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Author Topic: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business  (Read 74462 times)
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Autistic Angel
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« Reply #200 on: August 04, 2010, 03:23:21 AM »

My character wields a spear, but as an Implement rather than a Weapon.  That means none of the magical properties would come into play unless he decided to make a basic melee attack, and aside from the Encounter power, that would basically equal his regular unarmed strike.

If we ever find a spear that has properties as a magical Implement or Ki Focus, my character would make better use of that.  The Encounter power on this one would be pretty handy for landing a vital strike, but if anyone else on the team would benefit from its full abilities, they should absolutely take it. icon_cool

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kadnod
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« Reply #201 on: August 04, 2010, 03:49:35 AM »

Quote from: Destructor on August 04, 2010, 01:51:32 AM

If you'd like me to change that around (and pick 3 Rituals only), I gladly will.

The more I think about it, its not really unbalancing to say you know some sort of Ritual version of that specific alchemical formula.  Feel free to keep it.

Quote from: AA
That means none of the magical properties would come into play unless he decided to make a basic melee attack, and aside from the Encounter power, that would basically equal his regular unarmed strike.

Since you can use it like an implement, I believe you would also get the +1 to hit and the extra crit. damage when using your monk powers if you wanted to wield it. 

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« Reply #202 on: August 04, 2010, 07:17:53 PM »

Kadnod, I am working on updating/upgrading my macros.  Any chance I could get my token?
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« Reply #203 on: August 04, 2010, 09:01:30 PM »

Hey, it's possible I'll be a little late for tonight's game.  Destructor told me to buy a television from Best Buy so I found a well-reviewed 55" LED Samsung and mounted stand that I have to help pick up tonight.  I'm not going to hang out for the assembly phase though, so hopefully I'll be done before 8:00pm.


Quote from: kadnod on August 04, 2010, 03:49:35 AM

Quote from: AA
That means none of the magical properties would come into play unless he decided to make a basic melee attack, and aside from the Encounter power, that would basically equal his regular unarmed strike.


Since you can use it like an implement, I believe you would also get the +1 to hit and the extra crit. damage when using your monk powers if you wanted to wield it. 


If that's the case, my character would make good use of it for all his attacks.  I'm kind of baffled by the distinctions between magical weapons, implements, and ki focuses, though.  Player's Handbook 3 makes a point to say that bonuses in one category don't cross over into others, but if a ki focus is a type of implement, what distinguishes them from one another...?  icon_confused

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Arnir
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« Reply #204 on: August 04, 2010, 09:55:19 PM »

I'm also a bit confused about implements.  My understanding is that my holy symbol will only provide bonuses when I get a magic symbol or something like that.  A plain old wooden one doesn't help, correct?
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« Reply #205 on: August 04, 2010, 10:31:25 PM »

Quote from: Autistic Angel on August 04, 2010, 09:01:30 PM

Hey, it's possible I'll be a little late for tonight's game.  Destructor told me to buy a television from Best Buy so I found a well-reviewed 55" LED Samsung and mounted stand that I have to help pick up tonight.  I'm not going to hang out for the assembly phase though, so hopefully I'll be done before 8:00pm.

I did? I don't remember saying that. But good for me I guess. biggrin

Quote from: Arnir on August 04, 2010, 09:55:19 PM

I'm also a bit confused about implements.  My understanding is that my holy symbol will only provide bonuses when I get a magic symbol or something like that.  A plain old wooden one doesn't help, correct?

AFAIK, yes. If it was a Holy Symbol +1, any attacks that have the Implement keyword in them would then gain a bonus.

And attached is Jett, Level 2 (the Token anyway). And I'm taking the following for Level 2:

Spoiler for Hiden:
Feat: Enlarge Spell

Benefit: Before using a wizard at-will or encounter attack power, you can choose to take a -2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst by 1. You canít use this feat on a power that doesnít roll dice for damage.

So in short, I can affect even more squares (Winged Horde goes from 9 squares to 25 affected for example) for only a very slight damage reduction. Assuming I hit.

Power: Shield

You throw up your hand, and a shield of arcane energy springs into existence, protecting you against imminent attacks. Encounter, Immediate Interrupt.

Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

So, if I get hit but within 4, I can fire up this power and instead the mob will miss. Very useful for personal defense as I'm not exactly the sturdiest of combatants.

And looking at the rules, I found something interesting as far as my Winged Horde goes (the one that denies Opportunity Actions):

Quote
Effects that End a Grab: If you are affected by a condition that prevents you from taking opportunity actions (such as dazed, stunned, surprised, or unconscious), you immediately let go of a grabbed enemy. If you move away from the creature youíre grabbing, you let go and the grab ends. If a pull, a push, or a slide moves you or the creature youíre grabbing out of your reach, the grab ends.

