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Author Topic: [D&D 4th Ed.] GT FR Adventure  (Read 17479 times)
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Arnir
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« Reply #80 on: July 18, 2009, 11:06:20 PM »

Looks like everyone is in the Steam GT group now except Crux, I think.
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« Reply #81 on: July 18, 2009, 11:27:36 PM »

Quote from: Destructor on July 18, 2009, 03:36:38 AM

Rich - I sent you AA's bio along with a few token images to use.


Thanks for doing all that work, Destructor!  My schedule hasn't left a lot of time for extra stuff during the week, so I haven't even had time to check out the new MapTool, much less learn how to create custom macros for it.

Quote from: Destructor on July 18, 2009, 05:17:31 AM

AA, as our healer last time around, do you have any suggestions?


Our last group has a full cast of Defenders and Strikers, so my Cleric was designed as a sort of rear-guard: a second line of defense that could buff allies by landing ranged attacks, and was resilient enough to physically screen our spellcasters in case we got flanked.  One attack helped another ally hit the same target which was useful for tough enemies, another would give someone a couple bonus hit points, and both were boosted by the same high Wisdom score that governed his healing skill.  Every round was about repositioning to keep the party in healing range, the enemies in striking range, and picking out the best attack for the situation.

Arnir is building a different sort of Cleric: one who stands in the thick of the fight and focuses on melee attacks.  It's a good fit for the new party, and his high Strength score is really going to help out!  My guy always had trouble landing attacks like Priest's Shield or Healing Strike because his Strength was pretty mediocre.  The only thought I have is that, since Clerics cannot use shields in their off hand, it might be worth switching to a two-handed melee weapon to maximize the damage of every hit.

For the rest of us, we should keep in mind that the range on his Healing Word is five squares.  It'll be best if Arnir doesn't have to pull out of melee combat to get within healing range, especially if he's have to take an opportunity attack on the way, so a good strategy will be to keep him at the center of the action.

-Autistic Angel
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« Reply #82 on: July 18, 2009, 11:49:05 PM »

Quote from: Autistic Angel on July 18, 2009, 11:27:36 PM

Quote from: Destructor on July 18, 2009, 03:36:38 AM

Rich - I sent you AA's bio along with a few token images to use.
Thanks for doing all that work, Destructor!  My schedule hasn't left a lot of time for extra stuff during the week, so I haven't even had time to check out the new MapTool, much less learn how to create custom macros for it.

Glad to help. It allowed me to improve further upon my own token as I've learned even more things after doing it with more than one character. I'll wait until I see what Rich modified on mine (as I know he changed a few things around) before I make any further changes though. Yours though look pretty much like the powers in the books themselves (or at least what they look like in the Character Creator).

And it'll be quite interesting to see the differences between the two Clerics. Seems that there's quite a few options available as to how to 'build' your characters up. And people said you never have any options.  icon_wink
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Rich
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« Reply #83 on: July 19, 2009, 12:06:29 AM »

Ok I'm fully expecting a lot of  Roll Eyes Roll Eyes Roll Eyes for this but I wrote up a quick and pretty goofy intro that you guys can expand on or throw away in order to tie this short adventure in with the FR module.

Quote

Prologue

In the recent history of “City Rulers Name Here” rule over the city of“City Name Here” and the surrounding region there have been occasions or shall we say situations that call for the services of those not of the City guard or the larger Militia stationed in “City Name Here”.  These events range from the dire need of specialists to infiltrate and defeat supernatural forces of evil to mundane tasks that “City Rulers Name Here” feels don't warrant expending his/her official forces to take care of.

A young local wanna-be adventurer (One of the players) tired of seeing the glory and riches go to outsiders dreams of forming his own band of hero's to take back the glory for those in his own city.  While spreading the word at taverns trying to find people to join him in this new venture, he boasts of his made up past adventures to drum up interest.  A rather impressionable local noble with the ear of one of “City Rulers Name Here” advisers overhears your boasts while slumming in a tavern.  Days later you are summoned and escorted to the office of the rulers adviser. 

