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The Call of Duty® Real-Time Card Game uses a unique game engine that is fast, fun, and strategic. Unlike most card games, there is no waiting for your opponent to react to your moves. Instead, players simultaneously take their turns in real time—there is no waiting, no “interrupts,” and nothing that slows down the game unnecessarily. It’s very much like a first-person shooter as opposed to a turn-based game.
During the course of a game, a player might play a card every three seconds until a “pause” card is played. That’s quite different from a traditional card game in which moves might take twenty times that amount of time.
A pause card halts the action and resolves a powerful effect on the battlefield. A few examples of pause cards include Bayonet Charge, Rifle Grenade, Anti-Personnel Mine, and Lt. General George S. Patton.
again, I say