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Author Topic: WoW Patch Now!!!  (Read 4039 times)
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Calvin
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« on: November 07, 2004, 11:09:42 PM »

WOOT!!! Patch time. This should be the last patch before retail and will add paladin and hunter talents.

Fucking a awesome!!! go get it!
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« Reply #1 on: November 07, 2004, 11:29:51 PM »

I didn't see that they added the Infernals, though...  frown
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« Reply #2 on: November 07, 2004, 11:54:06 PM »

They did. Level 50 spell, Inferno I think

Inferno was the name of the Summon Infernal spell in Warcraft III

warlocks also got a high level ritual (level 60).  Wonder what that's for.
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« Reply #3 on: November 08, 2004, 12:00:50 AM »

Anyone else getting stuck after login on the Realm Selection screen?  Mine can't find a single server. :cry:

Also, I don't like the new death penalty.  I'd rather take an xp hit than get a money sink in the form of durability loss.  But I digress, maybe seeing it in action won't be as bad as it sounds in print.
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« Reply #4 on: November 08, 2004, 12:42:15 AM »

Yeah, the loss of any exp loss at all for death is a little... odd.  Still, I'd rather throw 20s away than 1.8k exp.

And yeah, now that I remember it, Inferno was the Infernal summon name.  My bad.  I thought it was going to be a level 40 spell though... guess I'll have to stay up VERY late getting to 50 these two weeks...  :wink:

Oh, and racial abilities are so freaking out of balance that it's not even funny.  Change the name of the game to World of Gnomecraft if you're going to pander to those short turds as much as you do, Blizzard...
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« Reply #5 on: November 08, 2004, 12:42:53 AM »

Um, this sucks.  BitTorrent is blocked at my university...  that means I can't download the patch, and thus, I can't play until I find an HTTP mirror?  The Blizzard readmes mention that their downloader tries an 'alternative download method', but I see no proof that it's doing anything besides failing.  Bastages.

Anyone have a copy of the .exe that they could email me?  It would suck if, after I can't play any SOE game and had a flawless time with the WoW stress tests, I couldn't play because of a stupid freaking patch.
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« Reply #6 on: November 08, 2004, 12:50:28 AM »

Quote from: "Interloper"
Anyone else getting stuck after login on the Realm Selection screen?  Mine can't find a single server. :cry:

Also, I don't like the new death penalty.  I'd rather take an xp hit than get a money sink in the form of durability loss.  But I digress, maybe seeing it in action won't be as bad as it sounds in print.


Yes, I am also stuck with an empty server list.  I am guessing they wiped the stress test servers and are getting setup for the open beta.  Just wish I had an idea when its going to be back up.
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« Reply #7 on: November 08, 2004, 01:00:35 AM »

Quote from: "Clanwolfer"
Um, this sucks.  BitTorrent is blocked at my university...  that means I can't download the patch, and thus, I can't play until I find an HTTP mirror?  The Blizzard readmes mention that their downloader tries an 'alternative download method', but I see no proof that it's doing anything besides failing.  Bastages.

Anyone have a copy of the .exe that they could email me?  It would suck if, after I can't play any SOE game and had a flawless time with the WoW stress tests, I couldn't play because of a stupid freaking patch.

Just keep it on.  My school blocks BT too, and it finally switched over to the "alternative" mode which worked, well, right.
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« Reply #8 on: November 08, 2004, 01:02:16 AM »

Quote
Anyone have a copy of the .exe that they could email me? It would suck if, after I can't play any SOE game and had a flawless time with the WoW stress tests, I couldn't play because of a stupid freaking patch.


I don't know much bout this kinda stuff, but are you sure that's all it would take to get you into the patched game?  The patch is 19mb, the exe is 4mb.
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« Reply #9 on: November 08, 2004, 01:03:20 AM »

Quote from: "RevenantSoul"
Quote from: "Interloper"
Anyone else getting stuck after login on the Realm Selection screen?  Mine can't find a single server. :cry:

Also, I don't like the new death penalty.  I'd rather take an xp hit than get a money sink in the form of durability loss.  But I digress, maybe seeing it in action won't be as bad as it sounds in print.


Yes, I am also stuck with an empty server list.  I am guessing they wiped the stress test servers and are getting setup for the open beta.  Just wish I had an idea when its going to be back up.
The ST servers were not to be wiped.  ST players' characters were to be carried over to the OB.
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« Reply #10 on: November 08, 2004, 01:05:55 AM »

Quote from: "-Lord Ebonstone-"
Yeah, the loss of any exp loss at all for death is a little... odd.  Still, I'd rather throw 20s away than 1.8k exp.

