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Author Topic: Any interest in online PnP game?  (Read 4553 times)
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unbreakable
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« on: March 21, 2008, 07:01:39 PM »

Anyone interested in doing some online (prob via some kind of voice chat) pen and paper RPG (maybe D&D or something)?

I'd be up for doing it for a while on the weekends.  Not sure how much interest there is.  BTW, no, I don't want to DM.
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« Reply #1 on: March 21, 2008, 07:18:14 PM »

I've got extremely limited experience with pen & paper RPGs but I might be interested depending on how the scheduling is set up.  I almost joined a weekly session that bcr19374 frown set up once upon a time.  His group was using IRC for the game and if I remember correctly there were even some IRC modules that could handle the die rolls so everyone could see them.

I've only been loosely following the information coming out about 4th edition, but I could've sworn I read it was going to release with some kind of features to aid in doing online play like this.
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Turtle
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« Reply #2 on: March 22, 2008, 12:53:24 AM »

I keep wanting to run an online game using ventrilo or skype.

Probably run a game like Deadlands Reloaded or Serenity (with a different rulesset).

However, I'm bad at organizing people, so if someone can set the time and date, I can to the DMing.
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« Reply #3 on: March 23, 2008, 08:08:30 PM »

Quote from: wonderpug on March 21, 2008, 07:18:14 PM

I've only been loosely following the information coming out about 4th edition, but I could've sworn I read it was going to release with some kind of features to aid in doing online play like this.

That is correct. However, from what is known for the moment, you'll have to pay for this ability (all lumped into one giant online package that includes being able to look up just about anything that has ever been released in any 4E book, along with online character sheets, along with the ability to make your own miniature for online playing).

On the flip side, there are some decent apps out there that'll allow you to do it all for free (OpenRPG comes to mind, along with others I can't remember at the moment).

And that said - I might be interested in playing. Only d20 game I've played in the past though is D&D 3rd and 3.5.
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« Reply #4 on: March 24, 2008, 03:02:46 AM »

When I first looked in on OpenRPG it was stagnating, but it looks like it's now being worked on, albiet slowly, via open source.

Another software I tried that was pretty polished was Fantasy Grounds, which looks to now have version 2 out now.  It's based heavily on d20 though.
http://www.fantasygrounds.com/

Klooge worked decently for me, but I'm not sure if it's been updated recently.
http://www.kloogeinc.com/

A bit problem with these systems is that many have expensive or weird licensing systems associated with them.  For example, for Fantasy grounds every player needs a lite license, and the GM needs a full license to run a game.  Those licenses are locked to one person, so it's not conducive to having a player base that fluctuates.  Klooge, while not as polished, has a better licensing mechanic where you can buy a master site license and attach client licenses to that gamemaster license.  Then, someone can download the demo for free, connect to your server and play as though he had a full client license while on that server using up one of the server client licenses.

In the end though, it all depends on how much automation you want.  A game could be run with a simple online whiteboard program, ventrilo/teamspeak/skype, and some online die rolling app.
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« Reply #5 on: March 24, 2008, 05:48:11 AM »

OpenRPG works decently, but keep in mind that it's free, which means it's a bit clunky. It worked very well the last time I had a friend DM though (he just created a gridded map, and after having OpenRPG use the same grid, all tokens that were loaded snapped to that grid for easy moving).

The other program we were looking at was MapTool (part of a package of some useful Java apps on his site). Once you define walls and such, you can have the program automagically generate light sources and such all the time, which then follow with the character. Plus it supports the basics like tokens, grid snapping, dice, etc, and allows multiple people to connect with the host (like OpenRPG).

Either way, make sure you know how either program works beforehand - it's not exactly user intuitive. The price you pay I guess for how open-ended they are in the end.
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« Reply #6 on: April 02, 2008, 07:26:36 PM »

anyone worth a lick could probably make a decent online chat program that rolls random numbers in about 2 days.

