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Author Topic: Games continue to get smarter  (Read 2063 times)
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Moliere
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« on: July 14, 2008, 01:45:55 PM »

and less predictable.

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Video games used to come preprogrammed with canned movements that expert players eventually could anticipate and figure out. But recent advancements in video game design - and new game consoles with dazzling computing power - have endowed computer-controlled characters with a sense of self-preservation and unpredictability not seen even a year ago.

Now if they can just stop NPC's from getting stuck on walls and by a branch sitting on the ground.
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wonderpug
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hmm...


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« Reply #1 on: July 14, 2008, 01:55:27 PM »

As silly as some of those hand-holding Stormtrooper videos are, the Euphoria engine really did deliver in its GTAIV debut.
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SpaceLord
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« Reply #2 on: July 26, 2008, 02:45:58 AM »

"You must gather your party before venturing forth.

Do I have to do everything for you, n00b?!"

 mad
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There's no place like OO, there's no place like OO. frown
Dan_Theman
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« Reply #3 on: July 30, 2008, 02:50:21 PM »

Quote from: SpaceLord on July 26, 2008, 02:45:58 AM

"You must gather your party before venturing forth.

Do I have to do everything for you, n00b?!"

 mad
I have the sneaking suspicion SOMEONE has run into a few pathing issues  icon_lol
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