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Author Topic: [D&D 4th Ed.] Official GT Campaign Thread  (Read 58119 times)
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IceBear
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« Reply #40 on: June 17, 2008, 04:13:05 PM »

Yeah, when playing on the tabletop I just use a battlemat and then markers to sketch out the rooms.  I was going to do something similar to that last night as I'm not very good at actually making maps electronically.  Since I am not going to be actually running any online games I didn't want to spend anytime making maps (or finding any and importing them in) but GC looked a lot simplier to use if I was going to be importing maps.
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Autistic Angel
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« Reply #41 on: June 17, 2008, 06:23:23 PM »

I have a question for the group: since we have a fighter, a paladin, a ranger, and a warlord, I was thinking of making a relatively nimble cleric who stays behind the main combat line and focuses on uses At-Will prayers to attack bad guys at range and boost other people's combat roles.  I'd still have something like a morningstar to smash in the occassional skull, but my abilities would mostly be weighted towards helping out others.

As a human, I get a +2 to one ability score -- would it be wiser to put that into Strength so I can charge into combat in a pinch, or boost my Wisdom up to 18 to really max out my healing abilities?

-Autistic Angel
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« Reply #42 on: June 17, 2008, 06:47:38 PM »

Quote from: Autistic Angel on June 17, 2008, 06:23:23 PM

As a human, I get a +2 to one ability score -- would it be wiser to put that into Strength so I can charge into combat in a pinch, or boost my Wisdom up to 18 to really max out my healing abilities?

I'd say Wisdom - you'll be healing and using your other abilities more than you would be skull-crushing. But I haven't looked over the Cleric powers that much, so I'm not sure how much that +2 would be useful.

BTW - since I got the Paladin choice, my intentions are making a Dragonborn one. Minions, beware my breath!
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Arnir
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« Reply #43 on: June 17, 2008, 07:32:57 PM »

Quote from: Destructor on June 17, 2008, 06:47:38 PM

Quote from: Autistic Angel on June 17, 2008, 06:23:23 PM

As a human, I get a +2 to one ability score -- would it be wiser to put that into Strength so I can charge into combat in a pinch, or boost my Wisdom up to 18 to really max out my healing abilities?

I'd say Wisdom - you'll be healing and using your other abilities more than you would be skull-crushing. But I haven't looked over the Cleric powers that much, so I'm not sure how much that +2 would be useful.

BTW - since I got the Paladin choice, my intentions are making a Dragonborn one. Minions, beware my breath!

I was thinking Dragonborn, but not wedded to the idea.  I almost always play Human or Half-Elf but I'm thinking about breaking out of the mold this time as a fighter.
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Autistic Angel
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« Reply #44 on: June 17, 2008, 08:06:26 PM »

Some cleric abilities like Priest's Shield (+1 to own & ally AC) or Healing Strike only come into play when they whack an enemy with a melee attack.  On the other hand, ranged attacks like Lance of Faith or Sacred Flame are enhanced by a high Wisdom score.

I think you're right, though: I think I'll specialize in really high Wisdom and focus on keeping the brawlers alive, healthy, and between the monsters and me. icon_cool

-Autistic Angel
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« Reply #45 on: June 17, 2008, 08:07:13 PM »

Quote from: Autistic Angel on June 17, 2008, 06:23:23 PM

As a human, I get a +2 to one ability score -- would it be wiser to put that into Strength so I can charge into combat in a pinch, or boost my Wisdom up to 18 to really max out my healing abilities?

As the member of your party who could quite possibly use that healing more than anyone else, I say the "wisest" thing to do is to put that (+2) in whichever stat will help you to have the most fun while playing.  And I am serious about that. 

(But I'm guessing most people would probably tell you Wisdom over Strength considering our party makeup).