As such one would think there are some out there.
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« Reply #7 on: April 07, 2008, 08:43:32 PM »

Not what you're looking for but nice from a casual aspect, Chaosraven has been running 4 DnD games in the Forum Games forum at OO.  Go check them out... er... ahhhh crap.    ( icon_lol )  But it's fun if not slow and interesting for others to read if they like.
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Arkon
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« Reply #8 on: April 07, 2008, 09:08:07 PM »

I would love to get back into doing some PnP gaming.  Long time ago Turtle and I think it was Ascendant were going to get one going that I was going to participate in.
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« Reply #9 on: April 08, 2008, 12:05:10 AM »

So, what is a good time for everyone to play?  Sometime Saturday or Sunday afternoon, every other week, or monthly?  If I set a date for 1--or barring that 2--weeks from now could people show up on Ventrilo at the right time?
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« Reply #10 on: April 08, 2008, 01:10:12 AM »

Saturdays are far better for me than Sundays (I work the latter), but I think the bigger question is this:

What do we intend to play? If it's something like 3.5, I'd love to join you, but if it's something like Shadowrun (which I've never touched and don't own a single book to), I'm not sure.
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« Reply #11 on: April 08, 2008, 01:52:17 AM »

I work shift work,so once every 4 weeks I have to cover the weekend.  Just means I am on call, so if I were to get called I would have to step away for a bit.  Either day works for me.
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« Reply #12 on: April 08, 2008, 04:29:34 AM »

I'd love to get back into a PnP game as well.  Sat and Sunday are both usually good days.
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« Reply #13 on: April 09, 2008, 04:10:20 AM »

Sunday afternoon at 2pm then?  I've got a panel I want to attend Saturday night, but Sunday I'm free.

We'll be playing Deadlands Reloaded using the Savage Worlds rules.

Deadlands is a mixture of spaghetti western, horror, and steampunk, emphasis on horror where the civil war still rages on years after it should have ended and evil creatures walk the Earth.

Savage Worlds is an adventure/pulp oriented rules set meant more for action/adventure games with very simple and fast rules.  It's not the best system out there, but it's fast and simple, meaning it takes much less time for me to setup a game and make things up on the fly.  Not to mention it's cheap.  You can download the Test drive rules in the link below.  This test drive includes everything you need to start playing, even character creation.  If you want to buy the full book, you can pickup the Explorer's Edition for just $10, it's like the pocket edition of the game.

Buying or reading the Deadlands Reloaded rulebook isn't needed, but can be helpful, you can get a basic synopsis on the website link below.  If you plan to play please don't read the GM section.  You'll all be going into the world as somewhat unknowing characters so part of the fun will be discovering what's in this world, those that want to mess with the arcane powers should let me know.

Test Drive rules:
http://www.peginc.com/Games/SavageWorlds/Downloads/TestDrive.pdf

Deadlands Reloaded info:
http://www.peginc.com/Games/SavageWorlds/Deadlands/main.htm
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« Reply #14 on: April 12, 2008, 12:51:04 AM »

I just took some time to think up a small series of adventures.  If we decide to play Deadlands, we'll be operating under this premise:

"The Butcher fled across the desert, and the gunslingers followed."

For whatever reason your character is pursuing an outlaw called The Butcher and his small gang of brigands.  His crimes are horrific, entire frontier towns slaughtered, even women and children, all slain and left to rot in the sun.  You're pursuing him for duty, revenge, money, or whatever reason you can think of, but where he walks he leaves a trail of destruction, and you're following it.

Alternatively, I can run a game of Firefly/Serenity using the same rules.  I urge people to stay away from the official rules since they're very poorly written, and don't provide all that much about the universe.
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Arkon
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« Reply #15 on: April 13, 2008, 02:15:58 AM »

Ok I am a bit confused by character creation.  I have a good idea as to what I want to play but that test drive book just confused the heck out of me.
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« Reply #16 on: April 13, 2008, 03:35:02 AM »

Ok did some searching on the source books/materials...

