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Author Topic: [360/PC/PS3] The Bureau: XCOM Declassified  (Read 6355 times)
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CeeKay
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« Reply #40 on: May 08, 2010, 06:24:44 AM »

some screenshots and a first look. 
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« Reply #41 on: May 08, 2010, 06:34:00 AM »

Quote from: CeeKay on May 08, 2010, 06:24:44 AM

some screenshots and a first look. 
Well that's certainly... um... weird.  icon_neutral
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« Reply #42 on: May 08, 2010, 09:00:29 AM »

Those concerns sound exactly like what I expected when I first read about the game. Features are added to give the illusion of tactics or choice, but there is none of either. This game will be totally mediocre, mark my words.
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« Reply #43 on: May 08, 2010, 09:10:37 AM »

Words marked.

I say the game will be good, as in Fallout 3 levels of good.

Of course, I want a classic X-COM as much as any other fan, but I'll wait for reviews and release impressions before I damn the game.
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« Reply #44 on: May 09, 2010, 02:31:55 AM »

Quote from: Blackjack on May 08, 2010, 06:34:00 AM

Quote from: CeeKay on May 08, 2010, 06:24:44 AM

some screenshots and a first look. 
Well that's certainly... um... weird.  icon_neutral

the article seems to have disappeared......

OMG it was abducted!
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« Reply #45 on: May 09, 2010, 05:50:16 AM »

Quote from: CeeKay on May 09, 2010, 02:31:55 AM

Quote from: Blackjack on May 08, 2010, 06:34:00 AM

Quote from: CeeKay on May 08, 2010, 06:24:44 AM

some screenshots and a first look.  
Well that's certainly... um... weird.  icon_neutral

the article seems to have disappeared......

OMG it was abducted!

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« Reply #46 on: May 09, 2010, 06:22:21 AM »

so, any first looks for XCOM yet?
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« Reply #47 on: May 09, 2010, 06:28:22 AM »

Quote from: CeeKay on May 09, 2010, 06:22:21 AM

so, any first looks for XCOM yet?

*sigh* It didn't take the first time. Hold that thought.

Quote from: EddieA on May 09, 2010, 05:50:16 AM


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« Reply #48 on: June 04, 2010, 03:13:54 AM »

I just got around to reading the 5 or 6 page spread in my PC Gamer mag. From what i read it sounds really fun. I wasn't at all interested before but I am now. That surprises me since it is really nothing like the original. But the way it will play sounds totally cool. I don't think they should name it Xcom but what the hell. I'm on board now.
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« Reply #49 on: June 04, 2010, 04:00:54 AM »

Quote from: Turtle on May 09, 2010, 06:28:22 AM

Quote from: CeeKay on May 09, 2010, 06:22:21 AM

so, any first looks for XCOM yet?

*sigh* It didn't take the first time. Hold that thought.

Quote from: EddieA on May 09, 2010, 05:50:16 AM



nope, wore off.
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« Reply #50 on: June 04, 2010, 01:30:30 PM »

Quote from: Daehawk on June 04, 2010, 03:13:54 AM

I just got around to reading the 5 or 6 page spread in my PC Gamer mag. From what i read it sounds really fun. I wasn't at all interested before but I am now. That surprises me since it is really nothing like the original. But the way it will play sounds totally cool. I don't think they should name it Xcom but what the hell. I'm on board now.

Same feeling here. Wasn't interested in it, but it does sound like they're trying to pull something new here. And the style and screenshots are quite neat. But the x-com title is indeed a poor choice.

Then again, this got me playing Terror From the Deep again for the past month, so it has earned some credit for that at least smile
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« Reply #51 on: June 11, 2010, 02:04:37 AM »

a new trailer
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« Reply #52 on: June 11, 2010, 04:31:47 AM »

I think the XCOM title was a good idea, it hurts a little as a fan of the originals, but this game keeps in spirit the style and feeling of "unknown alien threat" perhaps even more so than the originals.

They're also doing something way more interesting than the traditional X-COM strategy, which is by having lots more enemies that are just strange, rolling blobs of black goo, and being unable to kill them unless you get certain devices.

XCOM rolls off the tongue, and sounds appropriate as an abbreviation for a secret government agency dedicated to stopping this threat. It also has a small amount of name recognition for that too. While it may not be the sequel we wanted, using the name is a better starting point than trying to create something new in terms of marketing.

