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Author Topic: [D&D 4th Ed.] Official GT Campaign Thread  (Read 58178 times)
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Autistic Angel
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« on: June 14, 2008, 05:04:09 PM »

Rather than clutter up the various impressions thread, I thought it might be helpful to have one dedicated to the upcoming GT/OO D&D 4th Ed. campaign.  The current plan is to have DM take several players through the "Keep on the Shadowfell" quest to get a handle on how the game works.

Roster: (6/24/08)

Lockdown - Halfling Wizard
Destructor - Dragonborn Paladin
Arnir - Half-Elf Fighter
Autistic Angel - Human Cleric
Doopri - Half-Elf Warlock
faide - Eladrin Ranger
Rich - Rogue
Turtle - Dragonborn Warlord

CrayolaSmoker - DM

Character Creation: Destructor would like to use the Point-Buy system described on Pg. 17 of the PHB to customize ability scores.  Alternatively, people can use the Standard Array listed on that same page which should come out to about the same thing.

Time: Our first game will likely be Saturday, June 28th at 4:30pm Central.

Goal: This is a brand new system and being a DM can be challenging even with a lot of experience and a familiar group, so I think I speak for everyone in saying that we're a lot more interested in working with the DM to have a fun and challenging adventure than in "powergaming" or searching for ways to exploit the rules.  If the DM needs to settle a question on how a particular rule is supposed to work, I think we should defer to his judgment in the name of having a good time.

Links:
Official Corrections to the Rules
Official Character Sheet
Alternate Character Sheet
Editable .PDF Character Sheet
MapTool, the Virtual Tabletop software.  Be sure to download version 1.3.b32 on the left.


Personally, I think I'll be sticking with the Standard Array of ability scores, and since our party seems to have a lot of good fighters, focusing my cleric on good healing and support abilities. smile

-Autistic Angel
« Last Edit: June 27, 2008, 05:43:51 PM by Autistic Angel » Logged
Destructor
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« Reply #1 on: June 14, 2008, 05:49:54 PM »

Quote from: Autistic Angel on June 14, 2008, 05:04:09 PM

Time: We'll be aiming for a regular time sometime on Saturday or Sunday afternoon -- whenever is best for the most people.

Well, for me, Sundays are off right now. Unless you can wait until 6pm PST, or 9pm EST to play anyway. Stupid job.
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faide
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« Reply #2 on: June 14, 2008, 06:41:06 PM »

Saturdays and Sundays are good for me.  I'll be picking up the Players handbook today, I'll have a better idea of what class to play after a little read through this afternoon smile
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Arnir
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« Reply #3 on: June 14, 2008, 08:26:42 PM »

I pretty much work a standard M-F 7-5 (central) work schedule. Friday nights are my gaming nights so that isn't an option, nor is staying up to the wee hours of a Sunday/Monday.
« Last Edit: June 14, 2008, 10:36:06 PM by Arnir » Logged

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Autistic Angel
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« Reply #4 on: June 14, 2008, 10:20:40 PM »

So far, it seems that everyone likes Saturday best.  That works fine for me so long as we start sometime after about 3:30pm Eastern.

Quote from: faide
I'll be picking up the Players handbook today, I'll have a better idea of what class to play after a little read through this afternoon smile

Great!  Don't forget that most people posted a preference for two or three different classes, so the list I posted is just a rough sketch -- if you decide you really want to be a fighter or a paladin or a cleric, just speak up. smile

Also, there isn't any rule forbidding us from having more that one person with the same class and they can develop them pretty differently from one another.

-Autistic Angel
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Rich
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« Reply #5 on: June 14, 2008, 11:39:08 PM »

Well in my aborted game from a couple of years ago I played a Rogue/fighter dual class up to level 4 but I tend to like the rogue or paladin type of characters.  Do we have a DM/GM or are we still looking for one?
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Arnir
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« Reply #6 on: June 14, 2008, 11:47:31 PM »

Like I said in the other thread, I'm not wedded to being a fighter.
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Autistic Angel
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« Reply #7 on: June 15, 2008, 12:02:10 AM »

Quote from: Rich
Do we have a DM/GM or are we still looking for one?