If I hit a target that's causing a grab (or somebody has a Push/Pull power to make it move out of its reach), then the grab ends. Of course, it's not like I actually hit anything last encounter.
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« Reply #206 on: August 04, 2010, 11:17:59 PM »

Quote from: Arkon on August 04, 2010, 07:17:53 PM

Kadnod, I am working on updating/upgrading my macros.  Any chance I could get my token?

I just emailed it to the address on your profile, Arkon.

Re: Holy symbol implements: Destructor's got it right. 

re: Monk implements:  It is confusing.  I thnk the easiest way to think about it is a ki focus works like a holy symbol for a monk, letting you add its bonus to any power with the word "implement."   If you also happen to be weilding a weapon you can use as an implement, you have to choose if you use the ki focus or the weapon bonuses that turn.   PHB3 goes into it a bit more on pages 63-64. 

Server should be up in about 15 minutes, but I probably won't be on voice chat until just before 8. 
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« Reply #207 on: August 05, 2010, 04:18:08 AM »

And yet another stunning victory for our brave heroes!

600 xp each.

Loot

Spoiler for Hiden:
strange land mine bits.
two suits of cobbled together leather armor.

Ritual book with the following rituals:
Create Campsite
Dowsing Rod
Enchant Magic Item
Money to Burn (custom ritual)
Your coins begin to smoke, melt, then evaporate.  After the smoke clears, all that remains are a few precious flecks of residuum.

Level: 3      Component Cost: Special
Category: Creation   Market Price: 100 gp
Time: 15 minutes   Key Skill: Arcana (no check)
Duration: Instantaneous


When you finish performing the ritual, you touch a pile of coins worth a minimum of 1,000 gp and a maximum of 10,000 gp.  The coins vanish, leaving residuum worth 75% of the pile of coinís value. 
This ritual is one of the few reasons that coins still have economic value in the wreckage of Osradin.  Although full-fledged merchants are now few and far between, nearly all tribes have a shaman or hedge wizard that is willing to trade goods for coin that they can later convert to residuum. 

2 scrolls of Transfer Enchantment.

Flesh Grinder greatsword, +1
Critical: +1d10 damage per plus. Power (Daily): Free Action. Trigger: You make an attack with this weapon that targets AC. Effect: The triggering attack targets Fortitude instead and deals 1d6 extra damage on a hit.

Goblin Stomper boots
Power (Encounter): Immediate Reaction. Use this power when a melee attack misses you. Shift 1 square.

Blue silk scarf, counts as Frostwolf Pelt
Enhancement: +1 Fortitude, Reflex, and Will
Property: You gain resist 5 cold. Power (Daily): Immediate Reaction. Trigger: An enemy adjacent to you hits you. Effect: The triggering enemy is knocked prone.


Armor of Dwarven Vigor, scale mail, +1, forged by unknown dwarven clan for the Prepotency. 
Power (Daily * Healing): Minor Action. You use your second wind and regain an additional 1d6 hit points per plus.
Special: If youíre a dwarf, you can use this armorís power as a free action on your turn



260 gold, 30 silver

 

I'll post more info on what you find when you reunite with your tribe over the next day or two.


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« Reply #208 on: August 05, 2010, 12:19:06 PM »

So, is it possible that I pissed off the emperor that badly, or is it more likely that the Prepotency take the approach that if you aren't with them, you are no better than the undead and dragonborn?  

I don't suppose there is any chance/way of trading in the Flesh Grinder that is currently a great sword into an axe... either 1h or 2h?  Does anyone else in the party even have the ability to wield a great sword?  While I can use it, I am not sure I can ever see Rangrim wielding anything but an axe or a hammer.

As an aside, I had a great time last night.  It was a very challenging session, but thankfully not because the dice were horribly against us for a change.  While I didn't get to use any of my new abilities from hitting level 2, I continue to be pleasantly surprised with my ability to soak damage.  Now if only I could find a way to not always be so far away from our squishy rogue and monk...
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« Reply #209 on: August 05, 2010, 01:46:34 PM »

Quote from: Arkon on August 05, 2010, 12:19:06 PM

So, is it possible that I pissed off the emperor that badly, or is it more likely that the Prepotency take the approach that if you aren't with them, you are no better than the undead and dragonborn?  

I don't suppose there is any chance/way of trading in the Flesh Grinder that is currently a great sword into an axe... either 1h or 2h?  Does anyone else in the party even have the ability to wield a great sword?  While I can use it, I am not sure I can ever see Rangrim wielding anything but an axe or a hammer.

As an aside, I had a great time last night.  It was a very challenging session, but thankfully not because the dice were horribly against us for a change.  While I didn't get to use any of my new abilities from hitting level 2, I continue to be pleasantly surprised with my ability to soak damage.  Now if only I could find a way to not always be so far away from our squishy rogue and monk...