It also helps that the indie scene have picked up on this need and there are quite a few good developers making original X-COM style games. Heck, I'm actually contracted for painting backgrounds for an iphone/ipad x-com style game.
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« Reply #53 on: June 11, 2010, 05:49:30 PM »

damn, I was kinda hoping for a holiday 2010 release but they've confirmed it'll be out sometime on 2011.  maybe it'll be a February/March release.
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« Reply #54 on: June 16, 2010, 03:29:45 PM »

'hands off' demo preview from Joystiq.
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« Reply #55 on: June 19, 2010, 03:27:22 AM »

E3 Interview with Take 2's Martin Slater on XCOM:
http://www.gametrailers.com/video/e3-2010-xcom/700816
Does he REALLY have an accent like that? Someone use him as a voiceover actor please.  icon_razz

While he attempts to assure us there is in fact a strategy game there and it isn't a linear FPS, there's nothing in the footage (he's just yakking about the trailer) that remotely resembles a strategy game. icon_confused It sounds more like there's a base that servers as a hub, and you figure out what missions to do, and then flip into FPS mode to do them.
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« Reply #56 on: June 20, 2010, 04:34:12 PM »

Some PC Gamer 3 Impressions
http://www.pcgamer.com/2010/06/15/xcom-preview-and-new-screenshots/
Quote
This isn’t a linear shooter, either. Your base’s phonetappers and policeradio scanners present you with choices as to where to go next and what to do, picked from a large map of the US.

Rumours of animal attacks and strange weather patterns in a certain state? Sounds like Blobs are on the rampage. Saddle up, Agent Carter. Grab the wheel of your hulking fedmobile, take two of your best men with you, and go see what’s going on.
imho that's both really interesting and a tad disappointing -- part of X-COM's charm was patrolling the Whole Planet Earth. If the "re-imagined" game is strictly the U.S. (it's early, maybe this is just part of t he game?), it sounds off.
Quote
Your goal here isn’t to kill every alien in the place. XCOM doesn’t work like that. It’s incredibly unlikely that you’ll comb every area of one of its wide-open mission maps, as health, ammo and armour are strictly limited to whatever you brought in with you.

If your bullets – or, more pertinently, those flame grenades – are in short supply, you won’t be able to hold out much longer. The alien presence grows and grows the longer you stay, so you need to make a judgment call between trying to gather more evidence and simply staying alive. Your car’s just down the road – you could leave right now, knowing the photos you’ve taken and notes you’ve scribbled will still be some use in establishing the nature of this enemy unknown.
It seems now to be shaping up like a pretty intriguing, small-squad (3-person teams) tactical shooter though I remain unconvinced the game really needed the XCOM name attached to it.
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« Reply #57 on: June 20, 2010, 04:49:55 PM »

Quote from: Blackjack on June 20, 2010, 04:34:12 PM

It seems now to be shaping up like a pretty intriguing, small-squad (3-person teams) tactical shooter though I remain unconvinced the game really needed the XCOM name attached to it.

I would think the question isn't whether or not it needed the X-Com name, but whether or not it deserved it. Time will tell.
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« Reply #58 on: June 20, 2010, 04:56:10 PM »

They have earlier stated its just the US, so no rest of the world.
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« Reply #59 on: June 20, 2010, 05:36:26 PM »

Quote from: Blackjack on June 20, 2010, 04:34:12 PM

Quote
This isn’t a linear shooter, either. Your base’s phonetappers and policeradio scanners present you with choices as to where to go next and what to do, picked from a large map of the US.

Rumours of animal attacks and strange weather patterns in a certain state? Sounds like Blobs are on the rampage. Saddle up, Agent Carter. Grab the wheel of your hulking fedmobile, take two of your best men with you, and go see what’s going on.
imho that's both really interesting and a tad disappointing -- part of X-COM's charm was patrolling the Whole Planet Earth. If the "re-imagined" game is strictly the U.S. (it's early, maybe this is just part of t he game?), it sounds off.

I think it might have to do with the time frame and the primitive travel modes of the period  icon_wink
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« Reply #60 on: June 21, 2010, 08:56:45 PM »

I just feel like the game has more in common with Men in Black than X-Com.