Once there you are met by one of the advisers aides who tells you about a job oppurtunity they are willing to throw your way.  It seems a rather annoying town mayor with a hard to follow blood tie to “City Rulers Name Here” has once again asked for assistance.  Your little group of adventurers were mentioned when a call went out to some of those close to this office for suggestions of people this could be handed off to.  Now we know “impressionable locals name here” is a bit gullible when it comes to tall tales told in local taverns but we don't want to put out a call for overpriced talent to take care of this for us.  You're new to us but should you do well perhaps future job opportunities could open up for your little band.

The messenger from the small town will be returning in the morning, if you take the job you can ride along with him to meet the Mayor and get the details of his /sarcasm “dire situation.”

You agree and with the idea of future glory and the money promised, you quickly hire a group of people from local taverns that afternoon and evening to leave on the morrow.

As you can tell the job of hiring the adventurers fell pretty far down the chain of command until it landed on someone who just decided to give it to anyone in order to get rid of the messenger and request.  This is indicative of the supposed difficulty of the task.
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Arnir
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« Reply #84 on: July 19, 2009, 12:16:43 AM »

Quote from: Autistic Angel on July 18, 2009, 11:27:36 PM

Quote from: Destructor on July 18, 2009, 03:36:38 AM

Rich - I sent you AA's bio along with a few token images to use.


Thanks for doing all that work, Destructor!  My schedule hasn't left a lot of time for extra stuff during the week, so I haven't even had time to check out the new MapTool, much less learn how to create custom macros for it.

Quote from: Destructor on July 18, 2009, 05:17:31 AM

AA, as our healer last time around, do you have any suggestions?


Our last group has a full cast of Defenders and Strikers, so my Cleric was designed as a sort of rear-guard: a second line of defense that could buff allies by landing ranged attacks, and was resilient enough to physically screen our spellcasters in case we got flanked.  One attack helped another ally hit the same target which was useful for tough enemies, another would give someone a couple bonus hit points, and both were boosted by the same high Wisdom score that governed his healing skill.  Every round was about repositioning to keep the party in healing range, the enemies in striking range, and picking out the best attack for the situation.

Arnir is building a different sort of Cleric: one who stands in the thick of the fight and focuses on melee attacks.  It's a good fit for the new party, and his high Strength score is really going to help out!  My guy always had trouble landing attacks like Priest's Shield or Healing Strike because his Strength was pretty mediocre.  The only thought I have is that, since Clerics cannot use shields in their off hand, it might be worth switching to a two-handed melee weapon to maximize the damage of every hit.

For the rest of us, we should keep in mind that the range on his Healing Word is five squares.  It'll be best if Arnir doesn't have to pull out of melee combat to get within healing range, especially if he's have to take an opportunity attack on the way, so a good strategy will be to keep him at the center of the action.

-Autistic Angel

I looked at the Morningstar and it is two-handed with a 1d10 damage and the mace is 1d8.  If I use the mace two handed it does plus one damage, so I'm not sure if the change would be worth it or not.  I'm certainly open to the change.  I'm always happy to listen to advice, especially about healing in the campaign.  Trevor was relatively simple:  see the bad guy, stand beside the bad guy, get set on fire, bash bad guy.  Gorflon will be a bit more difficult, I think.
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« Reply #85 on: July 19, 2009, 12:20:48 AM »

Quote from: Arnir on July 19, 2009, 12:16:43 AM

Trevor was relatively simple:  see the bad guy, stand beside the bad guy, get set on fire, bash bad guy.  Gorflon will be a bit more difficult, I think.

Now you can set others on fire (assuming you went Fire Breath for your choice), so it'll be an improvement right there. biggrin

Keep in mind though that you need one hand free to use your implement (so you can cast those Healing Words and such), but you can also freely switch between holding a one-handed weapon in two hands and one again (or is it a Minor instead of a Free Action...).