I'm going to guess the latter - there's no way that they could've built up a fort like that in the short period of time since they've talked to us. Although magick is rather impressive at times...so who knows.

I do have two scrolls of Transfer Enchantment, so I can, well, transfer enchantments from one item to another. If you're interested, let me know.

And yes, you've seriously become the party tank. The issue in the end though is how the Monk and Rogue love charging on ahead into battle before you've had the chance to join it and get everyone's attention. Thankfully we have a Cleric who does a fantastic job putting people back together.

Kadnod, question - how much money do we have on us as of this point (before we barter with what we've been carrying around with us), and does anybody at the camp sell Ritual spells? I realize that I'm in need of a Ritual (Amanuensis) which I need so I can copy the Rituals that I've found into my own personal book, as well as copy down the Scroll of Transfer Enhancement into my book so we're not restricted to just the two scrolls we have.
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« Reply #210 on: August 05, 2010, 02:12:21 PM »

Although, given the time it would have likely taken to build the fort and moat, wouldn't that mean the Prepotency took over our summer camp well before they ever came to negotiate with us?

It doesn't help that I have a move of 5.  I am trying to look down the line to see if there is anything I can take as a battlemind to improve my move speed, but am not finding anything so far.
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« Reply #211 on: August 05, 2010, 06:39:37 PM »

i hope the charging ahead doesnt annoy anyone TOO much smile

and arkon i think its a nice dynamic even when you dont get in close to aa and myself.  my thinking is that aa and i can do some serious damage when we "tag team."  and youre able to easily hold the attention of another one or two guys.  i like jumping in and knocking out a guy as fast as possible while you hold another two at bay as they uselessly throw themselves against your unbelievable armor / hp.  and if i or aa go down, well hell thats what bilon is for smile  that said i THINK i might keep a BIT closer to the cleric... but not too much - run bilon run!

we COULD all focus on one guy, but that leaves another three or four to wander the battlefield and really screw with jett (and bilon though im guessing he has more melee options?).  but as long as you dont mind being all alone between baddies, i dont mind rushing forward to try to take out a guy asap.  that pack leader all by his lonesome last night was just too tempting though - whod have thought his buddy would sweep down and whack me for 20+ damage with one chomp!
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« Reply #212 on: August 05, 2010, 10:04:32 PM »

Provided you don't get hit too much, you and AA are able to dish out some serious damage.  My big problem is with move speed 5, and no ranged attack at all, if you guys do get into too much trouble, I can't easily maneuver the battlefield to help you.  That said, I am perfectly fine letting you and AA focus on one set of enemies while I keep the attention of the rest.
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« Reply #213 on: August 06, 2010, 01:42:12 AM »

After your battle with the Barghest pack, you hurry your way back to your tribe.  You soon encounter a small group of Crow scouts who quickly escort you back to the main group. Some of the older tribesmen look a bit tired from their migration, but the rest of the clan seems to be holding up well.  Kavak comes forth to great you with a grin.  Then he notices Winnish's tatterred, gore-covered, wolf-ravaged armor, shakes his head and wearily sighs, "What now . . ."

Quote from: Destructor on August 05, 2010, 01:46:34 PM

Kadnod, question - how much money do we have on us as of this point (before we barter with what we've been carrying around with us), and does anybody at the camp sell Ritual spells? I realize that I'm in need of a Ritual (Amanuensis) which I need so I can copy the Rituals that I've found into my own personal book, as well as copy down the Scroll of Transfer Enhancement into my book so we're not restricted to just the two scrolls we have.

I think the only actual coin I've given out as treasure was this last session:  60 gold, 30 silver.  There was also one black gemstone worth approx 70 gp, an emerald worth about 100 gp and 3 drake hides worth 10 gold each.  You can trade the hides to nearly anyone in the tribe for full market value.   You can trade the gems for full market price to Misa the dragonborn tinker.  You're not exactly sure why she wants them so badly, though . . .

As far as Amanuensis goes, lets say Kavak's creepy daughter Kavouri will teach it to you for the market price.  If your goal is to combine your ritual book with the one you found into one big tome, though, that's fine with me.  No ritual is necessary.   I don't think you can copy the Transfer Enchantment scrolls into your book with Amanuensis (scrolls are "compact" versions of rituals in this edition), but you can create duplicate scrolls. On the positive side, you don't have to worry about level restrictions when casting from a scroll. 
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« Reply #214 on: August 06, 2010, 01:45:50 AM »

Quote from: Arkon on August 05, 2010, 02:12:21 PM

Although, given the time it would have likely taken to build the fort and moat, wouldn't that mean the Prepotency took over our summer camp well before they ever came to negotiate with us?