 
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Autistic Angel
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« Reply #46 on: June 17, 2008, 10:24:29 PM »

Okay, my current build looks like this:

Human Cleric
Str: 13 (+1)
Con: 11 (+0)
Dex: 12 (+1)
Int: 10 (+0)
Wis: 18 (+4)
Cha: 14 (+2)

Trained Skills
Arcana
Heal
History
Insight
Religion


At Will Powers
Lance of Faith - Ranged Attack - Hit enemy and give one ally a +2 to attack that same target

Sacred Flame - Ranged Attack - Hit enemy and give one ally temporary hit points *or* boost his saving throw

Priest's Shield - Melee Attack - Whack enemy and give +1 to my AC *and* the AC of one adjacent ally


Encounter Powers
Healing Strike - Melee Attack - Double-hit one enemy, penalize him for attacking anyone but me, and trigger a healing surge in one ally

Healing Word - Can use twice per encounter - instantly trigger a healing surge +1d6 in an ally as a minor action

Turn Undead - damage, repel, and immobilize nearby undead

Divine Fortune - +1 to my next attack roll or saving throw

Avandra's Rescue - instantly switch places with a nearby ally


Daily Power
Beacon of Hope - blast all nearby enemies, heal all nearby allies, and turbo-boost my healing abilities for the duration of the encounter


Rituals
Gentle Repose - preserve a corpse to extend the length of time it can be resurrected

(I get my choice of one more ritual, but I haven't picked it yet.)

-Autistic Angel
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« Reply #47 on: June 17, 2008, 11:29:38 PM »

Keep in mind, every class has healing surges, and then even my warlord can help with healing a bit.  So there's a lot less need to go dedicated healer, especially if you want to fight while being a cleric.

What I've always thought odd was that there aren't many non-divine healing classes in D&D.  No flesh knitting magic or similar.  Heh, for once I'd just like to see a wizard/doctor.  Tongue
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YellowKing
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« Reply #48 on: June 17, 2008, 11:59:42 PM »

Quote
Keep in mind, every class has healing surges, and then even my warlord can help with healing a bit.  So there's a lot less need to go dedicated healer, especially if you want to fight while being a cleric.

This is true, but also keep in mind healing surges can only be used once per encounter, and force you to sacrifice a standard action. In the sessions I've played, we've really only used them in extreme emergencies. They're a nice supplement to a healer, but they're certainly not a replacement.
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« Reply #49 on: June 18, 2008, 12:41:01 AM »

Cool.  Nice job, Angel. 
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« Reply #50 on: June 18, 2008, 01:16:37 AM »

Played around a bit last night, and while GlitterComm is growing on me I believe I've found a fatal flaw in the design (for our adventure, anyway) - a limit of 6 players. This may even include the GM, limiting the number of simultaneous players to 5. That's, as a student nurse I was incredibly fond of would say, "No bueno."

Think I'll scour ENWorld and give Maptool a look as well.

P.S. - Got my new books today as well. Might give me a better idea on what's necessary from the tool - I'm thinking die rolling, map reveal on my terms, and the ability for all to quickly communicate ideas (draw/gesture on the map).

What does everyone have for voice communication? I don't have jack, so I'm cool with using whatever everyone else already has available.
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« Reply #51 on: June 18, 2008, 02:00:49 AM »

Teamspeak and Ventrillo on my machine atm.
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« Reply #52 on: June 18, 2008, 02:38:49 AM »

Teamspeak and Vent as well for me.  Pretty much a necessity if you play MMO's slywink
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IceBear
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« Reply #53 on: June 18, 2008, 02:54:09 AM »

Quote from: YellowKing on June 17, 2008, 11:59:42 PM

Quote
Keep in mind, every class has healing surges, and then even my warlord can help with healing a bit.  So there's a lot less need to go dedicated healer, especially if you want to fight while being a cleric.

This is true, but also keep in mind healing surges can only be used once per encounter, and force you to sacrifice a standard action. In the sessions I've played, we've really only used them in extreme emergencies. They're a nice supplement to a healer, but they're certainly not a replacement.

