http://gamingtrend.com
July 24, 2016, 08:26:14 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: New to us: Recent successes and disappointments  (Read 54 times)
0 Members and 1 Guest are viewing this topic.
WorkingMike
Gaming Trend Reader

Offline Offline

Posts: 377


View Profile
« on: July 19, 2016, 12:17:31 AM »

Mare Nostrum: Empires is quite good. There is a little downtime for bookkeeping, but overall it has kept me engaged throughout each of our games. It looks like a wargame and plays like a euro.

Ginkgopolis - I scored a copy of this at Dice Tower Con and it has quickly risen to the top of our favorites list. It's a tile laying game with economy and area control mixed in. A little fiddly and sometimes random (The expansion fixes this), it's great fun and our entire group loved it.

What's He Building in There!? - do you want to build a doomsday machine in your garage? Sure you do, but you'll need to procure the resources to do so and construct an escape plan as well. It runs a little long and can be a wee bit brain burning, but we all enjoyed it.

Mombasa - A really well implemented euro. Players are assuming shares of companies in Africa and expanding those companies into the region. There are many interlocking parts and they are all beautifully done. We all loved it, our best purchase of the year.

Scythe - my buddy Nate backed the collectors edition on Kickstarter and we played it at Dice Tower. It was a little longer than we expected, but with a learning game that was understandable. We both walked away a little disappointed, as it seemed to be both a euro and an area control game, but not very elegant. Where Mare Nostrum (and even Mombasa a little) is able to take different mechanics and blend them in a way that plays quick and makes your decisions seem to matter, Scythe tries to be all things and your actions seem a little less important somehow. We all loved the Upgrade action though, it's very clever.

We played again last night and the entire table was very "Meh". I was actually bored by the end of the game ("Most of my crap is out and I already moved last turn, so I guess I will go for popularity"). We Love Viticulture (well, we love Tuscany) and were all very surprised at how much we didn't care for it.

If anyone has 200 bucks Nate is selling his copy smile

Onitama - What a cool game! Basically it's kung-fu chess. I was underwhelmed by The Duke, but I love this game. Great pub game!

Student Bodies - My buddy picked this up cheap. Zombies have risen (are we done with zombies yet?) and the players are high school students. You must make it to the science lab, quaff an antidote and escape. It is anti-cooperative, as everyone is trying to screw you over and be the first out. If you get killed on the way you rise as a zombie and try to kill the players, which is cool. We've played it twice and had some good laughs both times.

Pi Mal Pflaumen - a neat little trick taking game (called Plums in the english edition I think). Collect fruit and fill victory cards.

Barony - a cool area control game by Marc Andre, the designer of Splendor. I expected to hate it (I'm not terribly fond of Splendor) and I really had a fun time. It's pretty abstract and yet everything works well, with a bit of a tug of war between players at the table.

Neolithic - I love games by John Clowdus, who's company (Small Box Games) specializes in small. aggressive card driven games. This one is a little different as it's a civ game in a tiny box you play in 30 minutes. Really fun little two player game.

Bear Valley - I really like Carl Chudyk games. I love GtR, and really enjoy Mottainai and Impulse. I hated this, it was weird and a little too fiddly and super random, even for him. Perhaps with multiple plays I will find something I like, but I will never know as I intend to never play this shit game again.

Yokohama - they demoed this at DTC and my wife and I played a little. It's superficially similar to Istanbul, but to the Nth degree. The artwork was hideous, hopefully the Deluxe Edition I backed on KS cleans it up some, but the game was fast and fun. I really appreciate elegance of design and this one had it.

Wombat Rescue - Did you know that wombats poop cubes? They do and that is how they navigate. Fun little game that took twice as long as it should have, this one is destined for the Trade pile.

Anyway, that isn't all we've played, but some of the highlights. On deck is Age of Discovery and Urban Sprawl. I think we are playing Concept this week as well for a few laughs.






Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.121 seconds with 26 queries. (Pretty URLs adds 0.034s, 2q)