And Rich, I like that intro. City Name Here apparently needs some sort of help, and we're the troops to clean the place up. Hopefully it's something more interesting than a big rat problem or something.  icon_twisted
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Arnir
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« Reply #86 on: July 19, 2009, 12:24:46 AM »

Quote from: Destructor on July 19, 2009, 12:20:48 AM

Quote from: Arnir on July 19, 2009, 12:16:43 AM

Trevor was relatively simple:  see the bad guy, stand beside the bad guy, get set on fire, bash bad guy.  Gorflon will be a bit more difficult, I think.

Now you can set others on fire (assuming you went Fire Breath for your choice), so it'll be an improvement right there. biggrin

Keep in mind though that you need one hand free to use your implement (so you can cast those Healing Words and such), but you can also freely switch between holding a one-handed weapon in two hands and one again (or is it a Minor instead of a Free Action...).

And Rich, I like that intro. City Name Here apparently needs some sort of help, and we're the troops to clean the place up. Hopefully it's something more interesting than a big rat problem or something.  icon_twisted

Yup, I went with firebreath.  Certain ironic justice there plus I always hated fighting trolls, etc and not having fire.  I thought about acid, but fire seems to be an almost always useful choice - if just for cooking dinner.
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« Reply #87 on: July 19, 2009, 12:25:43 AM »

Server name will be: GT-Dungeon
Password will be: fire

Oh Glen can't make this late of a start time on a regular basis so I talked Jeff into coming back at least for tonight since I already had his ranger token ready to go, if he doesn't feel like coming back next time I'm sure we can find a person between now and then.

How do I invite Jeff to the Steam group?
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« Reply #88 on: July 19, 2009, 12:32:52 AM »

What is his Steam name?  I think you can just click on it and invite to the group.
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« Reply #89 on: July 19, 2009, 01:17:52 AM »

Sorry AA meant to boot Arnir so he could try to reconnect.
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Arkon
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« Reply #90 on: July 19, 2009, 04:22:51 AM »

Rich, my token is missing a power, the Stone's Endurance power.
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« Reply #91 on: July 19, 2009, 04:29:48 AM »

Stupid job. I just wish I had the weekends off to start earlier. Weekdays I'm great - weekends, no.

Anyway - I'm available anytime Monday, Tuesday, Wednesday, and Friday if you want to test out different versions of MapTool.  I'll also poke around the forums to see if there's a better version that people just know that works out well with the framework we have.
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« Reply #92 on: July 19, 2009, 04:49:34 AM »

For the most part of free most evenings except Thursday, and I like to avoid Sunday night commitments.  But I'm open to experiment with the stuff most of the time.
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« Reply #93 on: July 19, 2009, 01:59:26 PM »

Something I just realized after poking around - the current framework is only good for MapTool betas 55 and 56, and 56 is what we're using now.
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« Reply #94 on: July 19, 2009, 03:34:37 PM »

I said it in the game last night, but it bears repeating that if Destructor hadn't created my token, I really would have been out of luck last night.  The old MapTool had pretty straightforward labels like "ArmorACBonus" and "DexScore" to keep things straight, so I was thinking I could sort of rough things into place between turns.

Not so: this new MapTool is completely different.  I spent five minutes last night trying to figure out how it was (correctly) deriving my AC before I gave up.  You can watch the macros fill the chat window with script as they wait for variables and it looks like someone is trying to design an artificial cat.  Thanks again for figuring all that stuff out! thumbsup

For everyone reading after the fact: a snag we found early on was that there's a big delay between executing an attack and seeing the result appear for all the players.  The good news is that it seemed to get better and better as we played, and hopefully it'll get resolved altogether as new betas come out. icon_cool

-Autistic Angel
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« Reply #95 on: July 19, 2009, 03:49:14 PM »

The only problem is that the last time that Veggie's tools had a release was back in April (and he'd updated like mad before that time). Poking around, it seems that school has been keeping his time occupied, so who knows on any other updates.