Yeah, I'll echo this from reading various aar over on Enworld.  People complain about healing potions being crappy now in 4E, but those that have played point out that it essentially allows another second wind for a minor action and that it can make the difference between success and victory.  Basically, every bit of healing you can get helps... a lot
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« Reply #54 on: June 18, 2008, 02:59:36 AM »

What's cool is that some warlord abilities allow party members out of turn healing surges, healing when the warlord does certain actions, and other party based stuff.

One thing though, I kind of miss the bard class on its own, but pretty much the Warlord is basically a bard/fighter combo in terms of purpose.
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« Reply #55 on: June 18, 2008, 12:25:15 PM »

Yep.  The Warlord strikes me as one of those character classes that does a lot of stuff  "behind the scenes" to make sure the party is successful.  I'm really excited to see how it plays out in-game though.
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IceBear
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« Reply #56 on: June 18, 2008, 01:08:23 PM »

Speaking of the warlord love, the latest Dragon Article  seems to be about an organization set up by a legendary warlord and has new magic items, feats, and a paragon path for a warlord.

http://www.wizards.com/dnd/files/dragon/364_WolvesMaldeen.pdf
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IceBear
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« Reply #57 on: June 18, 2008, 04:01:39 PM »

BTW, don't forget that this Saturday is free RPG day and if your local gaming shop is participating you can play in a 4E game and even get your hands on some freebies.  I have a bad feeling I'm going to miss out as I'm going to have my car in the shop on Saturday.  Anyway, here's the link to the info from WotC's site and it includes a list of stores (still you should call them in advance to see if they are participating).  I'm hoping I can score a copy of the adventure though I wouldn't be surprised if it gets uploaded to their website later.

http://www.wizards.com/default.asp?x=dnd/4news/20080618a
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« Reply #58 on: June 19, 2008, 03:41:13 AM »

Done a little more playing around, and I think we'll be using MapTool for the visual side of things. I haven't found mention of a max # of logins, and it seems to handle a few DM functions a bit smoother than GlitterComm. I plan to play with it some more tomorrow from both the GM and Player side of things, but it's looking pretty solid for our needs. (Destructor - what didn't you like about it?)

On a related front, I'd like to have everyone's characters by the end of the weekend (Sunday evening). If you have a picture you'd like to use for your character token, send me that too. You can send 'em to "nathan@" the site in my signature.
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Destructor
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« Reply #59 on: June 19, 2008, 06:01:45 AM »

The only issue I had with MapTool was that it looked a bit more complicated than I was willing to give to it. It definitely looked like a nice enough program. Oh, and BTW - some of the other tools on the MapTool site are well worth looking into for keeping track of a lot of little random things.
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« Reply #60 on: June 19, 2008, 11:53:09 AM »

I'm starting to get pretty excited for this!  I better get my butt in gear developing my little 4-foot-tall master of the arcane.   icon_biggrin

Any decisions on voicechat?
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Arnir
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« Reply #61 on: June 20, 2008, 08:39:44 PM »

Quote from: CrayolaSmoker on June 19, 2008, 03:41:13 AM

Done a little more playing around, and I think we'll be using MapTool for the visual side of things. I haven't found mention of a max # of logins, and it seems to handle a few DM functions a bit smoother than GlitterComm. I plan to play with it some more tomorrow from both the GM and Player side of things, but it's looking pretty solid for our needs. (Destructor - what didn't you like about it?)

On a related front, I'd like to have everyone's characters by the end of the weekend (Sunday evening). If you have a picture you'd like to use for your character token, send me that too. You can send 'em to "nathan@" the site in my signature.

I'll get to work on it.
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« Reply #62 on: June 21, 2008, 11:55:49 PM »

I've got a date for a movie until mid to late Saturday afternoon.  Have we discussed when on Saturdays we are going to play?  I'm Central zone.
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« Reply #63 on: June 22, 2008, 03:14:46 AM »

I, too, am CST. I was thinking mid-afternoon or early evening if we're to get a decent length session in. While I can go 'till the wee hours, I was thinking starting at 4:00 or 5:00 would give us plenty of time to game and not have to spend all of Sunday sleeping. icon_wink Of course, I'm open to suggestions if we need to move the time up or push it back.