It's like if you re-made Star Trek but instead of star ships, you had Earth Fleet officers driving big Cadillac Eldorados around the U.S. using walkie talkies and firing souped up shotguns instead of phasers.

At that point, you've got so little left of the source material, why bother with the license? It can't be to attract fans of the original game (in this case) cause we're all PO'd it has so little in common. It can't be to attract hip new gamers 'cause XCOM or X-COM mean nothing to them.

BioShock already proved they could create a new franchise from scratch. I woulda just called this AlienShock.  smirk I'm just gonna pretend that's what it's called, and be excited that it's a small-squad tactical shooter (which I tend to love).
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« Reply #61 on: June 21, 2010, 09:03:19 PM »

Quote from: Blackjack on June 21, 2010, 08:56:45 PM

I'm just gonna pretend that's what it's called, and be excited that it's a small-squad tactical shooter (which I tend to love).

What makes you think it's a tactical shooter?  From what was shown at E3 and what's been said, there is no indication that you do anything but control your character.  That means AI controlled squad mates who may do their own thing.  Granted, things have improved in that area of AI, but if that's the case it's less tactical then Mass Effect 2.
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« Reply #62 on: June 22, 2010, 04:17:00 AM »

Quote from: TiLT on June 20, 2010, 04:49:55 PM

Quote from: Blackjack on June 20, 2010, 04:34:12 PM

It seems now to be shaping up like a pretty intriguing, small-squad (3-person teams) tactical shooter though I remain unconvinced the game really needed the XCOM name attached to it.

I would think the question isn't whether or not it needed the X-Com name, but whether or not it deserved it. Time will tell.

I can't remember where exactly but I read an article about the game saying this 'reboot' of the franchise is purposefully XCOM rather than the X-Com from the original so... different.  icon_wink
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« Reply #63 on: February 08, 2011, 10:27:17 PM »

Well they have a release window:
Spoiler for Hiden:
Fiscal 2012, which is April 2011 to March 2012  icon_twisted Tongue
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« Reply #64 on: June 06, 2011, 04:53:45 AM »

trailer plus release date!
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« Reply #65 on: June 06, 2011, 06:17:16 AM »

Quote from: MonkeyFinger on June 22, 2010, 04:17:00 AM

Quote from: TiLT on June 20, 2010, 04:49:55 PM

Quote from: Blackjack on June 20, 2010, 04:34:12 PM

It seems now to be shaping up like a pretty intriguing, small-squad (3-person teams) tactical shooter though I remain unconvinced the game really needed the XCOM name attached to it.

I would think the question isn't whether or not it needed the X-Com name, but whether or not it deserved it. Time will tell.

I can't remember where exactly but I read an article about the game saying this 'reboot' of the franchise is purposefully XCOM rather than the X-Com from the original so... different.  icon_wink

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« Reply #66 on: June 07, 2011, 04:45:32 AM »

Quote from: CeeKay on June 06, 2011, 04:53:45 AM


Huh, color me unexcited.  So not only did they bastardize a good title to try & con people by its name, but they apparently did crappy job at it too.
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« Reply #67 on: June 07, 2011, 09:20:43 PM »

Its possible it could be a good game. It just isn't XCOM.
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« Reply #68 on: June 07, 2011, 09:21:40 PM »

Quote from: Scoop20906 on June 07, 2011, 09:20:43 PM

Its possible it could be a good game. It just isn't XCOM.

no, it is XCOM, it's not X-COM.


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« Reply #69 on: June 07, 2011, 11:52:41 PM »

Quote from: Wargus on June 07, 2011, 04:45:32 AM

Quote from: CeeKay on June 06, 2011, 04:53:45 AM


Huh, color me unexcited.  So not only did they bastardize a good title to try & con people by its name, but they apparently did crappy job at it too.
Not only that, as I probably blabbed earlier, most of us X-Com fans are in our late 30s/early 40s -- clearly not the prime target market, right? So why not call it "Alien KABOOM!" or "DIE, Aliens, DIE!" instead of "sort of" naming it after a legendary strategy game whose own non-strategy sequels (X-Com: Enforcer, X-Com: Interceptor) were decidedly lame anyway.