You think this is likely true.  Even if they constructed the fort very quickly, they had to have at least been in the summer campsite area before they began negotiations.   
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« Reply #215 on: August 06, 2010, 04:43:59 AM »

Quote from: kadnod on August 06, 2010, 01:42:12 AM

As far as Amanuensis goes, lets say Kavak's creepy daughter Kavouri will teach it to you for the market price.  If your goal is to combine your ritual book with the one you found into one big tome, though, that's fine with me.  No ritual is necessary.   I don't think you can copy the Transfer Enchantment scrolls into your book with Amanuensis (scrolls are "compact" versions of rituals in this edition), but you can create duplicate scrolls. On the positive side, you don't have to worry about level restrictions when casting from a scroll. 

Good point about the level restrictions. I totally forgot about that (as Transfer Enchantment is level 4). But Amanuensis does say "This ritual can be used to copy a ritual scroll, even if you have not mastered the ritual on the original scroll. Creating a ritual scroll in this manner takes twice as long as creating a ritual book but has the same cost (in addition to the component cost of this ritual)."

So in short I could duplicate the Transfer Enchantment scroll but not put into my book until 4. Still makes having the Ritual useful AFAIK. So in short, I'd like to take my portion of the funds and pick up that Ritual as well as some Alchemical Reagents (to cast said Rituals if needed) assuming that I get a chance to do so (and they are available) while at camp.
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« Reply #216 on: August 06, 2010, 12:09:27 PM »

Quote
Good point about the level restrictions. I totally forgot about that (as Transfer Enchantment is level 4). But Amanuensis does say "This ritual can be used to copy a ritual scroll, even if you have not mastered the ritual on the original scroll. Creating a ritual scroll in this manner takes twice as long as creating a ritual book but has the same cost (in addition to the component cost of this ritual)."

So in short I could duplicate the Transfer Enchantment scroll but not put into my book until 4. Still makes having the Ritual useful AFAIK. So in short, I'd like to take my portion of the funds and pick up that Ritual as well as some Alchemical Reagents (to cast said Rituals if needed) assuming that I get a chance to do so (and they are available) while at camp.

I see where you're coming from, but I think the "copy" it lets you make is to make another scroll.  I don't think you can ever "master" a ritual from a scroll in 4e. I'm basing that on this from the PHB/Compendium:

"Even though a ritual scroll lets you perform a ritual, you can neither master a ritual from a scroll nor copy a scroll into a ritual book. A scroll is a condensed version of a ritual, partially cast and primed so that it only takes up a single page"

Unless you all are in the middle of a dungeon when you hit 4th level, though,  you  can just buy the complete ritual from Kavouri or somebody else who happens to be handy at the time.   So, effectively, I think it pretty much works out the same.
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« Reply #217 on: August 06, 2010, 01:31:43 PM »

Ah...yeah. Okay, I see what you're getting at completely. And since I don't need the ritual to put what I've found into one big book, its only use is to make scrolls out of what I have in a ritual book.

I'll still need some Alchemical Reagents though in order to cast said rituals in the end though.

---
"Kavak, I'm sorry to say that we have some bad news, and then we have some more bad news." Jett then proceeds to tell Kavak what has transpired over the past day or so, along with what looks like the Prepotency taking over our summer camp. He'll give as much detail as Kavak needs from his scouting mission as well, as he was the one that climbed up there in the first place.

"In the end, we didn't dare approach the camp any further. We did destroy one of their scouting parties nearby, so unfortunately there's a good chance that they may know something is up."
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« Reply #218 on: August 06, 2010, 02:28:44 PM »

"Nice to see you be just as lazy in your reports Jett...at least ya be consistent.  While Jett has given an excellent description of what them Prepotency bastards have done with our camp, he has left out a few details...The sons of whores were waiting for us.  They had set up a landmine at the entrance to a valley that we pretty much had to travel through in order to get to the camp.  They had been layin' in wait.  The ambush was led by a hobgoblin mage, and he was accompanied by multiple members of the rivermen tribe.  They had laid out a landmine trap that Winnish so expertly found with this foot.  I tried to avoid the conflict, but they gave us no choice.  Instead of talking they decided to throw themselves against me hammer which perhaps cracked open their skulls.  Once the mage leader had dropped, I offered a second time the chance for them to surrender, but the remaining rivermen insisted on dying in battle.

Once we had finished dispatching the ambush, Jett did in fact climb up a tree and got a good look at the newly built fort.  It was decided we would come back to warn the tribe.  However, as Jett seems to have forgotten to mention...we were then attacked by a pack of unusual wolves.  I suppose we could have run... but why run when we could fight!  Well, in just so happened that the wolves were some sort of shape shifters.  Got me this armor from the leader of the pack.  What in the world a hobgoblin was doing with enchanted dwarven armor, I will never know.  As you can likely see...the armor bears the symbol of the Prepotency.