As far as voice chat goes, I've looked into the Mac versions of both TeamSpeak and Ventrillo and neither one of them is screaming "easy to set up and figure out" to me. Perhaps one of you who knows the software (either package) can host the voice side of things while I handle the visual side? (Not 100% sure how well my computer'll handle serving two apps at once anyway.)

I've been working feverishly in Photoshop to get maps ready for the first 2-3 encounters... and I hope you guys like 'em. They're not the best work I've ever done, but they are the first maps I've ever attempted to translate and I'd like to think they're not complete ass. (You don't know sorely I was tempted to re-draw them in crayon and scan them in.)

I've also been playing a bit more with MapTool and think it'll work nicely for us. Anybody have some time free on Wednesday or Thursday (I'm off both days) to help me make sure I've got port settings and whatnot configured for people to connect on Saturday? I'd like to get that out of the way before the big show.

P.S. - Lockdown, I love your character name.  icon_lol He sounds fun. Everyone else, I look forward to seeing your creations.
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Arnir
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« Reply #64 on: June 22, 2008, 02:42:45 PM »

4-5 central would be fine with me.
I've never used voice chat software before but I have downloaded and installed both teamspeak and ventrilio to check them out.

I'll send you my character later today and feedback will be gratefully appreciated.
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« Reply #65 on: June 22, 2008, 03:26:10 PM »

My character is basically done, but how are we sending them to CrayolaSmoker?  Should I just type up all the stats, or did someone find a Microsoft Word version of character sheet?

-Autistic Angel
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« Reply #66 on: June 22, 2008, 07:22:26 PM »

Question for CrayolaSmoker, are you going to be able to scale the adventure for this army of people?  I'm a little worried by the sheer size of the group.  If it is just too many people I'll drop out for now and be a reserve should you need me later on if you lose other players.  Don't get me wrong here I really want to play but more than 5 PC's seems like a nightmare for the GM and the down time for everyone in the group could get old especially when we are all learning these new rules.
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« Reply #67 on: June 22, 2008, 08:05:07 PM »

aa i sent mine as a simple text attachment.  i included all my stats, the derived ones (ac, reflex etc) my feat and powers and class features.  i didnt "spell out" all my powers but i did with my feats and racial traits.  i added in gear as well (assuming were starting with 100gp and purchasing from that as per the phb?).  hell i even tossed in a paragraph or two of my background (+1 to dork check!)

and rich / crayola i actually cheated a bit and played a few encounters of this while getting my geek on at free rpg day - dont worry we didnt get very far and i dont know anything - we just did a couple combats.  we had 6 people and the encounters were fairly easy - granted theyre just the opening ones but what are we running sat? i think it was at 7 pcs?  so you MIGHT want to consider some improv and tossing in an extra guy or two (possibly non-minion for greatest effect). just a thought
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Doopri
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« Reply #68 on: June 22, 2008, 08:08:20 PM »

oh and rich dont drop out! we need a rogue you snarky bard!
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« Reply #69 on: June 22, 2008, 08:58:59 PM »

If you were talking about Keep on the Shadowfell and not the module they released for Free RPG Day, then the first few fights are meant to be easy.  The great thing about 4E encounters, it's basically one equal level monster per PC (or 4 minions) so it's not hard for a DM to scale the encounters.
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« Reply #70 on: June 23, 2008, 02:59:51 AM »

Don't worry 'bout me. I'm willing to give it a go with all 7.

