http://gamingtrend.com
July 28, 2014, 08:18:36 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: [D&D 4th Ed.] GT Campaign Maptool Questions  (Read 3077 times)
0 Members and 1 Guest are viewing this topic.
Rich
Gaming Trend Reader

Offline Offline

Posts: 498


View Profile
« on: June 29, 2008, 06:13:01 PM »

I have a question or request for CrayolaSmoker, when I try to edit my character that I saved I'm missing tons of the properties on my token that I had when in the game, could you post how to add those back in?
Logged

SteamID - Rich-NauticaLNaughT
XBox 360 - NauticaLNaughT
PS3 - PTCynic
CrayolaSmoker
Gaming Trend Senior Member

Offline Offline

Posts: 3614

Sponge Bath Slut


View Profile WWW
« Reply #1 on: June 29, 2008, 06:59:03 PM »

Easiest way to make that happen...

Edit => Campaign Properties

In the "Token Repositories" tab, click "New".

Put "GT Stats" in the "Name" field.

Paste the following into the big window:
Code:
-------------------|CORE|-------------------
Level
XP
ClassHP
MaxHP
*HP
*Bloodied
SurgeValue
SurgePerDay
*@#SurgeRemaining
*@#AP
TempAC
*@#AC
*@#Fortitude
*@#Reflex
*@#Will
*Speed
Elevation
*Notes
MiscSaveBonus
MiscAttBonus
MiscDamBonus
----------------|ATTRIBUTES|----------------
Strength (Str)
Constitution (Con)
Dexterity (Dex)
Intelligence (Int)
Wisdom (Wis)
Charisma (Cha)
----------------|EQUIPMENT|-----------------
ArmorCheckPenalty (ACP)
Weapon1Bonus (WB1)
Weapon2Bonus (WB2)
Weapon3Bonus (WB3)
Weapon1Damage (WD1)
Weapon2Damage (WD2)
Weapon3Damage (WD3)
Weapon1Crit
Weapon2Crit
Weapon3Crit
Implement1Bonus
Implement2Bonus
Implement1Crit
Implement2Crit
------------------|BONUS|-------------------
StrBonus
ConBonus
DexBonus
IntBonus
WisBonus
ChaBonus
LevelBonus
InitBonus
------------------|SKILLS|------------------
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
*#Perception
Religion
Stealth
Streetwise
Thievery
----------------|OPTIONAL|------------------ These are used by players that want each bonus to be clearly visible in the macro.
(Not to be used in macro's written for the public.)
Feat1Bonus
Feat2Bonus
Feat3Bonus
ShieldBonus
ArmorBonus
EnhancementBonus
Item1Bonus
Item2Bonus
PowerBonus
RacialBonus
UntypedBonus

Click "Update". This should add "GT Stats" to the list on the left. Click "OK".

Now, double-click your token. On the "Config" tab, choose "GT Stats" in the Properties drop-down.

Now your Properties tab should look a bit more familiar.  icon_biggrin

Actually, I'll give you stuff to put in for some of those values in another post in this thread... Hang on.
Logged

Wii: 1429 3414 0674 4114 | 360: CrayolaSmokerGT
smokingcrayolas.net | surrogacy blog
CrayolaSmoker
Gaming Trend Senior Member

Offline Offline

Posts: 3614

Sponge Bath Slut


View Profile WWW
« Reply #2 on: June 29, 2008, 07:27:42 PM »

-------------------|BONUS|-------------------
StrBonus round((Strength/2)-5.25)
ConBonus round((Constitution/2)-5.25)
DexBonus round((Dexterity/2)-5.25)
IntBonus round((Intelligence/2)-5.25)
WisBonus round((Wisdom/2)-5.25)
ChaBonus round((Charisma/2)-5.25)
LevelBonus round((Level/2)-0.25)
InitBonus ##+LevelBonus+DexBonus (where ## is any permanent racial/class/feat bonus to Initiative rolls)