We got big problems boss, and I am pretty sure it has nothing to do with me calling out the emperor of the Prepotency for being the racist bastard that he is.  The only reason them horses asses care about restoring civilization is so they can rule it with their boot to it's throat."
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« Reply #219 on: August 06, 2010, 03:03:22 PM »

"The Prepotency (Or whatever) has a long reach.  I don't think we are their target, but they have us on the run.  I think we need to scout out other areas to see where we can go.  We also need to determine if they are hounding us in particular or if they are taking over all productive ground in general.  I also fear that we might wind up being herded in a certain direction. 

What are our other options?  We might have to stake out some new turf.  Do we take on the undead ourselves?  Do we align with our tormentors?  I don't like that one, but we need to keep all options on the table while we plan at least.
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« Reply #220 on: August 06, 2010, 03:19:59 PM »

"Well, I'll admit, we did think about running, but unfortunately some of us around here aren't exactly guard trained and couldn't keep up.

And yes, the werewolves, or whatever exactly they were, were most unusual creatures. I've read of something in the past about them, something about them being some sort of unusual goblin mutation or something of the sort. The leader of the creatures tried to get away when he realized he was of no match for our group here, but my magicks did in the finishing blow."
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« Reply #221 on: August 06, 2010, 03:28:09 PM »

"Well, when ya can take a hit like I can, what use in ever runnin' is there?  Runnin' be the cowards way of doin' things anyway.  An just think, had we run, I wouldn't be sportin' this nice new armor!"
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« Reply #222 on: August 06, 2010, 03:41:01 PM »

OOC:  we probably should start thinking about combat tactics that aren't "charge."  Bilon can only move at a rate of 5 so he is slow.  He can only use Healing Word twice in an encounter.  I need to reread the rules about healing and about how healing surges can be used.  I'm not even sure when I should roll a heal check.  But back to the point, Bilon can't be everywhere.  With a couple of bad rolls, Winnish could have been dead in that last battle.  From a gaming standpoint I think that is good - we need to know that victory isn't always a given. 
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« Reply #223 on: August 06, 2010, 04:01:11 PM »

"Very good points, Rangrim. And we wouldn't have realized that they were from The Prepotency either. So I guess it was a good thing in the end."
---

And good points, Arnir. While I can attack and control a lot of the battlefield, giant combats like the one just through the pass are dangerous to say the least because it's just so big of a combat area. Our lighter fighters can move a lot faster than the rest of us (especially as both of them have Move+X powers as well as their normal movements), and as we saw, getting ahead of the group is dangerous.

Lots of fun, yes, but dangerous. And giving our Cleric a heart-attack is not a good thing. biggrin
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« Reply #224 on: August 06, 2010, 04:11:59 PM »

It kind of makes me wish I had taken the other battlemind focus that allows me to teleport as an interrupt when rolling initiative.  It would cost me some damage resistance my first turn of combat.  Kadnod, what is your stance on tweaking builds a bit now that I understand the class a bit better?
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« Reply #225 on: August 06, 2010, 04:25:04 PM »

Quote from: Destructor on August 06, 2010, 04:01:11 PM

"Very good points, Rangrim. And we wouldn't have realized that they were from The Prepotency either. So I guess it was a good thing in the end."
---

And good points, Arnir. While I can attack and control a lot of the battlefield, giant combats like the one just through the pass are dangerous to say the least because it's just so big of a combat area. Our lighter fighters can move a lot faster than the rest of us (especially as both of them have Move+X powers as well as their normal movements), and as we saw, getting ahead of the group is dangerous.

Lots of fun, yes, but dangerous. And giving our Cleric a heart-attack is not a good thing. biggrin

Yeah, I don't want to sound like the old lady of the group, lol, but we have some awesome tricks up our sleeves.  But we need to coordinate to use them.  Of course, it is all about the fun so we should still go for it.  We just need to be more efficient.  Bilon's Moment of Glory could really work with some fire effects later in an encounter.
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« Reply #226 on: August 06, 2010, 05:01:29 PM »

Hey everyone, sorry about the confusion at the start of the last session.  I'd intended to arrive early and figure out all the Level 2 stuff before the session started, but I got back late and wound up redoing my macros on the fly.  I think I'm all set now: I got the spear stats entered as "ImplementBonus1" and "ImplementDamBonus1" for the powers that use it.

When Winnish went down, I was really tempted to take advantage of the opening Jett made for my character to pull back, but I decided that he wouldn't leave an injured friend.  He didn't like the idea of Winnish getting up from a successful heal and finding out he'd been abandoned...or worse, immediately get mauled by the nearest enemies.  It worked out really well, too, since Winnish and my guy were able to team up against the Alpha without taking any more damage.