As far as sending formats, I've received a word doc, and I've received the data in a straight-up email. I don't necessarily need the nitty-gritty data regarding your at-will, encounter and daily powers, but knowing which ones your character has would be helpful. I'm mostly going to be trusting you guys to run your characters honestly and not fudge your modifiers, grab extra powers and whatnot. I do know I'll have a cheat sheet with passive perception scores and the like to speed things up where possible.

As far as the encounters go, I do plan to scale them for the size of the group. I didn't think to enlarge the maps to accommodate the extra PCs and critters, but it looks like I'll only have a few maps ready by Saturday anyway. If it becomes a problem, I can try and enlarge the remaining maps as I make them. If we make it through all three maps on Saturday, I'll be surprised.

Now, if you'll excuse me, I've got some finishing touches to add to each map and some character/critter tokens to make. :grindstonesmilie:
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« Reply #71 on: June 23, 2008, 05:04:46 AM »

I might be one day late getting my character to you.  He's just about done, but my friend distracted me today by coming over and playing MGS4 with me all day slywink  I'll probably have him out to you first thing in the morning.  I'm just finishing up his combat stats. 

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« Reply #72 on: June 23, 2008, 02:22:04 PM »

And sent. Sorry it's a tad late - work has been a mess as of late.
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« Reply #73 on: June 24, 2008, 02:30:29 PM »

Was doing some book-keeping today, and I've got character sheets for the following:

Arnir: Half-Elf Fighter
Destructor: Dragonborn Paladin
Doopri: Half-Elf Warlock
Faide: Eladrin Ranger
Lockdown: Halfling Wizard

Autistic Angel, Rich and Turtle - you guys still in?

Still looking for someone to help me test connectivity before Saturday so we don't spend play-time trying to troubleshoot network settings.
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« Reply #74 on: June 24, 2008, 05:06:03 PM »

crayola im a bit slow on the uptake so it probably cant hurt for me to do a dry run - let me know a time, and what programs ill need okay?
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« Reply #75 on: June 24, 2008, 05:07:14 PM »

oh and i have an old version of aol instant messenger to keep in contact while we get connected
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« Reply #76 on: June 24, 2008, 05:16:15 PM »

I'm still in.  I wanted to post my character details yesterday, but the forum was down and I couldn't remember the e-mail address icon_cry

I don't have my details with me right now, but nothing has changed about my stats or powers since this post.  I can also add that I wear chainmail armor, carry a two-handed morningstar, and that if we run out of food I'm going to mooch off Lockdown.

I'll post the whole thing with all my saving throws after I get home this evening.

-Autistic Angel

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« Reply #77 on: June 24, 2008, 05:19:55 PM »

its okay to mooch off lockdown - he promised hed bring all the lembas and pipeweed well need for this adventure
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« Reply #78 on: June 24, 2008, 05:39:11 PM »

Mooching is fiiiiiine.  I have this little contract here that states for every morsel that is mooched, you agree to be my test subject when I attempt to learn a new spell. 

Now, which way do I point this magic wand again...?

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« Reply #79 on: June 24, 2008, 06:23:51 PM »

Quote from: Autistic Angel on June 24, 2008, 05:16:15 PM

I'm still in.  I wanted to post my character details yesterday, but the forum was down and I couldn't remember the e-mail address icon_cry

I don't have my details with me right now, but nothing has changed about my stats or powers since this post.  I can also add that I wear chainmail armor, carry a two-handed morningstar, and that if we run out of food I'm going to mooch off Lockdown.

I'll post the whole thing with all my saving throws after I get home this evening.

-Autistic Angel

Forgot you'd posted yours to the thread. No need to email. Still need a character name, but I can get that day-of no problem.

As I might've said before, I'm gonna trust you guys to do most of your own book-keeping. The only reason I'm wanting to know your choices beforehand is so I can re-familiarize myself with your chosen powers and whatnot before we begin. (And keep track of important background things like passive perception checks.)

Doopri, I've got an AIM name of "GrafxGnu". Don't use it often, but I'll try to leave it open the next few days. Hit me up if/when you're ready to try maptool out.
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