So in addition to the D&D campaign we have been playing here on GT, I had been involved in a 4th edition campaign with some folks from Quarter To Three. The DM, Rob O'Boston had gotten burned out on 4th edition, so the campaign was put on indefinite hiatus. Just recently the gang got back together, but instead of picking up the 4th edition campaign, we are now playing a different system called Dungeon Crawl Classics
or DCC for short. The system is a pretty deadly system, harkening back to old school D&D, but without the fiddly mechanics like THACO etc.
The system uses some funky dice beyond the standard d6, d20 etc, like a d3, but when playing in a virtual environment that isn't a big deal. DCC starts out with what is called a 0-level funnel. Your characters start out as lowly villagers, farmers, fishermen etc... Each player rolls up a group of 4 characters, with the understanding that many will die, but those that live will become real adventurers with the ability to pick a class! If you want to get an idea of what 0 level characters look like, there is a really neat 0 level party generator
that creates a set of 4 random characters.
I have been having an absolute blast with the game, and am slowly inching my way toward trying to dip my toe into the DM pool, and am curious if there would be interest from my fellow GTers in giving it a try. I am not sure yet on when we would start, but understand the last time I did any sort of DMing was roughly 20 years ago with 2nd edition D&D, so I would like to use this to make sure I can handle it. If we can get 4 or 5 folks interested, I am willing to pick up some premade adventures (The quality of the DCC premade adventures is really good from what I have seen, and there are tons of them). I would likely look at using Roll20 which has worked well for the Quarter To Three group.
If you are interested in reading about some DCC play sessions, Jason Lutes over on Broken Forum has been blogging
about a session he is running which is a great read.