And yeah, now that I remember it, Inferno was the Infernal summon name.  My bad.  I thought it was going to be a level 40 spell though... guess I'll have to stay up VERY late getting to 50 these two weeks...  :wink:

Oh, and racial abilities are so freaking out of balance that it's not even funny.  Change the name of the game to World of Gnomecraft if you're going to pander to those short turds as much as you do, Blizzard...


I am one of the minority that thing Gnomes are the absolute bomb. No, I am serious, I love my gnome toons with a passion, but I think LE is just wrong here, and having played a lot more than he, I can tell you that Gnomes needed a reason to be played, because as it was they were grossly under-represented. The only thing that most peopl,e are bitching about is the escape ability, which is on a timer and thus is not that overpowering. What else is that big a deal? Slight resistance to arcane? Uh...ok...if you are a gnome mage, that helps, anything else arcane magic isn't going to be kiling you much. Yes, the INT boost is huge. I agree it helps a lot, and gives more players a reason to be Gnome Mages, which I wish they had left out because frankly the fewer Gnome Mages, the more original I feel.

Howeve,r you want overpowered, look at the Horde abilities. Yeah. The horde races may arguably have needed them to compensate, but on balance those abilities are more interesting and look to be more effective than Alliance.
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« Reply #11 on: November 08, 2004, 01:06:39 AM »

Just saw this not from blizzard on thier forums:

Quote
During the stress test we are currently using specific server load caps in order to best service our customers. Please be aware that if you are getting the message Wait: Unknown it means that the server you are intending to log into is currently at its capacity and there is a waiting queue in order to log in. The time in the queue is variable upon the number of people in front of you and the speed at which players log off. Please feel free to play on other servers as we have many servers available to our customers. Also note that if you hit cancel while seeing the Wait: Unknown you are taken out of the waiting queue and will have to reselect your server if you wish to log into that server.


Luckily I haven't seen that message yet, but it sure would suck in retail to have to wait in queue for an unknown time.  Hopefully it isn't an issue come retail.
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Calvin
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« Reply #12 on: November 08, 2004, 01:08:55 AM »

On another note, as a long time mage lover and someone convinced they were playing a Mage on release, I can 100% tell you that Blizzard has continued their unending quest to nerf mages until COMPLETE FUCKING OBLIVION AND USELENESS.

Seriously, this just fucking blows.  Requiring reagents to use our most powerful utility spells? WHY THE FUCK WOULD YOU DO THAT? That just makes the one thing that makes our class, you know, moderately useful after we blow our wad in 30 seconds of combat that much more costly to use. We are now a high DPS class that cannot sustain high DPS, and a gimped utlity class whose upper level spells cost consumables to use...WHY? What a fucking traveshemockery to mages. And no, I am not overreacting. Leave me alone.

Im going to go find a different class to play now.
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Interloper
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« Reply #13 on: November 08, 2004, 01:15:12 AM »

Ya, the patch has some good and bad things in, and the racial traits will get changed I'm betting.  But, it is still technically beta, so hopefully the bad changes are nixed for retail.
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« Reply #14 on: November 08, 2004, 01:19:27 AM »

calm down. jeez you guys. amazing how worked up people get over mmorpgs when a balance issue arises.
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« Reply #15 on: November 08, 2004, 01:47:20 AM »

Blizz said more spells are on the way for mages.

Must be in the next patch.

Don't lose hope just yet!
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« Reply #16 on: November 08, 2004, 01:54:40 AM »

Anyone else still not seeing a server list?
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« Reply #17 on: November 08, 2004, 01:58:18 AM »

I definitely wouldn't be pleased to not log into a server during retail.  I can accept a queue for testing, but I'd eventually cancel an account in retail if my server was unavailable.   Why play on another server, when you build friends, etc. on one?

I'm not worried about the nerfing.  Happens in every game, people complain, move on, etc.  I have faith still that Blizzard will balance the game fairly well.

The world still seems very small to me, and very sparse at times.  It seems that the population density of mobs is to low.  I feel like I have to look to often to find things to kill, even when alone, such as on the troll island area.  It is a bit frustrating.  

