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Author Topic: AD&D1, where good place to buy the books?  (Read 1147 times)
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Morgul
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« on: October 04, 2010, 01:11:15 PM »

I need a players handbook, fiend folio, etc. 

(Somehow I got 2 DMG's, go figure)

Is there a good place/hobby store online to grab them or just do the amazon thing?

Might like to snag a few of the old school modules too.   
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kadnod
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« Reply #1 on: October 05, 2010, 12:26:24 AM »

I've never tried to buy anything this way, but noticed that there's some stuff up on the auctions section of RPG.net. 

Maybe here?  http://forum.rpg.net/showthread.php?t=535784
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Graham
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« Reply #2 on: October 05, 2010, 03:25:49 PM »

Check out Noble Knight Games.  They have a ton of out of print stuff on their online store.
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Qbe
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« Reply #3 on: October 05, 2010, 07:06:31 PM »

These aren't online as you requested, but I'll throw them out there anyway since Graham already mentioned Noble Knight.

If you have a Half-Price Books nearby, it'd be worth checking out.  Many of the stores I've visited have some AD&D1 stuff; some have quite a bit.  Other used bookstores might have stuff too.

If you're in Milwaukee, Happy Hobby on Burleigh has a lot of old stuff.  If you're in Michigan, Titan Games in Battle Creek used to have a lot of great old stuff in the store, but I don't know if that's still the case.


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Morgul
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« Reply #4 on: October 06, 2010, 02:34:43 PM »

I did some checking around and apparantley there is a hobby store nearby. (Cincy)

http://yottaquest.com/

So I am going there to check it out, maybe pick up ravenloft for the son's christmas and see if they have that new edition of spacehulk...

I was also told to look into AD&D 4 by  a old friend who knows me well...   (I am one of those guys that didnt care much for 2 or 3).  

One review on 4 I read called it the "wowification" of D and D.    I need to find out more about it I guess.

But thanks fellas for the tips.
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Arkon
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« Reply #5 on: October 06, 2010, 04:17:48 PM »

Quote from: Morgul on October 06, 2010, 02:34:43 PM

I did some checking around and apparantley there is a hobby store nearby. (Cincy)

http://yottaquest.com/

So I am going there to check it out, maybe pick up ravenloft for the son's christmas and see if they have that new edition of spacehulk...

I was also told to look into AD&D 4 by  a old friend who knows me well...   (I am one of those guys that didnt care much for 2 or 3).  

One review on 4 I read called it the "wowification" of D and D.    I need to find out more about it I guess.

But thanks fellas for the tips.

I enjoyed AD&D 2nd edition.  3rd edition and 3.5 left a really bad taste in my mouth, but I am loving 4th edition.
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TiLT
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« Reply #6 on: October 06, 2010, 05:05:00 PM »

Quote from: Morgul on October 06, 2010, 02:34:43 PM

I was also told to look into AD&D 4 by  a old friend who knows me well...   (I am one of those guys that didnt care much for 2 or 3).  

Only the second edition of D&D has been called AD&D (though that itself came out in two editions). The "first edition" is lovingly called OD&D these days, while the other editions are simply called D&D.

Also, 4th Edition is very good, but also has some major differences from earlier editions. If you approach it with an open mind, you're likely to love it. If you're the kind of person who'll get upset because wizards no longer run out of spells within seconds at 1st level (as an example), you'll have issues with it. AD&D was designed with the Gygax mindset (punish the player), while newer editions use a more modern mindset (reward the player).
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Morgul
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« Reply #7 on: October 06, 2010, 05:34:46 PM »

Quote from: TiLT on October 06, 2010, 05:05:00 PM

Quote from: Morgul on October 06, 2010, 02:34:43 PM

I was also told to look into AD&D 4 by  a old friend who knows me well...   (I am one of those guys that didnt care much for 2 or 3).  

Only the second edition of D&D has been called AD&D (though that itself came out in two editions). The "first edition" is lovingly called OD&D these days, while the other editions are simply called D&D.

Also, 4th Edition is very good, but also has some major differences from earlier editions. If you approach it with an open mind, you're likely to love it. If you're the kind of person who'll get upset because wizards no longer run out of spells within seconds at 1st level (as an example), you'll have issues with it. AD&D was designed with the Gygax mindset (punish the player), while newer editions use a more modern mindset (reward the player).

OD&D ??  WTF?  That mean oldman D and D?   That's it tilt..


Saving throw vs death magic or be disintegrated!  

Shit..  open mind, reward the players..  

I guess that means no more Tomb of Horrors where you start the module,  go down, open the door to the dungeon and the roof caves in on you, killing the entire party?  lol
« Last Edit: October 06, 2010, 05:38:50 PM by Morgul » Logged
Qbe
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« Reply #8 on: October 06, 2010, 06:54:24 PM »

Quote from: Morgul on October 06, 2010, 05:34:46 PM

open mind, reward the players..  

I guess that means no more Tomb of Horrors where you start the module,  go down, open the door to the dungeon and the roof caves in on you, killing the entire party?  lol

Like that old Foxtrot where Jason convinces Paige to play D&D, she spends hours generating characters and then they're all killed in the first 30 seconds (or something like that).

Ah, the good old days.
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Morgul
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« Reply #9 on: October 06, 2010, 07:07:20 PM »

Quote from: Qbe on October 06, 2010, 06:54:24 PM

Quote from: Morgul on October 06, 2010, 05:34:46 PM

open mind, reward the players..  

I guess that means no more Tomb of Horrors where you start the module,  go down, open the door to the dungeon and the roof caves in on you, killing the entire party?  lol

Like that old Foxtrot where Jason convinces Paige to play D&D, she spends hours generating characters and then they're all killed in the first 30 seconds (or something like that).

Ah, the good old days.


Hahah.. Never seen that but its hilarious.

Even worse, level 10-14 module..  folks been playing their character for months...  I think even if you did actually make it into the dungeon, was about 10 traps traps in the first hallway, and some sort of "devil head" at the end of the hall..  I cannot remember what happened when you stuck your head in it, but it was not pretty. Sadistic.

So, uhmm, I am not going to try to argue anything about "OD&D" not punishing the players if a strict interpretation of the rules was followed.  
Tilt would blast that out of the water quickly when you think about some of the shit heh.  

Hell, level 1 mage.. 3 hitpoints and ac 8 or 10 it was pretty hard to see level 2..

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TiLT
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« Reply #10 on: October 06, 2010, 08:48:43 PM »

Quote from: Morgul on October 06, 2010, 07:07:20 PM

Hell, level 1 mage.. 3 hitpoints and ac 8 or 10 it was pretty hard to see level 2..

I can be a pretty ruthless DM/GM in systems that encourage it, but AD&D never felt like it did. There was tons of ways to get instakilled, but it was never fun or memorable to have that happen to your character. In settings like Delta Green (using the Call of Cthulhu system) however, I have no qualms about killing characters and they mostly love it. They're lucky if half of them get out of a given scenario alive, and the others are usually borderline insane.

AD&D carries the weight of ancient and outdated game design principles. Gary Gygax had one hell of an impact on the industry, but he put the game system way before player enjoyment. Some scenarios (like Tomb of Horrors) seemed to be made mostly as power-trip material for DMs with sociopathic tendencies.
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