I should have used the spear's Encounter power when Winnish was hit while bloodied, but I'd misread the power description and didn't realize that was the trigger.  Next time....

It sure was lucky Jett was able to roast all those other wolves right off the bat!  I was worried they'd have some sort of special "free shift 1 sq." ability at the start of their turn to let them dodge the initial maelstrom, but like kadnod said, taking them out in the first round tipped the odds in our favor. nod


By the way, aside from the spear that my character just started using, I haven't been keeping track of any of the other loot we've been picking up.  I figured I'd just wait until we reached a point where we weren't running for our lives before divvying up the plunder.  Hopefully someone else has been more conscientious about it than I have or the next time we need to trade, we're going to have to comb back through this thread to add it all up. Tongue

-Autistic Angel
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« Reply #227 on: August 06, 2010, 05:11:41 PM »

Speaking of Macros, I'm reading the tutorial on how to do them.  Do I need someone to email me my token or whatever?
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« Reply #228 on: August 06, 2010, 05:51:37 PM »

Quote from: Arnir on August 06, 2010, 05:11:41 PM

Speaking of Macros, I'm reading the tutorial on how to do them.  Do I need someone to email me my token or whatever?

At this point, yeah, it needs to be mailed to you. You can also save your token while you're playing to your HD. You'll also need to set up 4E properties for your token so you can edit it. This post of mine explains what you'll need to do. Give me a yell if it doesn't work for you, or if you want macro help otherwise.

Quote from: Autistic Angel on August 06, 2010, 05:01:29 PM

When Winnish went down, I was really tempted to take advantage of the opening Jett made for my character to pull back, but I decided that he wouldn't leave an injured friend.  He didn't like the idea of Winnish getting up from a successful heal and finding out he'd been abandoned...or worse, immediately get mauled by the nearest enemies.  It worked out really well, too, since Winnish and my guy were able to team up against the Alpha without taking any more damage.

It sure was lucky Jett was able to roast all those other wolves right off the bat!  I was worried they'd have some sort of special "free shift 1 sq." ability at the start of their turn to let them dodge the initial maelstrom, but like kadnod said, taking them out in the first round tipped the odds in our favor.

I figured as such. But at the time, it seemed like the most tactical move he could've done, so that's why it was used. That and I didn't dare get close to those werewolf things. They would've mauled me up with a single look.

And yeah, having enemies clumped together is my biggest strength right now. Especially if I know that they're minion class mobs right off the bat (Kadnod: Tongue). Even if I didn't know that though, I still would've caused the lot to burn, as it was the most effective way to hit the most enemies (and knock them off of their feet too while they're nowhere near us).

Quote from: Arkon on August 06, 2010, 04:11:59 PM

It kind of makes me wish I had taken the other battlemind focus that allows me to teleport as an interrupt when rolling initiative.  It would cost me some damage resistance my first turn of combat.  Kadnod, what is your stance on tweaking builds a bit now that I understand the class a bit better?

You can retrain a single power or feat every level according to the rulebooks. And since you haven't done it yet (and just hit a level as well)... Up to Kadnod.
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« Reply #229 on: August 06, 2010, 06:46:50 PM »

Quote from: Destructor on August 06, 2010, 05:51:37 PM

Quote from: Arkon on August 06, 2010, 04:11:59 PM

It kind of makes me wish I had taken the other battlemind focus that allows me to teleport as an interrupt when rolling initiative.  It would cost me some damage resistance my first turn of combat.  Kadnod, what is your stance on tweaking builds a bit now that I understand the class a bit better?

You can retrain a single power or feat every level according to the rulebooks. And since you haven't done it yet (and just hit a level as well)... Up to Kadnod.

Unfortunately, it isn't a power really, it is the class feature.

It is ok if I can't change it out, I just have to figure out some different tactics.  I do wish I could swap out my lvl 2 feat however.  If our tactics remain, my current lvl 2 feat is useless as anytime an ally is bloodied, he 3 move actions away from me!

 icon_smile
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« Reply #230 on: August 07, 2010, 02:23:54 AM »

Quote from: Destructor on August 06, 2010, 05:51:37 PM


And yeah, having enemies clumped together is my biggest strength right now. Especially if I know that they're minion class mobs right off the bat (Kadnod: Tongue).
 
Harrumph.   I'm labeling everything as minion from now on, even the elites and solos. icon_biggrin

Anyone who wants to do their level 2 retraining now, go ahead.  I'd rather you not trade out class features or redistribute attribute points, though.   But if something about your build is absolutely driving you nuts, send me a PM and we can discuss it further.