One interesting thing for our DM:

Quote
Have a quick question, though. Is there a way to make monster attack rolls/damage rolls for powers private to the GM? I'd like to be able to fudge things from time to time, and telling the players "yeah the monster didn't REALLY crit your 1 hp character for more than your bloodied value, even though the dice roll clearly says otherwise" is a bit less believable than just lying.

---

On the LIB:Veg token is a property called NPC_ROLL_TOOLTIPS_ARE_SECRET. Set that to 1, then make your attack with a massive penalty (though if you make it any larger than the monster's attack bonus, prepare for laughs when you see him roll a -2 on his attack roll).

Also set the crit threshold to 21 to make it impossible for the monster to crit. It would look kind of silly when the big dragon rolls a 7 and scores a crit.

Also, further poking around has let me to notice that a few posters are talking about how Veg's 2.1 tools are the ones causing slowdowns in syncing and such, and not Maptool itself. But it also has to do with how Maptool sends token information back and forth to other players - best guess is that it's constantly sending the full token data of all tokens back and forth to all players whenever something happens like a roll or something. That's why it got better as time went on - more mobs were dead, so that data wasn't being passed along anymore.

It seems that people reported some great success with Veg's tools of 1.6, and Maptool b50, but the oldest Veg's tools I could find on the developer's own site was 2.0. Plus, who knows what kind of changes that would force on our macros and such. Now, I wouldn't mind having to redo all the player tokens (wouldn't take me too long to redo them all to how I did AA's tokens), but obviously the mobs on the maps would be your problem.

I'll keep poking around for older versions of Veg's tools. Somebody has to have them somewhere.

Oh, and I found this. I wanna take the feat to be able to wield this:

biggrin
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« Reply #96 on: July 19, 2009, 05:05:02 PM »

My knees are killing me... those damn Kobolds did a number on them, especially considering they were rolling 17 and 18 with a bonus of +5 for a total of 22-23 all night!
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« Reply #97 on: July 19, 2009, 05:23:11 PM »

Yeah, I liked the way the DM's rolls for enemies averaged in the high teens, while the attacks he rolled on behalf of Jeff's Ranger couldn't have been worse if the guy had cataracts. Tongue

-Autistic Angel
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« Reply #98 on: July 19, 2009, 06:12:30 PM »

I have to say that I am a bit concerned with my warden.  Being front line in leather is a bit concerning.  Hopefully it is just a matter of me needing to learn how to properly play one.
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« Reply #99 on: July 19, 2009, 06:54:18 PM »

Quote from: Arkon on July 19, 2009, 06:12:30 PM

I have to say that I am a bit concerned with my warden.  Being front line in leather is a bit concerning.  Hopefully it is just a matter of me needing to learn how to properly play one.

I'm the same way (although I think I'll get the feat to get Hide Armor capability come level 2). However, I get a +3 bonus to my AC as long as I have a one-handed weapon and nothing in my other hand. I think I have the best AC out of the group, but it's only a 19. When Mr. DM is rolling nothing but 20s and up most of the night, you get smacked a ton.  crybaby
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« Reply #100 on: July 19, 2009, 07:16:50 PM »

Quote from: Destructor on July 19, 2009, 06:54:18 PM

Quote from: Arkon on July 19, 2009, 06:12:30 PM

I have to say that I am a bit concerned with my warden.  Being front line in leather is a bit concerning.  Hopefully it is just a matter of me needing to learn how to properly play one.

I'm the same way (although I think I'll get the feat to get Hide Armor capability come level 2). However, I get a +3 bonus to my AC as long as I have a one-handed weapon and nothing in my other hand. I think I have the best AC out of the group, but it's only a 19. When Mr. DM is rolling nothing but 20s and up most of the night, you get smacked a ton.  crybaby

At least you were still putting out some pretty good damage between your dragonborn abilities and your other AoE sword attack.  Looking ahead, it will be until lvl 5 before I think I have anything that can hit more than one enemy.
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« Reply #101 on: July 19, 2009, 08:40:19 PM »

Quote from: Arkon on July 19, 2009, 07:16:50 PM

At least you were still putting out some pretty good damage between your dragonborn abilities and your other AoE sword attack.  Looking ahead, it will be until lvl 5 before I think I have anything that can hit more than one enemy.