I'm really curious about the player and class mix so far.  I have a hard time determing what I see a lot of.  Last night I saw quite a few hunters in the night elf area.
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« Reply #18 on: November 08, 2004, 02:00:45 AM »

Quote from: "Interloper"
Quote
Anyone have a copy of the .exe that they could email me? It would suck if, after I can't play any SOE game and had a flawless time with the WoW stress tests, I couldn't play because of a stupid freaking patch.


I don't know much bout this kinda stuff, but are you sure that's all it would take to get you into the patched game?  The patch is 19mb, the exe is 4mb.


I don't know.  The EXE was the only thing the torrent downloader was showing.  If I need more stuff, by all means, tell me where I can get it.

Edit:  Sorry, bit of confusion.  The Blizzard Downloader downloads an EXE: WoW-number-to-number-patch.EXE.  That's the 19.4 meg one I need.
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« Reply #19 on: November 08, 2004, 02:05:17 AM »

Quote from: "Rage"


I am one of the minority that thing Gnomes are the absolute bomb. No, I am serious, I love my gnome toons with a passion, but I think LE is just wrong here, and having played a lot more than he, I can tell you that Gnomes needed a reason to be played, because as it was they were grossly under-represented. The only thing that most peopl,e are bitching about is the escape ability, which is on a timer and thus is not that overpowering. What else is that big a deal? Slight resistance to arcane?


Sorry, dude, you're "just wrong here."  Gnomes didn't need a "reason" to be played--people can play them if they want to, and they didn't, because Gnomes look like ass.  So Blizzard throws arguably the BEST racial skill setup on the Gnomes to make up for the munchkins' art direction sucking?  Uh... great move, guys.  

Let's analyze the Gnome's racial abilities:

Escape Artist: Activate to break out of a Root or Snare effect

Huge huge huge huge HUGE bonus in PvP.  Are you joking me?  No only are these butterballs hard to see and target as it is, they can scurry away instantly if they're attempted to be slowed or stopped in place?  Jesus tapdancing Christ.  Unless this has a gigantic reload timer, this is singlehandedly a HUGE PvP imbalance.

Expansive Mind: Increase Intelligence

So aside from racially having high INT, they get even MORE INT on top?  Brilliant.  I wonder if anyone will be playing a non-caster Gnome?  These munchkins sure are getting the balanced attention they needed.  :roll:

Arcane Resistance: Increase Arcane Resistance

Again, just amazingly awesome in PvP.  You bitch about Mage Teleports requiring reagents, (a gameplay mechanic which has worked FINE in every other MMO), but don't say a thing about Gnomes getting a bonus against some of the Mage's most deadly attacks?!  Oh wait, why do you care, you admit you enjoy playing Gnomes and won't ever have to fight one anyway, as you only play Alliance.

Engineering Specialist: Increase skill bonus to Engineering

Any experienced player will realize this is a hearty bonus to a casting class.  Though casters typically go Alchemist or Tailor, Engineering is one of the rarer, stronger choices, as it grants a variety of devices that can cover holes in a caster's repertoire.  Did I mention Engineering gagdets do wonders in PvP?

Gah.  It makes me sick.  gg, Blizzard.  Why the hell even include the Horde as a playable race if the Alliance is clearly "Easy Mode?"

Quote
Howeve,r you want overpowered, look at the Horde abilities. Yeah. The horde races may arguably have needed them to compensate, but on balance those abilities are more interesting and look to be more effective than Alliance.


Buzz, wrong again.  Name me one Horde ability more dangerous than the Night Elves' innate stealth?  Name me one Horde race with a more focused and impressive list of traits than the Gnome?  What, you're saying Tauren's "War Stomp" is going to pwn everything and everyone?  Bullshit.  And don't even get me started on how utterly stupid the note "Undead players are now considered Humanoid targets rather than Undead targets" is.  Oh, and our clickie-immunity is just infuriatingly retarded.  Let the Undead be Undead and give us our frickin' permanent immunities back!  Sure, Paladins and Priests could blow us away, but those immunities balance it!
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« Reply #20 on: November 08, 2004, 02:30:11 AM »

Dont want LE to think I am running away from a good argument, but I am in the middle of a poker tourney and dont have time to reply point by point right now. give me till later tonight please.

Good points all, LE, you have actually swayed me towards thinking Gnomes may have gotten too much.
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« Reply #21 on: November 08, 2004, 03:12:48 AM »

Well its the first pass at talents so who knows if its too much or not.  You can be sure these will get tweaked a lot.  Have they stated they are trying to balance the amount of people playing a given race with traits?  I wonder.

