http://gamingtrend.com
December 22, 2014, 09:25:13 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: MtG - Lorwyn  (Read 1826 times)
0 Members and 1 Guest are viewing this topic.
CrayolaSmoker
Gaming Trend Senior Member

Offline Offline

Posts: 3614

Sponge Bath Slut


View Profile WWW
« on: October 21, 2007, 06:33:02 PM »

So, after buying and playing with some Lorwyn, I gotta say I'm impressed. I was already a fan of tribes anyway, but the added synergysm of the Tribal mechanic steps it up to a new level. The five pre-cons are solid starting points with, oddly enough, Goblins and Elves being the worst of the bunch. Merfolk and Kithkin seem to be the two strongest pre-cons, with the Kithkin deck easily mutable into an effective white-weenie powerhouse.

My favorite tribe so far? Treefolk. I hastily slapped a deck of these lumbering brutes together and it's been surprisingly effective. Don't think it'd rate on the casual scene, as it has a slow start, but it's absolutely fantastic for casual play. Who knew wood could be so much fun.  icon_wink
Logged

Wii: 1429 3414 0674 4114 | 360: CrayolaSmokerGT
smokingcrayolas.net | surrogacy blog
Larraque
Gaming Trend Senior Member

Offline Offline

Posts: 2392


View Profile
« Reply #1 on: October 22, 2007, 04:50:19 PM »

Lorwyn is a fantastic set... and I can't win a draft of it to save my life. (Ok, I won once with Merfolk; Lost four now. Double Cloudthresher + foil Garruk + really good curve = 1 - 2 match record? Lost to goblins and to merfolk.)

My favorite tribe is easily Merfolk. Silvergill Dowser is the stoopidest common. Here's a deck...

4x Fallowsage (Draw a card when he is tapped)
4x Drowner of Something or other (Tap a merfolk, mill 1 card from target library)
4x Judge of Currents (Gain 1 life every time you tap a merfolk)
4x Silvergill Dowser (Tap, target creature gets -x/-0 where x is the number of merfolk in play)
4x Stonygill Angler (1U, Tap, Tap or untap target permanent)

All merfolks.

Then 4x Faerie Trickery (Counter), 4x Broken Ambitions (Counter), 4x Harpoon Merfolk

32 cards, add 4 more cards of choice, add 24 lands (12 islands, 8 plains, 4 TErramorphic Expanse from 10th), and you've got a somewhat competitive but cheap deck. (Your friends will all hate you)

The biggest surprise for the set is the Changelings, and how fantastic they are

And they're all commons.

I realize you're prolly not a competitive player, but I'm just sayin :-)

My other favorite tribe is changelings.
I'm serious.

You've got Nameless Inversion and Crib Swap. Put four of those in a deck. Put Goldmeadow Stalwart (2/2 for W), Mogg Fanatic, Wren's Run Vanquisher (1G, 3/3 Deathtouch), Flamekin Bladewhirl (2/1 for R). Put 12 of those new CIPT duals unless you control a creature of the type.

Nothing's as stupid as going 'Auntie's Hovel, reveal Nameless Inversion, Tap for Red, Flamekin Bladewhirl, reveal Nameless inversion. Turn two, Gilt-Leaf Palace, Reveal Nameless Inversion, WR Vanquisher, Reveal Nameless Inversion.'

I've got a 2/1 and a 3/3 on turn 2. And removal in hand.
Logged
Nth Power
Gaming Trend Senior Member

Offline Offline

Posts: 3451



View Profile
« Reply #2 on: October 25, 2007, 08:03:45 PM »

I went in on a box with a friend, so I'm looking forward to playing again.

Anyone try the Planeswalkers?  They look pretty cool, but I wonder if they stick around long enough to be effective.
Logged

"Those who can make you believe absurdities can make you commit atrocities" -Voltaire
XBL gamertag: NthPowr
ROTC1983
Gaming Trend Senior Member

Offline Offline

Posts: 4414


Is it really that Kampfy?


View Profile
« Reply #3 on: October 25, 2007, 10:24:06 PM »

Hmm, I might have to invest in a box this month smile
Logged

CrayolaSmoker
Gaming Trend Senior Member

Offline Offline

Posts: 3614

Sponge Bath Slut


View Profile WWW
« Reply #4 on: October 26, 2007, 02:55:16 AM »

Quote from: Nth Power on October 25, 2007, 08:03:45 PM

I went in on a box with a friend, so I'm looking forward to playing again.

