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Author Topic: The Steam Box - pre-made or build your own in 2014! Now with funky controller!  (Read 3526 times)
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Soulchilde
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« Reply #40 on: September 25, 2013, 05:26:04 PM »

Steam Machine Beta Quest
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« Reply #41 on: September 25, 2013, 06:50:46 PM »

well that was easy.
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« Reply #42 on: September 25, 2013, 07:13:25 PM »

Quote
You are now one out of 34,719 eligible beta candidates.
Good Luck!
Woo.
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« Reply #43 on: September 25, 2013, 07:15:35 PM »

Quote from: Lordnine on September 25, 2013, 07:13:25 PM

Quote
You are now one out of 34,719 eligible beta candidates.
Good Luck!
Woo.

you just have to kill off 34,419 of them in order to guarantee yourself a spot in the beta.

wait.... 36,789.

err.... 40,530....

fuck.
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« Reply #44 on: September 25, 2013, 07:18:05 PM »

Quote from: Caine on September 25, 2013, 03:42:17 PM

are you getting Arkham Origins that cheap via credit?  I've been looking for a cheap pre-order on this one. 
GMG offers 20% off on most preorders and new releases with a coupon code.  The code changes every month.  Right now I believe this one works. GMG20-8MUTY-M21VN
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« Reply #45 on: September 25, 2013, 07:21:28 PM »

Quote from: Lordnine on September 25, 2013, 07:18:05 PM

Quote from: Caine on September 25, 2013, 03:42:17 PM

are you getting Arkham Origins that cheap via credit?  I've been looking for a cheap pre-order on this one. 
GMG offers 20% off on most preorders and new releases with a coupon code.  The code changes every month.  Right now I believe this one works. GMG20-8MUTY-M21VN

there is a 25% off code currently (GMG25-J4B0D-FLH8M), plus I used the $12 credit I got from The Bureau as well.
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« Reply #46 on: September 26, 2013, 08:20:41 PM »

132,477 signed up, and only 300 spots, around 30 of which will be hand picked by Valve and not part of a lottery.
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wonderpug
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hmm...


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« Reply #47 on: September 26, 2013, 08:40:20 PM »

Quote from: CeeKay on September 26, 2013, 08:20:41 PM

132,477 signed up, and only 300 spots, around 30 of which will be hand picked by Valve and not part of a lottery.

I was ready to post that there's such a small chance of winning that it's not worth bothering, but 1 in 500 ain't too shabby.
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« Reply #48 on: September 26, 2013, 09:00:48 PM »

Quote from: wonderpug on September 26, 2013, 08:40:20 PM

Quote from: CeeKay on September 26, 2013, 08:20:41 PM

132,477 signed up, and only 300 spots, around 30 of which will be hand picked by Valve and not part of a lottery.

I was ready to post that there's such a small chance of winning that it's not worth bothering, but 1 in 500 ain't too shabby.

the odds are only going to get worse.

yes, I know, never tell you the odds.
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« Reply #49 on: September 26, 2013, 09:02:35 PM »

Quote from: EngineNo9 on September 25, 2013, 05:08:38 PM

Steam Machines announcement.

Going off their last FAQ question:
Quote
Am I going to be using a mouse and a keyboard in the living-room?
If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input.

It seems likely that they will be announcing some input-related stuff on Friday.

only 20 hours to go.  I'm hoping it has offset thumbsticks slywink
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« Reply #50 on: September 27, 2013, 05:00:13 PM »

Steam Controller

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wonderpug
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hmm...


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« Reply #51 on: September 27, 2013, 05:21:23 PM »

wat
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« Reply #52 on: September 27, 2013, 05:33:30 PM »

Quote from: wonderpug on September 27, 2013, 05:21:23 PM

wat

LOL.  My thought exactly.
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« Reply #53 on: September 27, 2013, 05:37:31 PM »

Quote from: CeeKay on September 27, 2013, 05:00:13 PM


Eww!
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hmm...


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« Reply #54 on: September 27, 2013, 05:43:23 PM »

The big picture view already works great with a 360 controller, Steam is filled with cross-platform titles and this will continue for the Xbone/PS4 generation.... so we'll make a controller  totally different than the console controllers.   retard

I'll try to hold my skepticism at bay just a bit to see what their explanation is, but... I mean... what?!
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« Reply #55 on: September 27, 2013, 05:48:51 PM »

I'm willing to give this a try. The idea it seems crazy, but they're doing interesting stuff with it. For example:

The trackpads are high res, and have some pretty advanced haptic feedback systems on them that use magnets instead of traditional rotational motors. The connection between the PC and the controller includes a lot of dedicated bandwidth for these.