But without knowing the details of each change instead of just a vague description...well you really dont know much do you?  Using the gnomes as an example, the escape one is probably a 1 hour cooldown.  As for the others, whether or not they are overpowered depends on what exactly bonus means.  5 points of extra INT?  No big deal.  Something scales with level?  Maybe it will be a big deal.  If they are anything like talents, I imagine most of the traits like that will be very tiny bonuses though.  I guess we will know soon enough, or maybe the info is already out?  I havent checked the boards lately.

As for their impact on PvP, the Night Elf stealth one jumped out at me right away as being too much.  I would bet a lot that it gets changed into something that isnt real stealth, like stealth with a 15-20 min timer or something.  I wouldnt say that Alliance is way better equipped for PvP though...the Human traits struck me as being some of the shittiest overall.

They really need to start separate rulesets for PvP and PvE.  Since I have been playing (beta 1), PvP related fixes/nerfs/additions have fucked up the PvE balance a lot.

olaf
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« Reply #22 on: November 08, 2004, 03:22:35 AM »

My tip after a few minutes of play.

DO NOT PLAY A MAGE.

Anyone that knows me from playing WoW knows that I am a huge WoW mage fan, one of the staunchest defenders of how fun the class was, even with what I thought were serious deficiencies with the class. Now, they have made it so that right now I do not think I will be playing the class. This is the FIRST THING Blizzard has done with this game that I think is just assinine. They don't owe me a damn thing, but they have nerfed the mage into oblivion. Copy and paste:
"Thank you for nerfing the mage into complete oblivion. Thank you for making a class which most people claimed was "overpowered" primarily because of its utility and then nerfing the utility just as you nerfed the damage portions of our class abilities. Is the need for a money sink JUST for mages (who, by the way, are constantly wanting for money paying for spells and decent armor at the AH) so great that you felt the need to make us pay out the ass to use our utilities? Why? Why give a class whose SOLE differtiation (really, plenty of other classes do good DPS in one way or the other) was their utility and then go ahead and nerf-bat those skills into impracticality, especially for low level mages.

So, no new spells or abilities as "promised", you nerfed our utilities, refuse to adress our DPS defincies, and oh yeah, dont forget...they decided to nerf our cloth armor to hell too!!! So now, with the slightly increased aggro range of mobs, solo mages are just about useless. Wow, way to "balance" a class whose players have been crying out for change."

Oh, and LE, with the cloth armor changes to defense and +INT, most mages that are gnomes have LOST MANA even with the new changes...so...apparently its not that big a help either way.
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« Reply #23 on: November 08, 2004, 04:28:14 AM »

Quote from: "olaf"
But without knowing the details of each change instead of just a vague description...well you really dont know much do you?  Using the gnomes as an example, the escape one is probably a 1 hour cooldown.  As for the others, whether or not they are overpowered depends on what exactly bonus means.  5 points of extra INT?  No big deal.  Something scales with level?  Maybe it will be a big deal.

Specifics of the Gnome bonuses:

INT bonus:  5% of base (thus, grows with level)
Arcane Resistance: 10
Engineering Bonus:  ?
Snare/Root Break Cooldown:  ?
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« Reply #24 on: November 08, 2004, 04:29:29 AM »

Quote from: "Rage"
Oh, and LE, with the cloth armor changes to defense and +INT, most mages that are gnomes have LOST MANA even with the new changes...so...apparently its not that big a help either way.

Most magic users have lost mana period.  Armor has also significantly dropped for Cloth, which is disturbing--has the armor system been changed to smaller numbers, or are casters going to get pwnd that much faster by Melee-ers in PvP?
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« Reply #25 on: November 08, 2004, 04:36:39 AM »

Quote from: "-Lord Ebonstone-"
Quote from: "Rage"
Oh, and LE, with the cloth armor changes to defense and +INT, most mages that are gnomes have LOST MANA even with the new changes...so...apparently its not that big a help either way.

Most magic users have lost mana period.  Armor has also significantly dropped for Cloth, which is disturbing--has the armor system been changed to smaller numbers, or are casters going to get pwnd that much faster by Melee-ers in PvP?


The reason we have all lost mana is because for the SECOND major push IN A ROW, they have nerfed +INT items-mainly our cloth armor...WHY??? Do they not understand mages and priests can barely stay effective in any fight longer than 30 seconds because of enormous mana drain? Why take away our mana pools? So we can be even MORE useless in instance dungeons against massive HP elite mobs? So we can sit on our fat asses even longer?? WTF is the logic behind this.