Found the following:

I downloaded the fillable character sheet which is a pretty nice PDF, allows you to type in your skills etc.

http://www.peginc.com/Games/Savage%20Worlds/Downloads/Deadlands%20Reloaded/FillableCharacterSheetDLR.pdf

Edited to remove link to pirated PDFs.
« Last Edit: April 13, 2008, 01:33:04 PM by Arkon » Logged
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« Reply #17 on: April 13, 2008, 06:26:17 AM »

That last link is the full book, it's the downloadable pdf version of the book you can buy online.  Obviously it's piracy if you download it, and I want to support the company so I can't recommend you download that.  But on the other hand, if none of you were planning to buy it, reading part of that book may convince you to pay for it.  However, you'll also need the Savage Worlds core rulebook to get the best use out of it, and it's only $10 for the online pdf download.  And honestly, if it gets you playing and into the RPG experience, hopefully you'll support the industry in the future.

However, it's very important that you do not read the No Man's Land section or the GM section.  A good part of the Deadlands universe, and any RPG campaign is the sense of surprise.  I run my campaigns story intensive and if you want to good experience, you'll have to stay in suspense as the story progresses.  Horror in general relies on the unknown, and since you're all not too familiar with the Deadlands universe it's a great opportunity.

Character creation starts with assigning attributes.  Each attribute is rated with a die type (aka how many sides on the die: d4, d6, d8, d10, d12, and d20).  All starting characters begin with a d4 in every stat and you have 5 attribute raises that you can distribute how you see fit.

It's similar for skills except you have to buy a skill at d4 first.

Perhaps it's best if you guys described a character you want to play and I can quickly whip up something for you, then send you the filled character pdf with the appropriate info.  I can do that for everyone, or you can download the following character archetypes.

Tobias Crane - A hunted man with a score to settle.
http://www.peginc.com/Games/Savage%20Worlds/Downloads/Deadlands%20Reloaded/TobiasCrane.pdf

Shouts Into Wind - An Indian brave with a tortured past.
http://www.peginc.com/Games/Savage%20Worlds/Downloads/Deadlands%20Reloaded/ShoutsIntoWind.pdf

Davie Wood - A troubled kid with an attitude and a big gun!
http://www.peginc.com/Games/Savage%20Worlds/Downloads/Deadlands%20Reloaded/DavieWood.pdf

Sara McGann - A mad scientist, with as much madness as science.
http://www.peginc.com/Games/Savage%20Worlds/Downloads/Deadlands%20Reloaded/SaraMcGann.pdf

Caleb Gilmore - A driven Texas Ranger on a personal quest.
http://www.peginc.com/Games/Savage%20Worlds/Downloads/Deadlands%20Reloaded/CalebGilmore.pdf

Reggie Dodsworth - An English huckster running from his past.
http://www.peginc.com/Games/Savage%20Worlds/Downloads/Deadlands%20Reloaded/ReggieDodsworth.pdf

The arcane backgrounds (magic users) in this world are:

Hucksters - your general sorcerer types, but with a western gambler twist.
Shamans - Native american shamans that must make deals with spirits.
Blessed - religious men and women that call on the power of the divine (of any religion, even voodoo)
Mad Scientists - invent amazing steampunk contraptions.
Martial Artists - "my name is Kane... I can help you."

There's a few more, but you'll encounter them soon enough.

But remember that each of these special "classes" are twisted in a way, there's always a cost for this kind of power, and it's a lot higher than in games like D&D.
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« Reply #18 on: April 13, 2008, 07:44:04 AM »

Ok, I am just about done creating my character.  We have $250 to spend initially correct?

Also can you explain encumbrance, I can't find it anywhere in the Test Drive book.