Other housekeeping stuff:  We've got our first scheduled player absence for next session.  I can think of 3 ways to handle, but I wanted to run 'em by the group and let you guys decide.

1) With Arnir's permission, someone else can run Bilon.
2) Special guest star takes Bilon's place (either a companion character or a full-fledged PC if I can find someone to run one.)
3) I just build the next session around 4 PCs. 

I'm fine with any of these options and Bilon gets full XP for the session no matter what we go with. 

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« Reply #231 on: August 07, 2010, 03:10:17 AM »

I'm more than happy if someone would like to try the clerical lifestyle that night.   slywink
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« Reply #232 on: August 07, 2010, 03:21:00 AM »

Kavak listens intently as you describe your journeys, while many other Crows crowd around to try and listen in.

Quote from: Arnir on August 06, 2010, 03:03:22 PM

"The Prepotency (Or whatever) has a long reach.  I don't think we are their target, but they have us on the run.  I think we need to scout out other areas to see where we can go.  We also need to determine if they are hounding us in particular or if they are taking over all productive ground in general.  I also fear that we might wind up being herded in a certain direction.  "

Kavak stares off into the distance as you speak, clenching his fists tight.  You've seen him do this before, but not often.  The last time was years ago, soon after the rout where he lost an eye and over thirty Crows to the ghouls of Tiam-Krey.  When you finish, he starts to regain his focus,  "Yes . . . of course . . . well, yes."  A familiar smile begins to cross his face.  "Of course I have a plan.  Of course, I have a great plan!  Just like always!"  He begins to wander through the gathered tribe, slapping backs and shaking shoulders. "A great plan!  If these extra-fancy gobbo bastards think they can take us, we'll soon teach 'em their lesson.  Hellfire, our boys here have already started class!"  Scattered laughter makes its way through the crowd and Misa the Tinker gives Rangrim's beard a playful tussle.

"The dragons couldn't finish us!  The bastard ghouls couldn't finish us!  And these poor sods think they can do us in?  HA," Kavak shouts.  "They'll never even catch us, 'till we wanta' get caught.  And when that day comes, they'll learn that 'catchin' the Stone Crows means wakin' up with the Raven Queen the very next day!"


A cheer goes up from the crowd as Kavak makes his way towards his hastily-assembled tent.   You're almost convinced Kavak really does have a great plan.  Unfortunately, that illusion is shattered when he assembles your party and a few other advisors soon after.  He starts the impromptu meeting with "Boys and girls,  I've got nothin'. . ."


 
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« Reply #233 on: August 07, 2010, 05:15:34 PM »

"Kavak, the Crows once managed to evade the blight of the Dragons by using numerous hidden tunnels through the hills and the mountains.  Seeing as you have 2 dwarves with you, perhaps we can take things underground.  If the dragons couldn't sniff out the Crows, I give the Prepotency little chance of finding us.  I am sure there are bound to be large caverns under the mountains, we could even set up a new base of operations.

I think we need to find some of the other local tribes and get ourselves some allies as well.  For now we need to be on the defensive, perhaps using guerilla tactics, we are too small of a tribe currently to take this threat head on.  I mean sure, I could easily handle 30-40 Prepotency on my own, but that still leaves the rest of the tribe outnumbered."

I don't know what skill it would require, but I would think Bilon and I would be able to make use of our dwarven heritage, or perhaps even Jett with his massive historical knowledge may know of some lost/abandoned dwarven city.

We have that good quality leather armor, 2 sets if I recall.  We should make that available to 2 of Kavak's better men who would wear leather.
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« Reply #234 on: August 07, 2010, 06:36:07 PM »

"Rangrim, you make an excellent set of points. While I do trust in the skill of Kavak's fighters, bringing them in for battle would leave the regular townspeople alone and relatively unprotected. And who knows how many of them we'd lose to an assault on The Prepotency's base.

However, if we could win such an assault...the rewards would be fantastic.

So, what would our other options be at this point? As suggested, yes, we could search out alternative lodging elsewhere. There's bound to be other places to hunker down for now. But it doesn't solve our problem of what to do with The Prepotency.

Do we try to join them? I doubt that they'd accept us anymore after how well our last meeting went with them. Plus we've outright attacked their guards and/or scouts. And I doubt that we'd find that an acceptable solution.

Guerrilla tactics against their guards? That'll only work for a short while, before they use their overwhelming numbers to figure out what's going on and sent those assaulters to the Raven Queen.

Are there any other tribes in the area we could meet up with or merge into, Kavak? To be blunt - something big is going down, and it seems we're right in the middle of it."

---

Quote from: Arkon on August 07, 2010, 05:15:34 PM

I don't know what skill it would require, but I would think Bilon and I would be able to make use of our dwarven heritage, or perhaps even Jett with his massive historical knowledge may know of some lost/abandoned dwarven city.

