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Author Topic: Dungeon Crawl Classic  (Read 1022 times)
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Arkon
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« on: April 18, 2013, 02:39:23 PM »

So in addition to the D&D campaign we have been playing here on GT, I had been involved in a 4th edition campaign with some folks from Quarter To Three.  The DM, Rob O'Boston had gotten burned out on 4th edition, so the campaign was put on indefinite hiatus.  Just recently the gang got back together, but instead of picking up the 4th edition campaign, we are now playing a different system called Dungeon Crawl Classics or DCC for short.  The system is a pretty deadly system, harkening back to old school D&D, but without the fiddly mechanics like THACO etc.

The system uses some funky dice beyond the standard d6, d20 etc, like a d3, but when playing in a virtual environment that isn't a big deal.   DCC starts out with what is called a 0-level funnel.  Your characters start out as lowly villagers, farmers, fishermen etc... Each player rolls up a group of 4 characters, with the understanding that many will die, but those that live will become real adventurers with the ability to pick a class!  If you want to get an idea of what 0 level characters look like, there is a really neat 0 level party generator that creates a set of 4 random characters.

I have been having an absolute blast with the game, and am slowly inching my way toward trying to dip my toe into the DM pool, and am curious if there would be interest from my fellow GTers in giving it a try. I am not sure yet on when we would start, but understand the last time I did any sort of DMing was roughly 20 years ago with 2nd edition D&D, so I would like to use this to make sure I can handle it.  If we can get 4 or 5 folks interested, I am willing to pick up some premade adventures (The quality of the DCC premade adventures is really good from what I have seen, and there are tons of them).  I would likely look at using Roll20 which has worked well for the Quarter To Three group.

If you are interested in reading about some DCC play sessions, Jason Lutes over on Broken Forum has been blogging about a session he is running which is a great read.
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Misguided
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« Reply #1 on: April 18, 2013, 09:57:29 PM »

Are you imagining "live sessions" or a play by forum format?
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Arkon
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« Reply #2 on: April 19, 2013, 03:11:48 AM »

Quote from: Misguided on April 18, 2013, 09:57:29 PM

Are you imagining "live sessions" or a play by forum format?

I am looking at using Roll20 as a virtual table top and something like Vent or Skype for voice chat, so "live sessions".  Perhaps 2-3 hours one night every week or two.
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kadnod
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« Reply #3 on: April 19, 2013, 02:38:03 PM »

Schedule permitting, I'd be up for it.
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Arkon
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« Reply #4 on: April 19, 2013, 02:47:41 PM »

Yay, someone is willing to play!

 icon_biggrin
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Arkon
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« Reply #5 on: April 19, 2013, 04:28:03 PM »

Since I forgot to mentions this earlier...there is no need for anyone to purchase any rulebooks unless they become addicted to the system like me.  I have the guide, and for the 0 level funnel, this handy chart has everything you would need.

Also the fine folks from Purple Sorceror have a nifty little companion app that has all of the various spell, critical hit and fumble tables in it.

If anyone would look more info about the system, just let me know.
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« Reply #6 on: April 19, 2013, 09:28:39 PM »

As much as I would like to play, I think making a regular time might be problematic.
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Arkon
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« Reply #7 on: April 24, 2013, 03:15:18 PM »

Quote from: Misguided on April 19, 2013, 09:28:39 PM

As much as I would like to play, I think making a regular time might be problematic.

I completely understand.  I am still looking for players, so I don't have a schedule set yet.

Kadnod, what nights work best for you?
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kadnod
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« Reply #8 on: April 25, 2013, 02:23:01 AM »

Quote from: Arkon on April 24, 2013, 03:15:18 PM

Quote from: Misguided on April 19, 2013, 09:28:39 PM

As much as I would like to play, I think making a regular time might be problematic.

I completely understand.  I am still looking for players, so I don't have a schedule set yet.

Kadnod, what nights work best for you?

It's looking like Weds is still best for me.  Every other week would probably be best, but I could possibly make it a bit more frequently.
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kadnod
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« Reply #9 on: April 27, 2013, 12:30:13 AM »

Quote from: Arkon on April 19, 2013, 04:28:03 PM

Also the fine folks from Purple Sorceror have a nifty little companion app that has all of the various spell, critical hit and fumble tables in it.

Loaded this up today.  It is pretty sweet!  Even for folks not interested in DCC, the die roller has a nice feel to it and the crit tables could likely be exported to other games with very little effort.
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« Reply #10 on: April 29, 2013, 01:33:15 AM »

In general the bulk of the interest has come over on Broken Forum, so I am going to have my main thread for the campaign be there.

The Court of the Mad Wizard on Broken Forum.

I am still hoping to have at least 5 players, so there is still space.
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Arkon
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« Reply #11 on: May 03, 2013, 07:52:45 PM »

Just in case anyone is still contemplating, we are still looking for 1 or 2 people.
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Autistic Angel
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« Reply #12 on: May 05, 2013, 05:56:11 PM »

I won't be able to play, but I'd love to listen in on a couple sessions.  What sort of voicechat are you guys going to use?

-Autistic Angel
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Arkon
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« Reply #13 on: May 05, 2013, 09:10:35 PM »

Roll20 has a built in voice client, that I tested thanks to Destructor's help, that works rather well.
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Arkon
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« Reply #14 on: May 30, 2013, 04:40:02 PM »

So our 0-level funnel has finished...a total of 20 commoners set out with a mission to return with a prize of great wealth from the ruins of the Sunken City. What returned was a ragtag group of 12, weary, yet lucky that their losses weren't considerably higher (damn my rule of rolling my dice out in the open in front of players...I had horrible rolls!).

And now as the free company, now known as "The Order of the Slug", celebrates in the tavern of Old Soily, the taste of fame, wealth and power is drawing them onward, to further explore the ruins of the Sunken City.
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