CrayolaSmoker has expressed some interest in being our DM and IceBear is an eventual possibility, but nobody has really committed to the job yet.  If you're interested, let us know!

In the meantime, I'll pencil you in for "Rogue."  If you were dual-classed into a fighter before because you wanted to be skilled in combat, I think you'll really like the rogue's combat abilities in 4th Edition. ninja2

-Autistic Angel
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Rich
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« Reply #8 on: June 15, 2008, 12:16:11 AM »

Even though I own the 3 core books and the adventure (I haven't peeked at it) I really don't think I should DM unless it is an absolute necessity since other than a little online play 2 years ago I haven't played since 1982.  I'd love to give it a shot eventually with a simple adventure, maybe when Goodman comes out with some 4E dungeon crawl classics.
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IceBear
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« Reply #9 on: June 15, 2008, 12:16:52 AM »

Yeah right now I find that I might need to leave my house at a moment's notice in order to remain homicide free (living with your ex-wife can be trying but she should be moving out soon). As such I cannot commit to anything that needs my attention for any length of time.  BTW - I did manage to find some 4E files for Fantasy Grounds II (as I think there was someone mentioning they might be using that)
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« Reply #10 on: June 15, 2008, 01:57:49 AM »

Saturdays are by far the best day for me as well, in case we're still deciding on a day.

Oh... and a special thanks to whomever decides to DM.  There's a special place in Heaven for you guys; I'm sure of it.




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CrayolaSmoker
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« Reply #11 on: June 16, 2008, 12:08:45 AM »

Looking at the character/player list, looks like we're only missing a Warlord to have all the default classes represented. Which, of course, is the class I'd play if I weren't DMing. crybaby

 icon_wink

I ordered the relevant books this afternoon from Amazon and expect to get them by Wednesday and spend Thursday immersed in the tomes while seasoning my new grill/smoker.

Having never played/DMed an RPG on-line, how do we do this? I'll try re-scoping the other thread for online tools, but I welcome any/all suggestions. I generally don't work weekends anymore, so Saturday afternoon/evening should work out for me as well. Between figuring out whatever software we'll be using and getting rules from the DMs perspective, I'm not sure I can be ready to rock by this Saturday. (I can try...) The Saturday after, however, seems completely doable.

What say you guys?
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Doopri
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« Reply #12 on: June 16, 2008, 12:23:41 AM »

wow youre really going to do it! i say whenever youre ready as im pretty flexible.  unfortunately im like you and havent ever done the online thing so i cant offer any suggestions for programs frown  i pretty excited though

*edit* and hey what the hell - toss in your warlord too - is there a rule against playing the dm AND a pc?
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CrayolaSmoker
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« Reply #13 on: June 16, 2008, 12:43:10 AM »

Seeing as the DM knows where all the traps, doors, hidden monsters and NPC motivations lie, I believe there *is* a rule against it, yes.  RTFM!  biggrin

Unless I played him as a wise veteran NPC whose untimely demise spurs the newfound adventurers to greater glory... icon_wink

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Destructor
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« Reply #14 on: June 16, 2008, 12:47:39 AM »

Quote from: Doopri on June 16, 2008, 12:23:41 AM

*edit* and hey what the hell - toss in your warlord too - is there a rule against playing the dm AND a pc?

Technically no, as long as you play your PC 'dumb' as to what'll be happening in the adventure (as in he only knows what the players and his rolls know).

And CrayolaSmoker - congrats on deciding to become the DM of our motley crew. I promise that we won't make things too hard on you. biggrin

Finally - I'll grab the name of the completely free and quite nice online D&D program that I've used in the past. It's a goofy name, and no, it's not OpenRPG (it's WAY too crash-happy for my tastes to be useful). The only thing you'll have to keep in mind is that you'll either need to scan and/or modify the encounter maps at some time or another so we can use them.
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Doopri
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« Reply #15 on: June 16, 2008, 12:48:29 AM »

Quote
Unless I played him as a wise veteran NPC whose untimely demise spurs the newfound adventurers to greater glory...

thatd be kinda cool... especially because there are so many of us.  maybe you can make him level 5 or 7 and give us a few opening encounters with a nice, high level on them before he kicks it (no i SWEAR im not an xp whore!)... hmm preliminary warm up adventure maybe???
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« Reply #16 on: June 16, 2008, 12:49:27 AM »

Speaking of Warlords, I'm interested in playing a Dragonborn Warlord.  The ability descriptions sound fun.