If it's trying to be its "own game" then don't co-op a title that way, ALL CAPS variant or not. I'd like the game to be more like System Shock 2 myself, but little I've seen suggests that so far.
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« Reply #70 on: June 08, 2011, 05:39:29 AM »

Quote from: Blackjack on June 07, 2011, 11:52:41 PM

Quote from: Wargus on June 07, 2011, 04:45:32 AM

Quote from: CeeKay on June 06, 2011, 04:53:45 AM


Huh, color me unexcited.  So not only did they bastardize a good title to try & con people by its name, but they apparently did crappy job at it too.
Not only that, as I probably blabbed earlier, most of us X-Com fans are in our late 30s/early 40s -- clearly not the prime target market, right? So why not call it "Alien KABOOM!" or "DIE, Aliens, DIE!" instead of "sort of" naming it after a legendary strategy game whose own non-strategy sequels (X-Com: Enforcer, X-Com: Interceptor) were decidedly lame anyway.

If it's trying to be its "own game" then don't co-op a title that way, ALL CAPS variant or not. I'd like the game to be more like System Shock 2 myself, but little I've seen suggests that so far.

My best guess is someone (lead developer or producer or something) wanted to create an alien type game. The company they work for owns the property rights to X-com. Getting the management to agree to making a whole new game wouldn't work, but they would sign off on an existing property. Existing properties feel safe to execs. New properties are scary.
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« Reply #71 on: June 08, 2011, 06:16:52 AM »

Do not want.
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« Reply #72 on: June 10, 2011, 12:20:00 PM »

I'll put away my skepticism for a bit...

Kotaku XCOM impressions: If XCOM is a shooter, so is Mass Effect
http://kotaku.com/e311impressionsday3
Quote
The game's tactical view looks a lot like Mass Effect 2's. When you pop it up, Carter takes cover, whips out a walkie-talkie, and the game goes slower than bullet-time but not a full pause. A wheel popped up listing the skills and technologies usable by the two agents you'd brought with you, selected out of a lineup in your briefing room at HQ. In this case, our demonstrator brought along the commando and the "master-at-arms." The commands you give them also are mappable to the D-pad.

What's a smidge different is the concept of time and how it's applied. Certain actions will cost time units, and ones that are infeasible will have a unit cost that is above what your team has at present. In our case, it was overcoming one of the Outsiders' "Titans," basically a big badass cannon, and appropriating its technology for the team's use. Originally, taking it over required a time unit cost of 20; the team only had 10. That meant weakening it with conventional fire from cover. When the tactical view came up again, subduing the Titan now had a time unit cost of 10, and the team turned the cannon into its asset.

What happened next also honors XCOM's ancestors. The team had the option of saving the alien technology and bringing it back to HQ, where scientists could make use of it to create new weapons or exploit the aliens', or deploy it in the battlefield for a limited use that had a big offensive upside. We got the latter, and it was lovely. The Titan annihilated a platoon of Outsider reinforcements just as quickly as they had beamed in.
I actually sense some promise there, even if I remain unconvinced it really needed to be named this (missing hyphens and all caps, or not).

There seems to be some genuine tactics involved, and it doesn't seem to just be a lazy sci-fi FPS trying to ride on the coattails of a 17-year old strategy game, which was one of my concerns.
Quote
In other ways the game gives nods to what made the XCOM series so compelling. I can foresee players spending a lot of time at their headquarters. It's where you'll acquire new agents and train them with new skills and equip them with new technologies acquired with XP. You'll have your choice of team members for each mission and sometimes the decision won't be so obvious. You may elect to take a sub-optimal team member because he needs to rank up. In other cases, you may have a greenhorn pressed into service because a downed agent who is not revived in the mission will still limp through, but be out of commission for sometime after.

