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Author Topic: What the gaming world needs is MEDIA BLACKOUTS ... [RANT]  (Read 1024 times)
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« on: September 04, 2004, 12:59:12 AM »

Dammit, I can't go through one goddamned day without seeing another review for a game that isn't out yet *coughFablecough*, and all of them are daring to review lower and lower.... what's sad is that they're not rating the game on fun factor, neat interactions or interesting developments with having NPC interactions dictated by AI.
No; they're rating it on what it DOESN'T have in it.

The fact that the game is built differently than other games doesn't seem to phase them. The tune goes something like this:

Final Fantasy VII-X use paper mache to build the world. It is photorealistic (compared to games of their time) and the storyline is compelling; however everything in the game is static or a scripted event. They always add a wierdo pseudo-powerup tweak to the setup to make them different, yet somehow the same. Guardians, materia, and the like have been varied; but arguably they've released the same game for the past 4 iterations. This isn't a bad thing; look at the success of Madden. Oh, and I still love FF (so I'm not a hater).

Someone decides, after the world has seen hundreds of other games use the same model, to make a compelling game using a much more dynamic material; lets use lego as a decent modular contrast to paper mache; and what do they get lambasted for? Not including horses, children, and the possibility of playing multiplayer or doing away with invisible walls (which are perfectly acceptable in games that are the "darlings" of the RPG genre). As a matter of fact, some of the same sites handing out glowing scores to games which amount to the predictability of common anime plotlines and about as much flexibility as a TV show have turned and indicated that Fable is rigid, and "pubescent"*. (*see 1up).

If KOTOR or Half-Life had the media coverage that Fable / Project Ego has seen they would have been picked apart before you ever got to put your spoon into their delicious digital pudding. The sour taste of the commercial review site (read:vultures bile) on your precious game would definately take a bit of a shine off of it. It's kinda like eating a cookie your older brother just licked; and you KNOW it was licked.

Showing honeymoon videos before the wedding day is just plain f**ked up. Pete, Big Blue Box, you shoulda toned it down until release. You should have only given copies out 2 days before market. Make it a f**king surprise for the whole world to enjoy.

Plunging review numbers are just a way for commercial review sites to "prove" they are critical of gaming :roll: cuz they can rape you over; the gamers have no point of reference and your review scores are old news before a single box hits the shelf.

This truly is a project ego; it's funny(in a sad way) to see all of the bigtalker commercial critic sites come out and cut down a game that we, as consumers, can't even touch yet.

I hate you all. :x

/end rant

PS. Peter, take some advice from a nice bunch of irish boys:
"Don't let the bastards grind you down" - U2

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
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« Reply #1 on: September 04, 2004, 04:46:19 AM »

Or in Faux Latin - "illegitimus non carborundum".

I agree, although I suspect that Lionhead/BBB invited this upon themselves by revealing too much about what they wanted to do rather than what they had successfully implemented.  I also wonder if they allowed the early reviews so that the reviewers would reveal their assessment that it was a solid game while doling out the bad news regarding cut features and game length.

Still, the reaction from the game community is amazing to me.  "Hahaha an 8.6, sounds like another Blinx or Brute force failure " etc...

Alas, IGN feed the misinformation early, by putting outright falsehoods in their previews leading up to the review and inflating the gaming communities expectations, only to pull the rug out at the end. I am more bothered by their long winded (9 pages) and relatively high scoring (9.3) review than I am by Gamespot's shorter, lower scoring review.  Gamespot at least stresses the point that the game is solid but requires some imagination for the excellent sandbox elements to be of use.  However, those of us who intent to play the game this way are in for a real treat.
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