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Author Topic: Reviews: Gaming Trend Score  (Read 1745 times)
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Kossak
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« on: September 03, 2009, 10:19:21 AM »

Question for GT game reviewers. When you review a game you assing GT score up to 100 points max. How do you distinguish so little differences between - lets say - 92 and 93? For example Wolfenstein review: http://www.gamingtrend.com/Reviews/review/review.php?ReviewID=1280
got 93 in "gameplay" category, why not 92 or 94? If you were going to review the game again would you assing again exactly 93? (without looking/remembering at previous score).

If you had 0-10 score there would be a quite big difference between 8 and 9 (or 7) but in 100 scores who sees the difference?
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Knightshade Dragon
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« Reply #1 on: September 03, 2009, 01:03:55 PM »

Basis of comparison.  I look at other games that are in the genre, use the engine, framerate, texturing, lighting, etc. etc.   I'm not going to say it's an exact science, but by the same token, what's the difference between a 90 and a 95?   Reviewing is subjective. 

Got a better way in mind?  Always looking to improve...
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Ron Burke
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Kossak
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« Reply #2 on: September 03, 2009, 01:18:02 PM »

Was thinking only about idea of assigning scores from 0 to 10, instead of 0-100. But it's only if i was assigning scores, if you can distinguish all the scores - great. Although if i wanted to buy two games, one has 92 score and the other 93 i would thought they are equal good. But if one was 8/10, other 9/10 then i would think the other one is better.
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Knightshade Dragon
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« Reply #3 on: September 03, 2009, 03:42:59 PM »

Quote from: Kossak on September 03, 2009, 01:18:02 PM

Was thinking only about idea of assigning scores from 0 to 10, instead of 0-100. But it's only if i was assigning scores, if you can distinguish all the scores - great. Although if i wanted to buy two games, one has 92 score and the other 93 i would thought they are equal good. But if one was 8/10, other 9/10 then i would think the other one is better.

This is a debate we've actually had quite a few times.  The problem with 8/10 versus 9/10 is that it's the difference between an 80% (low B) and 90% (low A) There are a great many games that fall in the in-between space that would be a bit misrepresented with either score.  True?  For instance, an 89% would say "Nice try, but not quite an A" whereas an 90% says "Awesome! You hit the mark".  1% can make a world of difference.
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Ron Burke
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« Reply #4 on: September 16, 2009, 01:07:01 PM »

I agree the assing up of scores is rather peculiar. Perhaps the community can figure out a better way to ass them.
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« Reply #5 on: September 16, 2009, 11:04:01 PM »

Quote from: Suitably Ironic Moniker on September 16, 2009, 01:07:01 PM

I agree the assing up of scores is rather peculiar. Perhaps the community can figure out a better way to ass them.

 icon_eek
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Ron Burke
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« Reply #6 on: September 23, 2009, 09:43:49 PM »

I kind of like how EDGE (a UK gaming magazine) handles it. They put their 1-10 score in parentheses in teeny tiny print at the very end of the review. Basically, they just de-emphasize the rating so readers focus on the review itself instead of hyperventilating about 93 vs. 95 and 77 vs. 73 and 86 vs. 84.  icon_razz Like so. (3)

That is how I prefer to see reviews "assed."   smirk
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« Reply #7 on: September 23, 2009, 09:54:12 PM »

I would ass it like we did in school.  A letter grade and a plus or minus if appropriate.  It's intuitive, and avoids the whole problem of only using the 7-9 scale.
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« Reply #8 on: September 23, 2009, 09:55:50 PM »

you should make it random, like 4 out of 5 pancakes, then the next day make it 56 out of 79 rootbeers.
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Harkonis
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« Reply #9 on: October 07, 2009, 01:01:19 AM »

there was a site that did that, can't recall which now though frown
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