At HQ the XCOM scientists are repurposing and reverse engineering the Outsiders' technologies, and a team of analysts are receiving emergency calls from all over the country and building out a profile of cases, which you may choose to play in any order. These choices, of course, have ramifications for what you can accomplish next, but not to the level of complexity your mission decisions presented in X-COM's strategy titles. Some missions in XCOM, will offer you technology or objectives that are useful in the near term, others more into the long term.
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« Reply #73 on: June 11, 2011, 01:38:43 PM »

Hmm this sounds pretty cool.  I think I'm in depending on one thing.  Destructible environments. yay or nay?  Might have already been mentioned in this thread?  That was the single biggest impression that the original left on me.
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« Reply #74 on: June 30, 2011, 09:03:10 PM »

Hey, Rock, Paper, Shotgun had a pretty meaty interview on this the other day:

Interview: XCOM Tells The “Origin Story”
http://www.rockpapershotgun.com/2011/06/29/xcom-tells-the-origin-story/
Quote
RPS: The original X-COM had the situation where there were a massive variety of scenarios, aliens and situations to struggle through, so that you got used to the challenges facing you as well as getting used to the enemies. Will you be going for something similar, or will you be trying to keep the story tight and omit repetition?

Pelling: Yeah, our goal is to tell a really interesting story through the main thread, so there are a lot of really great set pieces to encounter along the way; but within that, there are grades, if you like. There’s a primary storytelling environment, and there’s other side-missions are not going to be as highly scripted in a narrative sense as the main missions themselves.

RPS: You’ve also changed the combat structure to follow Mass Effect; the powers, the pause time menu, the combat aesthetic, and a limitation on three agents being directly controlled. Will that be the same throughout the game?

Pelling: Our view was to give you the central character and the two agents, as your right and left hand. They’re kind of; you almost equip your agents with… they themselves are equipped with various technologies and tactical capabilities, so what we want from the combat is to make it very, y’know, tactical but also not overwhelming in terms of its complexity. We don’t want players to micromanage the combat, so we want the agents individually to be really strong tools.

You’re not going to just be able to run out there, because the odds are stacked against you. If you try and run and gun through the game, you’ll just get cut down. Using your agents, but having these agents be individual but also class-based; how you upgrade them and what alien tech you give them, but we do keep a tight squad.
I've decided to stop bellyaching about the name for now. I've put a cork in myself, so to speak.  banned (I knew I'd have a use for that smiley some day)

It's inevitable, so let's see what kind of game it will be. Within its genre, it's starting to sound fairly promising, perhaps even innovative. I do think doing competent "buddy AI" in shooters that contribute (and aren't just scripted dummies for flavor) but don't take over the game for you is difficult to pull off.
« Last Edit: June 30, 2011, 09:07:31 PM by Blackjack » Logged

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Blackjack
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« Reply #75 on: August 26, 2011, 08:18:25 PM »

2K Games apparently just got around to posting its E3 playthrough video online:
http://www.kotaku.com.au/2011/08/is-the-new-xcom-a-shooter-judge-for-yourself/
Quote
2K Games has just now gotten around to posting its 20-minute E3 demonstration of XCOM; the voice-over script is the same that I heard in 2K’s booth, so you may judge for yourself what this game really is, what it isn’t, and what it really stands for.

I stand by my original impressions, and I’m still intrigued enough to want to see the final product. XCOM is due for a March 6 release.
While it certainly looks like a shooter, there seems to be something called "time units" that lets you pause the action and either give out orders or figure out what to do next.
« Last Edit: August 26, 2011, 08:21:45 PM by Blackjack » Logged

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« Reply #76 on: August 26, 2011, 08:51:29 PM »

In the video posted over at RPS, the game designer at one points says that the original game was broken due to the large number of ways you could go about your business, and that they have narrowed down the players decisions to make for a more streamlined experience...

sigh....
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« Reply #77 on: August 26, 2011, 09:19:30 PM »

Quote from: Razgon on August 26, 2011, 08:51:29 PM

In the video posted over at RPS, the game designer at one points says that the original game was broken due to the large number of ways you could go about your business,

That probably explains why it was so unpopular.  retard
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baelthazar
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« Reply #78 on: August 26, 2011, 09:31:44 PM »

Quote from: Ironrod on August 26, 2011, 09:19:30 PM

Quote from: Razgon on August 26, 2011, 08:51:29 PM

In the video posted over at RPS, the game designer at one points says that the original game was broken due to the large number of ways you could go about your business,

That probably explains why it was so unpopular.  retard

Yes, I so hate pesky freedom. The problem with X-Com was that it wasn't on rails!
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frost
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« Reply #79 on: August 27, 2011, 02:26:05 PM »

they should not be allowed to call it xcom or x-com if they are changing it so much.  isn't there a law against this?  NO!?  well there should be!
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