and less predictable.
Video games used to come preprogrammed with canned movements that expert players eventually could anticipate and figure out. But recent advancements in video game design - and new game consoles with dazzling computing power - have endowed computer-controlled characters with a sense of self-preservation and unpredictability not seen even a year ago.
Now if they can just stop NPC's from getting stuck on walls and by a branch sitting on the ground.