Destructor, you recommended GlitterComm to me:
http://glittercomm.com/

I was using maptool, but I haven't tried glittercomm yet, but I recall you said you preferred GC over maptool.
« Last Edit: June 16, 2008, 12:53:19 AM by Turtle » Logged
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« Reply #17 on: June 16, 2008, 02:06:36 AM »

You find yourselves sitting at a dusty table in a dingy tavern. A barmaid stands before you, clearly disinterested in your presence.

"What can I get you?"

The dwarf quickly replies, "Ale!"
The Rogue just as quickly requests, "Whores!"
The Paladin shoots them both a dirty look as the Warlord, your clear Leader, replies, "Thank you, Miss. We'll have the sampler platter. One of everything."

C'mon in Turtle.

P.S. - Now might be a good time to mention I'm primarily on a Mac, though I can dual boot it when necessary.
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« Reply #18 on: June 16, 2008, 02:46:26 AM »

Ranger sounds great to me now that I've read the rules a bit.  Also: NICE grill CrayolaSmoker.. too bad we don't live closer, D&D BBQ would be nice slywink
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Autistic Angel
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« Reply #19 on: June 16, 2008, 03:01:20 AM »

I've updated the first post with the new details, adding Turtle to the party and tentatively scheduling the first game for 6/28.  If GlitterCom becomes the official choice, I'll add a link to the download site, too.

CrayolaSmoker, would you like us to send you copies of our completed character sheets?

-Autistic Angel
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« Reply #20 on: June 16, 2008, 04:40:54 AM »

Quote from: Turtle on June 16, 2008, 12:49:27 AM

Speaking of Warlords, I'm interested in playing a Dragonborn Warlord.  The ability descriptions sound fun.

Destructor, you recommended GlitterComm to me:
http://glittercomm.com/

I was using maptool, but I haven't tried glittercomm yet, but I recall you said you preferred GC over maptool.

Thank you for that link. I was at work and couldn't figure out what the heck it was. It's a simple program, but it has the features you'd need to run a party (HP tracker, initiative lists, dice rolls, secret dice rolls for the DM, support for multiple maps, unlimited field size of each map, support for character icons of any type and size, etc).

Just make sure you grab it and take a few minutes to play with all the features before using it the first time. Some of the commands are pure text based, and there's no way that I know of to bring up the command listing inside the program itself. Thankfully the website has everything you'll need in their forums.
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« Reply #21 on: June 16, 2008, 05:23:59 AM »

I'm comfortable with using Fantasy Grounds for my virtual tabletop but I don't own enough licenses to cover everyone.  Now since I've tried playing online before what our the thoughts on using a voice application?  We used the text chat that came with FG that allowed you to post in character or out of character or as an action but even with all of that the game crawled, I'd like to try this with voice to see if it can speed up play.
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« Reply #22 on: June 16, 2008, 06:04:16 AM »

ventrilo is what a lot of people use nowadays.  But there's always things like skype and teamspeak.
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« Reply #23 on: June 16, 2008, 04:45:04 PM »

Played with Glittercomm last night a bit. It'll take some setting up, and might be wonky on tje connection side, but could probably work for us.

Fantasy Grounds looks nice, and could be as cheap as $15 a person if people are willing to spring for it.

I'm at work now (and it's highly unusual that I have the time/ability to post), and plan to play with both options later this week. If anyone else wants to give 'em a to and chime in, I'm all ears.
« Last Edit: June 16, 2008, 04:47:16 PM by CrayolaSmoker » Logged

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« Reply #24 on: June 16, 2008, 08:21:56 PM »

Quote from: CrayolaSmoker on June 16, 2008, 04:45:04 PM

Played with Glittercomm last night a bit. It'll take some setting up, and might be wonky on tje connection side, but could probably work for us.