Yes, my 'massive historical knowledge' of little buildings in the middle of nowhere. biggrin

Still though, it's a very good idea. We're bound to come up with something for protection.
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« Reply #235 on: August 07, 2010, 08:37:22 PM »

"Except for the markings on my armor, there is no evidence we were the ones who attacked their parties.  We left no survivors...however if we attack the fort, their legions will know immediately due to the Prepotency positioning shardminds with each detachment.

Perhaps before we would attack, we should find some way of dampening the psionic abilities of the shardmind to prevent communication.  I wonder if Kavouri might know of some sort of magic that would help us in that?"
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« Reply #236 on: August 08, 2010, 03:25:15 PM »

Quote from: Arkon on August 07, 2010, 05:15:34 PM

I don't know what skill it would require, but I would think Bilon and I would be able to make use of our dwarven heritage, or perhaps even Jett with his massive historical knowledge may know of some lost/abandoned dwarven city.

You put your heads together and try to recall any abandoned dwarven settlements.  As far as you know, there were no major dwarven communities in Osradin, even before it was destroyed.  Although dwarves were not an unusual sight in old Osradin, most dwarven settlements were located in what is known locally as the "barbarian kingdoms," many months journey north of your current location.   Kavak does not seem particularly enthused about leading the tribe that far away, in search of settlements which may no longer exist.

However, you do recall hearing of a small dwarven diamond mine somewhere in the mountains not far north of your current location.  It only existed for a few years before being forced to closed by the Osradin government, for reasons that were not entirely clear to the public.   Kavak does seem a bit more amiable to the idea of exploring that area.  If the region could support a large mining operation, it is likely it could support your small tribe.  The Goliaths in your group are also experts at survival and defense in mountainous terrain.  However, going there via the most direct route would mean going through a small desert region during the heat of summer.  He's not sure the elderly and infirm members of the tribe could make the journey, much less your livestock.  Kavouri pipes in at this point. "Bah.   We can slaughter the sheep and do what we can for our weaklings.  If they can not survive the journey to the mountains, then they shall make the journey to the Shadowfell.   Our enemies are not likely to follow us through the desert, either.  I think this is a good plan! "

Kavak and his advisors are a bit taken back by her ruthlessness, but no on speaks against her, either. 

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« Reply #237 on: August 08, 2010, 03:39:49 PM »

Quote from: Destructor on August 07, 2010, 06:36:07 PM

Do we try to join them? I doubt that they'd accept us anymore after how well our last meeting went with them. Plus we've outright attacked their guards and/or scouts. And I doubt that we'd find that an acceptable solution.

John Farmer, a prominent human warrior in the tribe, appears to like the idea of reconciliation. "Minor clashes when groups first meet are not that unusual.  I'd be willing to try diplomacy with the Prepotency once more.  We won't turn over our Dragonborn to them, obvioulsy, but we may have to shelter them in secret.  It would be a small price to pay to restore civilization to the world." 

Kavak and his other advisors seem neutral on this course of action. You're a bit surprised that Misa, the dragonborn tinker, does not speak out against it.

Quote from: Destructor
Are there any other tribes in the area we could meet up with or merge into, Kavak? To be blunt - something big is going down, and it seems we're right in the middle of it.

You know the Five Fangs hold the eponymous fort to the north west.  You may be able to get some support from them, but Kavak seems to think that an actual merging of your groups would be unlikely.  The Fangs are nearly all dragonborn and have treated your tribe with disdain in the past.  Still, the threat of the Prepotency may be enough to forge some sort of alliance. 

You also believe that the Grey Mist tribe are located in the forest to the south west.  They would be more likely to agree to some sort of partnership.  However, they're notoriously hard to find.  It could potentially mean veering deeper into Prepotency territory, too, depending on how far they've ventured out of Scaleport. 

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« Reply #238 on: August 08, 2010, 03:42:14 PM »

Quote from: Arkon on August 07, 2010, 08:37:22 PM

Perhaps before we would attack, we should find some way of dampening the psionic abilities of the shardmind to prevent communication.  I wonder if Kavouri might know of some sort of magic that would help us in that?"

"Magic!  Ha!  Magic?  Hmmm.  Maybe.  Possibly? KRAW. What?  Hmmm,"
Kavouri mutters to herself when you mention the idea, then wanders out of the room.
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« Reply #239 on: August 08, 2010, 05:12:39 PM »

"Given the opinion the Prepotency has for dragonborn, it may be easier to form an alliance with the Five Fangs than it previously would have been.

That said, despite the harsh words from Kavouri, if we were able to use some form of magic to ease the journey, my vote would be to make our way to the diamond mine.  From there we can send emissaries to the Five Fangs and begin to build an army of our own."
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