Yeah, the Swordmage (at least at level 1) is kinda odd - I have nothing but multi-hit attacks (at least what I picked anyway):

Greenflame Blade (at-will): Smack the primary target decently, and do StrBonus damage to everybody 1 square away (perfect to trash minions).
Sword Burst (at-will): PBAoE around me. Another minion killer.
Flame Cyclone (encounter): Close Blast 3 fire attack.
Dragon Breath (encounter): Close Blast 3 or Burst 2 up to 10 squares away.
Dimensional Thunder (daily): Slaughter the primary target, plus inflict ongoing damage in a PBAoE around me.

While I could've picked different powers, it just wasn't worth the additional damage on a single target, or the other effects, to get anything else.

On the flip side, you seem to be the heartier tank (at least in HP and effects). I know you had a lot more HP than I did (and ways to avoid it). I almost died twice there. biggrin

BTW, Rich - as far as I can tell from the MapTool forums, it's our framework that's causing the lag problems (plus with how MapTool seems to send around data). I don't see people talking about connection issues on the main MapTool forums. Problem is, is that I don't see any other frameworks that are anywhere near as nice (and complete) as the one we have now.
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« Reply #102 on: July 19, 2009, 09:17:00 PM »

Quote from: Destructor on July 19, 2009, 12:20:48 AM

Keep in mind though that you need one hand free to use your implement (so you can cast those Healing Words and such)

Just dropping in to say that this isn't correct, in case nobody else has discovered this by now. Implements for clerics don't require the use of any hands. Also, implement powers can be used freely with no penalty even if you don't have an implement. This also means that technically there's no difference between a cleric with a non-magical implement and one with no implement at all.

Be careful about applying knowledge from 3E into 4E. Try to unlearn your old skills. smile
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« Reply #103 on: July 19, 2009, 11:51:53 PM »

I did read a few posts last night about possibly making sure that we all had the same settings when launching maptool, that it might help with the lag, others couldn't see how that would make a difference.

I was running 1024mb,64mb,stack size 6 last night.
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« Reply #104 on: July 19, 2009, 11:56:53 PM »

I just did a quick look at Rumbles Framework and it looks a lot like Veggiesama's but actually to me it looks a bit cleaner.  I might try to see how hard it is to convert a character over to it, well I'll read around a bit to see if it has lag issues as well first.
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« Reply #105 on: July 20, 2009, 12:38:32 AM »

Quote from: Rich on July 19, 2009, 11:56:53 PM

I just did a quick look at Rumbles Framework and it looks a lot like Veggiesama's but actually to me it looks a bit cleaner.  I might try to see how hard it is to convert a character over to it, well I'll read around a bit to see if it has lag issues as well first.

Yeah, I took a look at Rumble's as well - it seems like it would work, and it automates things a lot as far as combat goes (it even automatically takes off HP), but it's not as 'pretty', for lack of a better term.

Let me know how it looks/works once you convert it over. Maybe I'll give it a whirl on my days off this week too.
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« Reply #106 on: July 20, 2009, 12:57:36 AM »

Quote from: Destructor on July 20, 2009, 12:38:32 AM

Quote from: Rich on July 19, 2009, 11:56:53 PM

I just did a quick look at Rumbles Framework and it looks a lot like Veggiesama's but actually to me it looks a bit cleaner.  I might try to see how hard it is to convert a character over to it, well I'll read around a bit to see if it has lag issues as well first.

Yeah, I took a look at Rumble's as well - it seems like it would work, and it automates things a lot as far as combat goes (it even automatically takes off HP), but it's not as 'pretty', for lack of a better term.

Let me know how it looks/works once you convert it over. Maybe I'll give it a whirl on my days off this week too.