-------------------|SKILLS|-------------------
Acrobatics DexBonus+LevelBonus-ArmorCheckPenalty
Arcana IntBonus+LevelBonus
Athletics StrBonus+LevelBonus-ArmorCheckPenalty
Bluff ChaBonus+LevelBonus
Diplomacy ChaBonus+LevelBonus
Dungeoneering WisBonus+LevelBonus
Endurance ConBonus+LevelBonus-ArmorCheckPenalty
Heal WisBonus+LevelBonus
History IntBonus+LevelBonus
Insight WisBonus+LevelBonus
Intimidate ChaBonus+LevelBonus
Nature WisBonus+LevelBonus
Perception WisBonus+LevelBonus
Religion IntBonus+LevelBonus
Stealth DexBonus+LevelBonus-ArmorCheckPenalty
Streetwise ChaBonus+LevelBonus
Thievery DexBonus+LevelBonus-ArmorCheckPenalty

Just add a "5+" at the beginning of any skills you have trained. All of the above should integrate seamlessly and have been working great in my tests (having the LevelBonus tied in like this will be a boon later, trust me).
I've also figured out the following, and they work for calculations...

-------------------|CORE|-------------------
ClassHP (how much your HP increases with each level)
MaxHP ##+Constitution+(Level-1)*ClassHP (where ## is your class's starting HP)
HP (this is your current HP)
Bloodied (round((MaxHP/2)-0.25)
SurgeValue (round((MaxHP/4)-0.25)
SurgePerDay ##+ConBonus (where ## is your class's starting surges)
AC 10+LevelBonus+ArmorBonus+ShieldBonus+(DexBonus or IntBonus if armor allows)
Fortitude 10+LevelBonus+(StrBonus or ConBonus)
Reflex 10+LevelBonus+ShieldBonus+(DexBonus or IntBonus)
Will 10+LevelBonus+(WisBonus or ChaBonus)
Speed RaceSpeed-ArmorCheckPenalty

...unfortunately, they display as the calculation in the mouse-over display of each token. Which kinda ruins the purpose of having them as quick-displays in the mouse-over. I've heard that this is a bug, but I've also heard that it's a "things are working as programmed, we'll have to do more programming to make it display the calculated values" situation. In short, I don't know how fast that one's getting fixed, so I'm thinking keep these formulas stored and implement after they get the display situation fixed.
« Last Edit: June 29, 2008, 09:14:39 PM by CrayolaSmoker » Logged

Wii: 1429 3414 0674 4114 | 360: CrayolaSmokerGT
smokingcrayolas.net | surrogacy blog
Rich
Gaming Trend Reader

Offline Offline

Posts: 498


View Profile
« Reply #3 on: July 02, 2008, 05:27:13 PM »

Found this great spreadsheet of all the powers and their macros, it can be sorted any number of ways to find the power you are looking for.  Once you find the power I just copied everything I found in the Item 1 field and pasted that into macro spot in the maptool program.  You might want to alter some text and double check that the macro is calculating the power correctly but it looks cool in the maptool chatwindow.

http://dl.getdropbox.com/u/36446/Cormamin/Powers/Power%20Macros.xls
Logged

SteamID - Rich-NauticaLNaughT
XBox 360 - NauticaLNaughT
PS3 - PTCynic
Destructor
Special Project Group
Gaming Trend Senior Member

Offline Offline

Posts: 15900


▲▲▼▼◄►◄►B A Start


View Profile WWW
« Reply #4 on: July 02, 2008, 06:27:30 PM »

Okay, that's really impressive. Here's to hoping that all the data is right on it.
Logged

"All opinions posted are my own, and not those of my employers, who are appalled."
Rich
Gaming Trend Reader

Offline Offline

Posts: 498


View Profile
« Reply #5 on: July 02, 2008, 08:36:11 PM »

Quote from: Destructor on July 02, 2008, 06:27:30 PM

Okay, that's really impressive. Here's to hoping that all the data is right on it.

Well the very first power(Sly Flourish) I went to input I found a mistake on, he had the damage down as +Con+Cha when it should have been +Dex+Cha.  But it's not hard to fix little things like that and it still saves tons of time.
Logged

SteamID - Rich-NauticaLNaughT
XBox 360 - NauticaLNaughT
PS3 - PTCynic
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.135 seconds with 34 queries. (Pretty URLs adds 0.023s, 2q)