As for your other question Chris...nononno my friend. numbers are staying the same. This is apparently blizzards attempt to "balance" the tanking abilities of mail and plate classes. You and I will now die ever so much faster in melee pvp and PvE, as they slashed about 30% of our armor and increased mob aggro range.

GG blizzard. I am going to be playing a warrior now.
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« Reply #26 on: November 08, 2004, 04:39:21 AM »

Quote from: "olaf"
But without knowing the details of each change instead of just a vague description...well you really dont know much do you?


A guildmate found these numbers, but he was only mostly sure they were officially from Blizzard.  No promises on whether or not they are legitimate:

Human: +5% spi; +10 stealth detect; +10% rep gains; +5 1H & 2H sword skill
Gnome: +5% int; +15 eng skill; +10 arcane resist
Dwarf: +10 frost resist; +5 Guns; Stoneform = +5% to armor & -70% movement
Nightelf: +10 nature resist; +2% dodge; +50% speed for wisp form; Shadowmeld lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling
Orcs: +5 1H & 2H Axes; +25% Str but 5% hp loss every 3 sec & lasts 20sec; +5% pet melee dmg; +25% chance to resist stun/knockout
Tauren: +10 nature resist; +5% HP; +15 herbalism; Stuns up to 5 enemies within 5 yds for 2 sec
Troll: +5 thrown skill; +10% HP (110% total) Regen, in combat 10% regen remains active; +5% dmg to beast; +25% attack/cast speed, only when below 20% of hp
Undead: +300% water breath; +10 shadow resist; +25% hp regen for 20sec after kill (beast, humanoid, ud)
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« Reply #27 on: November 08, 2004, 06:11:14 AM »

As a rogue I found when I logged in my armor had dropped about 20 points from what it was when I logged out last night (Im level 14)  How big of a drop was it for you mages?
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« Reply #28 on: November 08, 2004, 06:12:55 AM »

ok, if you want the patch, it's only 20mb and i can host it on my server for a bit.. if you're blocked by bit torrent, please contact me on AIM or msn. this is for you guys only please..
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« Reply #29 on: November 08, 2004, 06:29:15 AM »

That stat ones do seem to be +5%.  That is more than I thought they would be.  I really thought it would be a flat +5 bonus.

+10 to a single resist is not much of a real impact.  Unless they changed the resist system, which I dont think they did.

+10/15 to a tradeskill is a nice bonus if it works like it ought to, ie. give you access to stuff earlier than you would otherwise have it.  It didnt necessarily work this way when there was a +smithing item in the game, so I am not sure how they are going to handle it.  The smithing item did not let you learn recipes early from your trainers, but it did let you learn and craft dropped plans stuff early.

I would be interested in the cooldown time for the gnome escape, I suppose I could log in and ask but...

When I logged in to check my 60 Warrior out, I was not too happy.  My taunt was completely gone.  How does that happen?  I understand they have since fixed this, but early reports have the new taunt pegged at bad, your group will die bad.  10sec cooldown on it, ouch.

My AC went up, but that is because they doubled shield AC.  I can get 7K unbuffed.  If they didnt change the mitigation mechanics, this doesnt mean anything though.  Some tests were done prior to this that showed a soft cap around 6K...which was a disappointment because it was fairly easy for a well equipped high level warrior to have that unbuffed.

Reading through the patch notes I was disappointed to discover that durability, a lame introduction that was near universally panned, is an even bigger part of the game now.  Bleah.

Overall I have been quite disappointed in the degree to which they are changing the game this close to retail.  They must not have any internal design document, as they are messing with core gameplay mechanics that ought to have been set in stone months ago.

olaf
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« Reply #30 on: November 08, 2004, 06:38:00 AM »

I lost...now granted I am not sure because I didnt look at my mage for about a week..but I think close to 250 AC...its absolutely horrific.  Luckily, I have some decent gear that didnt get hit hard by the nerf bat and only lost about 100 mana.
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« Reply #31 on: November 08, 2004, 07:00:16 AM »

Quote from: "Interloper"
As a rogue I found when I logged in my armor had dropped about 20 points from what it was when I logged out last night (Im level 14)  How big of a drop was it for you mages?
I lost roughly 100 AC and 100 Mana.  Last night I logged with around 600 AC buffed, I'm lucky to scrape 470 tonite.  Last night I logged with just under 1000 Mana, today I have 890.