Fantasy Grounds looks nice, and could be as cheap as $15 a person if people are willing to spring for it.

I'm at work now (and it's highly unusual that I have the time/ability to post), and plan to play with both options later this week. If anyone else wants to give 'em a to and chime in, I'm all ears.


I own 4 or 5 of the FG codes I can give out including 2 of the full licenses.  If you want Crayola I can email one of the full versions over to you on Tuesday morning, it will take me a bit to find the disc I saved the codes onto, that way you can take a closer look at it.
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« Reply #25 on: June 16, 2008, 08:32:48 PM »

I think tonight I might try to get a FG server up to try out running some 4E encounters.  Haven't really GMed with FG so I'm not sure anyone will be able to connect let alone play, but I'm willing to try it out.
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Rich
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« Reply #26 on: June 16, 2008, 08:57:15 PM »

Icebear could you go ahead and email me those FG files from Four Ugly Monsters.
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Autistic Angel
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« Reply #27 on: June 16, 2008, 09:20:23 PM »

Quote from: Rich
I own 4 or 5 of the FG codes I can give out including 2 of the full licenses.  If you want Crayola I can email one of the full versions over to you on Tuesday morning, it will take me a bit to find the disc I saved the codes onto, that way you can take a closer look at it.

I think that would be great!  If anyone should get a free license, it should definitely be the DM -- unless we can find a virtual tabletop that comfortably lets him do all the stuff he wants, the game won't really work for any of us.  Thanks for offering to hook him up, Rich! thumbsup

Quote from: CrayolaSmoker
Fantasy Grounds looks nice, and could be as cheap as $15 a person if people are willing to spring for it.

I don't suppose there's any sort of time-limited demo version, is there?  I have no objection to chipping in for the group, but I'd be disappointed if the group fell apart after two sessions. icon_frown

-Autistic Angel
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IceBear
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« Reply #28 on: June 16, 2008, 09:37:41 PM »

Quote from: Autistic Angel on June 16, 2008, 09:20:23 PM


I don't suppose there's any sort of time-limited demo version, is there?  I have no objection to chipping in for the group, but I'd be disappointed if the group fell apart after two sessions. icon_frown

-Autistic Angel
http://www.fantasygrounds.com/downloads/
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IceBear
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« Reply #29 on: June 17, 2008, 12:29:22 AM »

Quote from: Rich on June 16, 2008, 08:57:15 PM

Icebear could you go ahead and email me those FG files from Four Ugly Monsters.

I just looked at it's a 9MB file.  If you register on their site you'll get access to the file to download.  Sorry frown
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IceBear
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« Reply #30 on: June 17, 2008, 12:49:35 AM »

Well, I think I've uploaded it on Rapidshare if you want to try downloading it:

http://rapidshare.com/files/122966475/4E.zip.html

I also have my FG server up at 99.243.13.252 I have a new router and have yet to try having anyone connect to my machine so you may not be able to connect.
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Arnir
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« Reply #31 on: June 17, 2008, 01:17:05 AM »

It's probably obvious and I missed it, but what is the difference between the lite and full versions of this software?
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« Reply #32 on: June 17, 2008, 01:20:21 AM »

The Lite version only allows you to play as a client.  The full version allows you to host a server and be the DM.

I honestly don't like the licensing method for fantasy grounds, I've tried it and it doesn't offer that much more than just using a simple mapping program.
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« Reply #33 on: June 17, 2008, 01:26:47 AM »

I know, I wasn't a big fan of it either but I had a copy of it and Rich mentioned it, so....