I've already run into a bunch of problems with it, for instance I can't get it to output the saving throw results to the chat window at all, I can't figure out where you enter in your weapons either.

I like the idea of it but it seems all busted to me, I tried to run a combat with the sample campaign and got nothing but errors on half the roll's, if you look at your list of powers on your turn it wouldn't let you look at them again until your next turn, all kinds of crazy shit.
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« Reply #107 on: July 20, 2009, 02:40:44 AM »

Ok, a few of you who have a spare half hour to watch a video of this Fantasy Grounds program being used with 4e tell me what you think.  I already own 5 copies of the program, anyone can download the program they would just need me to send them the key.  The problem with this would be me making the maps using Gimp or CampaignCartographer3/DungeonDesigner3 which I already have but forgot how to use.

Here is the link to the video.

Fantasy Grounds with D&D 4e
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« Reply #108 on: July 20, 2009, 03:11:43 AM »

Quote from: Rich on July 20, 2009, 02:40:44 AM

Ok, a few of you who have a spare half hour to watch a video of this Fantasy Grounds program being used with 4e tell me what you think.  I already own 5 copies of the program, anyone can download the program they would just need me to send them the key.  The problem with this would be me making the maps using Gimp or CampaignCartographer3/DungeonDesigner3 which I already have but forgot how to use.

Here is the link to the video.

Fantasy Grounds with D&D 4e

I'll happily take a look but it probably won't be until tomorrow pm.
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« Reply #109 on: July 20, 2009, 03:17:06 AM »

I'll look at it soon and should give you your opinion soon.

EDIT: I have to say, Fantasy Grounds looks like a really professional looking product. Will it require some work to put everything in? Yeah. But it looks fantastic, seems to work well, and seems easy enough to use. Yeah, it'll require a lot of retyping and such (or dumping in a lot of information via PDFs or something), but I really like it.

I just DEARLY hope the mouse click noise can be muted. Or he has the world's LOUDEST mouse in existence.
« Last Edit: July 20, 2009, 05:49:46 AM by Destructor » Logged

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« Reply #110 on: July 20, 2009, 02:28:58 PM »

Rich, do you know where you can find the 4th Edition ruleset for Fantasy Grounds? My Google-fu is apparently lacking this morning. I was going to give making a character a whirl in it, but without the framework, it's kinda difficult.

EDIT: Apparently I'd need a key to do anything non-demo related. That makes things quite difficult.
« Last Edit: July 20, 2009, 02:31:54 PM by Destructor » Logged

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« Reply #111 on: July 20, 2009, 02:45:17 PM »

I've only watched half of it so far, but it looks good.  I will probably download it.  I'll happily take a key but I am willing to purchase it if you want to ration them.
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« Reply #112 on: July 20, 2009, 03:25:12 PM »

The clicking noise I'm pretty sure is part of the screencast program the guy is running to signal that he is clicking a mouse and not part of FGII, I'd check but apparently the FG site is down for maintenance this morning.

As far as creating characters using the 4e ruleset for FGII it is different for a full license and a lite license.  I own 2 full and 3 lite from about 3-4 years ago but I got a free upgrade to the version 2 software which looks improved a lot, I'll be short one key for our group of 6 so we can figure that out if we go with this.  A full copy can import the 4e ruleset and create campaigns/adventures, a lite license has to connect to a full license and download the 4e ruleset from them there is no way to just copy and paste the correct files into a lite license I tried this last night with a second PC.  I'll send a full license key along to Destructor and the link to the well hidden 4e ruleset over at four ugly monsters.  Then anyone who wants to try to create their character can connect to one of us to download the ruleset into their lite copy.

The 4e ruleset that is up now is slightly different from the one in the video, a few things have been added and not all of it is intuitive, there are some drop down fields that I didn't notice were there for creating weapons and powers, with time I'm sure anyone will figure it out but I'm home and available most days from 9am until 2pm or a bit later to help shorten the learning curve but I'm not that far ahead as it is.

