One word - Riddick hehehe. Seriously - they hyped it and it was awesome but for one reason especially - speed. A menu CAN'T be slow - I've played games where it's basically a mini load from the time I hit the button to when it actually opens up the submenu - this is unacceptable. I'm not a complete twitch and am actually a lil' bit forgiving of load time in games (unless it's ridiculous of course) but a menu should be bottom line smooth. After that I'm pretty much happy
I was going to bring up Riddick as well. It's stylish, clean and organized and fast to get through, all of which equal the way to do it right. Conversely, look at the increasingly strange choices made in the Final Fantasy series, and good lord look at SWG for a pain in the arse menu system. When I was still playing that if I took more than a week off I was screwed, because I'd go back in and have to re-teach myself how to play it again.