I was fooling around with Glitter but when I was trying to sketch out a room it seemed I could only draw so much and then it would start disappearing.  If I could get that to work that's what I would use as it's free and has dice rolling and mini features.  Ah, I checked their forums, you can't make a map on the fly - too bad frown

I like the actual dice you can "roll" in FGs but otherwise it seems a lot more bloated than necessary (though more stable than OpenRPG - which was why I originally got it)
« Last Edit: June 17, 2008, 01:31:10 AM by IceBear » Logged
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« Reply #34 on: June 17, 2008, 01:33:52 AM »

Oh (as this seems to be the active thread right now) the Wizards article (with illusionists) is out for Dragon issue #364
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« Reply #35 on: June 17, 2008, 03:31:12 AM »

Can you create maps in Fantasy Grounds?   A friend and I were looking at a bunch of programs last night and it looks like they really want you to create the maps with other programs (like dunjinni) and import them in.  I was just curious if anyone has found a good all in one program that lets you create maps and host the games. 

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« Reply #36 on: June 17, 2008, 05:50:19 AM »

No you can't, in fact FG's poor handling of maps and drawing tools is the main reason I don't like it.  I usually don't make maps ahead of time while GMing since usually I can just draw out what's needed.

For good mapping software you can check out campaign cartographer, the software is broken up into chunks for overland large scale mapping, urban maps, etc... which can make it costly if you want the extra functionality.

There's currently no software that does both mapping and hosting games well.
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« Reply #37 on: June 17, 2008, 10:15:46 AM »

That's incorrect.  I was doing it last night while waiting for people to show up smile

Mind you, I'm using FGII (it was a free upgrade from FG to FGII) and I can't remember if I could do so in FG.  Also, keep in mind, all you get is a tool that let's you draw lines so it's not going to be very robust, but I was using it to draw corridors and simple rooms to move the tokens through.  It's also free hand, but it lets you place a grid first so I could trace the lines (even then it looked like a 2yo drew it - I'm not very artistic Tongue)

Quote
Visualize tactical scenes using maps rich with features or create them on the fly. Draw on the virtual paper or reveal parts of maps prepared beforehand and place tokens to indicate player characters and NPCs.
Maps and sketches are two of the most fundamental assets for many roleplayers. Together with varied tokens (a multitude of tokens is available in the "token chest") they provide the concrete visualization of the world and tactical scenes. In Fantasy Grounds, the Gamemaster and players can all sketch on the Virtual Paper or on maps prepared beforehand.

Several graphical tools are available including a sharp pencil, a pointer arrow (for declaring movement and targeting, for instance), a freely defined grid, and tokens. The use of tokens is limited only by your imagination: use them to indicate PCs, NPCs, traps, dungeon furnishings and important locations discovered in the course of the adventure. Custom tokens are easy to make, and token packs will be created by the developers and community members and be made available for download.

The Gamemaster can show the images to a selected player individually or all players together, and gradually reveal only selected parts of the image (very convenient for dungeon exploration scenarios). In the case of very large images, the Gamemaster can restrict the players to a particular section of the image; this way the Gamemaster can, for example, utilize a big world map and not betray the extent world predesigned.
« Last Edit: June 17, 2008, 10:29:22 AM by IceBear » Logged
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« Reply #38 on: June 17, 2008, 11:33:18 AM »

Quote from: IceBear on June 17, 2008, 01:33:52 AM

Oh (as this seems to be the active thread right now) the Wizards article (with illusionists) is out for Dragon issue #364

Thanks.  Downloaded and printed.  I've always loved illusionists.
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« Reply #39 on: June 17, 2008, 04:02:25 PM »

Quote from: IceBear on June 17, 2008, 01:26:47 AM

I know, I wasn't a big fan of it either but I had a copy of it and Rich mentioned it, so....

I was fooling around with Glitter but when I was trying to sketch out a room it seemed I could only draw so much and then it would start disappearing.  If I could get that to work that's what I would use as it's free and has dice rolling and mini features.  Ah, I checked their forums, you can't make a map on the fly - too bad frown

I like the actual dice you can "roll" in FGs but otherwise it seems a lot more bloated than necessary (though more stable than OpenRPG - which was why I originally got it)

GlitterCom's 'drawing' is just used to mark things on the screen, as you saw. But everybody can do it, so you can use it to draw up quick notes like a chalkboard or something.

You need to draw the maps beforehand and use them as images in your 'levels'. The data will automagically be transmitted to all the clients, so they have to download nothing beforehand.
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