from: "depward"
"General
- Players will now receive credit for killing a monster even if
they die during battle."

How can you gain "experience points" when you're dead?!  You're DEAD!  You're experiencing DEATH!  Not killing a monster.  You were gaining experience from killing a monster, now you're dead.  Yet you gain experience points from killing a monster while you're dead?!

I'm bamboozled   :?

 biggrin   Just playing around.  Cool patch notes - though it seems like some things were nerfed or whatnot, seems like a lot of nice content has been added.  Goooo WoW players!

It wasn't an issue of EXP, it was an issue of quests.

For example, if I was fighting Supar Death Dragon of Immense Doom and at the last second before the deathblow aginst the Dragon I died, I wouldn't have gotten credit for killing the Dragon even if I was resurrected seconds later, despite my contribution to the group and the buildup to get to boss.

I wouldn't get EXP for the Dragon, but if I had a quest to slay him, that quest would now be complete.
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Arkon
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« Reply #29 on: December 21, 2004, 08:52:25 PM »

Ok, what the hell is up with this... 7 hours now Earthen Ring has been down for a 4 hour maintenance/patch....The message is even gone about downtime that pops up on the left side, yet earthen ring isn't there... bleh this really sucks.  I have basically lost all of my playtime today because of this.
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Scott
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« Reply #30 on: December 21, 2004, 08:56:55 PM »

Quote
Oh, and nerfing Polymorph to fix a slight PvP advantage for a tremendously unsatisfying, monotonous, usless except for polymorph and AE in upper levels class was also not cool.

I think poly was only changed in PvP, not PvE, so it'll still work fine in instances.
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ericb
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« Reply #31 on: December 21, 2004, 09:25:38 PM »

I'm surprised no one has complained about 2 major thread topics from the official forums:

1 - You can no longer apply bandages while running.  You have to stand still even if you're in combat.  So long First Aid skill.

2 - The value of fish is now close to nill unless you are fishing for one that is required by another class (making a potion, etc).  Nice overkill to solve a gold farming problem that maybe 1% of players even cared about.

Oh, it sucks to be a mage or warrior.  Glad I'm a druid and hunter and gave up on my mage at lvl 5.
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Scott
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« Reply #32 on: December 21, 2004, 09:29:36 PM »

Quote
1 - You can no longer apply bandages while running. You have to stand still even if you're in combat. So long First Aid skill.

I've always seen this as more of a downtime reduction then anything.  Also helps my rogue after sapping or stunning.

Quote
Oh, it sucks to be a mage or warrior. Glad I'm a druid and hunter and gave up on my mage at lvl 5.

Druids still need help with the feral forms.  I want to play one, but really don't see how they'll do in the end game.

Everyone plays a hunter, as they are the easiest/most powerful class, at least in PvE.    I wish some other classes would be made better again, to diversify the player population a bit more.
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« Reply #33 on: December 21, 2004, 09:37:32 PM »

Quote from: "Sepiche"
Quote from: "Butterknife"
Quote from: "hepcat"
anyone know if the patch breaks Cosmos again?  or has custom interfaces been taken into account this time around?


It does indeed break Cosmos.  frown

This is terribly, terribly easy to fix.

1.  Go to your interface folder in the WoW directory
2.  Open the add on directory.  Each of the folders listed is a different ui mod.
3.  Open each directory and locate the .toc file.
4.  Open the .toc file and replace this:
Quote

## Interface: 4062

With this:
Quote

## Interface: 4150


Done. smile

s


Still does'nt quite make it work. Mine seems ok except if I click the ! button to see who and guild info I geta popup error window so something is not right..Im not playing till its fixed.

BTW theres a app to update your TOCfiles instead of doing it by hand at http://www.xs4all.nl/~avj/WoWUpd.exe
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« Reply #34 on: December 21, 2004, 09:48:57 PM »

First aid changes suck, bad.  I dont see why they were necessary.

Warrior changes are hugely disappointing.  The bloodrage one is nice, all the others are nerfs or stuff that we already had at one point in the past.

I am stunned that many classes got nerfs, while Hunters, and especially Paladins, did not get any significant power reductions.

olaf
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zinckiwi
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« Reply #35 on: December 21, 2004, 10:03:11 PM »

Speaking as someone with a hunter main, so am I, olaf. Dropping mail at 40 would be a start... and as much as I love the punch that my pet packs (say that 10 times fast) probably limiting them to (hunter's level - 1) would help with the balance also. As it is, pet talents aren't really necessary since marksmanship can drop things so quickly. There's no real pressure to choose between them.

