hepcat
Gaming Trend Senior Member
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Posts: 8059
Just keep telling yourself he's only a prop comic
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« Reply #3 on: September 21, 2007, 07:03:29 PM » |
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Had a friend pick this one up for me at Gencon this year. We gave it a couple of tries the following Saturday night. I have to say, I'm a bit disappointed in it.
The concept of the game and the history behind it are fun. It's the execution that left me a bit wanting.
The board's much touted "pathfinder" system sounds great in theory, but the colors are a little hard to determine without getting up close. And god forbid you're playing in a room without a main light directly overhead. Combined with some issues of doors looking like walls, and vice versa, and you've got the makings of some confusing movement rounds.
Also, the rules are a little...well...odd. You can tell that it was translated from the another language due to some syntax issues, but the way you have to jump around to different sections just to get rules for something that SHOULD be in one area (combat rules, for example, should be covered in a section called "combat", I would think. Not chopped up and placed in various other sections throughout the manual, as it stands now) is annoying.
As for the combat itself, the meat of the game, it plays like Heroscape with an extra page of rules. It really needs enhancement to become something more than it is, which is basically a very light miniatures game. Of course, that could've been the intent the whole time. I just expected more from it, I guess. Hopefully the expansions add some new rules, new characters, boards, etc..
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