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Author Topic: Wii Interface Screens?  (Read 907 times)
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Knightshade Dragon
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« on: October 13, 2006, 01:24:27 PM »

http://www.neogaf.com/forum/showthread.php?t=123761

Almost as drab as the PS3s.   thumbsdown
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Ron Burke
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The Grue
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« Reply #1 on: October 13, 2006, 01:28:29 PM »

Certainly not as slick as the 360, but people need to keep in mind that the reason the buttons are so big is because you will be using the wiimote to navigate.
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« Reply #2 on: October 13, 2006, 01:32:35 PM »

Yeah. Pretty meh. Haven't seen the PS3s..
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Arkon
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« Reply #3 on: October 13, 2006, 01:44:52 PM »

Quote from: The Grue on October 13, 2006, 01:28:29 PM

Certainly not as slick as the 360, but people need to keep in mind that the reason the buttons are so big is because you will be using the wiimote to navigate.

Why do the buttons need to be big, I thought the WiiMote was gonna be super sensitive?
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« Reply #4 on: October 13, 2006, 01:54:26 PM »

Quote from: Arkon on October 13, 2006, 01:44:52 PM

Quote from: The Grue on October 13, 2006, 01:28:29 PM

Certainly not as slick as the 360, but people need to keep in mind that the reason the buttons are so big is because you will be using the wiimote to navigate.

Why do the buttons need to be big, I thought the WiiMote was gonna be super sensitive?

Ease of use?
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« Reply #5 on: October 13, 2006, 02:10:41 PM »

Quote from: ATB on October 13, 2006, 01:54:26 PM

Quote from: Arkon on October 13, 2006, 01:44:52 PM

Quote from: The Grue on October 13, 2006, 01:28:29 PM

Certainly not as slick as the 360, but people need to keep in mind that the reason the buttons are so big is because you will be using the wiimote to navigate.

Why do the buttons need to be big, I thought the WiiMote was gonna be super sensitive?

Ease of use?

Comes with a big plastic hammer to put the round peg in the square hole?   icon_twisted

As for the PS3, it looks almost EXACTLY like the PSP's interface. (for better or for worse)
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« Reply #6 on: October 13, 2006, 03:09:30 PM »

Eh, looks fine to me.  Simple and clean.  I could really care less about most of this stuff because I want to focus on playing games when the console is on, not hanging out in the interface.  I know a lot of people love all of the interface options in the 360 but that's just not for me. 
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« Reply #7 on: October 13, 2006, 03:22:11 PM »

Quote from: Knightshade Dragon on October 13, 2006, 01:24:27 PM


Honestly?  I'd rather have drab than unusable.  I do like the 360 interface because it looks good AND is very usable, but that tends to be the exception rather than the norm.

The Wii interface looks clean and simple.  that could be perfect, we'll see.
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« Reply #8 on: October 13, 2006, 03:27:50 PM »

Looks OK for what it is.

I was more entertained by the 5 page GAF thread arguing about a few screens of menus.

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« Reply #9 on: October 13, 2006, 03:42:31 PM »

Looks alright, but I think the 360 has won the all important interface war... 
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The Grue
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« Reply #10 on: October 13, 2006, 04:16:47 PM »

Quote from: Arkon on October 13, 2006, 01:44:52 PM

Quote from: The Grue on October 13, 2006, 01:28:29 PM

Certainly not as slick as the 360, but people need to keep in mind that the reason the buttons are so big is because you will be using the wiimote to navigate.

Why do the buttons need to be big, I thought the WiiMote was gonna be super sensitive?

I believe it is, but do you honestly want to try to aim at a tiny button?  Think of the grandmas of the world. icon_lol
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« Reply #11 on: October 13, 2006, 04:51:30 PM »

I thinkw e need to keep the target audience in mind. It looks simple and unintimidating.
Is it as sweet as the 360? No, but I don't think it needs to be.
I expect to see something that looks like Apple would have done it.
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Arkon
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« Reply #12 on: October 13, 2006, 05:28:40 PM »

Quote from: The Grue on October 13, 2006, 04:16:47 PM

Quote from: Arkon on October 13, 2006, 01:44:52 PM

Quote from: The Grue on October 13, 2006, 01:28:29 PM

Certainly not as slick as the 360, but people need to keep in mind that the reason the buttons are so big is because you will be using the wiimote to navigate.

Why do the buttons need to be big, I thought the WiiMote was gonna be super sensitive?

I believe it is, but do you honestly want to try to aim at a tiny button?  Think of the grandmas of the world. icon_lol

If I can't hit a small button with it how well will I be able to aim for a headhsot on a mooving target then?  I am not trying to be snarky or anything, just seemed odd to me that the buttons are so freaking humongous, it throws up red flags for me that precision aiming of the WiiMote may not be tremendous.
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The Grue
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« Reply #13 on: October 13, 2006, 05:43:05 PM »

Quote from: Arkon on October 13, 2006, 05:28:40 PM


If I can't hit a small button with it how well will I be able to aim for a headhsot on a mooving target then?  I am not trying to be snarky or anything, just seemed odd to me that the buttons are so freaking humongous, it throws up red flags for me that precision aiming of the WiiMote may not be tremendous.

Nah, I catch your meaning and all.  I just think the UI isn't the place to test out the wiimote's precision.  From everything I read, you can certainly hit a headshot on a running target with the thing, but I don't think the UI is where you want to show that off.
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