Pure casters are really going to the shitter.  Indeed, we're more of a novelty than a viable PvP class... just like the Necromancer was in pre-1.10 Diablo 2.  It's a testament to how little Blizzard cares about pure casters when you realize the "best" PvP spells in a Warlock's and Mage's books are the ones that simply allow the caster to run away--in the Warlock's case it's Fear, and in the Mage's case it's Frost Nova.

As much as I like the idea of the Warlock on the Skeletal Horse summoning Infernals and whatnot, the fact of the matter is, pure casters suck in PvP and are generally shunned in groups (unless you're a Priest).  I would HEARTILY recommend playing a class that has better armor than just cloth, unless you really enjoy punishment.

I'm going to stick with my Warlock through OB and see if things ever turn around... but I'm not counting on it.
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Calvin
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« Reply #32 on: November 08, 2004, 07:06:19 AM »

Bah Chris, why dont you ever give me credit for being right. I ahve been saying this about the caster for weeks, and todays bullshit patch really confirms it.

BTW, I am...15 levels higher than you as a mage, an UNFREAKINGBUFFED i have 359 AC. WTF is going on?

On another note, I played my 25 warrior some, and unless they make changes to mages in the next two weeks, I will be a warrior come retail.
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« Reply #33 on: November 08, 2004, 11:32:04 AM »

Well I spent a LONG time in the Wailing Caverns tonite, with my Pet, DOTs, and DDs doing great DPS and my Soulstone's auto-res ability saving the life of our only healer/rezzer more than twice... of course, everyone patted the Shaman on the back for rezzing them, totally ignoring the fact that the only reason he survived was the fact I buffed him with auto-res before the fight!   :evil:

(As a sidenote:  is there anything Shamen CAN'T do?!)

Right now I'm still kind of torn on the Warlock issue.  It's a class I really, really want to like... but Blizzard is making it damn hard.

Another thing about the new patch:  most armors got their AC reduced, but most shields more than doubled in AC.  Pardon the French, but what the fuck?  Is Blizzard TRYING to make people hate the notion of 2-Handed weapons or Dual-Wielding (which is so bugged for Warriors that it's worthless anyway)?  There's only one other game that I can recall putting such a gigantic emphasis on shields:  Final Fantasy XI.  And that game blew chunks.

Right now I'm considering a Human Paladin on release.  As a personal preference, I must have some kind of magic--and since Blizzard is fully intent on utterly ruining the viability of the Cloth classes, it looks like I'll need to be playing a class with some armor as a sanity preference.
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« Reply #34 on: November 08, 2004, 11:49:13 AM »

Look at the new armor for female pallys

http://img116.exs.cx/img116/8358/1235.jpg
http://img116.exs.cx/img116/2355/1236.jpg
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« Reply #35 on: November 08, 2004, 01:28:54 PM »

Maybe being in the Beta is not a good thing.  Seems like you get jaded, the million noobs that buy the game at retail will never know that mages were gimped they could care less.  I played in the one stress test a while back and haven't played since, I knew I would get this game when it came out.  I won't really know how much things have changed.  This game is all about fun and making friends.
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« Reply #36 on: November 08, 2004, 04:00:35 PM »

Quote from: "Haavok1"
Maybe being in the Beta is not a good thing.  Seems like you get jaded, the million noobs that buy the game at retail will never know that mages were gimped they could care less.  I played in the one stress test a while back and haven't played since, I knew I would get this game when it came out.  I won't really know how much things have changed.  This game is all about fun and making friends.


Totally agree.  Excellent post.
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« Reply #37 on: November 08, 2004, 04:25:33 PM »

Quote from: "Torfish"


Almsot needs a NSFW warning
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« Reply #38 on: November 08, 2004, 05:09:55 PM »

being in beta has been bittersweet for me.  

I've been testing wow for nearly a year now, and i still love the game but I must admit that times like these make me wish i was just an outsider.

i don't hate the patch, but right now, i can't go to the forums because it's got so much negative energy in it that it rubs off on me.

i have no doubt that i'll absolutely love the game when its released.  my best friend and i will be playing it quite a bit as a tandem, since that seems to be the best way to get through the game (not including instances which will require grouping).

And you're right.  The average consumer, when they pick the game up, won't know anything about the things classes went through in beta.  They won't know how much each class has changed.  They won't know how bad the barrens sucked at one point.  All they'll know is that the game thats in their hands is fun.
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« Reply #39 on: November 08, 2004, 05:18:13 PM »

Quote

Looks like I'm going to be a Paladin!  Is that only for Paladins, or for all armor classes? smile
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