Anyone else still playing this game? Some of the later scenarios are absolutely brutal. There is nothing quite like a mission where:
1) If you kill an enemy- Game Over (only allowed to wound them down to 10% in the first stage of the mission)
2) After wounding three enemies, massive reinforcements arrive to block the area you must escape to.
3) The mission is timed, and the enemy has Geomancers, a class that can freeze your characters in one place for multiple turns (and their is no way to negate the effect).
Talk about a meat grinder....
I remember that mission. I thought the reason why you're supposed to smack around the guards without killing them was pretty clever, but it was definitely a tough board to finish. I think I made it through by bringing a few grapplers to throw enemies out of the escape path. It's another instance where you really need to bring the right classes into the mission or else you're really going to have a tough time.
I'm still playing this one every few days and just made it to act 4. The game gets a bit easier as you hire more "drifters" into the party and your characters get a wider variety of abilities. For example, there's a few missions where you need to slow down or stop certain enemies in order to survive, but by Act 3 you'll probably have 3 or 4 different characters that can accomplish this in a few different ways. There seems to be fewer missions with annoying victory conditions as you progress as well.
If it weren't for the gimicky missions scattered throughout the game, I think this would be an A list title. As it is, I still think it's a pretty solid B-lister. The class system and the AI are pretty interesting and I like the storyline.