We can still go with Maptool until we get the transfer to FG set up if we decide to use it.  Right now I'm having a hell of a time installing my copy of Dungeon Designer 3 to my Windows 7 PC's even when I use the different compatibility modes, it keeps insisting that I don't have .net framework 1.1 installed so I may have to recreate the maps via my old laptop which isn't sounding fun.

More to come I'm sure.
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« Reply #113 on: July 20, 2009, 03:52:12 PM »

Well, thank you very much for that, Rich. I'll look forward to your e-mail and such. Additionally, I'll shoot you a PM with my chat clients names and such - it might be easier to talk to one another if we're not just playing forum tag. biggrin

From what I got poking around (before the site went down) is that there's also some sort of 'parser' of information for FGII if you happen to have the PDF files of the books. Does it do what I think it'll do and automagically put in information like weapons, powers, and class info? If so, I might have to see if I can find PDFs of the books, if you catch my drift.
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« Reply #114 on: July 20, 2009, 05:11:42 PM »

I am more than willing to buy a license for Fantasy Grounds.
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« Reply #115 on: July 20, 2009, 05:43:28 PM »

Quote from: Rich on July 20, 2009, 03:25:12 PM

We can still go with Maptool until we get the transfer to FG set up if we decide to use it.  Right now I'm having a hell of a time installing my copy of Dungeon Designer 3 to my Windows 7 PC's even when I use the different compatibility modes, it keeps insisting that I don't have .net framework 1.1 installed so I may have to recreate the maps via my old laptop which isn't sounding fun.

That's strange. My copy of the Campaign Cartographer tools (including Dungeon Designer) works perfectly in Windows 7. Have you tried manually downloading and installing the .net framework version 1.1 from Microsoft's site? It could be that the latest versions of .net doesn't include compatibility with the first versions.
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« Reply #116 on: July 20, 2009, 07:35:15 PM »

After poking around in Fantasy Grounds a bit, I have to say that entering in stuff is complicated. Yes, it all works, but it'll take a lot of work to get everything in where it all belongs. Seems like a nice enough program, but it has some annoyances.

Here's a question - anybody running on DSL or something with a nice high upload speed? That might help us out more than anything else right now.
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« Reply #117 on: July 20, 2009, 07:42:04 PM »

Quote from: Destructor on July 20, 2009, 07:35:15 PM

After poking around in Fantasy Grounds a bit, I have to say that entering in stuff is complicated. Yes, it all works, but it'll take a lot of work to get everything in where it all belongs. Seems like a nice enough program, but it has some annoyances.

Here's a question - anybody running on DSL or something with a nice high upload speed? That might help us out more than anything else right now.

this is what speedtest just told me.  I have no idea what it really means.


Fantasy Grounds sounds like it is a better choice in the long run after we figure it out, but Maptool is better short run.
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« Reply #118 on: July 20, 2009, 08:01:08 PM »

Quote from: TiLT on July 20, 2009, 05:43:28 PM

Quote from: Rich on July 20, 2009, 03:25:12 PM

We can still go with Maptool until we get the transfer to FG set up if we decide to use it.  Right now I'm having a hell of a time installing my copy of Dungeon Designer 3 to my Windows 7 PC's even when I use the different compatibility modes, it keeps insisting that I don't have .net framework 1.1 installed so I may have to recreate the maps via my old laptop which isn't sounding fun.

That's strange. My copy of the Campaign Cartographer tools (including Dungeon Designer) works perfectly in Windows 7. Have you tried manually downloading and installing the .net framework version 1.1 from Microsoft's site? It could be that the latest versions of .net doesn't include compatibility with the first versions.

No I've installed the 1.1 framework from the MS site and rebooted, it shows up in my program list just fine but DD3 still won't install, says I need to install .net 1.1.  Did you install to the C:\ drive?  I've got my CC3 on a separate partition and I'm trying to install DD3 to the same location.
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« Reply #119 on: July 20, 2009, 08:15:13 PM »

I installed everything to the default locations on C:
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