Anyone try the Planeswalkers?  They look pretty cool, but I wonder if they stick around long enough to be effective.

The one time I drew one (Garruk), the game was already over and I beat face with what was already on the table. I've stuck an Ajani in my Kithkin deck 'cause I think it'll work fairly synergistically, but I'm thinking Austere Command is a FAR better rare.
Logged

Wii: 1429 3414 0674 4114 | 360: CrayolaSmokerGT
smokingcrayolas.net | surrogacy blog
ROTC1983
Gaming Trend Senior Member

Offline Offline

Posts: 4414


Is it really that Kampfy?


View Profile
« Reply #5 on: October 26, 2007, 04:12:08 AM »

You guys talking about this game makes me want to purchase more cards...what is this, viral marketing? Tongue
Logged

Nth Power
Gaming Trend Senior Member

Offline Offline

Posts: 3451



View Profile
« Reply #6 on: October 26, 2007, 08:58:33 AM »

Quote from: ROTC1983 on October 26, 2007, 04:12:08 AM

You guys talking about this game makes me want to purchase more cards...what is this, viral marketing? Tongue
It's also been known to be more addictive than crack.  nod  icon_smile
Logged

"Those who can make you believe absurdities can make you commit atrocities" -Voltaire
XBL gamertag: NthPowr
Larraque
Gaming Trend Senior Member

Offline Offline

Posts: 2392


View Profile
« Reply #7 on: October 26, 2007, 06:21:56 PM »

I probably shouldn't post in here....... the Missouri State championship is tomorrow and I need to prepare. I also killed the last thread.



Garruk is the strongest of the five planeswalkers. By a lot. Might explain why he has a $15 price tag on his head. There's a lot of ways to build a deck around him. I've played against a Red/Green big mana deck that pumps out Bogardan Hellkites on turn 5 thanks to his first ability, and then overruns you a turn later.

It was kind of sick.

Jace is the most controlling of the five. He's probably the most boring, but a friend of mine is playing a turbo-fog deck tomorrow at states with three of him, as the primary win condition. If you don't mind your opponents drawing cards, he's a fine choice. Personally, I'm not 100% sold on his usefulness in constructed. He's my least favorite. For casual multiplayer, he's the best one. (Who doesn't like howling mine?)

Ajani Goldmane is the first planeswalker I ever played against, at the pre-release. Literally, his second ability means 'Fuck you - My creatures are bigger than yours, I win'. He's quite hard to answer. His avatar ability is mostly useless, I think.

Chandra and Liliana, I've never played with or against, so I don't really have a comment.

Quote
The one time I drew one (Garruk), the game was already over and I beat face with what was already on the table. I've stuck an Ajani in my Kithkin deck 'cause I think it'll work fairly synergistically, but I'm thinking Austere Command is a FAR better rare.

I respectfully disagree. Austere Command's 6 casting cost is steep by white weenie aggro standards. The average curve of a WW deck is usually 4. Not to mention that Ajani Goldmane has a ridiculous amount of synergy with the kind of creatures you're casting. The removal you need is better served with cards like Temporal Isolation and Oblivion Ring.

For a kithkin deck, I think Militia's Pride is a fine rare choice.

----


BTW, want a FUN way to play with a large group of people, but don't want to have to worry about friends keeping up with having a deck of Magic cards to play?

Then Big Deck is for you! It's just like playing a game of normal magic, except that there's only one deck (and it's HUGE), there's no need for land cards in the deck (so no one gets mana screwed ever), and every game feels hugely different.

You need - 1 magic the gathering collection. I recommend trying to keep all the cards about the same power level. Grab a stack of commons and bad uncommons for the first time.

Each player gets a hand of seven cards. No mulligans.

Each player then takes turns as normal, just like a multi-player game of magic. Feel free to use any house rules you like. Players can play any land face down that is all land types, and taps for any color mana. Shared graveyard (so re-growth effects that only effect your graveyard effect the shared graveyard).

It's a lot of fun. I can explain more if people want.

I created my own big deck. It's about 800 cards (all sleeved) with a ton of rares and foil crap. Pretty much every promo I get goes in the box. I'm always adding cards to it too. I try to keep cards that slow down games (armageddon, winter orb, etc) out of the deck, and anything that searches for cards is out (takes too long).
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.139 seconds with 38 queries. (Pretty URLs adds 0.04s, 2q)