I'm not in favour of any huge nerfs beyond a couple of percent here and a feature we shouldn't really get there. Any more than that and they should be looking at anti-nerfing everyone else.
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« Reply #36 on: December 21, 2004, 10:04:00 PM »

Quote from: "olaf"
I am stunned that many classes got nerfs, while Hunters, and especially Paladins, did not get any significant power reductions.

It's utterly f!cking ridiculous.

I heartily encourage everyone to watch this video.  As it is described, An unarmed paladin beats a warrior, both lvl 60. And then equips a 2hand hammer and beats the warrior in 3 seconds.

As for Mages --

Mages have gotten a nerf in every single patch from beta on.  What really pisses me off this time is that Vanish--a Rogue talent that was supposed to break roots and stuns but wasn't doing so--was fixed, while Blink--a local teleport which should break roots and stuns--wasn't.

It's so f!cking obvious which classes Blizzard favors and which classes they don't.  While they're off knob-schlobbing Rogues, Hunters, Paladins and Shamen, literally every other class in the game just gets worse and worse.
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Butterknife
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« Reply #37 on: December 21, 2004, 10:09:41 PM »

Quote
1 - You can no longer apply bandages while running. You have to stand still even if you're in combat. So long First Aid skill.


I didn't play around with First Aid enough to know, but you could run around in combat while healing yourself?  No wonder everyone wanted to be a Hunter.  Maybe this is the hunter nerf everyone expected  slywink  Actually this means little to me, only because I haven't used First Aid at all, but I'm sure for those using it this is a significant nerf.

Quote
2 - The value of fish is now close to nill unless you are fishing for one that is required by another class (making a potion, etc). Nice overkill to solve a gold farming problem that maybe 1% of players even cared about.


This is a stupid nerf, in my mind.  It makes fishing practically useless, unless you are fishing for a particular potion ingredient.  So, in practical terms, nobody will fish in lakes and rivers anymore, only in the ocean to catch oily blackmouth and firefin snappers.

To sum up:  There is no practical difference between cooking and first aid any more, both just restore hit points between battles.  You're probably better off ignoring both and just buying food.  Fishing is a waste of time in most respects, unless you are an alchemist in which case you will want to buy a pole so you can catch some of the fish.  In other words, all secondary skills effectively become almost useless.

I think that Blizzard's ability to pretty much completely ignore what the community wants in terms of game changes is pretty staggering.  Blatant disregard for the customer = short shelf life of the product.  Keep in mind, I'm one of the biggest fanboys of this game, too.  But the latest changes have me scratching my head -- the fun stuff got changed to make it less fun, and the stuff that wasn't fun pretty much got ignored.  I'm less than happy with the patch as a whole, just from what I've read.
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Exodor
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« Reply #38 on: December 21, 2004, 10:16:33 PM »

I never even knew you could use first aid on the move.  Since the first bandage was only used while stationary, I assumed they all worked that way.  I think it's pretty clear that's what was intended - why all the griping about the "nerf"?

Oh, I forgot - mmorpg players will whine about any change and call it a "nerf".   :roll:
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Sepiche
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« Reply #39 on: December 21, 2004, 10:26:35 PM »

Quote from: "Daehawk"
Quote from: "Sepiche"
Quote from: "Butterknife"
Quote from: "hepcat"
anyone know if the patch breaks Cosmos again?  or has custom interfaces been taken into account this time around?


It does indeed break Cosmos.  frown

This is terribly, terribly easy to fix.

1.  Go to your interface folder in the WoW directory
2.  Open the add on directory.  Each of the folders listed is a different ui mod.
3.  Open each directory and locate the .toc file.
4.  Open the .toc file and replace this:
Quote

## Interface: 4062

With this:
Quote

## Interface: 4150


Done. smile

s


Still does'nt quite make it work. Mine seems ok except if I click the ! button to see who and guild info I geta popup error window so something is not right..Im not playing till its fixed.

BTW theres a app to update your TOCfiles instead of doing it by hand at http://www.xs4all.nl/~avj/WoWUpd.exe

Hmm, sorry that didn't help.  Worked okay for me.

Thanks for the link too... although I'd make sure anyone who tries it checks for viruses... you know... just to be safe. smile

Quote

It's so f!cking obvious which classes Blizzard favors and which classes they don't. While they're off knob-schlobbing Rogues, Hunters, Paladins and Shamen, literally every other class in the game just gets worse and worse.

Yeah... that's obviously it.  :roll:

s
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