Here is what I have so far for my char:

Jonas Schultz

Attributes

Agility: d6
Smarts: d8
Spirit: d8
Strength: d4
Vigor: d4

Skills:

Tracking: d8
Survival: d8
Stealth (Wilderness): d6 - Due to my characters background I felt his stealth would only apply outside of towns
Riding: d4
Fighting: d6
Shooting: d6
Knowledge (Wilderness): d4 - Not sure if this is a correct usage or not... my thought on this would be general knowledge of the wilderness, would this be covered in Survival?
Investigation: d4 - Would this be useful for noticing when things are out of the ordinary or for example exploration?

Hinderances:

Vengeful(Major) - Wife and daughter were murdered, Jonas barely escaped with his life and now seeks revenge on those responsible. 

Edges:

Beast Master - (What can I choose from as an animal companion?)
Woodsman

Gear:

Horse, saddle, saddlebags, Boots, Trousers, Work Shirt, Long Johns, Backpack, Bedroll, Canteen, Trail Rations(3), Rifle Boot, Rifle Ammo, Evans Old Model Sporter (.44), Spear, Bowie Knife.

Background:

Jonas now 28 years old, and his wife Elizabeth, were married 7 years ago.  A year after their marriage they were blessed with a beautiful baby daughter.  Jonas lived a simple life, farming the land, tending to his livestock.  His farm wasn't large by any standard, but it was in a good location.  With the boom of the railways, Jonas was being pressured on many fronts to sell the farm so the railroads could continue laying track on their current course.  That piece of land was his pride and joy and no amount of money was going to convince him to give it up.  Then 5 years ago Jonas's life was crushed.  In the middle of the night Jonas woke to the smell of smoke.  He fought to put out the fire but it was growing too fast, he attempted to get to his wife and daughter but a fallen rafter cut off his path.  As Jonas crawled from his burning home he could make out the faint outline of 3 men riding away.  While he could not prove it, Jonas knew the railways were behind it.  All alone, and without a home, Jonas packed what little belongings he had and headed west, honing his love and knowledge for the land.  To this day the screams of his wife and daughter haunt him in his dreams.  Someday he will have his revenge...
« Last Edit: April 13, 2008, 04:35:39 PM by Arkon » Logged
Arkon
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« Reply #19 on: April 13, 2008, 01:13:27 PM »

Ok, so what is the plan.  I worked last night but hopefully things will be quiet and won't get paged at all from work.  Any clients we need to install?  We doing this with a chat type program, voice comm?
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« Reply #20 on: April 13, 2008, 01:50:41 PM »

You guys have fun with this, as work will keep me away. You make sure to let us all know how it goes, okay? biggrin
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« Reply #21 on: April 13, 2008, 08:01:59 PM »

We're using the Map tool and Ventrilo.

In both cases connect to civturtle.selfip.net using the default ports, I should have everything setup and running.

How many players do we have?
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« Reply #22 on: April 13, 2008, 08:09:39 PM »

Quote from: Turtle on April 13, 2008, 08:01:59 PM

We're using the Map tool and Ventrilo.

In both cases connect to civturtle.selfip.net using the default ports, I should have everything setup and running.

How many players do we have?

Currently me.....

I assume you meant 2pm PST, since it is currently 4:09 EST?

 icon_lol
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« Reply #23 on: April 13, 2008, 08:10:46 PM »

Heh, yeah.  2pm PST, forgot to mention that.

Let me see if I can get a friend to play tonight.  Also need to get my bluetooth headset working properly
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« Reply #24 on: April 13, 2008, 11:30:04 PM »

Going to have to cancel this for tonight.  My mom's in the hospital and I need to finish up an animation.

But at least I know what's working and what isn't.  I'm going to fiddle around with Maptool to get incoming connections working so that we're ready for next time.

How does next week sound?
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« Reply #25 on: April 13, 2008, 11:35:20 PM »

Sounds good to me, maybe I will tweak the character a bit between now and then.
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« Reply #26 on: April 14, 2008, 02:21:53 AM »

I've got 1 friend confirmed for next Sunday.  He'll be joining us in voice chat and map tool.  Two players is good enough to start.

Actually I should create a separate thread where can post everything related to just the game.
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