Remember all the talk about XB1s trigger rumble? Imagine that but better. The control over this haptic feedback is so precise that these track pads can act as speakers if needed. And otherise can even give positional information by making the feedback directional.

The trackpads are also clickable.

The center screen is a touchpad, and is clickable. And you don't need to look down at the controller and away from the main screen to use the touchscreen, it'll pop up an overlay on the game when you use the touchscreen.

I think it's worth a shot, and there should be enough impressions from the beta out.

And let's not forget that the 360, XB1, and now the PS4 controller are all windows compatible, which means they should work on steambox or on PCs with steam. If we want the old style controller, we can get it. That's 3 very good controllers on top of the ones made specifically for PC.

What this controller is for is playing genres from your couch that traditionally haven't been played due to the limits of gamepads. Things like RTS games and such. But also, imagine playing a console FPS without all the aim assists.

I absolutely despise iphone and tablet games due to their crappy touch interfaces, especially when they try to mimick normal gamepads, so I'm just as skeptical as everyone, even moreso. But, if they can get the tech right, this could work. Even things like the raised rings on the track pads can help you center your thumb to prevent the drift you experience in other games.
« Last Edit: September 27, 2013, 05:55:01 PM by Turtle » Logged
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« Reply #56 on: September 27, 2013, 05:49:02 PM »

Quote from: wonderpug on September 27, 2013, 05:43:23 PM

The big picture view already works great with a 360 controller, Steam is filled with cross-platform titles and this will continue for the Xbone/PS4 generation.... so we'll make a controller  totally different than the console controllers.   retard

I'll try to hold my skepticism at bay just a bit to see what their explanation is, but... I mean... what?!

I think part of it is they are aiming to make it work with every game on Steam right out of the box instead of having to rely on programs like Xpadder:

Quote
The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.) We think you’ll agree that we’re onto something with the Steam Controller, and now we want your help with the design process.

now that is an idea I can get behind, but the design of this controller?  not so much.  of course they're also beta testing the controller, so it could change.
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« Reply #57 on: September 27, 2013, 05:49:32 PM »

It's clearly designed to try and make Dota2 playable without mouse/keyboard.
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« Reply #58 on: September 27, 2013, 05:59:34 PM »



well that didn't take long smile
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« Reply #59 on: September 27, 2013, 06:12:31 PM »

threw together a quick one biggrin

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« Reply #60 on: September 27, 2013, 06:35:00 PM »

I would like to remember this as the point where Valve and Steam jumped the shark.   retard
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« Reply #61 on: September 27, 2013, 07:35:57 PM »

Quote from: Turtle on September 27, 2013, 05:48:51 PM

And let's not forget that the 360, XB1, and now the PS4 controller are all windows compatible, which means they should work on steambox or on PCs with steam. If we want the old style controller, we can get it. That's 3 very good controllers on top of the ones made specifically for PC.

SteamOS != Windows - so how does the Windows compatibility come into play here for the SteamBox?
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« Reply #62 on: September 27, 2013, 10:24:00 PM »

That controller's not going to work for me. I'll be forever holding it under my noise, trying  to get optimum channel separation from those 2 speakers.  Tongue Come to think of it those thumbpads could probably work as nice snort dishes for coke heads.   icon_twisted

[Edit] Another thought - does anyone think Valve may have stolen that design from some failed testicle massage device? I mean the buttons could have been for intensity control.   saywhat
« Last Edit: September 27, 2013, 10:34:34 PM by kronovan » Logged
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« Reply #63 on: September 27, 2013, 10:54:20 PM »

Quote from: Purge on September 27, 2013, 07:35:57 PM

Quote from: Turtle on September 27, 2013, 05:48:51 PM

And let's not forget that the 360, XB1, and now the PS4 controller are all windows compatible, which means they should work on steambox or on PCs with steam. If we want the old style controller, we can get it. That's 3 very good controllers on top of the ones made specifically for PC.

SteamOS != Windows - so how does the Windows compatibility come into play here for the SteamBox?

If you have a basic windows compatibility, it's not so far fetched to have it for other common OS. But, in this case, I can do better than that, within the linux system SteamOS is using, there is a core component that guarantees basic controller functionality the same as windows. I forget the name of the module. So SteamOS would have to deliberately remove more components to gut support for external controllers.

Plus, it's still Steam, which means you buy it on steam, you can play the PC version on your PC, where such controller would work.

I'm not sold on the device, but I'm willing to give it a chance, heck, there will be 300 people who get to try it for us.
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« Reply #64 on: September 30, 2013, 03:58:34 PM »

some impressions of the controller.
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hmm...


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« Reply #65 on: September 30, 2013, 04:09:17 PM »

Quote from: CeeKay on September 30, 2013, 03:58:34 PM


Interesting.  Well, I'm still super skeptical, but I'll be open to the possibility that this might work.

I had this Logitech "iFeel" force feedback mouse...


...and I thought the feedback was awesome.  When you moved your cursor over a button, for instance, the little clinks of feedback you'd get as you passed over the edges would make it feel like the button was actually raised up.  More than just being 'neato', it actually sped up my mouse navigation since I had more direct and instant feedback that my cursor was where I wanted it.

Extending that to a touchpad?  I guess I could see it working. 
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« Reply #66 on: September 30, 2013, 10:31:23 PM »

3D render of the controller.  no thumbsticks makes it look.... unnatural....
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« Reply #67 on: September 30, 2013, 11:56:53 PM »

I get the feeling that is not an official posting and may not be an entirely accurate rendering.
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« Reply #68 on: October 04, 2013, 07:49:43 PM »

protoype specs.

Quote
The 300 prototype units will ship with the following components:
GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high
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« Reply #69 on: October 06, 2013, 03:30:21 AM »



Ew.
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« Reply #70 on: October 06, 2013, 03:32:15 AM »

wow... just... wow....

I figured the haptic feedback would work better for virtual teabagging.
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« Reply #71 on: October 06, 2013, 03:33:27 AM »

Quote from: CeeKay on October 06, 2013, 03:32:15 AM

wow... just... wow....

I figured the haptic feedback would work better for virtual teabagging.

Yeah. But with Portal controllers, you'll end up with an interesting smell on your face too.
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« Reply #72 on: October 06, 2013, 03:33:48 AM »

and probably some force feedback....
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« Reply #73 on: October 11, 2013, 09:34:14 PM »

controller demo video.
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« Reply #74 on: October 12, 2013, 12:19:00 AM »

It looks like it could work pretty good.
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« Reply #75 on: October 12, 2013, 02:51:45 AM »

I have to have faith that Valve knows what they're doing, but that video did not convince me of much.  It mostly just looked like using a trackpad on a laptop, which is a pretty crappy experience in my opinion. 
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« Reply #76 on: October 12, 2013, 03:12:10 AM »

Quote from: EngineNo9 on October 12, 2013, 02:51:45 AM

I have to have faith that Valve knows what they're doing, but that video did not convince me of much.  It mostly just looked like using a trackpad on a laptop, which is a pretty crappy experience in my opinion. 

I think this may work better as the trackpads are better placed, and unlike a trackpad on a laptop these can be positioned better.  I still have my doubts, but that video helped allay some of them.
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« Reply #77 on: October 12, 2013, 03:34:32 PM »

Quote from: CeeKay on October 12, 2013, 03:12:10 AM

Quote from: EngineNo9 on October 12, 2013, 02:51:45 AM

I have to have faith that Valve knows what they're doing, but that video did not convince me of much.  It mostly just looked like using a trackpad on a laptop, which is a pretty crappy experience in my opinion. 

I think this may work better as the trackpads are better placed, and unlike a trackpad on a laptop these can be positioned better.  I still have my doubts, but that video helped allay some of them.

I've seen co-workers using Apple's magic trackpad who much prefer it over a mouse. Plus there's the haptic feedback on the Steam controllers which really make the difference.
« Last Edit: October 12, 2013, 03:38:50 PM by Ridah » Logged

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« Reply #78 on: October 12, 2013, 05:19:44 PM »

Quote from: Ridah on October 12, 2013, 03:34:32 PM

I've seen co-workers using Apple's magic trackpad who much prefer it over a mouse.

Are they using that to play games?
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« Reply #79 on: October 13, 2013, 07:29:55 AM »

What strikes me is how awkward the button placement is. In traditional controllers, they're all off to the side, but here they're spread out to different quadrants, and it seems to me you'd have to take your finger off the pad to reach them, and if you have to do that with a pad that you rely on for constant motion, well... it sounds really cumbersome and distracting.
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